Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.24 @ 01:29:45 Player: swetpototo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (16) 80 Value Destroyed (309) 309 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (15783) 15783 TOTAL SCORE: 22792 Bonus ------- Win 3000 Win Speed 12783 Cogmind --------- Core Integrity 1575/1600 Matter 257/300 Energy 738/740 System Corruption 0% Temperature Cool (5) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Micro Fission Core Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Q-thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Advanced Heat Sink Advanced Cooling System Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Advanced ECM Suite Hacking Suite Advanced Hacking Suite System Guard > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Impulse Thruster Field Propulsion Array Impulse Thruster Array Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Q-thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Advanced ECM Suite Hacking Suite Advanced Hacking Suite System Guard > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Impulse Thruster Field Propulsion Array Impulse Thruster Array [Rating: 151] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Nuclear Pulse Thruster Flight Unit Nuclear Pulse Thruster Utility Terrain Scan Processor Device Advanced Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Minigun Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 3 | . 1 . . . 1 . . . 1 . Propulsion 6 | . . . 2 2 . . . . 1 1 Utility 10 | . . 2 . . 1 2 2 2 . 1 Weapon . | . . . . . . . . . . . Parts Attached 96 | 6 4 15 14 1 18 13 7 7 9 2 Power 31 | 1 1 4 6 . 5 4 4 2 3 1 Engine 20 | 1 1 4 6 . 2 3 2 1 . . Core 8 | . . . . . 3 1 2 1 1 . Reactor 3 | . . . . . . . . . 2 1 Propulsion 26 | . 2 4 3 1 4 4 1 2 4 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 26 | . 2 4 3 1 4 4 1 2 4 1 Utility 27 | 2 1 3 4 . 8 3 2 3 1 . Device 15 | 1 1 . 2 . 4 3 . 3 1 . Storage 3 | . . 1 2 . . . . . . . Processor 5 | . . 2 . . 3 . . . . . Hackware 2 | . . . . . . . 2 . . . Protection 2 | 1 . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 12 | 3 . 4 1 . 1 2 . . 1 . Energy Gun 7 | 2 . 4 . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 1 . 1 1 . Parts Lost 3 | . . 1 . . 1 . . . 1 . Power 1 | . . 1 . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 1 | . . . . . . . . . 1 . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . 1 . . . 1 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 78 64 87 88 86 83 87 88 84 76 Engine 11 | . 23 13 14 14 14 10 10 9 4 . Core 2 | . . . . . 3 3 5 4 4 3 Reactor 2 | . . . . . . . . . 7 10 Flight 24 | . 5 20 30 31 36 33 30 27 20 19 Device 17 | . 23 10 9 14 9 17 20 25 23 19 Storage 1 | . . . 5 7 4 . . . . . Processor 11 | . . 11 13 7 12 17 15 13 12 11 Hackware 3 | . . . . . . . 7 9 8 7 Energy Gun 5 | . 25 8 8 7 1 . . . . . Peak Build Rating 151 | 5 8 16 26 26 58 85 91 107 141 151 Average Rating 64 | 4 6 10 21 25 44 73 86 103 133 150 On Entrance 49 | . 5 8 13 25 26 53 79 90 107 138 Naked Turns . | . . . . . . . . . . . Heaviest Build 67 | 10 12 12 23 23 32 37 34 35 57 67 Greatest Support 72 | 3 8 9 27 27 37 37 37 38 63 72 Greatest Overweight (x) 3 | 3 3 1 1 . 1 1 . . . . Average Overweight (x) . | 1 2 . . . . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 5 5 5 5 5 Average Capacity 6 | 5 5 5 8 10 8 5 5 5 5 5 Most Carried 10 | 3 4 5 10 10 10 5 5 5 5 5 Average Carried 5 | 1 3 4 7 9 8 2 4 4 4 4 Final Capacity 10 | 5 5 5 10 10 5 5 5 5 5 5 Final Carried 10 | 3 4 5 10 9 5 5 5 5 4 5 Class Distribution -------------------- 33% | Hacker-Scout 32% | Hacker-Sprinter 25% | Hacker-Mutant 7% | Hacker-Ninja Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1317 | 236 64 154 128 90 253 60 . 94 109 129 Remotely . | . . . . . . . . . . . Salvage Created 502 | . 131 165 82 . 124 . . . . . Parts 37 | . 10 20 3 . 4 . . . . . Haulers Intercepted 2 | . . 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 14 | . 4 6 2 . 2 . . . . . Guns 14 | . 4 6 2 . 2 . . . . . Classes Destroyed 3 | . 2 1 . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . Swarmer 9 | . 2 5 2 . . . . . . . Grunt 5 | . 2 1 . . 2 . . . . . Best Kill Streak 4 | . 4 4 2 . 2 . . . . . Combat Bots Only 4 | . 4 4 2 . 2 . . . . . Max Kills in Single Turn 2 | . 1 2 1 . 1 . . . . . Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 297 | . 13 39 11 . 106 1 12 24 52 39 Missed 159 | . 2 20 4 . 59 . 6 11 34 23 Damage Taken 1397 | . 74 117 46 . 405 12 67 207 269 200 Core 273 | . 6 24 4 . 97 12 20 52 33 25 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 851 | . 47 81 29 . 254 7 40 120 157 116 Regen/Repaired (Parts) 50 | . . . . . . . . . 50 . Core Remaining (%) 96 | 100 97 94 99 100 88 98 98 96 97 98 Volleys Fired 34 | . 8 10 7 . 9 . . . . . Largest 2 | . 2 2 2 . 2 . . . . . Hottest 112 | . 80 112 81 . 81 . . . . . Shots Fired 66 | . 16 20 12 . 18 . . . . . Gun 66 | . 16 20 12 . 18 . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 14 | . . . 5 . 9 . . . . . Thermal 52 | . 16 20 7 . 9 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | . 10 16 5 . 13 . . . . . Robot Miss Streak 2 | . 1 2 2 . 1 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 54 | . 14 15 8 . 17 . . . . . Core Hits 24 | . 7 8 3 . 6 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . 1 1 . 2 . . . . . Burn 4 | . . 1 1 . 2 . . . . . Melee Attacks 12 | . . . . . . 2 . . 8 2 Impact 2 | . . . . . . 2 . . . . Slashing 10 | . . . . . . . . . 8 2 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 770 | . 159 197 118 . 296 . . . . . Guns 770 | . 159 197 118 . 296 . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 194 | . . . 51 . 143 . . . . . Thermal 576 | . 159 197 67 . 153 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . . . . Average Corruption 2 | . . 2 . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . 1 . . . . . . . . Matter Fused 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 328 | . 306 125 125 . 328 9 . . . . Average Temperature 99 | . 148 60 45 . 120 3 . . . . Received Heat Transfer 261 | . 42 27 18 . 120 9 . 9 36 . Effects 2 | . . . . . 2 . . . . . Interference 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . . . Heat Transferred 1562 | . 350 509 222 . 481 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 423 | . 115 241 195 78 423 202 41 65 209 36 Initial 151 | . . 34 72 64 27 151 20 15 27 3 Average 85 | . 36 115 117 67 156 123 28 31 68 17 Maximum Alert Level 2 | . . 1 . . 2 1 . . 1 . Low Security (%) 90 | 100 100 82 100 100 65 97 100 100 95 100 Level 1 9 | . . 17 . . 33 2 . . 4 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . 1 2 . 3 2 3 2 3 2 Investigation 14 | . . . . . 3 2 2 2 3 2 Extermination . | . . . . . . . . . . . Reinforcement 4 | . . 1 2 . . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . . 2 1 . 1 . . 1 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 119 | . 6 13 13 . 27 6 5 12 27 10 Peak Tracking Total 12 | . 4 8 8 . 8 6 6 4 12 6 Tactical Retreats 18 | . 1 . . . 5 1 . 3 5 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . 1 . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 34 | . 2 4 2 1 8 3 2 2 7 3 Terminals 28 | . 1 3 1 1 6 3 2 2 6 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 3 | . 1 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 88 | . 3 12 5 1 17 10 6 6 21 7 Successful 47 | . 1 8 2 1 7 5 2 3 14 4 Failed 41 | . 2 4 3 . 10 5 4 3 7 3 Catastrophic 9 | . 1 1 . . 2 1 1 . 2 1 Database Lockouts . | . . . . . . . . . . . Manual 63 | . 2 8 . . 12 10 6 4 16 5 Terminals 78 | . 2 11 4 1 14 10 6 6 17 7 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 4 | . . . . . . . . . 4 . Recycling Units 3 | . 1 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 21 | . . 4 1 1 2 2 . 2 6 3 Record 1 | . . . . . . . . . . 1 Part Schematic 2 | . . 2 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Open DSF 2 | . . . . . 1 . . . 1 . Level Access Points 8 | . . 1 1 1 1 1 . 1 1 1 Terminal Index 2 | . . . . . . . . 1 1 . Unreport Threat 4 | . . . . . . 1 . . 3 . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . 2 . Repair 2 | . . . . . . . . . 2 . Recycling Unit Hacks 3 | . 1 1 1 . . . . . . . Report Inventory 3 | . 1 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 17 | . . 3 . . 3 3 2 1 4 1 Terminals 17 | . . 3 . . 3 3 2 1 4 1 Botnet 16 | . . 2 . . 3 3 2 1 4 1 Skim 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 1 2 1 1 6 3 2 2 5 2 Full Trace Events 14 | . . . . . 3 2 2 2 3 2 Feedback Events 3 | . . . . . . 1 1 1 . . Corruption 3 | . . . . . . 1 1 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . Time 112 | . . . . . . . . . 112 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1686 | 65 220 179 133 16 324 138 43 141 343 84 Spaces Moved 3476 | 38 113 269 284 53 909 428 132 334 657 259 Core 112 | 38 74 . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3364 | . 39 269 284 53 909 428 132 334 657 259 Fastest Speed 23 | 50 117 37 28 28 23 23 24 24 25 28 Average Speed 33 | 131 167 42 30 28 23 24 24 32 27 28 Slowest Speed 200 | 200 200 112 112 28 105 97 24 33 33 29 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 36 | . . 3 7 . 12 1 2 5 5 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 17 | 4 25 33 29 1 32 14 3 11 32 10 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 12 | . . . . . . 2 . . 8 2 Terrain Destroyed 12 | . . . . . . 2 . . 8 2 Melee 12 | . . . . . . 2 . . 8 2 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 3875 | 50 126 320 309 53 995 457 142 360 800 263 Wait 190 | 4 . 1 . . 40 . . 22 123 . Move 3394 | 37 112 262 269 52 885 425 127 323 646 256 Hop 35 | . . 3 7 . 11 1 2 5 5 1 Pick Up 29 | 3 1 6 5 . 6 5 1 . 2 . Fast Attach 44 | 5 3 5 11 . 5 4 2 3 5 1 Attach 25 | . 1 8 . 1 5 5 2 1 2 . Detach 23 | . 1 11 . . 7 3 . . . 1 Swap 27 | 1 . 2 3 . 8 4 3 3 2 1 Drop 62 | . . 12 7 . 19 8 5 3 7 1 Fire 34 | . 8 10 7 . 9 . . . . . Melee 12 | . . . . . . 2 . . 8 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Power x1 253 | -10/Materials | Identified exit to Materials 253 | -10/Materials | Discovered exit to Materials (range 15) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Utility x2 354 | -9/Materials | Build established: Hacker-Mutant 384 | -9/Materials | Identified exit to Materials 465 | -9/Materials | Entered another Materials area 465 | -8/Materials | Evolved 2 slots: Propulsion x2 572 | -8/Materials | Identified exit to Factory 598 | -8/Materials | Entered Factory 598 | -7/Factory | Evolved 2 slots: Propulsion x2 610 | -7/Factory | Identified exit to Factory 614 | -7/Factory | Entered another Factory area 614 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 930 | -6/Factory | Identified exit to Factory 938 | -6/Factory | Entered another Factory area 938 | -5/Factory | Evolved 2 slots: Utility x2 990 | -5/Factory | Identified exit to Upper Caves 990 | -5/Factory | Discovered exit to Upper Caves (range 15) 1025 | -5/Factory | Identified exit to Factory 1076 | -5/Factory | Entered another Factory area 1076 | -4/Factory | Evolved 2 slots: Utility x2 1118 | -4/Factory | Identified exit to Research 1118 | -4/Factory | Discovered exit to Research (range 6) 1119 | -4/Factory | Entered Research 1119 | -3/Research | Evolved 2 slots: Utility x2 1206 | -3/Research | Identified exit to Research 1233 | -3/Research | Build established: Hacker-Scout 1260 | -3/Research | Entered another Research area 1260 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 1342 | -2/Research | Repaired Field Propulsion Drive 1399 | -2/Research | Repaired Field Propulsion Drive 1488 | -2/Research | Identified exit to Testing 1488 | -2/Research | Discovered exit to Testing (range 15) 1509 | -2/Research | Spotted B-90 Cyclops 1559 | -2/Research | Identified exit to Access 1569 | -2/Research | Spotted B-90 Cyclops 1584 | -2/Research | Spotted B-90 Cyclops 1603 | -2/Research | Entered Access 1603 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1635 | -1/Access | Spotted B-99 Colossus 1650 | -1/Access | Identified exit to Surface 1666 | -1/Access | Spotted B-99 Colossus 1667 | -1/Access | Spotted B-99 Colossus 1687 | *** | Escaped! Last Messages --------------- >>Access(Main) Found 1 level access point to Surface: (65,61) Map updated. 01650_ ALERT: Suspicious activity at Terminal A011. Dispatching Investigation squad. 01653_ Penetrated by Slug. 01667_ Slug penetrates Wall. 01681_ W-44 Eye distress signal alerts nearby ally. 01681_ Slug penetrates Wall. 01682_ Penetrated by Slug. 01682_ Slug penetrates Wall. 01684_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01685_ The Access Shell folds into the floor. [Achievement: Straight Shot] [Achievement: Speedrunner] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ?????????????????????????? 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