Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 19:47:32 Player: Gobbopathe Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (33) 165 Value Destroyed (802) 802 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 7156 Bonus ------- High Alert Combat Kills 69 Cogmind --------- Core Integrity 0/1450 Matter 182/300 Energy 109/170 System Corruption 4% Temperature Cool (4) Movement Flying (37) Location -2/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (10) -- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (9) ------ Experimental Optical Array Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector KE Penetrator Hypervelocity Mass Driver Power Sword Nanosword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Gravity Neutralizer Enhanced Optical Array Advanced Signal Interpreter ECM Suite Graphene Brace Advanced Corruption Screen > --- WEAPON ----------- Improved Spread Laser Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Advanced Coolant Injector Gravity Neutralizer Lightning Gun KE Penetrator Improved Proton Missile Launcher Remote Datajack [Rating: 120] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Improved Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Improved Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 8 | . . 2 1 . 1 . 2 2 . Utility 7 | . . . 1 1 1 2 . . 2 Weapon . | . . . . . . . . . . Parts Attached 111 | 7 3 19 8 2 6 8 10 24 24 Power 15 | 1 . 1 2 . 1 . 2 2 6 Engine 8 | 1 . 1 2 . 1 . 2 1 . Core 1 | . . . . . . . . . 1 Reactor 6 | . . . . . . . . 1 5 Propulsion 39 | 2 . 10 1 . 2 2 2 9 11 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 7 | 2 . 5 . . . . . . . Hover 8 | . . . . . 2 . 1 1 4 Flight 24 | . . 5 1 . . 2 1 8 7 Utility 36 | 2 3 3 3 1 2 5 5 8 4 Device 18 | 1 . 1 1 1 . 4 5 3 2 Storage 6 | 1 3 1 . . 1 . . . . Processor 9 | . . 1 1 . . 1 . 4 2 Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 21 | 2 . 5 2 1 1 1 1 5 3 Energy Gun 7 | . . 3 1 . 1 . 1 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 . 1 . . . . . 1 . Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher 2 | . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . 1 1 . 1 . 1 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . . 1 1 1 3 4 Parts Lost 53 | . . 4 5 . . 8 4 16 16 Power 8 | . . . 2 . . 2 . 2 2 Propulsion 26 | . . 3 2 . . 1 1 8 11 Utility 15 | . . 1 . . . 4 3 4 3 Weapon 4 | . . . 1 . . 1 . 2 . Highest Loss Streak 16 | . . 2 4 . . 5 3 16 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 100 93 97 76 79 81 69 57 37 Engine 8 | . 14 11 8 7 6 10 9 3 . Wheel 7 | . 28 30 . . . . . . . Hover 3 | . . . . . 12 9 5 2 9 Flight 18 | . . 9 44 23 13 10 14 14 7 Device 11 | . 14 2 9 15 13 18 23 13 4 Storage 7 | . 14 10 9 7 5 5 5 2 . Processor 5 | . . 6 7 7 6 6 . 6 8 Protection 1 | . . . 1 . 6 4 . 1 . Energy Gun 6 | . . 12 10 7 6 4 4 2 . Ballistic Gun 3 | . 28 9 . . . . . . . Slashing Weapon 4 | . . . 7 7 6 5 5 3 3 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 14 89 33 22 18 32 39 49 35 27 Greatest Support 76 | 20 20 52 22 23 49 49 50 76 33 Greatest Overweight (x) 4 | 1 4 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 8 8 8 8 8 8 5 Average Capacity 8 | 7 13 13 8 8 7 8 8 6 5 Most Carried 15 | 5 9 15 8 8 8 8 8 8 5 Average Carried 7 | 2 7 11 7 6 7 7 7 5 4 Final Capacity 15 | 8 15 8 8 8 8 8 8 5 5 Final Carried 9 | 5 9 6 8 8 8 8 8 5 5 Class Distribution -------------------- 59% | Mutant 21% | Scavenger-Sprinter 9% | Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 1212 | 294 31 314 65 . 62 108 . 116 222 Remotely . | . . . . . . . . . . Salvage Created 1285 | 107 45 483 216 . 62 90 . 217 65 Parts 88 | 6 4 35 11 . 3 6 . 19 4 Haulers Intercepted 5 | . . 3 1 . . . . 1 . Recyclers Shooed 4 | . . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 18 | . 1 6 3 . 1 1 . 4 2 Melee 7 | . . . 2 . 1 1 . 1 2 Guns 7 | . 1 4 . . . . . 2 . AOE 4 | . . 2 1 . . . . 1 . Classes Destroyed 11 | 2 2 6 . . . . . 1 . Worker 2 | . . 2 . . . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 5 | . . 3 1 . . . . 1 . Recycler 3 | 1 . 2 . . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 2 | . . 2 . . . . . . . Swarmer 5 | . . 3 . . . . . . 2 Cutter 4 | . . . . . . . . 4 . Grunt 3 | . 1 1 1 . . . . . . Sentry 6 | . . 2 2 . 1 1 . . . Best Kill Streak 4 | 2 1 4 2 . 1 1 . 2 2 Combat Bots Only 3 | . 1 3 2 . 1 1 . 2 2 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 1 . . . . 1 . Melee 1 | . . . 1 . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 7468 | . 45 327 542 . 159 698 631 2074 2992 Core 2431 | . . 110 116 . 32 97 96 528 1452 Absorbed by Shields 131 | . . . . . . 60 71 . . Regen/Repaired (Parts) 132 | . . 19 . . 113 . . . . Core Remaining (%) 87 | 100 100 72 78 100 96 90 91 59 . Volleys Fired 86 | 6 12 35 1 . 2 . 13 17 . Largest 2 | 2 2 2 1 . 1 . 1 1 . Hottest 110 | 40 40 110 45 . 75 . 75 75 . Shots Fired 139 | 12 24 69 2 . 2 . 13 17 . Gun 136 | 12 24 68 2 . 2 . 13 15 . Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . . . . . 2 . Special . | . . . . . . . . . . Kinetic 73 | 12 24 32 . . . . . 5 . Thermal 58 | . . 34 . . 1 . 13 10 . Explosive 1 | . . 1 . . . . . . . Electromagnetic 7 | . . 2 2 . 1 . . 2 . Robot Hit Streak 14 | 4 7 10 3 . 1 . 3 14 . Robot Miss Streak 9 | 1 2 9 2 . 4 . 6 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 140 | 8 15 53 10 . 6 3 21 21 3 Core Hits 94 | 4 3 41 5 . 3 1 15 20 2 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | 1 . . . . . . . . . Critical Strikes 6 | 1 . . . . 1 . 3 1 . Destroy 2 | 1 . . . . . . . 1 . Sever 4 | . . . . . 1 . 3 . . Melee Attacks 130 | . . . 56 . 16 14 16 10 18 Impact . | . . . . . . . . . . Slashing 130 | . . . 56 . 16 14 16 10 18 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 1 . 1 1 . 1 . Combat Hostiles 2 | . . . . . 1 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3312 | 81 158 851 300 . 246 178 492 842 164 Guns 1373 | 81 158 627 20 . 6 . 187 294 . Cannons . | . . . . . . . . . . Explosions 457 | . . 224 55 . . . . 178 . Melee 1482 | . . . 225 . 240 178 305 370 164 Ramming . | . . . . . . . . . . Kinetic 522 | 81 158 212 . . . . . 71 . Thermal 942 | . . 471 55 . 6 . 187 223 . Explosive 139 | . . 139 . . . . . . . Electromagnetic 227 | . . 29 20 . . . . 178 . Impact . | . . . . . . . . . . Slashing 1482 | . . . 225 . 240 178 305 370 164 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . 3 . 2 7 5 4 4 Average Corruption 2 | . . . 3 . 2 4 3 3 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked 14 | . . . . . . . . 14 . Effects 19 | . . . 1 . 3 6 2 2 5 Message Errors 8 | . . . . . 1 2 2 2 1 Matter Fused 4 | . . . . . . 1 . . 3 Heat Flow Errors 2 | . . . . . . 1 . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . Misfires 1 | . . . 1 . . . . . . Alerts 3 | . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 106 | . . 83 . . . 12 9 2 . Projectiles . | . . . . . . . . . . Explosions 85 | . . 83 . . . . . 2 . Melee 21 | . . . . . . 12 9 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 124 | . . 97 . . . . . 27 . Shots 2 | . . 1 . . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 207 | . 6 177 42 . 26 207 145 160 123 Average Temperature 42 | . 6 44 5 . 11 99 64 50 77 Received Heat Transfer 539 | . 24 84 108 . 54 128 24 81 36 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 930 | . . 530 50 . 5 . 155 190 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 735 | 10 78 402 431 161 200 470 419 365 735 Initial 204 | . 6 32 91 161 78 98 159 143 204 Average 244 | 3 43 286 299 161 124 261 279 221 371 Maximum Alert Level 3 | . . 2 2 . 1 2 2 1 3 Low Security (%) 37 | 100 100 11 12 100 94 37 19 56 7 Level 1 49 | . . 82 60 . 5 46 74 43 52 Level 2 13 | . . 6 27 . . 15 6 . 31 Level 3 . | . . . . . . . . . 7 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 1 . . 1 4 1 5 3 Investigation 4 | . . . . . . 1 . 1 2 Extermination 1 | . . . . . . . . 1 . Reinforcement 9 | . 1 1 . . . 2 1 3 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . . 1 1 . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . 1 1 . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 6 | . . . 2 . . 1 2 1 . Communications Jammed 3 | . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . 3 Times Spotted 164 | . 2 10 20 . 4 33 26 27 42 Peak Tracking Total 21 | . 1 3 8 . 2 16 13 12 21 Tactical Retreats 26 | . . . 7 . . 7 3 3 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 2 | . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 3 | . . 2 1 . . . . . . Max in Single Turn 2 | . . 2 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 29 | . 2 1 4 . 4 7 5 1 5 Terminals 19 | . 2 . 3 . 2 3 3 1 5 Fabricators 2 | . . . . . . 2 . . . Repair Stations 3 | . . 1 . . 1 . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 1 . . 1 1 . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 69 | . 9 2 14 . 7 13 12 4 8 Successful 27 | . 6 2 10 . 4 1 3 . 1 Failed 41 | . 2 . 4 . 3 12 9 4 7 Catastrophic 8 | . 1 . 1 . . 2 1 . 3 Database Lockouts 1 | . 1 . . . . . . . . Manual 18 | . 4 . 8 . 1 5 . . . Terminals 45 | . 9 . 11 . 3 4 6 4 8 Fabricators 5 | . . . . . . 5 . . . Repair Stations 8 | . . 2 . . 2 . 4 . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . . 3 . . 1 2 . . Garrison Access 5 | . . . . . 2 3 . . . Terminal Hacks 14 | . 5 . 3 . 2 1 2 . 1 Record 1 | . . . . . . . 1 . . Part Schematic 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open DSF 2 | . . . . . 1 1 . . . Level Access Points 1 | . . . . . . . 1 . . Terminal Index 3 | . . . 1 . 1 . . . 1 Locate Traps 1 | . 1 . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . 2 . . 2 . 1 . . Scan Component 3 | . . 1 . . 1 . 1 . . Repair 2 | . . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 4 . . . . . . Terminals 5 | . 1 . 4 . . . . . . Track 1 | . . . 1 . . . . . . Botnet 3 | . 1 . 2 . . . . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 2 . 4 . 3 7 5 1 5 Full Trace Events 5 | . . . 1 . . 1 . 1 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . Time 39 | . . 26 . . 13 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 2787 | 66 239 423 662 20 234 377 266 256 244 Spaces Moved 3708 | 44 212 357 806 41 273 559 474 480 462 Core 33 | 6 . . . . . . . 10 17 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 483 | 38 212 233 . . . . . . . Hover 661 | . . . . . 254 398 . . 9 Flight 2531 | . . 124 806 41 19 161 474 470 436 Fastest Speed 23 | 50 80 29 27 34 34 37 34 25 23 Average Speed 43 | 77 92 68 27 34 54 50 34 30 31 Slowest Speed 140 | 100 140 106 34 34 60 56 37 50 80 Overloaded Moves 8 | . . . . . . . . 8 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 64 | . . 9 16 . . 5 17 9 8 Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 24 | 4 48 43 56 2 7 23 20 19 19 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 67 | . . . 39 . 6 9 3 . 10 Terrain Destroyed 115 | . . 44 43 . 6 9 3 . 10 Melee 67 | . . . 39 . 6 9 3 . 10 Projectile . | . . . . . . . . . . AOE 48 | . . 44 4 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 4437 | 61 234 454 1116 46 326 624 516 538 522 Wait 362 | . 2 26 251 . 22 36 13 2 10 Move 3583 | 43 211 341 776 40 272 548 441 462 449 Hop 52 | . . 6 13 . . 5 15 8 5 Pick Up 53 | 5 4 16 6 3 5 4 4 6 . Fast Attach 75 | 7 . 8 3 . 5 5 7 19 21 Attach 22 | . . 4 2 2 1 3 3 4 3 Detach 11 | . . 1 1 . . 1 . 2 6 Swap 15 | . 3 7 3 . . 1 . 1 . Drop 48 | . 2 10 4 1 3 7 4 7 10 Fire 86 | 6 12 35 1 . 2 . 13 17 . Melee 130 | . . . 56 . 16 14 16 10 18 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 268 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Central database locked down 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x2 328 | -9/Materials | Build established: Mutant 679 | -9/Materials | Discovered new exit (range 7) 713 | -9/Materials | Repaired Flight Unit 723 | -9/Materials | Discovered new exit (range 16) 729 | -9/Materials | Entered another Materials area 729 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 998 | -8/Materials | Build established: Scavenger-Sprinter 1319 | -8/Materials | Crushed by falling debris 1384 | -8/Materials | Discovered new exit (range 12) 1391 | -8/Materials | Identified exit to Factory 1391 | -8/Materials | Entered Factory 1391 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1397 | -7/Factory | Discovered new exit (range 15) 1407 | -7/Factory | Identified exit to Factory 1411 | -7/Factory | Entered another Factory area 1411 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1415 | -6/Factory | Lost 4 parts (1p2n1w) 1486 | -6/Factory | Repaired Sml. Storage Unit 1616 | -6/Factory | Garrison activated, responded to threat 1640 | -6/Factory | Discovered new exit (range 10) 1644 | -6/Factory | Identified exit to Factory 1645 | -6/Factory | Entered another Factory area 1645 | -5/Factory | Evolved 2 slots: Utility x2 1647 | -5/Factory | Identified exit to DSF 1670 | -5/Factory | Build established: Mutant 1945 | -5/Factory | Search patrols dispatched 2001 | -5/Factory | Garrison activated, responded to threat 2018 | -5/Factory | Discovered new exit (range 13) 2022 | -5/Factory | Entered another Factory area 2022 | -4/Factory | Evolved 2 slots: Propulsion x2 2051 | -4/Factory | Lost 5 parts (2p2u1w) 2251 | -4/Factory | Lost 3 parts (3u) 2264 | -4/Factory | Identified exit to Research 2272 | -4/Factory | Search patrols dispatched 2288 | -4/Factory | Entered Research 2288 | -3/Research | Evolved 2 slots: Propulsion x2 2375 | -3/Research | Spotted B-86 Titan 2441 | -3/Research | Spotted B-86 Titan 2528 | -3/Research | Discovered new exit (range 19) 2530 | -3/Research | Lost 16 parts (2p8n4u2w) 2544 | -3/Research | Identified exit to Research 2544 | -3/Research | Entered another Research area 2544 | -2/Research | Evolved 2 slots: Utility x2 2610 | -2/Research | Lost 4 parts (1p2n1u) 2698 | -2/Research | Spotted B-90 Cyclops 2702 | -2/Research | Found Prototype Slashing Weapon 2702 | -2/Research | Identified Nanosword 2737 | -2/Research | Core integrity fell below 50% 2757 | -2/Research | Core integrity fell below 20% 2788 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 02732_ Knocked back. 02733_ Diametric Drive destroyed. 02734_ Adv. Signal Interpreter destroyed. 02734_ Critical hit (Blast). 02734_ Knocked back. 02737_ Imp. Q-thruster destroyed. 02739_ Penetrated by Slug. 02743_ Acquired Lgt. Quantum Reactor. 02745_ Dropped Lgt. Quantum Reactor. 02746_ System corrupted: Matter fused (-9). 02749_ Connecting with Terminal... 02749_ ALERT: Suspicious activity at Terminal R008. Dispatching Investigation squad. 02758_ Cmb. Gravmag System destroyed. 02761_ System corrupted: Matter fused (-7). 02770_ S-43 Plague destroyed. 02774_ Acquired 31 matter. 02779_ Drone sends a signal. 02781_ Acquired Xenon Bombardment Thruster. 02784_ Acquired Lgt. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##########?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????#"" ########+###### | | ??????????????????????????#"" # | | ??????????????????????????#"T " % % | | ??????????????????????????#"" * " | | ??????????????????????????#"" ### ####+###### | | ??????????????????????????# #?# #? ???? | | ??????????????????????????# #?# ## %#? | | ???????????######+####????########=#?# ## ## | | ???????????# #########%#### ## [!! ## | | ???????????# /@ ss pp ## [!! ## | | ???????????# ################# ]!! ## | | ???????????# ??????????????????########## | | ???????????# ?????????????????????????????? | | ???????????#######???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 12 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 20 Armor Coverage 150 Resistance: TH 25 Evasion (%) 72 Melee Accuracy 8 Item Schematics ----------------- Wheel | -10/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonStormSlayer Manual? 0 Play Time 01:37:49 Cumulative 198.8 hours Start 2022.04.23 @ 17:57:39 End 2022.04.23 @ 19:47:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 71 Gallery% 74 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 002b1a7f-882b-4ddb-bafc-efe35641c203