Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 18:27:43

Player: ochotona_princeps

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (524)      524
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (143)                143
              TOTAL SCORE: 1992

 Bonus
-------
High Alert Combat Kills    31
Follower Combat Kills      112

 Cogmind 
---------
Core Integrity             73/400
Matter                     205/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
        Signal Interpreter
>       --- WEAPON (2) -------
        Flail
>       --- INVENTORY (5) ----
        Flail

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
        Weight Redist. System
  Light Armor Plating
>       --- WEAPON -----------
        EM Shotgun
        Flail
>       --- INVENTORY --------
        Sensor Array
        Terrain Scanner
  Heavy Assault Rifle
        Flail
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Flail
  Energy Gun               EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 5   12  1   16  
  Power                    4    | 1   1   .   2   
    Engine                 4    | 1   1   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  7    | .   3   .   4   
    Device                 4    | .   2   .   2   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   6   1   10  
    Energy Gun             3    | .   1   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          7    | .   3   .   4   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      1    | .   1   .   .   
Parts Lost                 10   | .   .   1   9   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     74   | .   81  94  62  
  Engine                   8    | .   14  8   2   
  Treads                   1    | .   2   .   .   
  Flight                   19   | .   25  28  10  
  Device                   12   | .   5   14  18  
  Processor                3    | .   .   .   9   
  Protection               5    | .   4   14  4   
  Energy Gun               5    | .   6   14  2   
  Ballistic Gun            5    | .   7   .   4   
  Launcher                 3    | .   .   5   5   
  Impact Weapon            9    | .   13  8   5   
Peak Build Rating          10   | 5   10  10  10  
  Average Rating           7    | 4   7   9   8   
  On Entrance              5    | .   5   10  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             12   | 7   11  12  10  
  Greatest Support         40   | 40  40  14  14  
  Greatest Overweight (x)  2    | .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | .   5   5   5   
  Average Carried          3    | .   2   5   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | .   5   5   1   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           626  | 126 215 15  270 
  Remotely                 .    | .   .   .   .   
Salvage Created            627  | .   355 15  257 
  Parts                    48   | .   22  2   24  
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  18   | .   7   3   8   
  Melee                    1    | .   1   .   .   
  Guns                     7    | .   4   1   2   
  AOE                      8    | .   1   2   5   
Classes Destroyed          8    | .   5   .   3   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Hauler                   3    | .   2   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  5    | .   3   .   2   
  Swarmer                  10   | .   3   3   4   
  Grunt                    7    | .   4   .   3   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | .   3   3   4   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   2   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        165  | .    34   12   119  
  Missed                   63   | .    16   5    42   
Damage Taken               1231 | .    259  83   889  
  Core                     486  | .    143  16   327  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         68   | 100  .    36   .    
Volleys Fired              80   | .    36   6    38   
  Largest                  2    | .    2    1    2    
  Hottest                  46   | .    45   45   46   
Shots Fired                89   | .    44   6    39   
  Gun                      78   | .    44   4    30   
  Cannon                   .    | .    .    .    .    
  Launcher                 11   | .    .    2    9    
  Special                  .    | .    .    .    .    
  Kinetic                  50   | .    23   .    27   
  Thermal                  .    | .    .    .    .    
  Explosive                11   | .    .    2    9    
  Electromagnetic          28   | .    21   4    3    
  Robot Hit Streak         11   | .    11   4    5    
  Robot Miss Streak        6    | .    4    1    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           72   | .    43   4    25   
  Core Hits                37   | .    15   5    17   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    
  Critical Strikes         2    | .    1    .    1    
    Smash                  2    | .    1    .    1    
Melee Attacks              35   | .    20   .    15   
  Impact                   35   | .    20   .    15   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    2    .    .    
    Combat Hostiles        1    | .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2316 | .    1035 215  1066 
  Guns                     694  | .    382  41   271  
  Cannons                  .    | .    .    .    .    
  Explosions               840  | .    88   174  578  
  Melee                    779  | .    565  .    214  
  Ramming                  3    | .    .    .    3    
  Kinetic                  352  | .    113  .    239  
  Thermal                  88   | .    88   .    .    
  Explosive                752  | .    .    174  578  
  Electromagnetic          342  | .    269  41   32   
  Impact                   779  | .    565  .    214  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    4    2    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            224  | .    127  36   61   
  Projectiles              .    | .    .    .    .    
  Explosions               82   | .    24   36   22   
  Melee                    142  | .    103  .    39   
Knockbacks                 4    | .    3    .    1    
  Impact                   4    | .    3    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      107  | .    56   27   24   
  Shots                    3    | .    1    1    1    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        191  | .    62   191  .    
  Average Temperature      40   | .    18   76   .    
  Received Heat Transfer   300  | .    42   .    258  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           4    | .    3    .    1    
  Combat Hostiles          2    | .    1    .    1    
  Parts Fried              7    | .    5    .    2    
  Impact Corruptions       7    | .    5    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         100  | .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             743  | .   326 96  743 
  Initial                  37   | .   .   19  37  
  Average                  224  | .   147 47  376 
Maximum Alert Level        3    | .   1   .   3   
  Low Security (%)         62   | 100 70  100 38  
  Level 1                  15   | .   29  .   7   
  Level 2                  19   | .   .   .   46  
  Level 3                  3    | .   .   .   7   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   .   4   
  Investigation            3    | .   1   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              71   | .   20  5   46  
  Peak Tracking Total      20   | .   4   3   20  
  Tactical Retreats        10   | .   2   .   8   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          4    | .   1   .   3   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          9    | .   5   .   4   
  Terminals                8    | .   4   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   13  .   11  
  Successful               6    | .   2   .   4   
  Failed                   18   | .   11  .   7   
    Catastrophic           4    | .   3   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   4   .   10  
  Terminals                22   | .   11  .   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   .   2   
  Prototype ID Bank        1    | .   .   .   1   
  Terminal Index           1    | .   .   .   1   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   
  Terminals                2    | .   .   .   2   
    Botnet                 1    | .   .   .   1   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   5   .   3   
  Full Trace Events        5    | .   3   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               19   | .   .   .   19  
  Total Damage             296  | .   .   .   296 
  Kills                    5    | .   .   .   5   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1183 | 45  487 155 496 
Spaces Moved               1812 | 32  783 300 697 
  Core                     275  | 11  1   .   263 
  Treads                   32   | 21  11  .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   1505 | .   771 300 434 
  Fastest Speed            37   | 50  37  37  37  
  Average Speed            41   | 122 38  37  43  
  Slowest Speed            160  | 160 160 40  100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            8    | .   6   2   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       40   | 4   87  27  42  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 20   | .   1   17  2   
Terrain Destroyed          58   | .   7   17  34  
  Melee                    3    | .   1   .   2   
  Projectile               .    | .   .   .   .   
  AOE                      55   | .   6   17  32  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      2087 | 36  888 333 830 
  Wait                     109  | .   24  29  56  
  Move                     1793 | 31  770 295 697 
  Hop                      8    | .   6   2   .   
  Pick Up                  10   | .   9   .   1   
  Fast Attach              15   | 5   7   .   3   
  Attach                   11   | .   2   .   9   
  Detach                   6    | .   2   .   4   
  Swap                     8    | .   3   1   4   
  Drop                     11   | .   9   .   2   
  Fire                     80   | .   36  6   38  
  Melee                    35   | .   20  .   15  
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   16 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Discovered new exit (range 11)
  282 | -10/Materials | Discovered new exit (range 15)
  320 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Core integrity fell below 50%
  384 | -10/Materials | Discovered new exit (range 10)
  444 | -10/Materials | Discovered new exit (range 16)
  533 | -10/Materials | Entered Mines
  535 | -10/Mines     | Discovered new exit (range 5)
  543 | -10/Mines     | Learned 8 Materials zone layouts
  584 | -10/Mines     | Assembled infested the area
  589 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  641 | -10/Mines     | Escorted by a lone wolf Derelict
  688 | -10/Mines     | Entered Materials
  688 | -9/Materials  | Accompanied by 1 ally
  688 | -9/Materials  | Evolved 2 slots: Utility x2
  689 | -9/Materials  | Identified exit to Mines
  689 | -9/Materials  | Identified exit to Materials
  823 | -9/Materials  | Discovered exit to Materials (range 11)
 1006 | -9/Materials  | Lost 4 parts (1n1u2w)
 1088 | -9/Materials  | First assault squad dispatched
 1132 | -9/Materials  | Core integrity fell below 50%
 1183 | -9/Materials  | Core integrity fell below 20%
 1184 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01120_ D2PIHNQ5PGUC8WJGVMUA8PNIK<L|3/PE 
01120_ R-06 Scavenger collects Wheel.
01124_ C-30 ARC bursts open, deploying its
  payload.
01124_ G-47 Trooper unfolds itself.
01124_ B-36 Bruiser unfolds itself.
01124_ I-25 Savior unfolds itself.
01132_ G-34 Mercenary destroyed.
01144_ S-10 Pest destroyed.
01144_ Imp. Assault Rifle destroyed.
01148_ S-10 Pest destroyed.
01155_ Hvy. Assault Rifle destroyed.
01157_ Dropped Weight Redist. System.
01158_ Acquired 19 matter.
01162_ Acquired Lgt. Ion Engine.
01169_ Destroyed Flight Unit.
01169_ S-10 Pest system corrupted by crushing
  effect.
01171_ Sensor Array destroyed.
01173_ S-10 Pest IFF system glitched.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| #####????????????????????????????????????????????? |
|     ###########??????????????????????????????????? |
|     #         #??????????????????????????????????? |
|     #         #??????????????????????????????????? |
|     #         #????########??????????????????????? |
|     #         #????#      #??????????????????????? |
|     #         #?####  """ #??????????????????????? |
|     #         ###  +  "R" #??????????????######### |
|     #         +    #  " " #??????????????#         |
|     #         ###  #      #??############# """     |
|     ###+#####+#?#  #      #??#      #   ##"""""    |
| ##+##    #### ###  ##+#####??#      # < ##"""""    |
|                         ######      #   ##"""""    |
|                              +      +   ##   "     |
|                #######  ######      #   #          |
| #######        #     #  #????#      #   #  !!*     |
| ??????#        # """ +  #############   #  !%]     |
| ??????#        # """ #    =                !!= ### |
| #######  """   # """ #   %gs                    #? |
|       #  """   # """ #  ##s#########       %  %*## |
|       #  """   #     #  #@ [!  #???#       "    #  |
| "     #        #     #  # """" #???#     ####   #  |
| "     #        #     #  # """" #???#######?#    #  |
| "     # ##############  # """" ########????##   #  |
|       # #????????????#  #      ##     #######  *+  |
| ?????????????????????#  # """" ##      ^       %#  |
| ?????????????????????#  # """" ##       ^       #  |
| ?????????????????????#  # """" ##            *  +  |
| ?????????#############  #      ##     #######!!!#  |
| ????????             #  ########## ##########+# ## |
| ??????????######       /%*   #???# ##       %!# #? |
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| ??????????#????#       ! ^%* #???# ##         # #? |
| ??????????#????#     ##%*    ##### ##         # ## |
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| ??????#     ########??#####        """""""         |
| ??????#            #??????# ####   """""""  [[[    |
| ??????#            #?######/####  %%""""""  [[     |
| ??????#            #?#         #       """  [[[    |
| ??????#     ####   #?#[[   !   #                   |
| ??????##   ##??#   #?#[[       /"%"                |
| ???????#   #???#   #?#     |   # " #####           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              263
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeBombKatana
  Manual?         0
Play Time         00:25:54
  Cumulative      209.3 hours
  Start           2025.04.02 @ 17:57:59
  End             2025.04.02 @ 18:27:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           141
  Adventurer      61
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/2/0/0/0/0/0/0
Lore%             32
Gallery%          65
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 988b9db6-b145-425d-998c-19f7c5939f05