Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.26 @ 19:42:46 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2410) 2410 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 6750 Bonus ------- High Alert Combat Kills 260 Entered Garrisons 200 Cogmind --------- Core Integrity 503/850 Matter 174/500 Energy 100/100 System Corruption 2% Temperature Cool (193) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Sensor Array > --- WEAPON (3) ------- Improved Light Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY (10) --- Light Nuclear Core Lightning Gun Plasma Rifle Plasma Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Sensor Array > --- WEAPON ----------- Heavy Machine Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Lightning Gun Plasma Rifle Plasma Rifle Improved Light Cannon Rocket Launcher [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 1 1 . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 71 | 8 6 12 12 4 10 6 13 Power 8 | 1 2 . 2 . 1 . 2 Engine 5 | 1 1 . 2 . . . 1 Core 3 | . 1 . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 1 4 5 1 1 5 1 Treads 5 | . . . 3 1 1 . . Leg 15 | 2 1 4 2 . . 5 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 1 4 1 2 1 1 3 Device 1 | . . . . . . . 1 Storage 8 | 2 1 3 . . . . 2 Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 4 | . . 1 . 2 1 . . Artifact . | . . . . . . . . Weapon 28 | 3 2 4 4 1 7 . 7 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 2 1 4 3 1 2 . 1 Ballistic Cannon 7 | . . . 1 . 2 . 4 Launcher 4 | . 1 . . . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 2 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . 4 4 2 . 8 . 7 Power 6 | . 2 . 1 . 1 . 2 Propulsion 12 | . 1 3 1 . 3 . 4 Utility 1 | . . . . . 1 . . Weapon 6 | . 1 1 . . 3 . 1 Highest Loss Streak 6 | . 2 3 1 . 5 . 6 Average Slot Usage (%) 85 | . 96 99 97 100 71 17 64 Engine 7 | . 11 11 9 7 1 . 3 Treads 5 | . . . 2 30 21 . . Leg 21 | . 26 32 22 . . 16 20 Storage 18 | . 28 27 18 15 11 . 7 Processor 3 | . . . 8 7 5 . 6 Protection 4 | . . 5 9 15 8 . . Ballistic Gun 17 | . 27 21 21 15 10 . 5 Ballistic Cannon 2 | . . . 5 6 2 . 7 Naked Turns 108 | . . . . . 84 24 . Heaviest Build 57 | 15 21 49 54 57 57 . 49 Greatest Support 83 | 20 20 30 60 83 83 34 66 Greatest Overweight (x) 13 | . 1 2 2 . 1 . 13 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 20 | 8 10 20 16 16 16 4 10 Average Capacity 12 | 6 8 17 16 16 13 4 8 Most Carried 20 | 8 10 20 16 16 16 4 7 Average Carried 11 | 3 8 15 15 15 12 3 4 Final Capacity 16 | 8 10 16 16 16 4 4 10 Final Carried 16 | 8 10 16 16 16 4 4 5 Class Distribution -------------------- 52% | Mutant 14% | Gunner 13% | Hauler-Mutant 9% | Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Matter Collected 2366 | 284 266 638 390 . 215 287 286 Remotely . | . . . . . . . . Salvage Created 2192 | 81 396 447 569 . 355 . 344 Parts 139 | 7 23 36 24 . 24 . 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Combat Hostiles Destroyed 64 | . 14 13 11 . 17 . 9 Guns 28 | . 11 13 3 . . . 1 Cannons 18 | . . . 8 . 5 . 5 AOE 18 | . 3 . . . 12 . 3 Classes Destroyed 10 | 2 2 3 2 . 1 . . Worker 2 | . . . 1 . . . 1 Builder 4 | . . 1 1 . . . 2 Tunneler 1 | 1 . . . . . . . Recycler 2 | 1 . . 1 . . . . Watcher 3 | . . 1 . . . . 2 Swarmer 28 | . 6 7 . . 12 . 3 Grunt 22 | . 8 2 5 . 3 . 4 Brawler 1 | . . . 1 . . . . Sentry 11 | . . 4 5 . 1 . 1 Programmer 2 | . . . . . 1 . 1 Best Kill Streak 12 | 1 5 5 6 . 12 . 9 Combat Bots Only 12 | . 5 5 5 . 12 . 5 Max Kills in Single Turn 4 | 1 2 1 2 . 4 . 3 Gunslinging . | . . . . . . . . Exploded 4 | . 2 . . . 4 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Damage Taken 5680 | . 634 630 844 . 1767 537 1268 Core 1284 | . 97 137 108 . 441 154 347 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 61 65 80 . . 15 . Volleys Fired 156 | 4 34 49 26 . 22 . 21 Largest 3 | 2 2 2 3 . 3 . 3 Hottest 136 | 40 40 46 94 . 92 . 136 Shots Fired 366 | 8 66 98 78 . 61 . 55 Gun 287 | 8 64 98 60 . 40 . 17 Cannon 67 | . . . 18 . 14 . 35 Launcher 12 | . 2 . . . 7 . 3 Special . | . . . . . . . . Kinetic 354 | 8 64 98 78 . 54 . 52 Thermal . | . . . . . . . . Explosive 12 | . 2 . . . 7 . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 2 9 9 10 . 14 . 6 Robot Miss Streak 7 | 1 2 7 5 . 2 . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 227 | 4 40 60 46 . 44 . 33 Core Hits 173 | 2 22 23 43 . 45 3 35 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 9 | . . . . . 9 . . Impact 9 | . . . . . 9 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4972 | 55 625 779 1044 . 1368 33 1068 Guns 2169 | 55 479 777 426 . 312 . 120 Cannons 1169 | . . . 438 . 237 . 494 Explosions 1455 | . 146 . 155 . 714 . 440 Melee 74 | . . . . . 74 . . Ramming 105 | . . 2 25 . 31 33 14 Kinetic 3338 | 55 479 777 864 . 549 . 614 Thermal 253 | . 98 . 155 . . . . Explosive 1202 | . 48 . . . 714 . 440 Electromagnetic . | . . . . . . . . Impact 74 | . . . . . 74 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 6 6 2 Average Corruption 3 | . . . . . 3 6 2 Corruption Purged . | . . . . . . . . Effects 16 | . . . . . 7 5 4 Message Errors 3 | . . . . . 2 1 . Matter Fused 2 | . . . . . 1 1 . Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 1 3 Targeting Errors 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 75 | . 3 . 32 . 13 . 27 Projectiles . | . . . . . . . . Explosions 75 | . 3 . 32 . 13 . 27 Melee . | . . . . . . . . Knockbacks 17 | . . . 10 . . . 7 Impact . | . . . . . . . . Kinetic 16 | . . . 9 . . . 7 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 363 | . 132 . 116 . 97 16 2 Shots 8 | . 3 . 1 . 4 . . Rammed 19 | . . . 1 . 12 5 1 Targets Rammed 24 | . . 1 3 . 12 5 3 Kicked 5 | . . 1 2 . . . 2 Crushed . | . . . . . . . . Highest Temperature 538 | . 6 30 165 . 177 137 538 Average Temperature 92 | . 2 13 69 . 54 74 209 Received Heat Transfer 1485 | . 207 111 315 . 297 222 333 Effects 9 | . . . . . . . 9 Energy Bleed 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 150 | . 50 . 100 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Peak Influence 905 | 10 251 353 587 210 647 483 905 Initial 339 | . 6 94 85 196 147 339 236 Average 265 | 3 97 214 270 198 355 369 532 Maximum Alert Level 3 | . 1 1 2 1 2 2 3 Low Security (%) 39 | 100 79 35 33 81 23 . . Level 1 44 | . 20 64 39 18 41 90 43 Level 2 11 | . . . 27 . 35 9 21 Level 3 4 | . . . . . . . 34 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 4 2 3 . . 4 4 Investigation 5 | . 3 1 . . . 1 . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . 1 1 1 . . 3 2 Assault 2 | . . . 1 . . . 1 Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Distress Signals 7 | . 4 1 . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 22 25 16 . 29 14 21 Peak Tracking Total 11 | . 6 5 6 . 11 9 6 Tactical Retreats 8 | . 2 3 . . 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Traps Triggered 6 | . 2 . . 1 . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Machines Disabled 8 | . 3 1 4 . . . . Max in Single Turn 3 | . 2 1 3 . . . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Machines Accessed 20 | . 4 6 2 3 . 2 3 Terminals 14 | . 4 4 2 1 . 2 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . Recycling Units 3 | . . 1 . 1 . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 49 | . 7 17 5 6 . 6 8 Successful 23 | . 2 10 1 3 . 1 6 Failed 26 | . 5 7 4 3 . 5 2 Catastrophic 3 | . 2 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 23 | . 7 4 3 2 . 6 1 Terminals 31 | . 7 10 5 2 . 6 1 Fabricators 5 | . . . . . . . 5 Repair Stations 3 | . . 3 . . . . . Recycling Units 8 | . . 4 . 2 . . 2 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 8 | . 2 4 1 . . 1 . Part Schematic 1 | . 1 . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . Level Access Points 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Security Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . 3 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 6 | . . 2 . 2 . . 2 Process 1 | . . 1 . . . . . Report Inventory 3 | . . 1 . 1 . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 3 | . . 2 . . . . 1 Terminals 2 | . . 1 . . . . 1 Assimilate 2 | . . 1 . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Tunnel 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 3 5 2 2 . 2 2 Full Trace Events 3 | . 1 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built 1 | . . . . . . . 1 Matter 102 | . . . . . . . 102 Time 25 | . . . . . . . 25 Total Part Build Rating 1 | . . . . . . . 1 Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . Machine Destruction 2 | . . . 2 . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Turns Passed 3287 | 115 547 906 447 206 408 193 465 Spaces Moved 2112 | 71 340 442 213 124 283 340 299 Core 585 | 2 . . . . 146 338 99 Treads 284 | . . . 23 124 137 . . Legs 1243 | 69 340 442 190 . . 2 200 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 160 50 50 50 Average Speed 117 | 118 122 150 157 160 103 50 104 Slowest Speed 700 | 120 150 180 180 160 180 130 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 60 36 24 4 50 11 12 Regions Visited 7 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 65 | . 9 . 14 . 18 . 24 Melee 1 | . . . . . 1 . . Projectile 5 | . . . . . . . 5 AOE 59 | . 9 . 14 . 17 . 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Total 2617 | 90 408 602 281 131 341 359 405 Wait 158 | . 12 62 14 . 6 3 61 Move 2105 | 70 339 441 212 123 281 340 299 Hop . | . . . . . . . . Pick Up 60 | 8 11 22 5 3 . 3 8 Fast Attach 23 | 7 . 4 1 1 1 6 3 Attach 28 | . 4 5 6 2 4 . 7 Detach 2 | . . . 2 . . . . Swap 20 | 1 2 3 5 1 5 . 3 Drop 33 | . 6 15 7 1 1 3 . Fire 156 | 4 34 49 26 . 22 . 21 Melee 9 | . . . . . 9 . . Ram 16 | . . . . . 12 4 . Kick 7 | . . 1 3 . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 28 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 10) 647 | -10/Materials | Discovered new exit (range 5) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 893 | -9/Materials | Lost 3 parts (2n1w) 980 | -9/Materials | Build established: Hauler-Mutant 1198 | -9/Materials | Discovered new exit (range 9) 1417 | -9/Materials | Build established: Mutant 1536 | -9/Materials | Repaired Autogun 1547 | -9/Materials | Discovered new exit (range 16) 1569 | -9/Materials | Entered another Materials area 1569 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1799 | -8/Materials | Garrison activated, responded to threat 1879 | -8/Materials | Build established: Gunner 2002 | -8/Materials | Discovered new exit (range 8) 2016 | -8/Materials | Entered Factory 2016 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2183 | -7/Factory | Identified exit to Garrison 2222 | -7/Factory | Entered Garrison 2310 | -7/Garrison | Triggered checkpoint 2470 | -7/Garrison | Triggered checkpoint 2501 | -7/Garrison | Triggered checkpoint 2517 | -7/Garrison | Destroyed 12 combat bots 2546 | -7/Garrison | Released all parts (10) 2558 | -7/Garrison | Lost 5 parts (3n2w) 2568 | -7/Garrison | Discovered new exit (range 12) 2573 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2582 | -7/Garrison | Triggered checkpoint 2606 | -7/Garrison | Core integrity fell below 50% 2625 | -7/Garrison | Discovered new exit (range 10) 2630 | -7/Garrison | Entered Factory 2723 | -7/Factory | Identified exit to Factory 2808 | -7/Factory | Core integrity fell below 20% 2823 | -7/Factory | Entered another Factory area 2823 | -6/Factory | Evolved 2 slots: Utility x2 2859 | -6/Factory | Build established: Mutant 2955 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 3025 | -6/Factory | Local fabrication network quarantined 3173 | -6/Factory | First assault squad dispatched 3288 | -6/Factory | Self-destructed Last Messages --------------- 03275_ Hvy. Machine Gun destroyed. 03275_ K-01 Serf collects debris. 03276_ Overheating: Core damaged (-144). 03276_ K-01 Serf collects debris. 03276_ R-10 Processor collects Imp. Light Armor Plating. 03278_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 03278_ G-50 Soldier knocked back. 03278_ G-50 Soldier destroyed. 03279_ K-01 Serf collects debris. 03281_ Acquired 38 matter. 03282_ Overheating: Energy bleed (-19). 03283_ R-10 Processor collects Lgt. Angular Momentum Engine. 03286_ C-30 ARC bursts open, deploying its payload. 03286_ G-67 Veteran unfolds itself. 03286_ B-48 Gladiator unfolds itself. 03286_ I-36 Angel unfolds itself. 03287_ K-01 Serf collects debris. 03287_ Knocked back. 03288_ K-01 Serf collects debris. 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""" | | ??????????########+######b######+#############+### | | ????? gkR ! | | ????? g g ! | | ????? | | ?????? | | ?????? | | ???????###########+####################+########## | | ???????????????? ????????????#### #??? | | ???????????????= ????????????????# """""" #??? | | ?????????????? ?????????????????# """""" #??? | | ????????????? ??????????????????# """""" #??? | | ????????????# ???????????????????# """""" #??? | | ????????????#????????????????????# #??? | | ?????????????????????????????????# [ #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# / ? | | ?????????????????????????????????# #### | | ?????????????????????????????????# ""T"" #??? | | ?????????????????????????????????# """"" #??? | | ?????????????????????????????????######+#######??? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatSupercompositePrototype Manual? 0 Play Time 00:38:28 Cumulative 18.9 hours Start 2020.12.26 @ 19:03:36 End 2020.12.26 @ 19:42:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68f4f437-6320-49ed-a377-75abc29f4501