Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 12:47:08 Player: artema Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (429) 429 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1114 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 125/300 Energy 160/160 System Corruption 0% Temperature Cool (3) Movement Treading (160) Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Grenade Launcher Datajack > --- INVENTORY (10) --- Improved Heat Sink Small Storage Unit Large Storage Unit Large Storage Unit Seismic Detector Light Armor Plating Tractor Beam Piercing Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Grenade Launcher Datajack > --- INVENTORY -------- Improved Heat Sink Small Storage Unit Large Storage Unit Large Storage Unit Seismic Detector Light Armor Plating Tractor Beam Piercing Trap [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 19 | 7 2 6 4 Power 4 | 1 . 1 2 Engine 2 | 1 . 1 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 2 | 2 . . . Leg 2 | . . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 2 1 1 Device 2 | 1 . . 1 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 5 | 2 . 2 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 7 | . . 7 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon 3 | . . 3 . Highest Loss Streak 5 | . . 5 . To Critical Strikes . | . . . . Average Backups 10 | 3 10 12 9 Power 1 | . 1 1 . Propulsion 1 | 1 2 1 . Utility 6 | . 5 8 7 Weapon 1 | . 1 1 . Tool/Special . | . . . . Unused Backups 4 | . . . 4 Power . | . . . . Propulsion . | . . . . Utility 4 | . . . 4 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 92 | . 99 93 61 Engine 12 | . 14 13 . Treads 15 | . 28 7 5 Leg 10 | . . 17 14 Device 7 | . 14 3 3 Storage 14 | . 14 14 14 Protection 4 | . . 8 . Ballistic Gun 23 | . 27 25 . Launcher 2 | . . 1 14 Peak Build Rating 12 | 7 9 9 12 Average Rating 7 | 5 7 7 7 On Entrance 5 | . 7 9 4 Avg Prop Armor Cover (%) 8 | . . . 8 Naked Turns . | . . . . Heaviest Build 32 | 15 30 32 28 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 14 15 13 Most Carried 14 | 5 14 14 12 Average Carried 10 | 3 10 12 10 Final Capacity 15 | 8 15 15 10 Final Carried 14 | 5 14 11 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 661 | 294 150 143 74 Remotely . | . . . . Salvage Created 525 | 115 153 257 . Parts 36 | 7 8 21 . Haulers Intercepted . | . . . . Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 17 | . . 17 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 12 | . 4 8 . Guns 12 | . 4 8 . Classes Destroyed 6 | 2 1 3 . Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Turret 2 | . . 2 . Swarmer 4 | . . 4 . Grunt 4 | . 4 . . Subdweller 4 | . . 4 . Best Kill Streak 4 | 2 2 4 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 211 | . 27 182 2 Missed 83 | . 9 74 . Hits 128 | . 18 108 2 Projectile 128 | . 18 108 2 Critical Strikes 1 | . . 1 . Damage Taken 1276 | . 209 999 68 Core 251 | . 24 207 20 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 32 | . 32 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 73 | 4 21 46 2 Largest 2 | 2 2 2 1 Hottest 40 | 40 40 40 30 Shots Fired 126 | 8 42 74 2 Gun 117 | 8 42 67 . Cannon . | . . . . Launcher 9 | . . 7 2 Special . | . . . . Kinetic 117 | 8 42 67 . Thermal . | . . . . Explosive 9 | . . 7 2 Electromagnetic . | . . . . Robot Hit Streak 9 | 1 5 9 2 Robot Miss Streak 4 | 1 3 4 . Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 78 | 4 27 45 2 Core Hits 36 | 4 10 20 2 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1137 | 63 340 672 62 Guns 977 | 63 340 574 . Cannons . | . . . . Explosions 160 | . . 98 62 Melee . | . . . . Ramming . | . . . . Kinetic 977 | 63 340 574 . Thermal . | . . . . Explosive 160 | . . 98 62 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 48 | . . . 48 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 6 | . 3 6 6 Average Temperature 3 | . 2 6 4 Received Heat Transfer 642 | . 120 513 9 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 50 | 10 50 . 39 Initial 39 | . . . 39 Average 6 | . 6 . 13 Influence Increases 290 | 15 90 180 5 Destroy 0b10 Robot/C 200 | . 80 120 . Destroy 0b10 Robot/NC 15 | 15 . . . Destroy Leader 10 | . 10 . . Destroy Structure 5 | . . . 5 Lose Combat Pursuer 60 | . . 60 . Influence Decreases 285 | 15 64 124 82 Entered New Map 57 | . . 14 43 Time Decay 178 | 15 64 60 39 Lost Part 50 | . . 50 . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 9 14 1 Peak Tracking Total 6 | . 3 6 1 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 1 | . . 1 1 Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled 4 | . . 4 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 3 | . 1 1 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 3 3 3 Successful 6 | . 2 3 1 Failed 3 | . 1 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Record 3 | . . 3 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 779 | 94 484 168 33 Terrain 32 | . . . 32 Seismic 747 | 94 484 168 1 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 1447 | 176 484 651 136 Spaces Moved 662 | 89 241 274 58 Core 7 | 7 . . . Treads 440 | 82 241 88 29 Legs 215 | . . 186 29 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 176 | 151 160 191 210 Slowest Speed 260 | 160 160 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 5 31 23 11 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 22 | . . 17 5 Melee . | . . . . Projectile . | . . . . AOE 22 | . . 17 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 817 | 120 296 330 71 Wait 38 | 13 25 . . Move 659 | 88 240 273 58 Hop . | . . . . Pick Up 18 | 8 7 1 2 Fast Attach 6 | 4 1 . 1 Attach 12 | 3 . 6 3 Detach 3 | . . 3 . Swap 5 | . 2 . 3 Drop 3 | . . 1 2 Fire 73 | 4 21 46 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 11) 551 | -10/Materials | Repaired Assault Rifle 661 | -10/Materials | Entered Subcaves 755 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 798 | -10/Subcaves | Core integrity fell below 50% 962 | -10/Subcaves | Visited Clippyterm 968 | -10/Subcaves | Learned 40 Factory zone layouts 1001 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1178 | -10/Subcaves | Discovered new exit (range 16) 1273 | -10/Subcaves | Core integrity fell below 20% 1309 | -10/Subcaves | Lost 5 parts (1p1n1u2w) 1312 | -10/Subcaves | Entered Recycling 1313 | -8/Recycling | Met a Zionite searching for Scraptown 1448 | -8/Recycling | Destroyed self with Grenade Launcher Last Messages --------------- that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 01315_ PN-J0B(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 01349_ Acquired 74 matter. 01362_ Acquired Datajack. 01376_ Acquired Lgt. Nuclear Core. 01389_ Dropped Lgt. Nuclear Core. 01392_ Dropped Lgt. Treads. 01393_ Acquired Lgt. Treads. 01432_ Connecting with Recycling Unit... 01432_ Current location identified: Recycling >>Recycling(Report) Matter reserves: 0 Inventory: Hacking Suite (30%) Adv. Weight Redist. System (29%) Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##############????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# * ##???? | | ???????????????????????????????# * #???? | | ????????????? ????????????? ??# ##???? | | ???????????? ???????????????# #???? | | ???????????? ???####??????# ##???? | | ?????????????? ??# !!??????# #????? | | ??????????????""" ##!!!################+######## | | ??????????????""" r r r rr | | ???????????? 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Y | | ?????????????######## ######"Y"############### | | ????????????????????# ###??????#"""#?????????????? | | ????????????????????#??????????#####?????????????? | | ????????????????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 68% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultRingDoomcannon Manual? 0 Play Time 00:33:19 Cumulative 4.8 hours Start 2026.01.02 @ 18:21:49 End 2026.01.03 @ 12:47:08 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d842fe4b-c93d-4c07-b150-c093002fa0bd