Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.14 @ 12:51:47

Player: OccultOnion

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (845)      845
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2165

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     231/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (26)
Movement                   Core (350) Ox6
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Visual Processing Unit
           Signal Interpreter
>          --- WEAPON (2) -------
  Improved Light Cannon
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Ion Engine
           Heat Sink
    Medium Storage Unit
     Large Matter Pod (150)
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Improved Terrain Scanner
>          --- WEAPON -----------
           Particle Cannon
           Assault Rifle
>          --- INVENTORY --------
           Heat Sink
           Sensor Array
           Signal Interpreter
     Light Armor Plating
    Medium Laser
     Small Laser
           Particle Cannon
     Heavy Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 7   1   24  2   
  Power                    5    | 1   .   4   .   
    Engine                 5    | 1   .   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   7   .   
    Treads                 1    | .   .   1   .   
    Leg                    5    | 2   .   3   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  9    | 2   1   6   .   
    Device                 4    | 1   .   3   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   .   7   2   
    Energy Gun             3    | 1   .   2   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          4    | 1   .   3   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 28   | .   .   23  5   
  Power                    5    | .   .   4   1   
  Propulsion               9    | .   .   7   2   
  Utility                  4    | .   .   4   .   
  Weapon                   10   | .   .   8   2   
  Highest Loss Streak      7    | .   .   7   4   
Average Slot Usage (%)     91   | .   100 89  82  
  Engine                   9    | .   14  7   11  
  Treads                   3    | .   .   5   .   
  Leg                      19   | .   28  18  9   
  Wheel                    3    | .   .   5   .   
  Flight                   1    | .   .   .   9   
  Device                   11   | .   14  12  .   
  Storage                  11   | .   14  11  11  
  Processor                6    | .   .   6   22  
  Energy Gun               5    | .   14  2   .   
  Energy Cannon            2    | .   .   4   .   
  Ballistic Gun            11   | .   14  12  2   
  Ballistic Cannon         1    | .   .   .   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 12  24  27  28  
  Greatest Support         20   | 20  20  20  10  
  Greatest Overweight (x)  7    | 1   1   7   2   
  Average Overweight (x)   .    | .   .   1   2   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         9    | 5   7   10  10  
  Most Carried             10   | 6   7   10  7   
  Average Carried          6    | 3   5   7   5   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            6    | 4   6   6   6   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           962  | 270 49  617 26  
  Remotely                 .    | .   .   .   .   
Salvage Created            1164 | 27  193 802 142 
  Parts                    84   | 4   10  57  13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  39   | .   4   26  9   
  Guns                     27   | .   4   21  2   
  Cannons                  9    | .   .   5   4   
  AOE                      3    | .   .   .   3   
Classes Destroyed          7    | 1   1   5   .   
  Worker                   1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 2    | .   .   2   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  24   | .   .   18  6   
  Grunt                    12   | .   4   5   3   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           6    | 1   2   6   6   
  Combat Bots Only         6    | .   2   6   6   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2379 | .    157  1893 329  
  Core                     442  | .    38   340  64   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  84   .    .    
Volleys Fired              133  | 1    12   103  17   
  Largest                  2    | 2    2    2    2    
  Hottest                  88   | 60   60   88   69   
Shots Fired                203  | 2    24   155  22   
  Gun                      160  | 2    24   132  2    
  Cannon                   40   | .    .    23   17   
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  135  | 1    12   103  19   
  Thermal                  48   | .    .    48   .    
  Explosive                3    | .    .    .    3    
  Electromagnetic          17   | 1    12   4    .    
  Robot Hit Streak         12   | 1    4    12   3    
  Robot Miss Streak        9    | 1    2    9    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           122  | 1    15   97   9    
  Core Hits                58   | 1    7    38   12   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2116 | 23   240  1355 498  
  Guns                     1382 | 23   237  1106 16   
  Cannons                  436  | .    .    247  189  
  Explosions               293  | .    .    .    293  
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    3    2    .    
  Kinetic                  1238 | 10   91   932  205  
  Thermal                  398  | .    .    398  .    
  Explosive                293  | .    .    .    293  
  Electromagnetic          182  | 13   146  23   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            16   | .    .    .    16   
  Projectiles              6    | .    .    .    6    
  Explosions               10   | .    .    .    10   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      7    | .    1    1    5    
  Shots                    1    | .    .    .    1    
  Rammed                   2    | .    1    1    .    
Targets Rammed             2    | .    1    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        108  | .    33   108  64   
  Average Temperature      26   | .    19   25   36   
  Received Heat Transfer   552  | .    87   375  90   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         841  | .    .    841  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             335  | 5   141 335 230 
  Average Influence        83   | 1   31  107 121 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         91   | 100 100 85  93  
  Level 1                  8    | .   .   14  6   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   4   .   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   3   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           8    | .   2   6   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   9   37  10  
  Peak Tracking Total      7    | .   3   7   4   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   8   .   .   
  Successful               3    | .   3   .   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Alert Level              1    | .   1   .   .   
  Recall Investigation     2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               1543 | 85  410 834 214 
Spaces Moved               792  | 61  269 369 93  
  Core                     14   | 12  .   2   .   
  Treads                   .    | .   .   .   .   
  Legs                     598  | 49  269 187 93  
  Wheels                   180  | .   .   180 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 100 180 
  Average Speed            135  | 106 131 132 180 
  Slowest Speed            400  | 150 150 400 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 4   46  41  26  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          26   | .   .   .   26  
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      24   | .   .   .   24  

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1063 | 79  303 562 119 
  Wait                     59   | .   13  41  5   
  Move                     789  | 60  268 368 93  
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | 11  5   24  2   
  Fast Attach              .    | .   .   .   .   
  Attach                   32   | 7   .   23  2   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   1   1   .   
  Drop                     4    | .   3   1   .   
  Fire                     133  | 1   12  103 17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   1   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 9)
  320 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 9)
  496 | -10/Materials | Entered another Materials area
  496 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  957 | -9/Materials  | Lost 7 parts (1p2n2u2w)
 1117 | -9/Materials  | Lost 4 parts (1n2u1w)
 1158 | -9/Materials  | Core integrity fell below 50%
 1239 | -9/Materials  | Core integrity fell below 20%
 1293 | -9/Materials  | Lost 3 parts (1p1n1w)
 1309 | -9/Materials  | Discovered new exit (range 16)
 1326 | -9/Materials  | Identified exit to Mines
 1330 | -9/Materials  | Entered Mines
 1417 | -9/Mines      | Learned location of 1 exit from Materials
 1434 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1544 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01449_ K-01 Serf collects debris. <x4>
01475_ YI-UF0 mumbles something. <x2>
01478_ K-01 Serf collects debris. <x3>
01524_ S-10 Pest destroyed. <x2>
01526_ C-30 ARC bursts open, deploying its payload.
01526_ G-47 Trooper unfolds itself.
01526_ G-34 Mercenary unfolds itself. <x2>
01526_ Flight Unit destroyed.
01527_ S-10 Pest destroyed.
01527_ Destroyed Flight Unit.
01528_ Aluminum Leg destroyed.
01530_ G-47 Trooper destroyed.
01531_ Grenade Launcher destroyed.
01535_ G-34 Mercenary destroyed.
01536_ U-05 Engineer lays Concrete.
01537_ U-05 Engineer builds a Wall.
01537_ Destroyed Heat Sink.
01540_ Ion Engine destroyed.
01541_ G-34 Mercenary destroyed.
01542_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ??????????????????????####???????????????????????  |
| ???????????????????????  ##??????????????????????  |
| ???????????????????????   #??????????????????????  |
| ???????????????????????   #??????????????????????  |
| ????? ?????????????????# u#?????###??????????????  |
| ?????# ???????####?????#  #####   #??????????????  |
| ?????#  ???????  #????##   #    [ #  #???????????  |
| ??????   ??????# #???##        *[ * ?????????????  |
| ???????  ?????## #####       s   ????????????????  |
| ???????#  ????#          @ #?????????????????????  |
| ???????#  ????#       =u*  #?????????????????????  |
|   ######  #???# k#######[%%#?????????????????????  |
|            ##?#  #???#  %% ####??????????????????  |
| ??          ###  #???## *     #??????????????????  |
| ?????????#       ##???#       #??????????????????  |
| ?????????##       #???####    #??????????????????  |
| ?????????##       #???????##  #??????????????????  |
| ????????##       ##????????#  #??????????????????  |
| ????????#       ##?????????#  #??????????????????  |
| ????????#      ##??????????#  #??????????????????  |
| ????????#      #???????????#  #??????????????????  |
| ???????##      ##??????????#   ??????????????????  |
| ??##??##        #??????????#   ??????????????????  |
| ??  ?##         #??????????     ?????????????????  |
| ??# ##          #??????????  ## ?????????????????  |
| ??# ###    ### ##?????????? ##?# ????????????????  |
| ??# ####  ##?###???????????#???? ????????????????  |
| ??#       #?????????????????????  ???????????????  |
| ??# ####  #?????????????????????? ???????????????  |
| ??# #?##  #??????????????????????  ??????????????  |
| ### ###   #??????????????????????? ??????????????  |
|           ##??????????????????????  ?????????????  |
|            #??????????????????????? ?????????????  |
|        %   #?????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialGammaExtractor
  Manual?         0
Play Time         00:13:42
  Cumulative      28.9 hours
  Start           2020.01.14 @ 12:39:11
  End             2020.01.14 @ 12:51:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78191b25-fe6e-4b10-9ea4-17aa782a80ef