Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.07 @ 07:17:17 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (152) 760 Value Destroyed (4899) 4899 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3477) 3477 TOTAL SCORE: 17656 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 71 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1542/1600 Matter 300/300 Energy 275/280 System Corruption 25% Temperature Cool (0) Movement Rolling (108) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Advanced Medium Treads Wheel Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY (13) ----- High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Layered Heavy Armor Plating Advanced Force Field Hacking Suite System Shield Improved System Shield Improved System Backup Module > --- WEAPON (4) ------- YOLO Cannon Kinetic Spear Force Lance > --- INVENTORY (20) --- Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Improved Cooling System High-capacity Storage Unit Improved Arc Projector Gatling Laser Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Gamma Bomb Array Missile Launcher Kinetic Spear Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Medium Treads Advanced Medium Treads Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Layered Heavy Armor Plating Advanced Force Field Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon Kinetic Spear Kinetic Spear > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Improved Cooling System High-capacity Storage Unit Advanced Force Field System Shield Improved System Backup Module Improved Arc Projector Gatling Laser Enhanced Quantum Rifle Enhanced Nova Cannon YOLO Cannon Enhanced Gamma Bomb Array Missile Launcher Force Lance [Rating: 139] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Improved Medium Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Kinetic Spear Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Missile Launcher Slashing Weapon Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . 1 . 1 . Utility 11 | . . . 1 . . . 2 1 1 . . 1 1 1 1 2 Weapon 2 | . . . . . . . . 1 . . . . . 1 . . Parts Attached 180 | 6 10 3 19 4 2 3 19 23 6 1 3 7 7 15 23 29 Power 22 | 1 2 3 1 . . 1 1 2 . . . 2 1 1 2 5 Engine 9 | 1 2 2 . . . . . 2 . . . 2 . . . . Core 5 | . . 1 1 . . 1 1 . . . . . . 1 . . Reactor 8 | . . . . . . . . . . . . . 1 . 2 5 Propulsion 49 | 2 2 . 8 2 . 2 5 . 3 . . . 1 8 10 6 Treads 15 | 1 2 . 4 . . . 3 . 1 . . . . 2 2 . Leg . | . . . . . . . . . . . . . . . . . Wheel 34 | 1 . . 4 2 . 2 2 . 2 . . . 1 6 8 6 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 68 | 1 4 . 5 2 2 . 7 11 3 . 1 5 4 3 7 13 Device 22 | . 2 . . 1 . . . 5 1 . . 2 1 3 1 6 Storage 7 | 1 2 . . . 2 . . 2 . . . . . . . . Processor 11 | . . . . . . . 2 . 1 . 1 1 . . 5 1 Hackware 7 | . . . . . . . . 1 . . . . 2 . . 4 Protection 21 | . . . 5 1 . . 5 3 1 . . 2 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 41 | 2 2 . 5 . . . 6 10 . 1 2 . 1 3 4 5 Energy Gun 4 | 1 1 . . . . . 1 . . . . . . . . 1 Energy Cannon 11 | . . . 3 . . . 1 1 . . 1 . . 1 2 2 Ballistic Gun 14 | 1 1 . 1 . . . 3 5 . 1 . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . 1 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 3 . . 1 . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . 1 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 1 . . . 1 . . 1 3 1 Parts Lost 17 | . . . 1 . . . 3 . . . . . 3 1 3 6 Power 2 | . . . . . . . . . . . . . . 1 . 1 Propulsion 6 | . . . 1 . . . 1 . . . . . 1 . 2 1 Utility 5 | . . . . . . . . . . . . . 1 . 1 3 Weapon 4 | . . . . . . . 2 . . . . . 1 . . 1 Highest Loss Streak 3 | . . . 1 . . . 1 . . . . . 3 1 3 2 Average Slot Usage (%) 95 | . 99 100 98 100 100 100 94 90 90 93 93 93 90 88 97 94 Engine 3 | . 14 7 . . . . . 3 6 6 6 11 6 4 . . Core 3 | . . 6 11 11 11 11 9 3 . . . . . . 2 . Reactor 2 | . . . . . . . . . . . . . 3 2 4 7 Treads 8 | . 14 14 11 11 11 11 9 7 6 6 6 5 5 4 6 7 Wheel 14 | . 14 14 20 22 22 22 13 7 10 13 13 11 11 12 16 16 Device 7 | . 11 . . 3 11 11 9 7 6 6 6 9 7 11 9 6 Storage 14 | . 15 28 22 22 22 22 18 15 13 13 13 11 10 9 8 8 Processor 8 | . . . . . . . 2 7 13 13 13 12 12 9 15 16 Hackware 5 | . . . . . . . . 5 6 6 6 5 10 9 8 13 Protection 5 | . . . 10 7 . . 15 6 6 6 6 5 5 4 3 4 Energy Gun 1 | . 14 14 . . . . . . . . . . . . . 1 Energy Cannon 4 | . . . 9 11 11 11 7 2 . . . . . 2 4 4 Ballistic Gun 9 | . 14 14 11 11 11 11 8 15 13 13 13 11 9 9 6 1 Slashing Weapon 1 | . . . . . . . . 4 6 6 6 5 5 3 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 5 8 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 162 | 12 41 45 49 47 77 77 92 122 87 91 91 116 113 135 146 162 Greatest Support 73 | 16 20 16 26 22 22 32 32 28 38 38 38 38 48 73 58 62 Greatest Overweight (x) 5 | . 2 2 4 2 3 3 4 4 3 2 2 3 5 5 3 3 Average Overweight (x) 2 | . . 2 1 2 2 2 2 3 2 2 2 2 3 3 2 2 Largest Inventory Capacity 28 | 6 16 16 16 16 20 20 20 28 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 9 16 16 16 18 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 16 16 16 16 18 20 20 20 20 20 20 20 19 20 20 20 Average Carried 17 | 2 8 15 15 16 16 18 19 19 19 20 20 19 18 19 19 19 Final Capacity 20 | 6 16 16 16 16 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 16 16 16 16 18 19 20 20 20 20 20 20 18 20 20 15 Class Distribution -------------------- 30% | Hauler-Mutant 29% | Hacker-Mutant 20% | Scavenger-Mutant 16% | Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 3146 | 252 150 18 409 128 . 126 399 461 20 . . 170 133 140 341 399 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7178 | . 465 . 879 414 . 219 572 760 17 . . 256 360 233 1366 1637 Parts 423 | . 37 . 64 26 . 7 39 34 4 . . 11 14 12 69 106 Haulers Intercepted 7 | . 2 . 3 . . . . . . . . . 1 . 1 . Recyclers Shooed 5 | . . . . 1 . . . 1 . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 91 | . 9 . 15 11 . 3 13 11 . . . 1 3 1 9 15 Melee 25 | . . . . . . . . 3 . . . 1 . . 7 14 Guns 29 | . 9 . 1 3 . 1 8 4 . . . . 2 1 . . Cannons 26 | . . . 11 8 . 2 2 1 . . . . . . 2 . AOE 11 | . . . 3 . . . 3 3 . . . . 1 . . 1 Classes Destroyed 13 | . 5 . 4 1 . . . 1 . . . . 1 . . 1 Worker 20 | . . . 3 . . . . 1 1 . . . . 1 7 7 Builder 6 | . . . . . . . . . . . . . . . . 6 Hauler 7 | . 2 . 3 . . . . . . . . . 1 . 1 . Recycler 14 | . . . 1 2 . 1 1 2 . . . 1 . 1 3 2 Mechanic 1 | . . . . . . . . . . . . . 1 . . . Operator 2 | . 2 . . . . . . . . . . . . . . . Watcher 11 | . 2 . 2 . . . . 2 . . . 1 . . 3 1 Swarmer 21 | . 3 . 3 7 . . 4 3 . . . . 1 . . . Grunt 29 | . 6 . 6 2 . 3 6 4 . . . . 1 . . 1 Brawler 3 | . . . 1 1 . . . . . . . . 1 . . . Sentry 16 | . . . 5 . . . 3 1 . . . 1 . 1 1 4 Programmer 21 | . . . . . . . . 3 . . . . . . 8 10 Assembled 1 | . . . . 1 . . . . . . . . . . . . Best Kill Streak 7 | . 3 . 4 3 . 2 4 5 1 . . 2 3 1 7 4 Combat Bots Only 4 | . 3 . 3 3 . 2 4 4 . . . 1 3 1 3 3 Max Kills in Single Turn 2 | . 2 . 2 2 . 1 2 2 1 . . 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . 2 2 . . . . 1 . . 1 Melee 1 | . . . . . . . . 1 . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 6145 | . 261 18 413 198 . 330 654 781 . . . 191 520 134 1173 1472 Core 583 | . 50 11 52 27 . 54 77 100 . . . . 30 27 97 58 Absorbed by Shields 1315 | . . . . . . . . . . . . . . . 514 801 Core Remaining (%) 90 | 100 . 75 . . . 66 86 85 . . 100 100 97 97 93 96 Volleys Fired 238 | . 36 . 49 22 . 19 47 28 . . . 2 10 5 12 8 Largest 3 | . 2 . 2 2 . 2 2 3 . . . 2 2 3 3 2 Hottest 195 | . 79 . 91 91 . 91 91 133 . . . 68 68 139 190 195 Shots Fired 483 | . 72 . 98 44 . 38 90 65 . . . 4 19 14 28 11 Gun 324 | . 72 . 52 22 . 19 53 55 . . . 4 19 10 16 2 Cannon 149 | . . . 43 22 . 19 33 7 . . . . . 4 12 9 Launcher 10 | . . . 3 . . . 4 3 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 273 | . 36 . 49 22 . 19 43 55 . . . 4 19 10 16 . Thermal 194 | . 36 . 46 22 . 19 43 7 . . . . . . 12 9 Explosive 7 | . . . 3 . . . 4 . . . . . . . . . Electromagnetic 9 | . . . . . . . . 3 . . . . . 4 . 2 Robot Hit Streak 26 | . 8 . 14 7 . 5 14 14 . . . 11 14 7 26 4 Robot Miss Streak 7 | . 3 . 3 3 . 2 7 4 . . . . 2 2 1 1 Penetration Max 2 | . . . . . . . . . . . . . . . 2 . Secondary Targets 4 | . 2 . . . . . 1 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . 1 . . . Shots Hit Robots 468 | . 46 . 66 24 . 24 57 56 1 . 1 12 25 16 63 77 Core Hits 234 | . 26 . 33 13 . 8 23 30 1 . . 6 10 6 33 45 Critical Hits 33 | . 1 . 2 4 . 5 3 1 . . . 1 5 . 5 6 Critical Kills 14 | . 1 . . 3 . 2 1 1 . . . . 1 . 2 3 Critical Parts Destroyed 17 | . . . 1 1 . 3 2 . . . . 1 3 . 3 3 Melee Attacks 278 | . . . . . . . . 18 2 14 1 16 11 19 69 128 Impact . | . . . . . . . . . . . . . . . . . Slashing 79 | . . . . . . . . 18 2 14 1 16 11 17 . . Piercing 199 | . . . . . . . . . . . . . . 2 69 128 Sneak Attacks 42 | . . . . . . . . 4 1 . 1 1 3 4 11 17 Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . 1 Follow-up Attacks 13 | . . . . . . . . . . . . . . . 1 12 Damage Inflicted 16355 | . 551 . 1691 467 . 420 1122 1827 90 . 92 402 869 710 3285 4829 Guns 3308 | . 551 . 433 140 . 135 463 814 . . . 51 267 194 232 28 Cannons 2685 | . . . 720 327 . 285 368 108 . . . . . 116 488 273 Explosions 1364 | . . . 538 . . . 291 312 . . . . 66 . . 157 Melee 8991 | . . . . . . . . 593 90 . 92 351 529 400 2565 4371 Ramming 7 | . . . . . . . . . . . . . 7 . . . Kinetic 2730 | . 176 . 404 140 . 135 317 814 . . . 51 267 194 232 . Thermal 3690 | . 375 . 997 327 . 285 514 274 . . . . . . 488 430 Explosive 647 | . . . 290 . . . 291 . . . . . 66 . . . Electromagnetic 290 | . . . . . . . . 146 . . . . . 116 . 28 Impact . | . . . . . . . . . . . . . . . . . Slashing 1874 | . . . . . . . . 593 90 . 92 351 529 219 . . Piercing 7117 | . . . . . . . . . . . . . . 181 2565 4371 Highest Corruption 28 | . . . . . . . 2 2 . . . . 2 . 12 28 Average Corruption 7 | . . . . . . . 2 1 . . . . 2 . 8 15 Corruption Purged 12 | . . . . . . . . 2 . . . . . . 3 7 Effects 124 | . . . . . . . 7 7 . . . . 1 . 26 83 Message Errors 27 | . . . . . . . 1 3 . . . . 1 . 7 15 Matter Fused 14 | . . . . . . . . . . . . . . . 4 10 Heat Flow Errors 9 | . . . . . . . 1 . . . . . . . 1 7 Energy Discharges 9 | . . . . . . . . . . . . . . . 3 6 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . 2 1 . . . . . . . 5 Data Loss (major) 7 | . . . . . . . . . . . . . . . 2 5 Misfires 3 | . . . . . . . . . . . . . . . 1 2 Alerts 3 | . . . . . . . . . . . . . . . 1 2 Misdirections 11 | . . . . . . . . . . . . . . . 1 10 Targeting Errors 29 | . . . . . . . 3 2 . . . . . . 4 20 Weapon Failures 3 | . . . . . . . . 1 . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1325 | . . . 81 13 . . 47 108 . . 52 35 55 137 222 575 Projectiles 200 | . . . 3 13 . . 5 . . . . . . . 50 129 Explosions 133 | . . . 78 . . . 42 13 . . . . . . . . Melee 992 | . . . . . . . . 95 . . 52 35 55 137 172 446 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . 23 . . . . . . . . . 3 . . . Shots 1 | . . . 1 . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 311 | . 93 . 264 294 . 61 138 164 . . . 56 187 248 311 271 Average Temperature 69 | . 16 . 65 99 . 26 55 61 . . . 32 113 101 114 76 Received Heat Transfer 1164 | . 108 6 135 62 . 180 288 174 . . . 36 75 27 4 69 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . 1 . . . . . . . 1 . Heat Transferred 5898 | . 1036 . 1569 592 . 518 1036 426 . . . . . . 407 314 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 654 | . 162 81 277 300 . 75 329 654 324 15 35 45 173 145 256 478 Average Influence 121 | . 60 63 101 225 . 12 146 381 155 12 18 9 88 87 65 96 Maximum Alert Level 2 | . . . 1 1 . . 1 2 1 . . . . . 1 2 Low Security (%) 84 | 100 100 100 92 34 . 100 77 41 57 100 100 100 100 100 95 91 Level 1 8 | . . . 7 65 . . 22 . 42 . . . . . 4 4 Level 2 7 | . . . . . . . . 58 . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 1 3 . . . 2 5 1 . . . 2 . 2 4 Investigation 4 | . 1 1 1 . . . . . . . . . . . . 1 Extermination 10 | . . . . . . . . 3 1 . . . 1 . 2 3 Reinforcement 7 | . 2 . 2 . . . 2 1 . . . . . . . . Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 11 | . 1 . 4 . . . 3 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 164 | . 19 2 35 15 . 3 20 21 . 5 . 2 4 1 13 24 Peak Tracking Total 5 | . 4 2 5 3 . 3 4 5 1 4 . 1 3 1 3 3 Tactical Retreats 8 | . . . . 2 . . 1 1 . 2 . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 8 | . 1 . 1 . . . 1 . 1 . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . 3 . . . 2 1 . . . . 1 . . 4 Max in Single Turn 2 | . . . 2 . . . 1 1 . . . . 1 . . 1 Garrison Access 7 | . . . . . . . 1 1 1 . 1 . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 60 | . 6 2 9 . 1 . 3 8 4 . 6 5 3 . 7 6 Terminals 44 | . 6 1 8 . . . 2 5 3 . 4 3 2 . 6 4 Fabricators 4 | . . . . . . . . 1 . . 1 2 . . . . Repair Stations 3 | . . . 1 . . . . 1 . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 1 1 . 1 . . . 1 2 Total Hacks 160 | . 17 5 26 . 1 . 6 24 13 . 18 9 9 . 17 15 Successful 75 | . 8 3 14 . 1 . 2 16 7 . 9 4 3 . 5 3 Failed 85 | . 9 2 12 . . . 4 8 6 . 9 5 6 . 12 12 Catastrophic 14 | . . . 2 . . . 2 . 2 . . 2 . . 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 96 | . 16 1 18 . 1 . 4 8 7 . 11 5 5 . 11 9 Terminals 132 | . 17 4 24 . . . 4 17 11 . 14 6 7 . 15 13 Fabricators 8 | . . . . . . . . 3 . . 2 3 . . . . Repair Stations 7 | . . . 2 . . . . 3 . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 2 1 2 . 2 . . . 2 2 Terminal Hacks 33 | . 4 2 7 . 1 . . 6 5 . 4 1 1 . 2 . Part Schematic 3 | . . . 1 . . . . 1 . . 1 . . . . . Prototype ID Bank 5 | . . . 2 . . . . 2 . . . . . . 1 . Open Door 1 | . . 1 . . . . . . . . . . . . . . Level Access Points 5 | . . 1 . . . . . 1 . . 1 1 1 . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . 1 . . . . . 1 . . . . . . . Unreport Threat 9 | . 2 . 3 . . . . . 2 . 1 . . . 1 . Locate Traps 3 | . 1 . . . . . . 1 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . 1 . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . 2 . . . . Load Schematic 2 | . . . . . . . . 1 . . . 1 . . . . Build 2 | . . . . . . . . 1 . . . 1 . . . . Repair Station Hacks 5 | . . . 2 . . . . 2 . . . . 1 . . . Scan Component 3 | . . . 1 . . . . 1 . . . . 1 . . . Repair 2 | . . . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 1 1 . 1 . . . 1 2 Seal Access 7 | . . . . . . . 1 1 1 . 1 . . . 1 2 Unauthorized Hacks 84 | . 12 2 13 . . . 2 10 5 . 12 4 6 . 11 7 Terminals 26 | . 4 1 5 . . . 1 5 1 . 4 1 1 . 2 1 Botnet 26 | . 4 1 5 . . . 1 5 1 . 4 1 1 . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 5 1 8 . . . 2 7 3 . 6 4 3 . 6 4 Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 1 . . 1 . . . . . Parts Built 3 | . . . . . . . . 1 . . . 2 . . . . Matter 336 | . . . . . . . . 102 . . . 234 . . . . Time 83 | . . . . . . . . 25 . . . 58 . . . . Total Part Build Rating 15 | . . . . . . . . 1 . . . 14 . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . . . Time 73 | . . . 51 . . . . 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . 3 4 Programmers 7 | . . . . . . . . . . . . . . . 3 4 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 4 | . . 3 . 1 . . . . . . . . . . . . Largest Group 3 | . . 3 3 1 1 . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 31 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 16 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . 10 16 . . . . . . . . . . . . . Total Damage 323 | . . 93 230 . . . . . . . . . . . . . Kills 5 | . . 3 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 10705 | 47 876 215 1092 453 292 335 837 1194 343 153 422 524 320 474 1119 2009 Spaces Moved 6674 | 35 596 162 739 296 257 194 371 688 279 105 340 333 200 283 695 1101 Core 1 | 1 . . . . . . . . . . . . . . . . Treads 77 | . 68 . 5 . . . 3 . . . . . . 1 . . Legs . | . . . . . . . . . . . . . . . . . Wheels 6596 | 34 528 162 734 296 257 194 368 688 279 105 340 333 200 282 695 1101 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 100 105 105 115 120 130 110 110 110 110 106 100 110 105 Average Speed 115 | 98 115 120 104 105 111 115 127 131 115 110 110 110 119 120 117 114 Slowest Speed 240 | 100 180 120 200 105 115 120 240 140 130 110 110 120 130 220 130 115 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 94 44 73 58 66 48 30 23 8 79 12 10 6 7 20 29 Regions Visited 16 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 . . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . Spaces Dug 71 | . . . . . . . . 5 1 14 . 7 1 6 11 26 Terrain Destroyed 234 | . . . 43 . . . 50 5 1 14 . 7 27 7 13 67 Melee 70 | . . . . . . . . 5 1 14 . 7 1 6 11 25 Projectile 7 | . . . 1 . . . . . . . . . . 1 2 3 AOE 157 | . . . 42 . . . 50 . . . . . 26 . . 39 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 8851 | 45 720 184 971 399 261 272 657 907 299 122 388 466 249 378 886 1647 Wait 1285 | . 51 13 144 75 . 53 191 121 . 2 39 93 20 43 64 376 Move 6659 | 34 595 161 738 295 256 193 370 687 279 104 339 332 200 282 694 1100 Hop . | . . . . . . . . . . . . . . . . . Pick Up 86 | 5 16 2 5 . 1 1 13 10 5 . 2 7 . 4 7 8 Fast Attach 52 | 5 2 1 5 . . 1 4 4 1 . 2 2 2 7 10 6 Attach 31 | 1 . . 1 . . . 6 2 1 . . 3 3 1 5 8 Detach 2 | . . . . . . . . . . . . . . . 1 1 Swap 97 | . 8 2 13 4 2 2 9 17 4 1 1 2 2 7 8 15 Drop 149 | . 12 5 16 3 2 3 17 20 7 1 4 9 1 10 20 19 Fire 238 | . 36 . 49 22 . 19 47 28 . . . 2 10 5 12 8 Melee 252 | . . . . . . . . 18 2 14 1 16 11 19 65 106 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 5) 420 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Discovered new exit (range 4) 624 | -10/Materials | Discovered new exit (range 15) 924 | -10/Materials | Entered Mines 930 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1028 | -10/Mines | Met a Derelict shopkeep closing up shop 1089 | -10/Mines | Identified exit to Materials 1139 | -10/Mines | Entered Materials 1139 | -9/Materials | Accompanied by 3 allies 1139 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -9/Materials | Identified exit to Storage 1604 | -9/Materials | Discovered new exit (range 15) 1819 | -9/Materials | Build established: Scavenger-Mutant 1970 | -9/Materials | Discovered new exit (range 16) 2162 | -9/Materials | Repaired Adv. Beam Cannon 2210 | -9/Materials | Discovered new exit (range 7) 2231 | -9/Materials | Entered Mines 2316 | -9/Mines | Discovered new exit (range 10) 2401 | -9/Mines | Assembled infested the area 2406 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2416 | -9/Mines | Discovered new exit (range 15) 2614 | -9/Mines | Received a Mining Laser from a helpful Derelict 2663 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2663 | -9/Mines | Discovered new exit (range 5) 2684 | -9/Mines | Entered Exiles 2684 | -9/Exiles | Accompanied by 1 ally 2711 | -9/Exiles | Met 8R-AWN 2729 | -9/Exiles | Met EX-HEX 2806 | -9/Exiles | Met EX-BIN 2819 | -9/Exiles | Aligned with FarCom system 2820 | -9/Exiles | Given EX-Vault access code 2847 | -9/Exiles | Opened EX-Vault 2856 | -9/Exiles | Found YOLO Cannon 2882 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2916 | -9/Exiles | Met EX-DEC 2962 | -9/Exiles | Discovered new exit (range 14) 2976 | -9/Exiles | Left Exiles lab with YOLO Cannon 2976 | -9/Exiles | Entered Mines 3058 | -8/Mines | Build established: Hauler-Mutant 3199 | -8/Mines | Discovered new exit (range 12) 3311 | -8/Mines | Entered Materials 3311 | -8/Materials | Evolved 2 slots: Utility x2 3592 | -8/Materials | Build established: Scavenger-Mutant 4055 | -8/Materials | Build established: Hauler-Mutant 4125 | -8/Materials | Discovered new exit (range 7) 4148 | -8/Materials | Entered Factory 4148 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4223 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4453 | -7/Factory | Build established: Hauler-Skirmisher 4619 | -7/Factory | Repaired Imp. Medium Armor Plating 4648 | -7/Factory | Local fabrication network quarantined 4777 | -7/Factory | Build established: Hauler-Mutant 4919 | -7/Factory | Identified exit to Factory 4948 | -7/Factory | First assault squad dispatched 5342 | -7/Factory | Entered another Factory area 5342 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5488 | -6/Factory | Identified exit to Lower Caves 5685 | -6/Factory | Sucked down chute 5685 | -6/Factory | Entered Waste 5699 | -6/Waste | Spotted C-40 Crusher 5707 | -6/Waste | Spotted C-40 Crusher 5718 | -6/Waste | Spotted C-40 Crusher 5773 | -6/Waste | Spotted C-40 Crusher 5806 | -6/Waste | Spotted C-40 Crusher 5826 | -6/Waste | Discovered new exit (range 12) 5837 | -6/Waste | Identified exit to Factory 5838 | -6/Waste | Entered Factory 6191 | -6/Factory | Identified exit to Factory 6260 | -6/Factory | Entered another Factory area 6260 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6517 | -5/Factory | Fabricated Adv. Medium Treads (x2) 6607 | -5/Factory | Identified exit to Factory 6784 | -5/Factory | Entered another Factory area 6784 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6858 | -4/Factory | Garrison activated, responded to threat 6968 | -4/Factory | Lost 3 parts (1n1u1w) 7006 | -4/Factory | Identified exit to Research 7078 | -4/Factory | Build established: Hacker-Mutant 7104 | -4/Factory | Entered Research 7104 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7447 | -3/Research | Discovered new exit (range 14) 7513 | -3/Research | Identified exit to Research 7578 | -3/Research | Entered another Research area 7578 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8031 | -2/Research | Lost 3 parts (2n1u) 8120 | -2/Research | Found Prototype Processor 8120 | -2/Research | Identified Exp. Signal Interpreter 8350 | -2/Research | System corruption reached 10% 8465 | -2/Research | Found Prototype Launcher 8465 | -2/Research | Identified Enh. Gamma Bomb Array 8572 | -2/Research | Spotted B-90 Cyclops 8612 | -2/Research | Discovered new exit (range 22) 8663 | -2/Research | Build established: Scavenger-Mutant 8696 | -2/Research | Identified exit to Access 8697 | -2/Research | Entered Access 8697 | -1/Access | Evolved 2 slots: Utility x2 9116 | -1/Access | Build established: Hacker-Mutant 9420 | -1/Access | System corruption reached 10% 10647 | -1/Access | Discovered new exit (range 4) 10651 | -1/Access | Identified exit to Surface 10706 | *** | Escaped! Last Messages --------------- 10624_ P-80 Master destroyed. 10628_ U-05 Engineer lays Concrete. 10628_ Terminal disabled. 10629_ U-05 Engineer lays Concrete. 10630_ U-05 Engineer builds a Wall. 10632_ Sealed Barrier breached. 10634_ GUEE9C>&OBJNV9UQNX>M4PV 10635_ U-05 Engineer lays Concrete. 10636_ K-01 Serf collects debris. 10647_ Main Access Shell breached. 10647_ EXIT=FOUND 10648_ Imp. System Backup Module purges 1% of system corruption (26%). 10651_ EXIT=IDENTIFIED: SURFACE 10654_ System corrupted: IFF burst signal emitted. 10673_ Sealed Heavy Doors breached. 10677_ System corrupted: Energy discharge (-95). 10691_ System corrupted: YOLO Cannon targeting data glitched. 10694_ Imp. System Backup Module purges 1% of system corruption (25%). 10697_ ALERT: Rogue bot located, Programmers report to Access Zone 4J. 10702_ YAZOZMYFSZTFSGBA2KDZV,D ENKO Map ----- +----------------------------------------------------+ | # ## +???????????????????????????????????? | | # ## #???????????????????????????????????? | | # ## #???????????????????????????????????? | | # ## #???????????????????????????????????? | | # + #???????????????????????????????????? | | # ## #???????????????????????????????????? | | ###+####### #???????????????????????????????????? | | ###### #???????????????????????????????????? | | #???????????????????????????????????? | | ###### #???????????????????????????????????? | | ## ##????# #???????????????????????????????????? | | ## #?????# #???????????????????????????????????? | | ## #?????# #???????????????????????????????????? | | ## #?????# #???????????????????????????????????? | | ##+####### +???????????????????????????????????? | | # # #???????????????????????????????????? | | # # #???????????????##??????????????????? | | # "" " ###???????????? #??????????????????? | | # "" " " ##??????????? #??????????????????? | | +% T" " """####"####### ###?????????????????? | | # """ " T"""" ""????????????????? | | # % " """" ""?BB????????????? | | # " " "" "?BB????????????? | | # % " " " "???????????????? | | ########## " " "" "???????????????? | | #????????# " " @" ""???????????????? | | ##????????# """????????????????? | | ??????????# """""" "????BB????????????? | | ??????????# u "????BB????????????? | | ??????????# " "??????????????????? | | ########### ####;;""##########??????????????????? | | ## #??######%[![#??????????????????????? | | ## #######%######??????????????????????? | | ## # % %%!!#?????????????????????????? | | """" ## %#! =%%!#?????????????????????????? | | """" ##!%+%| %%* #?????????????????????????? | | """" ## [#*%^ [[[ #?????????????????????????? | | """" ## #] [[[ #?????????????????????????? | | """" ## # [[[ #?????????????????????????? | | ## # #?????????????????????????? | | ! #" " ! #?????????????????????????? | | % % #"! "##+#######?????????????????????????? | | * =%! #"%|"## #???????????????????????????????? | | #######/##"* "## #???????????????????????????????? | | #??# "## #???????????????????????????????? | | ???# "## #???????????????????????????????? | | ???# ########## #???????????????????????????????? | | ???# ?????????# #???????????????????????????????? | | ???# ?????????# #???????????????????????????????? | | ???# ??????????###???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 750 Resistance: TH 25 Weapon Cycling 20 Evasion (%) 45 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 22 Defensive Hacking 22 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Adv. Medium Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Adv. Medium Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledFactoryRail Manual? 0 Play Time 01:14:17 Cumulative 622.6 hours Start 2020.01.06 @ 07:03:50 End 2020.01.07 @ 07:17:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 549 Rogue 509 Adventurer 40 Explorer 0 Win Type 0 Total 42 Types 28/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a461044-08b2-4119-b085-a80a2909e313