Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 14:26:48 Player: Fuselflubel Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (843) 843 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2833 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Medium Storage Unit Recoil Stabilizer Recoil Stabilizer Particle Charger Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY -------- Small Storage Unit Recoil Stabilizer Recoil Stabilizer Particle Charger Light Assault Rifle Rocket Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Shock Bomb Launcher Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 2 | . . . . 2 Parts Attached 30 | 7 3 11 . 9 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 5 | 2 . 3 . . Treads 3 | . . 3 . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 1 2 . 1 Device 3 | 1 . 2 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 15 | 2 1 5 . 7 Energy Gun 5 | 1 . 1 . 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 1 1 . 1 Ballistic Cannon 1 | . . 1 . . Launcher 4 | . . 2 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Corrupted Parts 1 | . . . . 1 System Corruption 5 | . . . . 5 Parts Lost 24 | . 2 4 . 18 Power 3 | . 1 . . 2 Propulsion 5 | . . 2 . 3 Utility 3 | . . 1 . 2 Weapon 13 | . 1 1 . 11 Highest Loss Streak 8 | . 1 1 . 8 To Critical Strikes . | . . . . . Average Backups 5 | 2 3 6 6 5 Power . | . . . . . Propulsion . | . 2 . . . Utility 2 | . . 2 2 4 Weapon 1 | . . 2 4 1 Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 96 90 100 68 Engine 8 | . 13 11 11 2 Treads 14 | . . 18 33 12 Leg 8 | . 28 7 . . Device 15 | . 14 21 22 7 Storage 11 | . 14 11 11 9 Protection 2 | . . . . 6 Energy Gun 8 | . 6 4 11 12 Ballistic Gun 6 | . 19 2 . 4 Ballistic Cannon 4 | . . 6 11 2 Launcher 5 | . . 8 . 8 Peak Build Rating 21 | 9 9 18 14 21 Average Rating 12 | 5 8 15 14 14 On Entrance 8 | . 9 8 13 14 Avg Prop Armor Cover (%) 6 | . . 6 . . Naked Turns . | . . . . . Heaviest Build 42 | 14 18 29 23 42 Greatest Support 60 | 20 20 60 60 60 Greatest Overweight (x) 10 | 1 . 1 . 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 8 | 5 5 8 6 8 Average Carried 5 | 2 3 6 6 5 Final Capacity 10 | 8 10 10 10 10 Final Carried 7 | 4 4 7 6 4 Class Distribution -------------------- 75% | Mutant 16% | Bomber 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Bomber | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 714 | 261 112 247 . 94 Remotely . | . . . . . Salvage Created 987 | 14 213 343 . 417 Parts 56 | 4 14 17 . 21 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 20 | . 4 6 . 10 Guns 12 | . 4 1 . 7 Cannons 2 | . . 2 . . AOE 6 | . . 3 . 3 Classes Destroyed 9 | 1 3 2 . 3 Worker 1 | . 1 . . . Tunneler 1 | 1 . . . . Hauler 2 | . . 1 . 1 Operator 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 3 | . . . . 3 Grunt 13 | . 4 3 . 6 Sentry 3 | . . 3 . . Hunter 1 | . . . . 1 Best Kill Streak 4 | 1 3 3 . 4 Combat Bots Only 3 | . 2 3 . 3 Max Kills in Single Turn 2 | 1 1 1 . 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 300 | . 48 70 . 182 Missed 86 | . 9 20 . 57 Hits 214 | . 39 50 . 125 Projectile 214 | . 39 50 . 125 Critical Strikes 5 | . . . . 5 Damage Taken 3160 | . 488 707 . 1965 Core 735 | . 62 115 . 558 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 75 . 71 . Volleys Fired 86 | 2 37 19 . 28 Largest 4 | 2 2 2 . 4 Hottest 175 | 60 60 75 . 175 Shots Fired 160 | 4 71 34 . 51 Gun 117 | 4 71 9 . 33 Cannon 23 | . . 14 . 9 Launcher 20 | . . 11 . 9 Special . | . . . . . Kinetic 87 | 2 57 17 . 11 Thermal 12 | . . . . 12 Explosive 3 | . . . . 3 Electromagnetic 58 | 2 14 17 . 25 Robot Hit Streak 10 | 1 7 3 . 10 Robot Miss Streak 4 | 2 4 3 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 89 | 1 42 15 . 31 Core Hits 49 | 1 12 12 . 24 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2148 | 33 511 525 . 1079 Guns 932 | 33 460 91 . 348 Cannons 196 | . . 128 . 68 Explosions 1007 | . 51 306 . 650 Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 492 | 6 301 143 . 42 Thermal 225 | . 51 . . 174 Explosive 293 | . . . . 293 Electromagnetic 1125 | 27 159 382 . 557 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 5 | . . . . 5 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 50 | . . 16 . 34 Projectiles . | . . . . . Explosions 50 | . . 16 . 34 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 85 | . . 53 . 32 Shots 5 | . . 4 . 1 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 416 | 20 44 416 . 104 Average Temperature 44 | 12 16 86 . 33 Received Heat Transfer 1581 | . 276 288 . 1017 Effects 2 | . . 2 . . Damage (major) 2 | . . 2 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 1 . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 322 | . 50 . . 272 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . . 2 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 121 | 5 42 92 13 121 Initial 13 | . . . 13 . Average 25 | . 10 41 1 39 Influence Increases 699 | 5 113 215 . 366 Destroy 0b10 Robot/C 400 | . 80 120 . 200 Destroy 0b10 Robot/NC 30 | 5 10 5 . 10 Destroy Leader 106 | . 12 42 . 52 Successful Hack 5 | . 4 1 . . Disable Machine 45 | . . 30 . 15 Destroy Structure 38 | . 7 2 . 29 Lose Combat Pursuer 75 | . . 15 . 60 Influence Decreases 695 | 5 113 181 34 362 Entered New Map 21 | . . . 21 . Time Decay 479 | 5 103 156 13 202 Lost Part 195 | . 10 25 . 160 Squads Dispatched 4 | . 1 . . 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 9 21 . 17 Peak Tracking Total 5 | . 3 4 . 5 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 2 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 1 1 . 1 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 2 4 . 3 Successful 6 | . 2 3 . 1 Failed 3 | . . 1 . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 5 | . 2 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . . 1 Record 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . 3 . . Recycle Component 1 | . . 1 . . Process 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter 321 | . . 321 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 779 | 7 352 420 . . Terrain 779 | 7 352 420 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1588 | 74 352 425 264 473 Spaces Moved 771 | 45 204 195 165 162 Core 34 | 5 . . . 29 Treads 446 | . . 148 165 133 Legs 291 | 40 204 47 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 160 Average Speed 164 | 114 120 177 160 225 Slowest Speed 550 | 120 120 240 160 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 38 24 60 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 33 | . 6 . . 27 Melee . | . . . . . Projectile . | . . . . . AOE 33 | . 6 . . 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 931 | 64 246 238 165 218 Wait 1 | . . 1 . . Move 767 | 44 203 194 164 162 Hop . | . . . . . Pick Up 33 | 11 2 11 . 9 Fast Attach . | . . . . . Attach 27 | 7 1 7 1 11 Detach . | . . . . . Swap 12 | . 2 5 . 5 Drop 2 | . 1 1 . . Fire 86 | 2 37 19 . 28 Melee . | . . . . . Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 11) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 812 | -9/Materials | Discovered new exit (range 14) 852 | -9/Materials | Entered Mines 853 | -9/Mines | Learned location of Storage (-8) 1033 | -9/Mines | Learned Materials emergency access door positions 1098 | -9/Mines | Discovered new exit (range 10) 1116 | -9/Mines | Entered Materials 1116 | -8/Materials | Evolved 2 slots: Weapon x2 1301 | -8/Materials | Lost 6 parts (1p2n3w) 1491 | -8/Materials | Lost 4 parts (1n1u2w) 1516 | -8/Materials | Core integrity fell below 50% 1560 | -8/Materials | Core integrity fell below 20% 1588 | -8/Materials | Lost 8 parts (1p1u6w) 1589 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- G-47 Trooper IFF system glitched. Y-45 Defender suffers critical hit (Burn). Lgt. Nuclear Core destroyed. Imp. EM Shotgun destroyed. R-06 Scavenger collects Imp. Heat Sink. Acquired Particle Gun. G-47 Trooper misfires. R-06 Scavenger collects Pulse Rifle. ,M>YP2C7TYK6LL|OTX<,A D:/6C|SBFD> R-06 Scavenger collects Imp. Heat Sink. G-47 Trooper IFF system glitched. G-47 Trooper destroyed. R-06 Scavenger collects Lgt. Nuclear Core. Y-45 Defender heat short circuits Lgt. Treads. Particle Gun destroyed. System corrupted: Matter fused (-10). Slammed into U-05 Engineer. Slammed into O-24 Administrator. U-05 Engineer builds a Door. R-06 Scavenger collects Imp. Heat Sink. 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