Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 19:36:41 Player: Rentaro Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (289) 289 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3114 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 162/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Flying (37) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (8) ------ Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite System Shield > --- WEAPON (2) ------- Mace > --- INVENTORY (5) ---- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Weight Redist. System Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite System Shield > --- WEAPON ----------- Mace > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Weight Redist. System [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Small Laser Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 28 | 7 4 5 2 7 3 Power 3 | 1 . 1 . . 1 Engine 2 | 1 . 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 2 1 2 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 3 | . 2 1 . . . Flight 2 | . . . 2 . . Utility 11 | 2 1 2 . 4 2 Device 5 | 1 1 1 . 1 1 Storage 1 | 1 . . . . . Processor 4 | . . 1 . 2 1 Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 1 1 . 3 . Energy Gun 5 | 2 1 . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 5 | . 1 2 . 2 . Power 2 | . . 1 . 1 . Propulsion 1 | . . 1 . . . Utility 1 | . . . . 1 . Weapon 1 | . 1 . . . . Highest Loss Streak 2 | . 1 2 . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 99 99 89 78 72 Engine 6 | . 14 10 11 1 . Wheel 3 | . 15 . . . . Hover 7 | . 12 22 4 . . Flight 8 | . . . 14 18 15 Device 18 | . 13 22 22 23 15 Storage 5 | . 14 11 3 . . Processor 13 | . . 11 11 19 23 Hackware 2 | . . . . 2 7 Energy Gun 11 | . 28 15 11 5 . Ballistic Gun 3 | . . 6 11 3 . Impact Weapon 2 | . . . . 4 7 Naked Turns . | . . . . . . Heaviest Build 14 | 12 12 14 14 10 10 Greatest Support 32 | 32 32 14 14 10 10 Greatest Overweight (x) 4 | . 1 . 4 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 6 5 5 Most Carried 8 | 5 8 5 8 5 5 Average Carried 4 | 1 5 3 5 4 5 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 6 | 2 6 5 5 5 5 Class Distribution -------------------- 71% | Mutant 26% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scout | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 447 | 101 107 144 . 87 8 Remotely . | . . . . . . Salvage Created 555 | 35 217 180 . 8 115 Parts 53 | 4 27 19 . 1 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 13 | . 7 6 . . . Guns 13 | . 7 6 . . . Classes Destroyed 7 | 1 4 2 . . . Worker 3 | . . 1 . . 2 Builder 7 | . 3 . . 1 3 Tunneler 2 | 2 . . . . . Recycler 1 | . . 1 . . . Watcher 3 | . 1 1 . . 1 Swarmer 12 | . 6 6 . . . Grunt 1 | . 1 . . . . Best Kill Streak 4 | 2 3 3 . 1 4 Combat Bots Only 3 | . 3 3 . . . Max Kills in Single Turn 2 | 1 1 2 . 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 783 | . 254 125 89 299 16 Core 229 | . 81 25 17 106 . Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 67 . 89 80 . Volleys Fired 78 | 3 26 38 . 11 . Largest 2 | 2 2 2 . 2 . Hottest 80 | 80 80 80 . 63 . Shots Fired 149 | 6 51 70 . 22 . Gun 149 | 6 51 70 . 22 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 41 | . . 30 . 11 . Thermal 87 | 3 33 40 . 11 . Explosive . | . . . . . . Electromagnetic 21 | 3 18 . . . . Robot Hit Streak 11 | 1 11 7 . 4 . Robot Miss Streak 12 | 2 2 12 . 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 79 | 2 28 30 . 10 9 Core Hits 27 | 2 13 11 . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 18 | . . . . 4 14 Impact 18 | . . . . 4 14 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 1 5 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1469 | 48 336 386 . 181 518 Guns 882 | 48 336 386 . 112 . Cannons . | . . . . . . Explosions . | . . . . . . Melee 587 | . . . . 69 518 Ramming . | . . . . . . Kinetic 221 | . . 166 . 55 . Thermal 480 | 10 193 220 . 57 . Explosive . | . . . . . . Electromagnetic 181 | 38 143 . . . . Impact 587 | . . . . 69 518 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . 1 1 Average Corruption 1 | . 2 . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 4 . . 2 . Matter Fused 1 | . 1 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 3 | . 2 . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 247 | . . . . 29 218 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 247 | . . . . 29 218 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 214 | 56 214 45 . 4 . Average Temperature 46 | 28 65 11 . 4 . Received Heat Transfer 207 | . 60 . 30 117 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 12 | . . . . 1 11 Impact Corruptions 10 | . . . . 1 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1075 | 25 425 500 . 125 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 465 | 10 196 338 182 465 230 Initial 182 | . 6 3 64 72 182 Average 153 | 1 78 172 83 276 110 Maximum Alert Level 2 | . . 1 . 2 1 Low Security (%) 68 | 100 100 60 100 30 77 Level 1 29 | . . 39 . 61 22 Level 2 2 | . . . . 8 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 2 . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 5 | . . 1 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 8 15 18 17 10 Peak Tracking Total 11 | . 3 4 11 9 7 Tactical Retreats 10 | . . 1 2 6 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 23 | . 3 6 4 7 3 Terminals 20 | . 3 6 3 6 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 61 | . 11 17 8 21 4 Successful 33 | . 8 9 3 11 2 Failed 28 | . 3 8 5 10 2 Catastrophic 10 | . 2 5 1 . 2 Database Lockouts . | . . . . . . Manual 25 | . 7 4 5 7 2 Terminals 55 | . 11 17 5 19 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 6 | . . . 3 2 1 Terminal Hacks 26 | . 8 8 2 7 1 Record 2 | . 1 1 . . . Prototype ID Bank 5 | . 4 1 . . . Open Door 1 | . . . 1 . . Level Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 1 . . . Alert Level 2 | . . 1 . 1 . Unreport Threat 2 | . 1 . . . 1 Locate Traps 6 | . . 2 . 4 . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Registered Components 2 | . . . 1 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . . 1 1 4 1 Terminals 4 | . . 1 1 2 . Assimilate 2 | . . . 1 1 . Operators 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 2 1 Reprogram 2 | . . . . 1 1 Watchers 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 4 2 7 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 10 | . . . 10 . . Highest-Rated Ally 10 | . . . 10 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 2106 | 72 461 459 94 523 497 Spaces Moved 3039 | 50 456 526 179 871 957 Core 20 | 4 . . 3 13 . Treads . | . . . . . . Legs . | . . . . . . Wheels 250 | 46 204 . . . . Hover 803 | . 252 526 25 . . Flight 1966 | . . . 151 858 957 Fastest Speed 37 | 50 56 56 37 37 37 Average Speed 47 | 96 75 56 43 38 37 Slowest Speed 250 | 100 120 56 250 150 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . . 1 6 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 47 35 39 72 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 3 3 Terrain Destroyed 6 | . . . . 3 3 Melee 6 | . . . . 3 3 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 3501 | 68 522 619 198 1021 1073 Wait 292 | . 18 48 . 128 98 Move 3018 | 49 455 525 176 858 955 Hop 8 | . . . 1 6 1 Pick Up 35 | 9 11 3 9 3 . Fast Attach 9 | . 2 . . 4 3 Attach 18 | 7 2 4 2 3 . Detach . | . . . . . . Swap 1 | . . 1 . . . Drop 24 | . 8 . 10 4 2 Fire 78 | 3 26 38 . 11 . Melee 18 | . . . . 4 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 8) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x2 554 | -9/Materials | Discovered new exit (range 18) 615 | -9/Materials | Identified exit to Materials 736 | -9/Materials | Discovered new exit (range 10) 993 | -9/Materials | Entered Storage 1084 | -9/Storage | Discovered exit to Materials (range 9) 1087 | -9/Storage | Entered Materials 1087 | -8/Materials | Evolved 2 slots: Utility x2 1608 | -8/Materials | Discovered new exit (range 6) 1610 | -8/Materials | Identified exit to Factory 1610 | -8/Materials | Entered Factory 1610 | -7/Factory | Evolved 2 slots: Utility x2 1751 | -7/Factory | Discovered new exit (range 14) 2002 | -7/Factory | Discovered new exit (range 13) 2006 | -7/Factory | Identified exit to Lower Caves 2107 | -7/Factory | Self-destructed Last Messages --------------- 01732_ U-05 Engineer destroyed. 01739_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 01751_ EXIT=FOUND 01793_ Acquired Adv. Visual Processing Unit. 01795_ Discarded Visual Processing Unit. 01877_ Acquired Mic. Nuclear Core. 01964_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 02002_ EXIT=FOUND 02006_ EXIT=IDENTIFIED: LOWER CAVES 02011_ Connecting with Garrison Access... >>Trojan(Reprogram) Trojan loaded successfully. Testing... Dispatch confirmation system compromised. 02067_ Connecting with Terminal... 02071_ W-25 Informer sends out distress signal. 02107_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????a????????????k?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????## ##???????????????????? | | # ???????k????## """ #######??????????????? | | ##+######????????????## "T" #######? # ????????? | | ######### ###### "@" # + ????????? | | #########+###### # k # ????????? | | + ######+## # ????????? | | # + # ?????? | | # | # a ##+##?????? | | ## #! # k ##?????? | | # # """ """ + ##?????? | | # # """ """ ###### g ####???? | | + + """ """ ###### g ####???? | | # # ##??## ???? | | # # """ """ p##??## a ##?????? | | # # """ """ ###### ##?????? | | # # """ """ ###### ##?????? | | # # + ##?????? | | # #######+############## ####?????? | | # ####### ############## ###??????? | | # ##???## ##????######## ##???????? | | # ##???## ##????########### ##??? ???? | | ## ####### ##????## ### ????? ???? | | ####+#+####### ######## ### ?????? ????? | | ####+######## ##?????? ??????? | | """ """ ### #### ##???? ##???????? | | """ """ !###!!! ] #### ##??? ##???????? | | """ """ ###!!! #### ### ##???????? | | ###!! #### ## ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 150 Matter Stores 228 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 70 Melee Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleFusionClaw Manual? 0 Play Time 00:41:45 Cumulative 40.3 hours Start 2022.03.25 @ 18:48:05 End 2022.03.26 @ 19:36:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 31 Gallery% 31 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfaf88aa-aaef-4f1d-a560-1ef70180b143