Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 18:53:52 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (219) 1095 Value Destroyed (6814) 6814 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1277) 1277 TOTAL SCORE: 13886 Bonus ------- High Alert Combat Kills 444 Follower Combat Kills 342 Met Imprinter 300 Was Imprinted 300 Friendly Fire -109 Cogmind --------- Core Integrity 348/1000 Matter 278/300 Energy 170/170 System Corruption 43% Temperature Cool (23) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Machine Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Carbide Saw > --- INVENTORY (15) --- Light Fission Core Advanced Heat Sink Experimental Sensor Array Weapon Cycler Phase Shifter Propulsion Shielding Improved Medium Armor Plating Advanced Hacking Suite Hacking Drone Bay Improved Grenade Launcher Plasma Cutter CR-A16's Pointy Stick Lance Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Advanced Targeting Computer Transmission Jammer Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Wave Gun Heavy Phase Cannon Gauss Rifle > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Weapon Cycler Propulsion Shielding Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Drone Bay Improved Grenade Launcher Plasma Cutter Carbide Saw CR-A16's Pointy Stick Lance Self-destruct Interrupter [Rating: 80] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 . . . . 1 Utility 5 | . . . 1 . 1 2 . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 236 | 8 9 4 29 12 53 42 2 2 5 70 Power 14 | 1 1 . 2 . 1 1 . . 1 7 Engine 8 | 1 1 . 2 . 1 1 . . . 2 Core 5 | . . . . . . . . . 1 4 Reactor 1 | . . . . . . . . . . 1 Propulsion 70 | 4 3 . 10 3 17 15 . . . 18 Treads 22 | . 3 . 10 3 1 3 . . . 2 Leg 45 | 2 . . . . 16 12 . . . 15 Wheel 3 | 2 . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 81 | 1 3 . 9 3 14 22 2 . 2 25 Device 25 | . 1 . 1 1 4 7 1 . 2 8 Storage 7 | 1 1 . 2 . 1 1 . . . 1 Processor 9 | . 1 . . . 3 2 . . . 3 Hackware 5 | . . . . . . 2 . . . 3 Protection 35 | . . . 6 2 6 10 1 . . 10 Artifact . | . . . . . . . . . . . Weapon 71 | 2 2 4 8 6 21 4 . 2 2 20 Energy Gun 9 | 1 . . . . 5 . . . . 3 Energy Cannon 7 | . . . . . 2 1 . . . 4 Ballistic Gun 35 | 1 2 2 7 4 11 . . . 2 6 Ballistic Cannon 4 | . . . . . . 2 . 1 . 1 Launcher 7 | . . . 1 2 1 1 . . . 2 Special Weapon 3 | . . 2 . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . . . 1 Piercing Weapon 3 | . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . . . . 2 Corrupted Parts 5 | . . . . . . . . . . 5 System Corruption 21 | . . . . . . . . . . 21 Parts Lost 59 | . 1 . 3 3 7 6 . . 2 37 Power 8 | . 1 . 1 . 1 . . . . 5 Propulsion 23 | . . . 1 2 2 1 . . . 17 Utility 16 | . . . . . 3 3 . . 2 8 Weapon 12 | . . . 1 1 1 2 . . . 7 Highest Loss Streak 10 | . 1 . 3 2 6 2 . . 1 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 100 97 99 98 95 92 92 93 92 Engine 8 | . 14 14 10 11 8 7 7 7 2 2 Core 1 | . . . . . . . . . 4 7 Treads 12 | . 20 28 32 33 8 2 . . . 3 Leg 17 | . 7 . . . 26 27 30 30 30 19 Device 5 | . 10 . . . 4 10 15 7 6 6 Storage 8 | . 14 14 11 11 9 7 7 7 7 5 Processor 12 | . . 14 11 11 13 14 15 15 15 15 Protection 8 | . . . 9 10 8 11 7 15 15 8 Energy Gun 1 | . 11 . . . . . . . . 2 Energy Cannon 2 | . . . . . 3 6 . . . 2 Ballistic Gun 10 | . 16 25 21 20 13 . . . 3 6 Ballistic Cannon 1 | . . . . . . 3 7 7 5 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 11 32 31 39 42 51 52 52 52 52 71 Greatest Support 83 | 20 40 40 60 63 83 61 56 56 56 80 Greatest Overweight (x) 20 | 1 . . . . 2 1 . . . 20 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 Most Carried 16 | 7 15 15 16 15 15 15 15 15 15 15 Average Carried 14 | 5 10 14 14 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 15 15 14 15 14 14 Class Distribution -------------------- 48% | Scavenger-Mutant 42% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Matter Collected 5985 | 295 254 359 1083 335 1075 830 . 45 176 1533 Remotely 88 | . . . . 88 . . . . . . Salvage Created 8865 | 62 445 474 1318 184 1813 2084 . . 120 2365 Parts 455 | 8 29 27 87 10 92 89 . . 9 104 Haulers Intercepted 12 | . . . 4 . 5 3 . . . . Recyclers Shooed 19 | 1 . . 4 . 4 8 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 148 | . 8 13 24 15 23 29 . . 3 33 Melee 1 | . . . . . . . . . . 1 Guns 81 | . 8 13 23 4 16 . . . . 17 Cannons 43 | . . . . . 5 25 . . 3 10 AOE 20 | . . . 1 11 1 3 . . . 4 Classes Destroyed 19 | 1 7 1 3 1 3 2 . . . 1 Worker 18 | . 1 . 4 . 5 7 . . . 1 Builder 10 | . 1 . 1 1 1 2 . . . 4 Tunneler 7 | 3 . 3 1 . . . . . . . Hauler 12 | . . . 4 . 5 3 . . . . Recycler 20 | . 1 1 4 1 2 8 . . . 3 Operator 6 | . 3 . . . 1 1 . . . 1 Watcher 13 | . 3 . 3 . 2 2 . . . 3 Swarmer 19 | . 3 2 9 . . 4 . . . 1 Grunt 60 | . 5 9 7 . 10 15 . . . 14 Brawler 2 | . . . 1 . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 Protector 1 | . . . . . . 1 . . . . Sentry 22 | . . . 7 . 6 5 . . . 4 Demolisher 2 | . . . . 2 . . . . . . Specialist 2 | . . . . . 2 . . . . . Hunter 12 | . . . . . 4 . . . 3 5 Programmer 11 | . . . . . . 4 . . . 7 Heavy 1 | . . . . . 1 . . . . . Assembled 15 | . . 2 . 13 . . . . . . Best Kill Streak 12 | 3 3 6 9 12 10 8 . . 2 5 Combat Bots Only 12 | . 3 4 5 12 3 5 . . 2 4 Max Kills in Single Turn 3 | 1 1 2 2 3 3 2 . . 1 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . 1 3 1 2 . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Damage Taken 12103 | . 363 326 968 791 2187 1570 . . 455 5443 Core 1440 | . 114 34 110 65 286 161 . . 18 652 Absorbed by Shields 149 | . . . . . 89 . . . 60 . Redirected to Shielding 80 | . . . . . . . . . . 80 Regen/Repaired (Parts) 147 | . . . . . 147 . . . . . Core Remaining (%) 63 | 100 . 40 . 56 48 . . . 74 . Volleys Fired 668 | 17 64 64 82 22 118 128 . . 12 161 Largest 3 | 2 2 2 2 2 2 2 . . 2 3 Hottest 199 | 70 70 100 46 46 136 136 . . 60 199 Shots Fired 1192 | 34 127 101 164 36 204 180 . . 15 331 Gun 817 | 34 127 74 164 28 181 . . . 6 203 Cannon 329 | . . . . . 22 177 . . 9 121 Launcher 19 | . . . . 8 1 3 . . . 7 Special 27 | . . 27 . . . . . . . . Kinetic 770 | 17 67 74 164 28 152 65 . . 15 188 Thermal 374 | 17 60 27 . . 22 112 . . . 136 Explosive 19 | . . . . 8 1 3 . . . 7 Electromagnetic 29 | . . . . . 29 . . . . . Robot Hit Streak 24 | 5 8 9 16 9 20 24 . . 4 22 Robot Miss Streak 8 | 4 4 8 4 1 6 4 . . 2 4 Penetration Max 1 | . . . . . 1 1 . . . 1 Secondary Targets 8 | . . 1 2 1 3 . . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . 1 Shots Hit Robots 791 | 18 74 60 118 21 155 129 . . 11 205 Core Hits 390 | 5 32 29 69 22 69 65 . . 4 95 Critical Kills 5 | . . . 1 . . 1 . . . 3 Critical Parts Destroyed 5 | . . . 3 . 1 . . . . 1 Critical Strikes 18 | . 1 . 4 . 1 4 . . . 8 Burn 3 | . 1 . . . . . . . . 2 Meltdown 2 | . . . . . . 1 . . . 1 Destroy 8 | . . . 4 . 1 . . . . 3 Blast 5 | . . . . . . 3 . . . 2 Melee Attacks 16 | . . . . . 4 . . . . 12 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . 4 . . . . . Piercing 12 | . . . . . . . . . . 12 Sneak Attacks 2 | . . . . . 1 . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20244 | 176 806 947 2115 1013 3421 5015 . . 337 6414 Guns 10035 | 176 806 947 1839 312 2750 . . . 107 3098 Cannons 7559 | . . . . . 332 4628 . . 230 2369 Explosions 2416 | . . . 276 701 279 346 . . . 814 Melee 191 | . . . . . 60 . . . . 131 Ramming 43 | . . . . . . 41 . . . 2 Kinetic 11612 | 64 327 947 1839 312 2107 2926 . . 337 2753 Thermal 5894 | 112 479 . 276 . 611 1702 . . . 2714 Explosive 1861 | . . . . 701 . 346 . . . 814 Electromagnetic 643 | . . . . . 643 . . . . . Impact . | . . . . . . . . . . . Slashing 60 | . . . . . 60 . . . . . Piercing 131 | . . . . . . . . . . 131 Highest Corruption 43 | . . . . . . 1 . . . 43 Average Corruption 22 | . . . . . . 1 . . . 29 Corruption Purged 15 | . . . . . . 1 . . . 14 Corruption Blocked . | . . . . . . . . . . . Effects 113 | . . . . . . 4 . . . 109 Message Errors 25 | . . . . . . 1 . . . 24 Matter Fused 18 | . . . . . . 1 . . . 17 Heat Flow Errors 12 | . . . . . . . . . . 12 Energy Discharges 10 | . . . . . . . . . . 10 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . 1 . . . 14 Data Loss (major) 7 | . . . . . . 1 . . . 6 Misfires 1 | . . . . . . . . . . 1 Alerts 4 | . . . . . . . . . . 4 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 17 | . . . . . . . . . . 17 Overload Shots . | . . . . . . . . . . . Overflow Damage 623 | . . . 170 5 . 316 . . 24 108 Projectiles 448 | . . . . . . 316 . . 24 108 Explosions 175 | . . . 170 5 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 18 | . . . . . . 14 . . 3 1 Impact . | . . . . . . . . . . . Kinetic 15 | . . . . . . 11 . . 3 1 Secondary 3 | . . . . . . 3 . . . . Self-Inflicted Damage 321 | . . . 189 40 91 . . . . 1 Shots 6 | . . . 2 2 2 . . . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 6 | . . . . . . 5 . . . 1 Kicked 5 | . . . . . . 5 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 660 | 100 84 120 89 31 389 283 . . 40 660 Average Temperature 82 | 34 16 29 19 10 83 64 . . 15 140 Received Heat Transfer 2797 | . 168 150 294 40 699 501 . . 9 936 Effects 23 | . . . . . . . . . . 23 Shutdowns 7 | . . . . . . . . . . 7 Energy Bleed 3 | . . . . . . . . . . 3 Interference 5 | . . . . . . . . . . 5 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 5 | . . . . . 4 . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . 1 Parts Melted 18 | . 1 . . . 1 11 . . . 5 Heat Transferred 9232 | 333 1480 . 200 . 892 2960 . . . 3367 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Peak Influence 834 | 15 194 142 640 240 438 834 . . . 623 Initial 195 | . 9 21 31 184 1 195 . . . 75 Average 261 | 4 83 53 381 153 173 445 . . . 306 Maximum Alert Level 3 | . . . 2 1 2 3 . . . 2 Low Security (%) 44 | 100 100 100 21 93 56 2 . . . 17 Level 1 32 | . . . 26 6 28 48 . . . 66 Level 2 20 | . . . 51 . 14 35 . . . 16 Level 3 2 | . . . . . . 13 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 44 | . 3 . 3 . 7 13 . . . 18 Investigation 11 | . 1 . 2 . 1 4 . . . 3 Extermination 8 | . . . . . . 4 . . . 4 Reinforcement 9 | . 2 . 1 . 3 . . . . 3 Assault 4 | . . . . . . 2 . . . 2 Garrison 12 | . . . . . 3 3 . . . 6 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Distress Signals 15 | . 1 2 5 . 4 2 . . . 1 Communications Jammed 13 | . . . . . . . . . . 13 Distress Signals 13 | . . . . . . . . . . 13 Times Spotted 224 | . 20 16 34 14 38 40 . . 4 58 Peak Tracking Total 10 | . 4 4 6 10 6 6 . . 2 5 Tactical Retreats 9 | . 1 3 1 . 1 2 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 5 | . 1 . 1 . 1 . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . Reused 2 | . . . . . . 1 . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered 5 | . . . . . . 1 1 . 1 2 Most Traps Carried 1 | . . . . . . . . . 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 18 | . . . 3 . 2 6 . . . 7 Max in Single Turn 4 | . . . 2 . 1 4 . . . 1 Garrison Access 3 | . . . . . . 1 . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 38 | . 4 . 8 . 7 13 . . . 6 Terminals 22 | . 4 . 4 . 6 8 . . . . Fabricators 5 | . . . . . . 2 . . . 3 Repair Stations 3 | . . . 1 . 1 . . . . 1 Recycling Units 3 | . . . 1 . . 2 . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 3 | . . . . . . 1 . . . 2 Total Hacks 107 | . 10 . 28 . 24 35 . . . 10 Successful 47 | . 6 . 14 . 12 11 . . . 4 Failed 59 | . 4 . 14 . 11 24 . . . 6 Catastrophic 9 | . . . 2 . 2 3 . . . 2 Database Lockouts 1 | . . . . . 1 . . . . . Manual 58 | . 5 . 7 . 16 24 . . . 6 Terminals 64 | . 10 . 13 . 19 22 . . . . Fabricators 11 | . . . . . . 6 . . . 5 Repair Stations 9 | . . . 2 . 5 . . . . 2 Recycling Units 8 | . . . 3 . . 5 . . . . Scanalyzers 10 | . . . 10 . . . . . . . Garrison Access 5 | . . . . . . 2 . . . 3 Terminal Hacks 16 | . 5 . 4 . 3 4 . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . Reprogram Traps 1 | . . . . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . 2 Load Schematic 3 | . . . . . . 2 . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 5 | . . . 1 . 4 . . . . . Scan Component 3 | . . . 1 . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . Insert Component 4 | . . . 4 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . 1 . . . 1 Unauthorized Hacks 13 | . 1 . 2 . 5 4 . . . 1 Terminals 9 | . 1 . 1 . 5 2 . . . . Track 3 | . 1 . . . 2 . . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 3 | . . . . . 2 1 . . . . Disrupt 1 | . . . . . 1 . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators 2 | . . . . . . 1 . . . 1 Liberate 1 | . . . . . . . . . . 1 Recompile 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 . . 1 . . . . Tunnel 2 | . . . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 32 | . 4 . 7 . 6 11 . . . 4 Full Trace Events 8 | . . . 2 . 1 2 . . . 3 Feedback Events 1 | . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 102 | . . . . . . . . . . 102 Total Part Build Rating 8 | . . . . . . . . . . 8 Parts Repaired 2 | . . . . . 2 . . . . . Time 76 | . . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 3 . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Total Allies 14 | . . . . 3 . 1 . 4 . 6 Largest Group 6 | . . . . 3 3 1 1 5 5 6 Highest-Rated Group 219 | . . . . 40 40 26 26 180 180 219 Highest-Rated Ally 49 | . . . . 16 16 26 26 40 40 49 Zionite Dispatches 2 | . . . . . . . . . . 2 Offense Resupply 1 | . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . 4 ROAM 1 | . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . 2 Ally Attacks 86 | . . . . . 16 . . . 21 49 Total Damage 1924 | . . . . . 185 . . . 331 1408 Kills 11 | . . . . . 1 . . . 1 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Turns Passed 11880 | 126 944 908 1450 836 1824 2014 33 1174 321 2250 Spaces Moved 6515 | 55 492 423 681 475 909 1159 26 953 231 1111 Core 8 | 7 . . . . . . . . . 1 Treads 2106 | . 325 423 681 475 202 . . . . . Legs 4185 | 40 167 . . . 707 1159 26 953 231 902 Wheels 216 | 8 . . . . . . . . . 208 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 112 120 120 120 120 115 Average Speed 140 | 110 146 160 160 160 139 135 120 120 120 141 Slowest Speed 1050 | 190 160 160 160 160 260 190 120 120 120 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 4 69 79 66 87 67 37 5 90 45 25 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 7 | . . . 1 2 . 1 . 3 . . Known Exits Taken 3 | . . . 1 . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . . 1 1 1 . Scrap Searched 4 | . . . . 1 . . . 2 1 . Spaces Dug 54 | . . 3 . 17 18 4 . . . 12 Terrain Destroyed 269 | . . 10 32 58 37 75 . . 5 52 Melee 4 | . . . . . 3 . . . . 1 Projectile 74 | . . 10 . . 1 23 . . 5 35 AOE 190 | . . . 32 58 33 52 . . . 15 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Total 8040 | 86 604 498 901 518 1267 1418 28 984 256 1480 Wait 347 | . 16 6 62 1 126 42 . 23 4 67 Move 6505 | 54 491 422 680 474 908 1158 25 952 230 1111 Hop . | . . . . . . . . . . . Pick Up 98 | 5 13 1 19 5 18 9 . 3 3 22 Fast Attach 105 | 8 5 . 9 1 22 18 . 2 1 39 Attach 50 | . 1 . 7 4 6 9 1 . 4 18 Detach 6 | 2 . . . . . 3 . . . 1 Swap 81 | . 3 4 13 7 25 15 1 . . 13 Drop 149 | . 11 1 29 4 40 31 1 4 2 26 Fire 668 | 17 64 64 82 22 118 128 . . 12 161 Melee 16 | . . . . . 4 . . . . 12 Ram 1 | . . . . . . . . . . 1 Kick 5 | . . . . . . 5 . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 10) 712 | -10/Materials | Discovered new exit (range 16) 924 | -10/Materials | Discovered new exit (range 16) 1071 | -10/Materials | Entered Mines 1126 | -10/Mines | Excavation squad dispatched 1126 | -10/Mines | A large section of the Mines collapsed 1376 | -10/Mines | Excavation squad dispatched 1467 | -10/Mines | Learned Materials emergency access door positions 1626 | -10/Mines | Excavation squad dispatched 1671 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1678 | -10/Mines | Found Prototype Device 1736 | -10/Mines | Core integrity fell below 50% 1876 | -10/Mines | Excavation squad dispatched 1928 | -10/Mines | Discovered new exit (range 9) 1979 | -10/Mines | Entered Materials 1979 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2342 | -9/Materials | Lost 3 parts (1p1n1w) 2550 | -9/Materials | Discovered new exit (range 6) 2624 | -9/Materials | Identified Exp. Sensor Array 2774 | -9/Materials | Identified exit to Mines 2918 | -9/Materials | Discovered new exit (range 16) 3235 | -9/Materials | Discovered new exit (range 16) 3429 | -9/Materials | Entered Mines 3436 | -9/Mines | Met a Derelict bent on vengeance 3663 | -9/Mines | Discovered new exit (range 7) 3759 | -9/Mines | Assembled infested the area 3879 | -9/Mines | Learned Materials terminal intel 3951 | -9/Mines | Destroyed 12 combat bots 4039 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4122 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4164 | -9/Mines | Discovered new exit (range 8) 4205 | -9/Mines | Learned location of Storage (-7) 4265 | -9/Mines | Entered Materials 4265 | -8/Materials | Accompanied by 3 allies 4265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4266 | -8/Materials | Loaded intel: 11 terminal locations 4422 | -8/Materials | Build established: Scavenger-Mutant 4828 | -8/Materials | Central database locked down 4851 | -8/Materials | Identified exit to Factory 5022 | -8/Materials | Build established: Mutant 5033 | -8/Materials | Repaired Hrd. Light Armor Plating 5078 | -8/Materials | Repaired Gauss Rifle 5223 | -8/Materials | Garrison activated, responded to threat 5551 | -8/Materials | Lost 6 parts (1p2n2u1w) 5858 | -8/Materials | Build established: Scavenger-Mutant 5932 | -8/Materials | Core integrity fell below 50% 6089 | -8/Materials | Entered Factory 6089 | -7/Factory | Evolved 2 slots: Utility x2 6371 | -7/Factory | Identified exit to Storage 6371 | -7/Factory | Identified exit to Lower Caves 7268 | -7/Factory | Discovered new exit (range 7) 7351 | -7/Factory | Garrison activated, responded to threat 7689 | -7/Factory | First assault squad dispatched 7922 | -7/Factory | Hacking Suite fried by hacking feedback 8103 | -7/Factory | Entered Lower Caves 8103 | -7/Lower Caves | Accompanied by 1 ally 8126 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8136 | -7/Lower Caves | Entered Zion 8136 | -6/Zion | Accompanied by 1 ally 8153 | -6/Zion | Given A8's code to call for help 8174 | -6/Zion | Discovered new exit (range 14) 8236 | -6/Zion | Given the Hacking Drone Bay 8258 | -6/Zion | Found Prototype Device 8740 | -6/Zion | Learned location of Warlord (-4) 8757 | -6/Zion | Received a hallucinogenic algorithm 8842 | -6/Zion | Found CR-A16's Pointy Stick 8998 | -6/Zion | Imprinted 9001 | -6/Zion | Declared Zion's savior 9310 | -6/Zion | Entered Proximity Caves 9310 | -5/Proximity Caves | Accompanied by 5 allies 9615 | -5/Proximity Caves | Discovered new exit (range 4) 9617 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9631 | -5/Proximity Caves | Entered Factory 9631 | -5/Factory | Accompanied by 5 allies 9631 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 9731 | -5/Factory | Zion Hacking Resupply teleported in 9930 | -5/Factory | Build established: Scavenger-Gunner 10016 | -5/Factory | Lost 10 parts (5n2u3w) 10034 | -5/Factory | P-70 Sage assimilated allied H-66 Slayer 10045 | -5/Factory | P-70 Sage assimilated allied 2B-FRO(A) 10057 | -5/Factory | System corruption reached 10% 10467 | -5/Factory | Cargo convoy interrupted 10549 | -5/Factory | System corruption reached 30% 10734 | -5/Factory | Build established: Scavenger-Mutant 10744 | -5/Factory | Zion Offense Resupply teleported in 10752 | -5/Factory | Found Prototype Processor 10752 | -5/Factory | Identified Exp. Targeting Computer 10871 | -5/Factory | Terminal network hard line cut 11271 | -5/Factory | Lost 3 parts (1p2n) 11515 | -5/Factory | Garrison activated, responded to threat 11573 | -5/Factory | Fabricated Exp. Sensor Array? 11731 | -5/Factory | First assault squad dispatched 11807 | -5/Factory | Build established: Scavenger-Gunner 11817 | -5/Factory | Spotted B-75 Beast 11839 | -5/Factory | Core integrity fell below 50% 11881 | -5/Factory | Self-destructed Last Messages --------------- 11869_ System corrupted: Wave Gun failed to cycle. 11870_ System corrupted: FCS attempts to trigger Gauss Rifle. 11870_ System corrupted: Gauss Rifle misfires. 11870_ Slug penetrates B-60 Warrior. 11870_ Subcomponent Replicator disabled. 11871_ Prc. Matter Filter destroyed. 11871_ Lyr. Medium Armor Plating destroyed. 11871_ System corrupted by crushing effect (+2). 11871_ System corrupted by crushing effect (+5). 11871_ Knocked back. 11872_ Slug penetrates B-60 Warrior. 11875_ Wave Gun destroyed. 11875_ System corrupted by crushing effect (+3). 11876_ Subcomponent Replicator disabled. 11876_ Adv. Targeting Computer destroyed. 11876_ Critical hit (Blast). 11877_ Slug penetrates B-60 Warrior. 11878_ Imp. Signal Interpreter destroyed. 11878_ System corrupted by crushing effect (+2). 11879_ Slug penetrates B-60 Warrior. Map ----- +----------------------------------------------------+ | #???# #??????????????????????????????? | | #???# #??????????????????????????????? | | #???# ! #??????????????????????????????? | | #???# !#??????????????????????????????? | | #???# #??????????????????????????????? | | ###########+########################????????????? | | * ! = ???????????? | | = [ ???????????? | | * *!= ??????????? | | ! %!* ??????????? | | !!=! ??????????? | | ######+###% ##########+##### ?????????"" | | ???? # #????????????????????????????????T" | | ?? # #????"""""""""???????????????????"" | | # #??????????????????? ????????????? | | # #?????????????????? ?????H??????? | | # #????""T""???????? ???????????? | | #^^^^^####?"""""??????? ???????????? | | # ; #???????????? #????????????? | | ########## ; ;############ #????????????? | | #????????????? | | % BB m ?????????????? | | """ """"" """ %"BB """"" "" ??"""????????? | | """ """"" """"" """ """g "" ??"""?"""????? | | "???""" """ """ g % T" #?"""??T"????? | | ???? b@g "" #?????"""????? | | """? """"" """"" """" / "" #????????????? | | """ !! """"" """"" """"" #????????????? | | "? !! """ """ """ #????????????? | | ?? ! ??? #????????????? | | ?? ????? #????????????? | | ?? ????? #????????????? | | ??#?#?????????########## ?????????????? | | ???????????????????????# ?????????????? | | ???????????????????????? ? ??????????????? | | "?"????????????????????# ???? ???????????????? | | "?"????????????????????? ??????????????????????? | | "?"??????????????????????????????????????????????? | | "?"??????????????????????????????????????????????? | | "?"????????????????????????T?????????????????????? | | "?"??????????????????????????????????????????????? | | "?"??????????????????????????????????????????????? | | "?"??????????????????????????????????????????????? | | "?"??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: TH 10 Resistance: EM 15 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Matter Filtering 50 Particle Charging 15 Kinecelleration 30 Offensive Hacking 28 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedCloakRifle Manual? 0 Play Time 01:13:26 Cumulative 602.6 hours Start 2022.07.10 @ 17:41:07 End 2022.07.10 @ 18:53:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 377 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/1/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 515148b3-a41c-4dd7-bc5e-3afaeb2cc2c4