Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.04 @ 22:45:07 Player: Parkagirl Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (158) 158 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1093 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 147/300 Energy 100/100 System Corruption 0% Temperature Cool (21) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 6] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Large Matter Pod Device Heat Sink Storage Large Matter Pod Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 18 | 6 10 2 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 7 | 2 5 . Treads . | . . . Leg 6 | 2 4 . Wheel . | . . . Hover . | . . . Flight 1 | . 1 . Utility 5 | 1 2 2 Device 1 | 1 . . Storage 4 | . 2 2 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 4 2 Power 1 | . 1 . Propulsion 3 | . 2 1 Utility 1 | . . 1 Weapon 1 | . 1 . Highest Loss Streak 4 | . 4 2 To Critical Strikes . | . . . Average Backups . | . 1 . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Unused Backups . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 47 | . 64 25 Engine 6 | . 11 . Leg 9 | . 16 . Flight 5 | . 4 6 Device 4 | . 8 . Storage 9 | . 1 19 Energy Gun 2 | . 3 . Ballistic Gun 3 | . 6 . Launcher 6 | . 10 . Peak Build Rating 6 | 6 6 4 Average Rating 3 | 3 4 2 On Entrance 2 | . 6 1 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 23 | 6 9 23 Greatest Support 20 | 20 20 4 Greatest Overweight (x) 7 | . 1 7 Average Overweight (x) . | . . 2 Largest Inventory Capacity 15 | 5 5 15 Average Capacity 8 | 5 5 13 Most Carried 4 | 3 4 2 Average Carried . | . 1 . Final Capacity 15 | 5 5 15 Final Carried 2 | 2 1 . Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 366 | 271 95 . Remotely . | . . . Salvage Created 135 | 40 95 . Parts 9 | 4 5 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 6 | 1 5 . Guns 3 | 1 2 . AOE 3 | . 3 . Classes Destroyed 3 | 1 2 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 3 | 1 2 . Best Kill Streak 2 | 1 2 . Combat Bots Only 2 | 1 2 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 162 | 11 89 62 Missed 59 | 4 34 21 Hits 103 | 7 55 41 Projectile 103 | 7 55 41 Critical Strikes 2 | . . 2 Damage Taken 1172 | 78 572 522 Core 578 | . 166 412 Absorbed by Shields . | . . . Core Remaining (%) 66 | 100 33 . Volleys Fired 35 | 8 27 . Largest 2 | 2 2 . Hottest 50 | 40 50 . Shots Fired 47 | 16 31 . Gun 40 | 16 24 . Cannon . | . . . Launcher 7 | . 7 . Special . | . . . Kinetic 36 | 16 20 . Thermal 4 | . 4 . Explosive 7 | . 7 . Electromagnetic . | . . . Robot Hit Streak 9 | 4 9 . Robot Miss Streak 3 | 2 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 24 | 11 13 . Core Hits 14 | 3 11 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 467 | 93 374 . Guns 212 | 90 122 . Cannons . | . . . Explosions 251 | . 251 . Melee . | . . . Ramming 4 | 3 1 . Kinetic 178 | 90 88 . Thermal 34 | . 34 . Explosive 251 | . 251 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 10 | . 10 . Projectiles . | . . . Explosions 10 | . 10 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 91 | . 91 . Shots 3 | . 3 . Rammed 1 | . 1 . Targets Rammed 3 | 2 1 . Kicked 2 | 2 . . Crushed . | . . . Highest Temperature 12 | 12 2 . Average Temperature 6 | 7 2 . Received Heat Transfer 360 | 42 72 246 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 75 | . 75 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 128 | 20 128 31 Initial 31 | . . 31 Average 37 | 2 76 6 Influence Increases 274 | 20 245 9 Destroy 0b10 Robot/C 120 | 20 100 . Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 22 | . 22 . Successful Hack 13 | . 4 9 Disable Machine 15 | . 15 . Destroy Structure 39 | . 39 . Lose Combat Pursuer 60 | . 60 . Influence Decreases 274 | 20 170 84 Entered New Map 44 | . . 44 Time Decay 190 | 20 130 40 Lost Part 40 | . 40 . Squads Dispatched 4 | . 2 2 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | 1 17 6 Peak Tracking Total 6 | 1 6 5 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 2 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 9 6 Successful 8 | . 5 3 Failed 6 | . 4 2 Catastrophic . | . . . Database Lockouts 1 | . . 1 Manual . | . . . Terminals 9 | . 3 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 6 | . 6 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 3 3 Record 3 | . . 3 Emergency Access Points 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 3 | . 2 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 4 | . 4 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 631 | 122 292 217 Spaces Moved 373 | 87 194 92 Core 128 | 27 39 62 Treads . | . . . Legs 156 | 60 96 . Wheels . | . . . Hover . | . . . Flight 89 | . 59 30 Fastest Speed 40 | 50 50 40 Average Speed 133 | 98 105 226 Slowest Speed 440 | 120 120 440 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 7 34 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 37 | . 37 . Melee . | . . . Projectile . | . . . AOE 37 | . 37 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 468 | 110 253 105 Wait . | . . . Move 371 | 86 193 92 Hop . | . . . Pick Up 19 | 8 8 3 Fast Attach . | . . . Attach 16 | 6 4 6 Detach 3 | . 1 2 Swap 9 | . 9 . Drop 12 | . 10 2 Fire 35 | 8 27 . Melee . | . . . Ram 1 | . 1 . Kick 2 | 2 . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 123 | -11/Scrapyard | Entered Materials 370 | -10/Materials | Discovered new exit (range 13) 405 | -10/Materials | Core integrity fell below 50% 409 | -10/Materials | Discovered new exit (range 10) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 426 | -9/Materials | Lost 4 parts (1p2n1w) 574 | -9/Materials | Discovered new exit (range 10) 578 | -9/Materials | Central database locked down 582 | -9/Materials | Build established: Mutant 609 | -9/Materials | Core integrity fell below 50% 623 | -9/Materials | Core integrity fell below 20% 632 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. >>Query(Complex 0b10) New subterranean complex under construction below the [Leopard] landing site, providing quicker access to the battle site and ship itself. The complex is divided into three primary levels--[Materials], [Factory], and [Research]--with a design focused on efficient development and production of advanced defensive forces. 00578_ ALERT: Central database lockdown, local access denied. 00578_ ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. 00586_ Critical hit (Burn: +37). 00600_ Flight Unit destroyed. 00600_ U-05 Engineer destroyed. 00613_ Critical hit (Burn: +37). 00619_ Lrg. Matter Pod destroyed. 00627_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????############ | | ??????????????????????# """ """ | | ??????????????????????# """"""""" | | ??????????????????????# """"" " | | ??????????????????????# | | ??????????????????????# | | ?????????????################+#### | | ?????????????# ###### | | ?????????????? # + | | ?????????????? # # #### | | ??????????????? # # !# | | ??????????????? # # ! | | ??#????????????? ?# # | | ?? ??????????? ?# # | | ??? "??####????? ??# + ! | | ???? R?# #????? ??# # !# | | # ?"""# #???###+######### #### | | ?? # ##### | | ????""" + u | | ????????# !% T ######## #### | | ????????##g##Y## #??????# #??? | | ????????#@ g ## ##??????# #??? | | ????????# Y ## #???????# #??? | | ????????# """ !## #???????# #??? | | ????????# """ ## #???????# #??? | | ????????# """ ## #???????# #??? | | ????????# # ???????# #??? | | ????????######## ??????? #??? | | ???????????????? < ???????? +??? | | ???????????????# #???????###??? | | ???????????????##+###????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Challenges ------------ None Game ------ Seed NetworkedBiocellBeamcaster Manual? 0 Play Time 00:16:50 Cumulative 0.7 hours Start 2025.12.04 @ 22:27:49 End 2025.12.04 @ 22:45:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e858f218-76b0-4c09-8264-c2b79be61a86