Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.02 @ 09:57:23 Player: Magi163 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3402) 3402 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2050) 2050 TOTAL SCORE: 10537 Bonus ------- High Alert Combat Kills 309 Follower Combat Kills 341 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1000 Matter 185/300 Energy 90/100 System Corruption 26% Temperature Cool (24) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Backup Power III Backup Power III > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Power Amplifier Power Amplifier High-capacity Storage Unit Targeting Computer Energy Filter Phase Shifter Advanced Field Recycling Unit > --- WEAPON (4) ------- Heavy Assault Rifle Gauss Rifle Plasma Sword > --- INVENTORY (12) --- Improved Medium Treads Flexi-carbon Leg Backup Propulsion III Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit High-capacity Storage Unit Improved Terrain Scanner Seismic Analyzer Improved Weapon Cycler Improved Weapon Cycler > --- WEAPON ----------- Electrolaser Advanced Plasma Cannon Heavy Phase Cannon Plasma Sword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Antimatter Reactor Carbon-fiber Leg VTOL Module Improved Coolant Injector Autogun Plasma Sword [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Small Storage Unit Device Improved Weapon Cycler Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Great Maul Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher EMP Blaster Impact Weapon Great Maul Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 . . . 4 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 6 | . . 1 1 . . . 2 2 . . Weapon 2 | . . 1 1 . . . . . . . Parts Attached 173 | 4 2 22 3 6 11 12 18 22 17 56 Power 27 | . . 2 . 2 2 5 1 4 2 9 Engine 12 | . . 1 . 1 2 3 . 2 1 2 Core 13 | . . 1 . 1 . 2 1 2 1 5 Reactor 2 | . . . . . . . . . . 2 Propulsion 33 | 2 2 4 . 1 3 . 2 4 6 9 Treads 11 | . . 4 . 1 1 . . . . 5 Leg 5 | . . . . . 2 . 1 . . 2 Wheel 9 | 2 2 . . . . . 1 3 1 . Hover 1 | . . . . . . . . . . 1 Flight 7 | . . . . . . . . 1 5 1 Utility 45 | 1 . 5 1 1 3 1 5 9 2 17 Device 25 | . . 2 . . 2 . 2 6 1 12 Storage 9 | 1 . 1 1 . . 1 . 2 1 2 Processor 6 | . . 1 . 1 . . 1 1 . 2 Hackware 1 | . . . . . . . 1 . . . Protection 4 | . . 1 . . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 68 | 1 . 11 2 2 3 6 10 5 7 21 Energy Gun 15 | 1 . 2 . 1 . 2 . 2 1 6 Energy Cannon 9 | . . 2 . 1 . . 2 . 1 3 Ballistic Gun 22 | . . 2 2 . 2 1 3 . 5 7 Ballistic Cannon 2 | . . . . . . 1 1 . . . Launcher 5 | . . 2 . . . 2 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 10 | . . 3 . . 1 . 4 2 . . Slashing Weapon 5 | . . . . . . . . . . 5 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 Parts Lost 92 | . . 3 . 5 12 5 17 8 12 30 Power 16 | . . 1 . 1 3 1 2 . 1 7 Propulsion 21 | . . 2 . 1 3 . 4 2 4 5 Utility 23 | . . . . 1 2 . 6 4 3 7 Weapon 32 | . . . . 2 4 4 5 2 4 11 Highest Loss Streak 23 | . . 2 . 5 9 2 16 4 7 23 Average Slot Usage (%) 78 | . 100 99 95 94 85 84 74 24 57 74 Engine 2 | . 14 6 . . . 2 . 1 . 4 Core 4 | . . 4 9 7 6 2 9 2 7 3 Treads 7 | . . 18 18 18 13 . . . . 6 Leg 4 | . . . . . 2 18 11 . . . Wheel 1 | . 28 3 . . . . . 3 1 . Device 10 | . . 6 . . 2 10 7 7 12 22 Storage 13 | . 28 21 22 27 20 16 10 1 4 7 Processor 4 | . . 2 . 4 9 9 8 . 3 2 Protection 1 | . . 2 9 3 3 . . . . . Energy Gun 4 | . 28 6 9 5 3 5 2 1 . 2 Energy Cannon 3 | . . 3 . 4 6 . 4 . 1 5 Ballistic Gun 5 | . . 1 9 9 6 4 7 . 11 7 Launcher 2 | . . 2 18 12 3 5 . . . . Impact Weapon 4 | . . 19 . . 5 9 2 2 . . Naked Turns 97 | . . . . . . . 61 36 . . Heaviest Build 93 | 17 17 30 31 31 28 27 47 40 48 93 Greatest Support 90 | 26 26 44 44 44 44 20 30 48 20 90 Greatest Overweight (x) 9 | . . 1 . . 1 1 3 2 9 3 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 16 | 8 8 8 8 8 8 8 8 8 8 16 Average Capacity 8 | 6 8 7 8 8 7 7 7 5 7 12 Most Carried 10 | 6 8 8 8 8 8 8 8 5 8 10 Average Carried 6 | 6 7 7 7 6 6 7 5 3 2 6 Final Capacity 12 | 8 8 8 8 8 6 8 4 8 8 12 Final Carried 8 | 6 8 8 8 5 6 8 4 5 6 3 Class Distribution -------------------- 32% | Mutant 27% | Scavenger-Mutant 15% | Scavenger-Gunner 10% | Scavenger-Skirmisher 6% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Matter Collected 2367 | 240 20 240 73 101 179 229 255 205 204 621 Remotely 53 | . . . . . . . . 53 . . Salvage Created 4088 | 95 88 809 120 422 444 256 395 345 340 774 Parts 183 | 1 4 28 7 17 14 18 26 14 19 35 Haulers Intercepted 4 | . 1 2 . 1 . . . . . . Recyclers Shooed 7 | . . 2 1 . . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Combat Hostiles Destroyed 69 | . 1 12 2 6 11 6 4 5 11 11 Melee 11 | . . 5 . . 1 . . . . 5 Guns 19 | . 1 2 . 4 1 1 3 . 5 2 Cannons 17 | . . 1 . . 5 1 . . 6 4 AOE 17 | . . 1 2 2 2 4 1 5 . . Classes Destroyed 12 | 1 2 3 . 2 1 2 . . . 1 Worker 7 | . . 1 . . . . 5 . . 1 Builder 8 | . . . . 1 . 4 3 . . . Hauler 4 | . 1 2 . 1 . . . . . . Recycler 7 | 1 . 2 . . . 1 1 2 . . Drone 5 | . . . . . . 5 . . . . Watcher 2 | . . . . 1 . . . . . 1 Swarmer 19 | . . . . . 3 . 1 5 10 . Grunt 29 | . 1 9 . 5 7 . . . . 7 Brawler 4 | . . 1 . . 1 . . . 1 1 Sentry 7 | . . 2 2 1 . . 2 . . . Hunter 3 | . . . . . . 1 1 . . 1 Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 9 | 1 2 5 1 6 5 7 5 5 9 2 Combat Bots Only 9 | . 1 3 1 4 5 3 2 5 9 2 Max Kills in Single Turn 6 | 1 1 1 1 2 2 6 4 4 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 1 1 2 2 1 4 . . Melee 1 | . . 1 . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Damage Taken 11255 | . 12 1198 74 540 1353 449 1775 882 1168 3804 Core 2291 | . 12 226 . 82 325 74 564 341 214 453 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 56 | 100 95 43 . . . 12 33 . . . Volleys Fired 146 | 4 5 11 5 10 23 15 21 3 26 23 Largest 4 | 2 2 3 4 4 4 3 4 1 4 4 Hottest 265 | 80 80 148 134 134 189 116 240 65 186 265 Shots Fired 343 | 8 10 28 12 25 55 19 52 3 65 66 Gun 205 | 8 10 14 6 9 24 5 30 1 52 46 Cannon 94 | . . 8 . 4 19 8 22 . 13 20 Launcher 44 | . . 6 6 12 12 6 . 2 . . Special . | . . . . . . . . . . . Kinetic 141 | . . 1 4 7 14 10 36 . 49 20 Thermal 110 | . . 8 . 4 29 3 16 . 13 37 Explosive 8 | . . . . . . 6 . 2 . . Electromagnetic 84 | 8 10 19 8 14 12 . . 1 3 9 Robot Hit Streak 10 | 3 5 8 3 5 5 4 6 3 10 9 Robot Miss Streak 6 | 1 2 6 4 2 5 3 6 2 5 3 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 2 | . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 286 | 5 5 64 5 14 36 15 37 5 39 61 Core Hits 165 | 2 3 19 7 19 19 16 21 18 17 24 Critical Hits 8 | . . . . 1 2 . 2 . 1 2 Critical Kills 3 | . . . . . 1 . . . 1 1 Critical Parts Destroyed 5 | . . . . 1 1 . 2 . . 1 Melee Attacks 147 | . . 65 . . 28 8 8 12 . 26 Impact 121 | . . 65 . . 28 8 8 12 . . Slashing 26 | . . . . . . . . . . 26 Piercing . | . . . . . . . . . . . Sneak Attacks 21 | . . 9 . . . 2 5 2 . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 16 | . . 15 . . . . . . . 1 Damage Inflicted 9748 | 103 68 2140 100 801 988 741 1403 658 669 2077 Guns 2110 | 79 68 101 50 142 175 31 407 27 392 638 Cannons 1421 | . . 61 . 62 164 81 345 . 277 431 Explosions 1978 | 24 . 107 50 597 246 351 224 379 . . Melee 4214 | . . 1871 . . 403 278 402 252 . 1008 Ramming 25 | . . . . . . . 25 . . . Kinetic 1333 | . . . 14 103 82 95 519 . 392 128 Thermal 2167 | 24 . 61 . 224 326 17 457 . 277 781 Explosive 730 | . . . . . . 351 . 379 . . Electromagnetic 1279 | 79 68 208 86 474 177 . . 27 . 160 Impact 3206 | . . 1871 . . 403 278 402 252 . . Slashing 1008 | . . . . . . . . . . 1008 Piercing . | . . . . . . . . . . . Highest Corruption 26 | . . 2 . . . . 3 3 12 26 Average Corruption 13 | . . 2 . . . . 3 2 4 16 Corruption Purged . | . . . . . . . . . . . Effects 93 | . . . . . . . 3 1 7 82 Message Errors 14 | . . . . . . . . . 1 13 Matter Fused 15 | . . . . . . . 1 . 1 13 Heat Flow Errors 6 | . . . . . . . . 1 . 5 Energy Discharges 7 | . . . . . . . . . . 7 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . 1 4 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 3 | . . . . . . . . . . 3 Alerts 2 | . . . . . . . . . . 2 Misdirections 15 | . . . . . . . . . 1 14 Targeting Errors 18 | . . . . . . . 2 . 2 14 Weapon Failures 4 | . . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 952 | . . 345 . . 57 157 222 9 11 151 Projectiles 29 | . . . . . 8 . 9 . 11 1 Explosions 41 | . . . . . . 3 33 5 . . Melee 882 | . . 345 . . 49 154 180 4 . 150 Knockbacks 21 | . . 5 . . 1 6 9 . . . Impact 10 | . . 5 . . 1 2 2 . . . Kinetic 11 | . . . . . . 4 7 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 252 | . . . 18 41 2 . 121 70 . . Shots 9 | . . . 1 4 1 . 2 1 . . Rammed 8 | . . . . . . . 7 . . 1 Targets Rammed 8 | . . . . . . . 7 . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 541 | 72 60 217 69 193 541 . 144 62 138 259 Average Temperature 97 | 37 26 66 20 65 205 . 27 27 34 93 Received Heat Transfer 2787 | . 6 525 18 234 540 . 255 63 162 984 Effects 6 | . . . . . 6 . . . . . Shutdowns 2 | . . . . . 2 . . . . . Short Circuit 2 | . . . . . 2 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 15 | . . . . . . . . . . 15 Longest Duration 15 | . . . . . . . . . . 15 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 23 | 1 . 8 1 6 1 2 4 . . . Impact Corruptions 33 | . . 13 . . 4 8 7 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . . 2 . . 2 Heat Transferred 3200 | 50 . 111 . 311 618 37 611 . 296 1166 Parts Sabotaged 1 | . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | 1 . . . 2 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Peak Influence 1231 | 5 97 269 224 432 580 481 1231 748 698 384 Average Influence 409 | 2 49 125 124 257 430 324 1125 686 636 212 Maximum Alert Level 4 | . . 1 1 2 2 2 4 3 2 1 Low Security (%) 34 | 100 100 89 86 43 . 23 . . . 43 Level 1 28 | . . 10 14 38 40 39 . . . 56 Level 2 19 | . . . . 18 59 37 . 32 100 . Level 3 6 | . . . . . . . 10 67 . . Level 4 11 | . . . . . . . 89 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 2 . 4 . 1 4 2 . 6 Investigation 4 | . . . . 1 . . 1 1 . 1 Extermination 2 | . . . . . . . . 1 . 1 Reinforcement 11 | . 1 2 . 1 . 1 2 . . 4 Assault 1 | . . . . . . . 1 . . . Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Distress Signals 8 | . . 3 . 2 . . 2 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 182 | . 1 23 4 19 13 24 25 14 24 35 Peak Tracking Total 12 | . 1 6 1 7 4 6 12 8 12 5 Tactical Retreats 22 | . . 3 . . 3 . 5 2 2 7 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Traps Triggered 7 | . . 1 . 1 1 . . . . 4 Indirectly 2 | . . . . 1 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Machines Disabled 14 | . 2 . 1 1 2 3 4 . . 1 Max in Single Turn 4 | . 1 . 1 1 1 3 4 . . 1 Garrison Access 1 | . . . . . . . 1 . . . Garrison Relay 2 | . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Machines Accessed 28 | . 1 2 1 3 . 8 4 5 . 4 Terminals 14 | . 1 . 1 2 . 5 3 1 . 1 Fabricators 3 | . . . . . . . . 2 . 1 Repair Stations 3 | . . . . . . . . 1 . 2 Recycling Units 4 | . . 1 . . . 3 . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 1 . . Total Hacks 63 | . 1 6 3 7 . 19 7 8 . 12 Successful 33 | . 1 6 2 3 . 10 2 3 . 6 Failed 30 | . . . 1 4 . 9 5 5 . 6 Catastrophic 7 | . . . . 1 . 1 2 1 . 2 Database Lockouts . | . . . . . . . . . . . Manual 26 | . . . . 3 . 15 4 . . 4 Terminals 34 | . 1 . 3 5 . 15 4 1 . 5 Fabricators 7 | . . . . . . . . 4 . 3 Repair Stations 6 | . . . . . . . . 2 . 4 Recycling Units 5 | . . 1 . . . 4 . . . . Scanalyzers 5 | . . 5 . . . . . . . . Garrison Access 6 | . . . . 2 . . 3 1 . . Terminal Hacks 10 | . 1 . 2 1 . 2 . 1 . 3 Prototype ID Bank 1 | . . . . . . 1 . . . . Branch Access Points 3 | . 1 . 1 . . . . . . 1 Emergency Access Points 2 | . . . . . . . . 1 . 1 Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . . . . 3 Scan Component 1 | . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 3 | . . 3 . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 1 . . Unlock Access 2 | . . . . 1 . . . 1 . . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks 10 | . . . . 1 . 8 1 . . . Terminals 6 | . . . . 1 . 5 . . . . Track 3 | . . . . . . 3 . . . . Botnet 3 | . . . . 1 . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . Tunnel 3 | . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Reprogram 1 | . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 1 . 1 3 . 5 4 3 . 3 Full Trace Events 4 | . . . . . . 1 1 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 56 | . . . . . . . . . . 56 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . . . 1 . Program Shield 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 9 . 2 . . . Machine Destruction 11 | . . . . . 9 . 2 . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Total Allies 11 | . . . . 10 . 1 . . . . Largest Group 10 | . . . . 10 . 1 . . . . Highest-Rated Group 173 | . . . . 173 . 34 . . . . Highest-Rated Ally 34 | . . . . 29 . 34 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 75 | . . . . 58 . 17 . . . . Total Damage 2486 | . . . . 825 . 1661 . . . . Kills 28 | . . . . 9 . 19 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Turns Passed 4837 | 39 109 648 200 127 611 608 646 340 221 1288 Spaces Moved 2816 | 24 95 307 122 54 306 319 409 314 152 714 Core 351 | . . . . . . . 147 174 1 29 Treads 1152 | . . 240 122 54 243 . . . . 493 Legs 650 | . . . . . 63 319 262 . . 6 Wheels 243 | 24 95 67 . . . . . 55 2 . Hover 31 | . . . . . . . . . . 31 Flight 389 | . . . . . . . . 85 149 155 Fastest Speed 34 | 90 85 90 145 145 120 120 50 40 34 34 Average Speed 124 | 90 89 133 145 145 142 133 126 76 78 138 Slowest Speed 500 | 90 90 165 145 145 165 150 210 150 500 280 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . 1 . 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 21 26 15 16 48 89 15 11 41 23 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 3 | . . . . . . 3 . . . . Known Exits Taken 3 | . . . 1 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 15 | . . 1 . . . 3 3 4 . 4 Terrain Destroyed 133 | 2 . 1 . 9 4 52 33 22 2 8 Melee 13 | . . 1 . . . 3 1 4 . 4 Projectile 10 | . . . . . . . 4 . 2 4 AOE 110 | 2 . . . 9 4 49 28 18 . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Gar Fac Total 3657 | 31 109 433 137 80 385 465 481 386 212 938 Wait 134 | . . 11 1 9 . . 1 16 5 91 Move 2801 | 23 94 306 121 54 305 318 408 312 151 709 Hop 3 | . . . . . . . . 1 . 2 Pick Up 81 | . 4 18 4 1 12 5 6 8 6 17 Fast Attach 79 | 1 . 9 1 1 4 11 6 12 8 26 Attach 74 | . . 7 2 4 7 1 10 10 9 24 Detach 24 | . . 1 . . . . 6 7 5 5 Swap 20 | 3 2 6 . 1 . . 2 . . 6 Drop 64 | . 4 23 3 . 6 6 6 5 2 9 Fire 146 | 4 5 11 5 10 23 15 21 3 26 23 Melee 122 | . . 41 . . 28 8 8 12 . 25 Ram 8 | . . . . . . . 7 . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 101 | . . . . . . 101 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison -8/Recycling -6/Factory -5/Factory -5/Garrison -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 40 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 15) 137 | -10/Materials | Discovered new exit (range 13) 139 | -10/Materials | Identified exit to Mines 149 | -10/Materials | Entered another Materials area 149 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 537 | -9/Materials | Build established: Mutant 583 | -9/Materials | Core integrity fell below 50% 775 | -9/Materials | Discovered new exit (range 15) 797 | -9/Materials | Entered another Materials area 797 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 883 | -8/Materials | Identified exit to Storage 997 | -8/Materials | Entered Storage 1024 | -8/Storage | Garrison activated, responded to threat 1056 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1081 | -8/Storage | Lost 5 parts (1p1n1u2w) 1115 | -8/Storage | Identified exit to Garrison 1124 | -8/Storage | Entered Garrison 1155 | -8/Garrison | Triggered checkpoint 1264 | -8/Garrison | Garrison Relay disabled 1317 | -8/Garrison | Triggered checkpoint 1369 | -8/Garrison | Triggered checkpoint 1426 | -8/Garrison | Lost 3 parts (1n2w) 1482 | -8/Garrison | Discovered new exit (range 9) 1505 | -8/Garrison | Installed Relay Interface Framework 1568 | -8/Garrison | Triggered checkpoint 1596 | -8/Garrison | Core integrity fell below 50% 1674 | -8/Garrison | Lost 9 parts (3p2n2u2w) 1675 | -8/Garrison | Garrison Relay disabled 1735 | -8/Garrison | Entered Recycling 1865 | -8/Recycling | Spotter reported a threat 1867 | -8/Recycling | Spotter reported a threat 1891 | -8/Recycling | Spotter reported a threat 1899 | -8/Recycling | Spotter reported a threat 1911 | -8/Recycling | Spotter reported a threat 1918 | -8/Recycling | Spotter reported a threat 1920 | -8/Recycling | Spotter reported a threat 1924 | -8/Recycling | Spotter reported a threat 1931 | -8/Recycling | Spotter reported a threat 1954 | -8/Recycling | Spotter reported a threat 1959 | -8/Recycling | Spotter reported a threat 1962 | -8/Recycling | Spotter reported a threat 1977 | -8/Recycling | Spotter reported a threat 1982 | -8/Recycling | Spotter reported a threat 1984 | -8/Recycling | Spotter reported a threat 2019 | -8/Recycling | Spotter reported a threat 2030 | -8/Recycling | Spotter reported a threat 2036 | -8/Recycling | Spotter reported a threat 2107 | -8/Recycling | Spotter reported a threat 2138 | -8/Recycling | Spotter reported a threat 2160 | -8/Recycling | Spotter reported a threat 2163 | -8/Recycling | Spotter reported a threat 2190 | -8/Recycling | Spotter reported a threat 2200 | -8/Recycling | Spotter reported a threat 2200 | -8/Recycling | Spotter reported a threat 2217 | -8/Recycling | Spotter reported a threat 2239 | -8/Recycling | Build established: Scavenger-Mutant 2257 | -8/Recycling | Spotter reported a threat 2257 | -8/Recycling | Spotter reported a threat 2258 | -8/Recycling | Spotter reported a threat 2266 | -8/Recycling | Core integrity fell below 20% 2299 | -8/Recycling | Spotter reported a threat 2310 | -8/Recycling | Spotter reported a threat 2311 | -8/Recycling | Spotter reported a threat 2313 | -8/Recycling | Spotter reported a threat 2322 | -8/Recycling | Discovered new exit (range 14) 2343 | -8/Recycling | Entered Factory 2343 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2907 | -6/Factory | Lost 16 parts (2p3n6u5w) 2926 | -6/Factory | Core integrity fell below 50% 2983 | -6/Factory | Discovered new exit (range 12) 2989 | -6/Factory | Entered another Factory area 2989 | -5/Factory | Evolved 2 slots: Utility x2 3130 | -5/Factory | Lost 4 parts (3u1w) 3170 | -5/Factory | Build established: Mutant 3329 | -5/Factory | Identified exit to Garrison 3329 | -5/Factory | Entered Garrison 3335 | -5/Garrison | Expanded RIF knowledge: Program Shield 3359 | -5/Garrison | Lost 4 parts (2n1u1w) 3398 | -5/Garrison | Core integrity fell below 50% 3420 | -5/Garrison | Destroyed 9 combat bots 3425 | -5/Garrison | Lost 5 parts (1p2n2w) 3506 | -5/Garrison | System corruption reached 10% 3514 | -5/Garrison | Triggered checkpoint 3528 | -5/Garrison | Triggered checkpoint 3546 | -5/Garrison | Triggered checkpoint 3547 | -5/Garrison | Discovered new exit (range 10) 3550 | -5/Garrison | Entered Factory 3560 | -5/Factory | Lost 7 parts (2n3u2w) 4019 | -5/Factory | Repaired Hvy. Phase Cannon 4161 | -5/Factory | Build established: Scavenger-Skirmisher 4382 | -5/Factory | Identified exit to Upper Caves 4503 | -5/Factory | Core integrity fell below 20% 4557 | -5/Factory | Lost 23 parts (6p4n7u6w) 4805 | -5/Factory | Spotted B-75 Beast 4838 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04774_ >NT8U=3DKOCY|IG RVDO0N< 04781_ K-01 Serf cleans the Pressure Siphon. 04789_ A-15 Conveyor calls for reinforcements. 04789_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04793_ System corrupted: Component data lost. 04794_ K-01 Serf cleans the Pressure Siphon. 04797_ System corrupted: Gauss Rifle jammed. 04797_ System corrupted: Tesla Rifle targeting data glitched. 04797_ Pressure Siphon disabled. 04797_ K-01 Serf collects debris. 04811_ K-01 Serf cleans the Pressure Siphon. 04820_ K-01 Serf collects debris. 04822_ System corrupted: Matter fused (-6). 04825_ K-01 Serf collects debris. 04826_ Tesla Rifle destroyed. 04829_ Pressure Siphon disabled. 04831_ K-01 Serf collects debris. 04838_ Triggered Ambush Trap. 04838_ G-50 Soldier emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????>?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | ###########??????????????????????????????? | | + # #??????????????????????????????? | | ## # """ #??????????????????????????????? | | ## # """ #??????????????????????????????? | | """ ## # """ #??????????????????????????????? | | "R[[[ ## # ###+######+#+#?????????????????? | | """ ## # """ #g g #?????????????????? | | """ ## + """ # g@ #?????????????????? | | ## # """ #=] "" "" #?????????????????? | | ########## # #=] ""F"" #?????????????????? | | + """ # """ #?????????????????? | | ## """ # #?????????????????? | | ## """ # g ##########????????? | | ## # ! g g ???????? | | ######### ???????? | | # #"""u * !!???????? | | # " " " #"Y """" ""%% !!]??????? | | # " " " #""" """" """" !] ??????? | | ## # " " " # """" """" ????? | | ?# # " " " # ????? | | ?# # " " " # """" """%%"""" """"?????????? | | ?# # " " " # """" """" """" """" ????????? | | ?# # " " " + """" ""%" """" """" #???? | | ?# + " " " # ??? | | ?#+## # " " " # ??? | | ????# # ######## #####+#####+??????? | | ????# #########??????# #?????????????????? | | ????# #??????????????# #?????????????????? | | ????# #??????????????# #?????????????????? | | ????# #??????????????# #?????????????????? | | ????+ +??????????????# #?????????????????? | | ????# #??????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 34 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Power Amplification 40 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Core Analysis 8 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed CatalystFlightPenetrator Manual? 0 Play Time 01:06:50 Cumulative 42.6 hours Start 2020.06.02 @ 08:49:50 End 2020.06.02 @ 09:57:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 67 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ea1855a-2135-4b7d-9e8f-8a7c006fecbd