Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.08 @ 01:23:00 Player: MarKhan Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (84) 420 Value Destroyed (2243) 2243 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 11616 Bonus ------- High Alert Combat Kills 213 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 103/300 Energy 41/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- Advanced Coolant Injector Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Electron Diverter Electron Diverter > --- UTILITY ---------- Advanced Power Amplifier Advanced Coolant Injector Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced ECM Suite Makeshift Cloaking Device Hacking Suite > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Q-thruster Q-thruster Compact Battery Katana [Rating: 146] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Hover Unit Combat Airjet Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Power Maul Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . 2 . . 2 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 7 | . . 1 1 1 . . . . . . . . . . 2 2 . . Utility 10 | . . 1 1 1 . . . 2 . . 1 2 . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 177 | 7 5 34 17 15 . . 1 9 7 1 28 8 9 2 12 13 1 8 Power 21 | 1 1 2 2 1 . . . . 1 . 5 . 2 1 2 2 . 1 Engine 6 | 1 1 1 . . . . . . 1 . . . 1 . . . . 1 Core 13 | . . 1 2 1 . . . . . . 5 . 1 1 2 . . . Reactor 2 | . . . . . . . . . . . . . . . . 2 . . Propulsion 52 | 2 . 8 4 7 . . . 1 2 . 10 3 . . 5 8 . 2 Treads 15 | 2 . 8 4 . . . . . . . 1 . . . . . . . Leg 2 | . . . . . . . . . . . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . 1 . . 5 . . . . . . . Flight 29 | . . . . 7 . . . . 2 . 2 3 . . 5 8 . 2 Utility 53 | 2 1 4 3 3 . . 1 3 1 1 9 4 7 1 5 3 1 4 Device 29 | 1 . 1 2 1 . . . 2 . 1 7 4 . 1 3 3 1 2 Storage 12 | 1 1 2 . . . . . . . . . . 6 . 1 . . 1 Processor 7 | . . . 1 2 . . 1 . . . 1 . 1 . 1 . . . Hackware 4 | . . 1 . . . . . 1 . . 1 . . . . . . 1 Protection 1 | . . . . . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 3 20 8 4 . . . 5 3 . 4 1 . . . . . 1 Energy Gun 8 | 1 . 2 5 . . . . . . . . . . . . . . . Energy Cannon 11 | . 2 9 . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . Launcher 14 | . . 9 3 . . . . 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . 3 . . . 2 1 . 3 1 . . . . . . Slashing Weapon 6 | . . . . 1 . . . 1 2 . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 1 1 . . . . . . . 2 . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . System Corruption 7 | . . . . . . . . . . . . . 7 . . . . . Parts Lost 54 | . . 6 3 . . . . 4 5 . 9 2 . . 2 1 . 22 Power 8 | . . 1 1 . . . . . 1 . 2 . . . . . . 3 Propulsion 25 | . . 2 . . . . . 3 4 . 5 . . . 1 1 . 9 Utility 14 | . . . 2 . . . . . . . 1 2 . . 1 . . 8 Weapon 7 | . . 3 . . . . . 1 . . 1 . . . . . . 2 Highest Loss Streak 21 | . . 6 2 . . . . 4 5 . 5 1 . . 2 1 . 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 98 99 99 100 100 84 87 70 53 61 51 73 69 73 86 86 71 Engine 3 | . 14 10 . . . . . . . . . . 3 . . . . . Core 3 | . . . 8 7 7 7 7 6 3 . 1 . 3 9 9 . . . Treads 14 | . 28 32 35 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 3 . 6 . . . . . . . Flight 10 | . . . . 37 38 38 38 26 17 6 4 8 15 15 20 30 30 21 Device 13 | . 14 10 11 18 15 15 15 17 11 6 10 9 10 14 18 22 26 21 Storage 5 | . 14 11 9 . . . . . . . . . 14 2 . 2 . . Processor 12 | . . . 9 19 23 23 23 20 20 20 22 21 21 21 20 17 17 15 Hackware 4 | . . 11 5 . . . . 6 6 6 7 7 . . . . . 3 Energy Gun 2 | . 3 . 17 . . . . . . . . . . . . . . . Energy Cannon 4 | . 13 13 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 7 2 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 7 7 7 . 2 . . . 4 5 5 4 4 4 3 Slashing Weapon 1 | . . . . 6 7 7 . 2 3 6 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 14 96 96 55 55 13 13 8 22 11 4 13 5 17 25 32 48 48 44 Greatest Support 80 | 40 40 60 80 23 23 23 23 23 18 4 36 19 25 25 50 65 63 64 Greatest Overweight (x) 3 | . 2 1 . 3 . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 6 14 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 8 17 25 20 19 5 5 5 5 5 5 5 4 5 5 5 5 5 4 Average Carried 9 | 5 10 17 19 5 5 5 4 3 4 5 4 2 4 5 4 4 5 2 Final Capacity 25 | 8 25 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 8 17 20 19 5 5 5 5 5 5 5 3 4 5 5 5 5 5 . Class Distribution -------------------- 39% | Mutant 17% | Scout 8% | Hacker-Scout 7% | Infiltrator-Ninja 6% | Ninja 5% | Scavenger-Mutant 3% | Derelict-Ninja 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Hacker-Scout | -5/Factory Ninja | -4/Factory Scavenger-Ninja | -4/Upper Caves Derelict-Ninja | -4/Upper Caves Derelict-Ninja | -3/Research Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Quarantine Infiltrator-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Matter Collected 2142 | 276 32 519 394 150 . . 10 . 206 26 120 . 339 37 . . . 33 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1954 | 78 72 852 478 203 . . . . 44 . 92 . 135 . . . . . Parts 131 | 4 9 64 24 11 . . . . 6 . 7 . 6 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 1 . . . 13 . . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Combat Hostiles Destroyed 64 | . 3 36 11 3 . . . 1 2 . 2 . 6 . . . . . Melee 11 | . . . . 3 . . . . 2 . 2 . 4 . . . . . Guns 5 | . . . 5 . . . . . . . . . . . . . . . Cannons 13 | . 3 10 . . . . . . . . . . . . . . . . AOE 31 | . . 25 5 . . . . 1 . . . . . . . . . . Classes Destroyed 15 | 2 3 8 . 1 . . . . 1 . . . . . . . . . Worker 5 | . . 4 . . . . . . . . 1 . . . . . . . Builder 6 | . . 4 2 . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . Mechanic 2 | . . 2 . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . Watcher 4 | . 1 2 . 1 . . . . . . . . . . . . . . Swarmer 27 | . 3 16 . . . . . . 1 . 1 . 6 . . . . . Grunt 17 | . . 9 8 . . . . . . . . . . . . . . . Brawler 3 | . . 2 1 . . . . . . . . . . . . . . . Duelist 3 | . . 2 1 . . . . . . . . . . . . . . . Protector 1 | . . 1 . . . . . . . . . . . . . . . . Sentry 10 | . . 6 1 2 . . . 1 . . . . . . . . . . Programmer 2 | . . . . 1 . . . . . . 1 . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 16 | 2 3 16 4 3 . . . 1 1 . 3 . 5 . . . . . Combat Bots Only 9 | . 3 9 4 2 . . . 1 1 . 2 . 5 . . . . . Max Kills in Single Turn 5 | 1 2 5 2 1 . . . 1 1 . 1 . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . . . 1 . . . . . . . . . . Melee 1 | . . . . 1 . . . . 1 . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Hostile Shots Fired 745 | . 7 99 43 44 . . . 54 38 . 170 15 21 . 21 10 . 223 Missed 274 | . . 31 7 22 . . . 25 21 . 62 7 6 . 12 5 . 76 Damage Taken 8337 | . 85 1434 667 210 . . . 211 263 . 2021 138 241 . 86 116 . 2865 Core 3263 | . 22 212 56 29 . . . 28 66 . 981 95 140 . 24 . . 1610 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 37 | . . . . . . . . . 37 . . . . . . . . . Regen/Repaired (Parts) 190 | . . 14 . . . . . . . . 16 160 . . . . . . Core Remaining (%) 78 | 100 91 47 89 . . . 95 . . 88 1 . . 79 98 . 100 . Volleys Fired 104 | 6 7 49 35 . . . . 7 . . . . . . . . . . Largest 2 | 2 2 2 2 . . . . 2 . . . . . . . . . . Hottest 136 | 70 112 136 122 . . . . 78 . . . . . . . . . . Shots Fired 202 | 12 14 94 68 . . . . 14 . . . . . . . . . . Gun 79 | 12 4 . 63 . . . . . . . . . . . . . . . Cannon 74 | . 10 64 . . . . . . . . . . . . . . . . Launcher 49 | . . 30 5 . . . . 14 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 18 | 6 6 6 . . . . . . . . . . . . . . . . Thermal 129 | 6 2 58 63 . . . . . . . . . . . . . . . Explosive 49 | . . 30 5 . . . . 14 . . . . . . . . . . Electromagnetic 6 | . 6 . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 4 8 14 10 . . . . 5 . . . . . . . . . . Robot Miss Streak 5 | 2 2 4 5 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 138 | 7 9 50 39 15 . . . 3 3 . 5 . 7 . . . . . Core Hits 123 | 3 4 77 20 5 . . . 5 2 . 4 . 3 . . . . . Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 1 . 2 . . . . . Critical Strikes 8 | . . 1 . 3 . . . . 1 . 1 . 2 . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . 1 . 2 . . . . . Sever 4 | . . . . 3 . . . . 1 . . . . . . . . . Melee Attacks 181 | . . . . 39 4 . . 14 6 . 28 13 20 . 12 23 . 22 Impact 112 | . . . . 11 3 . . 3 1 . 8 13 20 . 12 23 . 18 Slashing 69 | . . . . 28 1 . . 11 5 . 20 . . . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 1 . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 6 | . . . . 5 . . . . 1 . . . . . . . . . Damage Inflicted 6373 | 71 156 3354 1139 580 . . . 301 116 . 290 . 366 . . . . . Guns 823 | 71 32 . 720 . . . . . . . . . . . . . . . Cannons 869 | . 102 767 . . . . . . . . . . . . . . . . Explosions 3309 | . 22 2587 399 . . . . 301 . . . . . . . . . . Melee 1331 | . . . . 580 . . . . 116 . 269 . 366 . . . . . Ramming 41 | . . . 20 . . . . . . . 21 . . . . . . . Kinetic 168 | 20 40 108 . . . . . . . . . . . . . . . . Thermal 1477 | 51 47 659 720 . . . . . . . . . . . . . . . Explosive 3287 | . . 2587 399 . . . . 301 . . . . . . . . . . Electromagnetic 69 | . 69 . . . . . . . . . . . . . . . . . Impact 886 | . . . . 198 . . . . 53 . 269 . 366 . . . . . Slashing 445 | . . . . 382 . . . . 63 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 3 2 2 2 2 . . . 14 . 7 7 1 . . 10 Average Corruption 3 | . . . 1 1 2 2 2 . . . 4 . 7 7 1 . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 29 | . . . 1 1 . . 3 . . . 10 . 6 3 2 . . 3 Message Errors 6 | . . . . . . . 1 . . . 2 . 1 2 . . . . Matter Fused 5 | . . . . . . . . . . . 1 . 1 1 . . . 2 Heat Flow Errors 4 | . . . 1 . . . . . . . 2 . 1 . . . . . Energy Discharges 4 | . . . . . . . 1 . . . 1 . 1 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . 1 . . 1 . . . 2 . 1 . 1 . . . Data Loss (major) 2 | . . . . . . . . . . . . . 1 . 1 . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 493 | . 15 141 . 113 . . . . . . 83 . 141 . . . . . Projectiles 16 | . 15 1 . . . . . . . . . . . . . . . . Explosions 140 | . . 140 . . . . . . . . . . . . . . . . Melee 337 | . . . . 113 . . . . . . 83 . 141 . . . . . Knockbacks 3 | . . 1 . 1 . . . . . . . . 1 . . . . . Impact 2 | . . . . 1 . . . . . . . . 1 . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 550 | . 28 423 91 . . . . . . . 8 . . . . . . . Shots 13 | . 1 10 2 . . . . . . . . . . . . . . . Rammed 14 | . . . 4 . . . . . . . 10 . . . . . . . Targets Rammed 15 | . . . 5 . . . . . . . 10 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . Highest Temperature 396 | 80 96 258 396 . . . . . . . 134 . 147 . 20 302 . 196 Average Temperature 98 | 33 39 71 139 . . . . . . . 72 . 84 . 9 116 . 79 Received Heat Transfer 846 | . . 234 351 36 . . . 18 . . 198 . . . . . . 9 Effects 7 | . . 3 . . . . . . . . . . . . . 4 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 . . Interference 5 | . . 3 . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . 3 . . . . . . . . 5 . . . . . Impact Corruptions 12 | . . . . 4 . . . . . . 3 . 5 . . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . . . . . . Parts Melted 13 | . 2 6 5 . . . . . . . . . . . . . . . Heat Transferred 2788 | 148 124 1184 1332 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Peak Influence 940 | 10 74 940 470 367 . . . 35 . . 250 274 . . 339 229 170 229 Initial 397 | . 6 31 397 196 . . . . . . 60 117 . . 204 190 125 101 Average 208 | 3 44 326 380 227 . . . 7 . . 112 169 . . 273 213 145 163 Maximum Alert Level 3 | . . 3 2 1 . . . . . . 1 1 . . 1 1 . 1 Low Security (%) 59 | 100 100 60 . 34 . . . 100 . . 94 71 . . . 16 100 58 Level 1 26 | . . 3 56 65 . . . . . . 5 28 . . 100 83 . 41 Level 2 10 | . . 19 43 . . . . . . . . . . . . . . . Level 3 3 | . . 16 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 5 1 1 . . . . . . 4 3 . . 2 . . 1 Investigation 8 | . . 2 1 . . . . . . . 2 3 . . . . . . Extermination 2 | . . . . 1 . . . . . . 1 . . . . . . . Reinforcement 4 | . . 1 . . . . . . . . 1 . . . 1 . . 1 Assault 3 | . . 2 . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 2 2 . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Distress Signals 10 | . . 4 3 . . . . . . . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 200 | . 8 51 19 8 . . 3 2 12 . 31 11 15 . 13 16 . 11 Peak Tracking Total 14 | . 3 8 5 3 . . 2 1 9 . 14 5 7 . 8 6 . 6 Tactical Retreats 22 | . . 1 . . . . . . 3 . 7 3 1 . 2 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Traps Triggered 2 | . . . 1 . . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Machines Disabled 7 | . . 4 2 . . . . . . . . . . . . . . 1 Max in Single Turn 2 | . . 2 1 . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Machines Accessed 52 | . 2 7 3 9 . 4 . 1 . . 10 7 . 1 2 1 3 2 Terminals 26 | . 2 4 3 5 . . . . . . 2 3 . . 2 . 3 2 Fabricators 4 | . . . . . . . . . . . 3 1 . . . . . . Repair Stations 3 | . . 1 . . . . . . . . 1 1 . . . . . . Recycling Units 9 | . . 1 . 2 . . . 1 . . 4 . . . . 1 . . Scanalyzers 4 | . . 1 . 2 . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . Total Hacks 174 | . 16 31 13 19 . 32 . 4 . . 20 20 . 1 3 3 6 6 Successful 125 | . 9 26 8 11 . 32 . 3 . . 12 12 . 1 2 2 4 3 Failed 49 | . 7 5 5 8 . . . 1 . . 8 8 . . 1 1 2 3 Catastrophic 7 | . 1 . 1 1 . . . . . . 1 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 55 | . 6 15 11 10 . . . 1 . . 6 2 . . 1 . . 3 Terminals 89 | . 16 22 13 10 . . . . . . 4 9 . . 3 . 6 6 Fabricators 9 | . . . . . . . . . . . 6 3 . . . . . . Repair Stations 8 | . . 2 . . . . . . . . 2 4 . . . . . . Recycling Units 22 | . . 2 . 5 . . . 4 . . 8 . . . . 3 . . Scanalyzers 12 | . . 5 . 4 . . . . . . . 3 . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . Terminal Hacks 69 | . 7 12 4 2 . 32 . . . . . 2 . 1 2 . 4 3 Record 20 | . . . . 1 . 11 . . . . . . . . 2 . 4 2 Part Schematic 14 | . . 2 . . . 12 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . 6 . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . 3 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . 1 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . 2 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . 1 . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 3 2 . . . . . . Load Schematic 4 | . . . . . . . . . . . 2 2 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 8 | . . 2 . . . . . . . . 2 4 . . . . . . Scan Component 4 | . . 1 . . . . . . . . 1 2 . . . . . . Repair 4 | . . 1 . . . . . . . . 1 2 . . . . . . Recycling Unit Hacks 12 | . . 1 . 2 . . . 2 . . 5 . . . . 2 . . Report Inventory 8 | . . 1 . 2 . . . 1 . . 3 . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . Retrieve Components 3 | . . . . . . . . 1 . . 1 . . . . 1 . . Scanalyzer 11 | . . 5 . 4 . . . . . . . 2 . . . . . . Insert Component 5 | . . 2 . 2 . . . . . . . 1 . . . . . . Analyze 6 | . . 3 . 2 . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 2 6 4 3 . . . 1 . . 2 2 . . . . . . Terminals 16 | . 2 5 4 2 . . . . . . 1 2 . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . Botnet 14 | . 2 4 3 2 . . . . . . 1 2 . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 . 1 . . . 1 . . 1 . . . . . . . Monitor 4 | . . 1 . 1 . . . 1 . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 5 3 7 . . . 1 . . 7 5 . . 1 . 3 2 Full Trace Events 9 | . 1 2 1 . . . . . . . 2 3 . . . . . . Feedback Events 2 | . . . 1 . . . . . . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . 4 . 2 . 12 . . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . . Parts Repaired 4 | . . 1 . . . . . . . . 1 2 . . . . . . Time 170 | . . 26 . . . . . . . . 50 94 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . 3 . . 1 . . . . 3 . . Parts Scanalyzed 5 | . . 2 . 2 . . . . . . . 1 . . . . . . Part Schematics Acquired 5 | . . 2 . 2 . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Total Allies 1 | . . . 1 . . . . . . . . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . . . . . . . . Highest-Rated Group 10 | . . . 10 10 . . . . . . . . . . . . . . Highest-Rated Ally 10 | . . . 10 10 . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . 2 . . . 1 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Turns Passed 5881 | 120 707 1113 692 471 78 22 128 115 186 30 946 304 227 65 199 300 22 156 Spaces Moved 7291 | 55 325 504 330 1115 219 89 355 146 431 80 1200 393 415 173 467 575 99 320 Core 17 | 2 . . . . . . . . . . 2 . . . . . . 13 Treads 1214 | 53 325 504 330 . . . . . . . 2 . . . . . . . Legs 1 | . . . . . . . . . . . 1 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 465 | . . . . . . . . . . . 465 . . . . . . . Flight 5594 | . . . . 1115 219 89 355 146 431 80 730 393 415 173 467 575 99 307 Fastest Speed 18 | 50 160 160 160 23 24 24 24 24 26 35 34 37 34 34 24 18 20 20 Average Speed 56 | 156 201 173 160 23 24 24 24 25 29 35 52 39 34 34 29 20 20 21 Slowest Speed 320 | 160 320 240 160 266 24 24 24 32 35 35 160 40 40 34 34 24 20 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . 2 1 . 2 . 1 . . . . . . 13 1 3 Cave-ins Triggered 3 | . . . . . . . . . . . 1 . . . . . . 2 Exploration Rate (%) 33 | 5 46 48 39 34 45 79 69 7 62 13 33 13 54 18 17 20 17 14 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . . . . . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . . 1 1 . Scrap Searched 10 | . . . . . . . 3 . 2 1 . . 2 2 . . . . Spaces Dug 120 | . . 5 . 19 3 . . 11 . . 20 12 9 . 12 16 . 13 Terrain Destroyed 406 | . 2 196 58 19 3 . . 46 . . 20 12 9 . 12 16 . 13 Melee 115 | . . . . 19 3 . . 11 . . 20 12 9 . 12 16 . 13 Projectile 1 | . . . 1 . . . . . . . . . . . . . . . AOE 290 | . 2 196 57 . . . . 35 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Fac Fac Upp Upp Res Res Qua Acc Total 8543 | 75 372 645 427 1274 236 88 396 186 481 81 1475 514 453 184 502 695 99 360 Wait 594 | . . 15 12 84 16 . 39 10 29 . 182 96 9 . . 89 . 13 Move 7230 | 54 324 503 329 1110 216 88 350 145 428 79 1199 392 414 172 466 552 96 313 Hop 19 | . . . . 2 1 . 2 . 1 . . . . . . 9 1 3 Pick Up 102 | 8 20 29 15 7 . . . . 4 . 10 1 . 2 4 2 . . Fast Attach 72 | 7 4 2 4 4 . . . 4 2 1 16 6 6 1 10 1 1 3 Attach 41 | . . 8 5 2 . . . 3 5 . 8 2 . . . 3 . 5 Detach 22 | . . . . 1 . . 2 3 4 . 6 3 . 1 . 2 . . Swap 64 | . 1 24 8 9 . . 1 2 . . 4 . 3 1 2 9 . . Drop 110 | . 16 15 14 23 . . 2 1 3 1 12 1 1 7 8 5 1 . Fire 104 | 6 7 49 35 . . . . 7 . . . . . . . . . . Melee 169 | . . . . 32 3 . . 11 5 . 28 13 20 . 12 23 . 22 Ram 10 | . . . . . . . . . . . 10 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 5 | . . . 5 . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Quarantine -1/Access (discovered 2 exits: Sur / [Com]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 11) 828 | -10/Materials | Entered another Materials area 828 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1146 | -9/Materials | Identified exit to Mines 1146 | -9/Materials | Identified exit to Storage 1287 | -9/Materials | Repaired Seismic Detector 1628 | -9/Materials | First assault squad dispatched 1721 | -9/Materials | Destroyed 9 combat bots 1726 | -9/Materials | Lost 6 parts (1p2n3w) 1804 | -9/Materials | Core integrity fell below 50% 1849 | -9/Materials | Discovered new exit (range 15) 1941 | -9/Materials | Entered another Materials area 1941 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2627 | -8/Materials | Discovered new exit (range 3) 2633 | -8/Materials | Entered Factory 2633 | -7/Factory | Accompanied by 1 ally 2633 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2812 | -7/Factory | Discovered new exit (range 16) 3096 | -7/Factory | Identified exit to Lower Caves 3104 | -7/Factory | Entered Lower Caves 3133 | -7/Lower Caves | Build established: Scout 3179 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3182 | -7/Lower Caves | Identified exit to Data Miner 3182 | -7/Lower Caves | Entered Data Miner 3182 | -7/Data Miner | Discovered new exit (range 6) 3186 | -7/Data Miner | Met Data Miner 3192 | -7/Data Miner | Learned location of Section 7 (-2) 3192 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3195 | -7/Data Miner | Received God Mode back door access code from Data Miner 3203 | -7/Data Miner | Identified exit to Proximity Caves 3204 | -7/Data Miner | Entered Proximity Caves 3225 | -6/Proximity Caves | Learned location of Zion (-6) 3324 | -6/Proximity Caves | Discovered new exit (range 7) 3332 | -6/Proximity Caves | Identified exit to Factory 3332 | -6/Proximity Caves | Entered Factory 3332 | -6/Factory | Evolved 2 slots: Utility x2 3401 | -6/Factory | Discovered new exit (range 18) 3447 | -6/Factory | Identified exit to Lower Caves 3447 | -6/Factory | Entered Lower Caves 3458 | -6/Lower Caves | Lost 4 parts (3n1w) 3531 | -6/Lower Caves | Learned Factory stockpile data 3615 | -6/Lower Caves | Lost 5 parts (1p4n) 3622 | -6/Lower Caves | Identified exit to Lower Caves 3633 | -6/Lower Caves | Entered another Lower Caves area 3661 | -6/Lower Caves | Discovered new exit (range 7) 3663 | -6/Lower Caves | Identified exit to Factory 3663 | -6/Lower Caves | Entered Factory 3663 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3728 | -5/Factory | Repaired Adv. Sensor Array 3815 | -5/Factory | Incoming investigation squad redirected 3944 | -5/Factory | Fabricated Biomechanical Wings (x1) 4148 | -5/Factory | Incoming investigation squad redirected 4154 | -5/Factory | Discovered new exit (range 5) 4157 | -5/Factory | Identified exit to Factory 4176 | -5/Factory | Crushed by falling debris 4221 | -5/Factory | Lost 3 parts (1p1n1w) 4476 | -5/Factory | Build established: Hacker-Scout 4542 | -5/Factory | Core integrity fell below 50% 4592 | -5/Factory | Lost 5 parts (1p3n1u) 4596 | -5/Factory | Core integrity fell below 20% 4599 | -5/Factory | System corruption reached 10% 4609 | -5/Factory | Entered another Factory area 4609 | -4/Factory | Evolved 2 slots: Utility x2 4679 | -4/Factory | Repaired Power Maul 4731 | -4/Factory | Repaired Triangulator 4771 | -4/Factory | Spotted B-86 Titan 4786 | -4/Factory | Incoming investigation squad redirected 4904 | -4/Factory | Hacking Suite fried by hacking feedback 4908 | -4/Factory | Incoming investigation squad redirected 4908 | -4/Factory | Discovered new exit (range 14) 4913 | -4/Factory | Identified exit to Upper Caves 4913 | -4/Factory | Entered Upper Caves 5003 | -4/Upper Caves | Learned 12 Research zone layouts 5131 | -4/Upper Caves | Discovered new exit (range 19) 5140 | -4/Upper Caves | Identified exit to Upper Caves 5140 | -4/Upper Caves | Entered another Upper Caves area 5167 | -4/Upper Caves | Learned Research trap positions 5190 | -4/Upper Caves | Discovered new exit (range 8) 5199 | -4/Upper Caves | Identified exit to Research 5205 | -4/Upper Caves | Entered Research 5205 | -3/Research | Evolved 2 slots: Propulsion x2 5207 | -3/Research | Loaded intel: 78 trap records 5268 | -3/Research | Spotted B-86 Titan 5381 | -3/Research | Discovered new exit (range 17) 5403 | -3/Research | Identified exit to Research 5404 | -3/Research | Entered another Research area 5404 | -2/Research | Evolved 2 slots: Propulsion x2 5643 | -2/Research | Discovered new exit (range 18) 5661 | -2/Research | Build established: Infiltrator-Ninja 5704 | -2/Research | Entered Quarantine 5722 | -2/Quarantine | Discovered new exit (range 13) 5726 | -2/Quarantine | Entered Access 5726 | -1/Access | Evolved 2 slots: Utility x2 5763 | -1/Access | Identified exit to Surface 5809 | -1/Access | Discovered new exit (range 19) 5816 | -1/Access | Crushed by falling debris 5844 | -1/Access | Spotted B-99 Colossus 5844 | -1/Access | Spotted B-99 Colossus 5859 | -1/Access | Crushed by falling debris 5859 | -1/Access | System corruption reached 10% 5868 | -1/Access | Core integrity fell below 50% 5878 | -1/Access | Core integrity fell below 20% 5882 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 05874_ Penetrated by Slug. 05874_ Slug penetrates Wall. 05875_ Penetrated by Slug. 05875_ Slug penetrates Sealed Heavy Doors. 05875_ Katana destroyed. 05877_ Acquired Lgt. Ion Engine. 05877_ Slug penetrates Wall. 05877_ Penetrated by Slug. 05877_ Lgt. Ion Engine destroyed. 05877_ Knocked back. 05877_ Slug penetrates Wall. 05877_ Penetrated by Slug. 05878_ Acquired 21 matter. 05879_ Penetrated by Slug. 05879_ Slug penetrates Wall. 05879_ Penetrated by Slug. 05879_ Slug penetrates Sealed Heavy Doors. 05881_ Slug penetrates Wall. 05882_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # # #?##?###???#?#????????????????????? | | # # #######?#?###?#???????????????????? | | # # #####????##???????????????????????? | | # #! ###??##??####?????????????????????? | | # # #?######?##??#???T#???????????????? | | # # ######?#? ???????????????????????? | | # # #???#?## ? ???? "? ??????????????? | | # # [ ######?#? ??? ??????????????????? | | # # #??###?# ?##?????#???????????????? | | # #?#?##??? ?###????????????????????? | | # # #?###?????##??????????????????????? | | # # ###?#?## ? " ? #??????????????? | | # # ##??####?? ???? ?