Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.13 @ 20:11:04 Player: Lumi Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (129) 645 Value Destroyed (4355) 4355 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 12129 Bonus ------- High Alert Combat Kills 29 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 0/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Improved Medium Armor Plating Advanced Force Field Nova Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer Improved Weapon Cycler > --- WEAPON ----------- Wave Gun Railgun Mass Driver AWS/Autocannon > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Advanced Transmission Jammer Heavy Reactive Plating Improved Component Analysis Suite High-powered Shock Rifle High-powered Shock Rifle Scatter Rocket Array Improved Remote Datajack [Rating: 116] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Scatter Rocket Array Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Slots Evolved 14 | . . . . . 4 2 2 . . 2 2 2 . Power 2 | . . . . . 1 . . . . 1 . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . Utility 6 | . . . . . 1 2 . . . . 1 2 . Weapon 4 | . . . . . 1 . 1 . . 1 1 . . Parts Attached 144 | 7 8 4 . . 16 14 11 5 . 52 23 4 . Power 27 | 1 1 1 . . 4 2 1 1 . 12 3 1 . Engine 10 | 1 . 1 . . 1 1 1 . . 4 1 . . Core 16 | . 1 . . . 3 1 . 1 . 8 2 . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 37 | 2 2 . . . 2 1 5 2 . 16 4 3 . Treads 15 | 2 2 . . . 2 1 4 2 . 2 . . . Leg 12 | . . . . . . . 1 . . 7 4 . . Wheel 3 | . . . . . . . . . . 3 . . . Hover 6 | . . . . . . . . . . 4 . 2 . Flight 1 | . . . . . . . . . . . . 1 . Utility 31 | 2 3 . . . 3 5 2 1 . 8 7 . . Device 11 | . . . . . . 1 . 1 . 5 4 . . Storage 7 | 2 2 . . . . 1 1 . . . 1 . . Processor 8 | . 1 . . . 2 2 . . . 2 1 . . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . 1 1 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 2 3 . . 7 6 3 1 . 16 9 . . Energy Gun 23 | 2 2 2 . . 5 4 2 . . 2 4 . . Energy Cannon 8 | . . . . . . . 1 . . 7 . . . Ballistic Gun 9 | . . 1 . . 1 2 . . . 3 2 . . Ballistic Cannon 6 | . . . . . . . . 1 . 3 2 . . Launcher 1 | . . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 61 | . . 4 . . 4 4 . 1 . 27 20 1 . Power 11 | . . 1 . . 1 . . . . 5 4 . . Propulsion 15 | . . . . . . 1 . . . 7 6 1 . Utility 11 | . . . . . . . . 1 . 4 6 . . Weapon 24 | . . 3 . . 3 3 . . . 11 4 . . Highest Loss Streak 17 | . . 2 . . 2 3 . 1 . 11 17 1 . Average Slot Usage (%) 88 | . 100 99 100 100 99 95 94 99 100 79 85 4 . Engine 7 | . 6 11 14 14 9 1 10 6 6 5 3 . . Core 5 | . 7 2 . . 8 13 2 5 6 7 11 . . Treads 17 | . 28 28 28 28 27 19 21 25 26 3 . . . Leg 3 | . . . . . . . . . . 11 19 . . Device 3 | . . . . . . 7 6 5 6 5 9 . . Storage 8 | . 23 14 14 14 9 7 6 6 6 5 4 . . Processor 12 | . 4 14 14 14 9 17 13 13 13 13 14 . . Protection 2 | . . . . . 8 4 5 6 6 2 . . . Energy Gun 11 | . 28 18 14 14 11 12 20 14 13 2 7 . . Energy Cannon 1 | . . . . . . . 4 6 6 4 . . . Ballistic Gun 6 | . . 9 14 14 15 9 . . . 5 6 . . Ballistic Cannon 1 | . . . . . . . . 5 6 4 7 . . Naked Turns 278 | . . . . . . . . . . . . 85 193 Heaviest Build 142 | 17 43 27 27 27 40 48 87 87 87 132 142 14 . Greatest Support 94 | 40 46 46 46 46 69 69 88 94 94 94 81 23 3 Greatest Overweight (x) 34 | . 1 . . . . . 3 . . 34 2 1 . Average Overweight (x) . | . . . . . . . . . . 1 . . . Largest Inventory Capacity 16 | 8 16 10 10 10 10 10 12 12 12 12 12 4 4 Average Capacity 10 | 7 12 10 10 10 10 10 10 12 12 12 11 4 4 Most Carried 12 | 4 12 10 10 10 10 10 11 12 12 12 12 4 4 Average Carried 8 | 2 7 7 7 9 6 8 10 10 12 10 10 2 4 Final Capacity 12 | 8 10 10 10 10 10 10 12 12 12 12 4 4 4 Final Carried 12 | 4 10 7 10 10 10 9 11 12 12 10 3 4 4 Class Distribution -------------------- 40% | Mutant 18% | Scavenger-Skirmisher 15% | Tank 7% | Scavenger-Executioner 7% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Matter Collected 2264 | 270 60 66 . 102 413 87 97 183 . 751 235 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 5151 | 114 484 473 . 485 782 158 204 160 . 1663 628 . . Parts 315 | 8 32 37 . 29 51 12 9 8 . 90 39 . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . . . 1 . . . . 8 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Combat Hostiles Destroyed 87 | . 9 11 . 7 10 4 1 6 . 30 9 . . Guns 50 | . 9 11 . 7 10 4 . 3 . 2 4 . . Cannons 35 | . . . . . . . 1 3 . 26 5 . . AOE 2 | . . . . . . . . . . 2 . . . Classes Destroyed 12 | 3 4 . . 1 2 1 . . . 1 . . . Worker 12 | 1 . 2 . . 3 2 . . . 4 . . . Builder 7 | . 1 . . 1 . . . . . 3 2 . . Tunneler 5 | 1 1 1 . 1 1 . . . . . . . . Recycler 11 | 1 1 2 . 2 1 . 1 . . 2 1 . . Operator 2 | . . . . . 1 . . . . . 1 . . Watcher 5 | . 1 . . . 3 . . . . 1 . . . Swarmer 25 | . 3 9 . . . 3 . 5 . 3 2 . . Grunt 31 | . 6 2 . 6 6 . . . . 8 3 . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 8 | . . . . . 4 . 1 1 . 2 . . . Hunter 6 | . . . . . . . . . . 6 . . . Programmer 16 | . . . . . . 1 . . . 11 4 . . Best Kill Streak 8 | 1 4 4 . 4 5 3 1 3 . 8 5 . . Combat Bots Only 7 | . 3 3 . 3 3 3 1 3 . 7 5 . . Max Kills in Single Turn 2 | 1 1 2 . 1 1 1 1 1 . 1 2 . . Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Damage Taken 11201 | . 260 401 . 328 526 440 25 404 . 3716 3689 755 657 Core 3418 | . 41 84 . 68 98 43 . 25 . 594 1143 665 657 Absorbed by Shields 367 | . . . . . . 54 12 80 . 142 . 30 49 Core Remaining (%) 62 | 100 . . . 22 82 93 . . 97 40 . . . Volleys Fired 294 | 6 24 31 . 34 56 10 2 18 . 90 23 . . Largest 6 | 2 2 2 . 2 3 3 4 4 . 5 6 . . Hottest 384 | 80 90 90 . 68 151 191 278 278 . 384 310 . . Shots Fired 699 | 12 45 60 . 68 133 22 8 28 . 239 84 . . Gun 525 | 12 45 60 . 68 133 22 6 14 . 105 60 . . Cannon 171 | . . . . . . . 2 14 . 131 24 . . Launcher . | . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . 3 . . . Kinetic 342 | . . 2 . 34 91 6 . 13 . 142 54 . . Thermal 109 | . . . . . 28 16 4 10 . 37 14 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 245 | 12 45 58 . 34 14 . 4 5 . 57 16 . . Robot Hit Streak 12 | 2 5 4 . 5 11 11 12 4 . 12 9 . . Robot Miss Streak 7 | 2 2 4 . 3 3 5 1 5 . 7 4 . . Penetration Max 1 | . . . . . . . . . . 1 1 . . Secondary Targets 11 | . 3 4 . 1 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . . . . . Autonomous 78 | . . . . . . . . . . 71 7 . . Shots Hit Robots 404 | 6 26 29 . 38 67 14 6 11 . 161 46 . . Core Hits 196 | 3 16 17 . 15 33 9 5 7 . 69 22 . . Critical Hits 9 | . . . . . . . . . . 6 3 . . Critical Kills 6 | . . . . . . . . . . 4 2 . . Critical Parts Destroyed 3 | . . . . . . . . . . 2 1 . . Melee Attacks 1 | . . . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12490 | 132 496 430 . 587 1063 242 146 300 . 7685 1409 . . Guns 4602 | 98 419 430 . 511 1063 242 92 80 . 983 684 . . Cannons 7150 | . . . . . . . 54 220 . 6151 725 . . Explosions 588 | 34 77 . . 76 . . . . . 401 . . . Melee . | . . . . . . . . . . . . . . Ramming 150 | . . . . . . . . . . 150 . . . Kinetic 8274 | . . 12 . 187 708 66 . 220 . 5948 1133 . . Thermal 2165 | 34 77 . . 76 197 176 47 42 . 1292 224 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 1901 | 98 419 418 . 324 158 . 99 38 . 295 52 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . . . . 29 10 7 8 Average Corruption 16 | . . . . . . . . . . 22 5 3 7 Corruption Purged . | . . . . . . . . . . . . . . Effects 164 | . . . . . . . . . . 140 17 1 6 Message Errors 26 | . . . . . . . . . . 17 7 1 1 Matter Fused 33 | . . . . . . . . . . 26 5 . 2 Heat Flow Errors 10 | . . . . . . . . . . 7 2 . 1 Energy Discharges 10 | . . . . . . . . . . 10 . . . Parts Rejected 2 | . . . . . . . . . . 2 . . . Data Loss (minor) 13 | . . . . . . . . . . 10 1 . 2 Data Loss (major) 7 | . . . . . . . . . . 6 1 . . Misfires 6 | . . . . . . . . . . 6 . . . Alerts 4 | . . . . . . . . . . 4 . . . Misdirections 24 | . . . . . . . . . . 23 1 . . Targeting Errors 23 | . . . . . . . . . . 23 . . . Weapon Failures 6 | . . . . . . . . . . 6 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1068 | . . . . . . . . 18 . 1042 8 . . Projectiles 1003 | . . . . . . . . 18 . 977 8 . . Explosions 65 | . . . . . . . . . . 65 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 27 | . . . . . . . . . . 26 1 . . Impact 1 | . . . . . . . . . . 1 . . . Kinetic 25 | . . . . . . . . . . 24 1 . . Secondary 1 | . . . . . . . . . . 1 . . . Self-Inflicted Damage 398 | . . . . . . . . . . 398 . . . Shots 4 | . . . . . . . . . . 4 . . . Rammed 19 | . . . . . . . . . . 19 . . . Targets Rammed 19 | . . . . . . . . . . 19 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 860 | 36 216 324 . 120 430 412 224 689 . 860 716 . 101 Average Temperature 154 | 20 74 100 . 41 112 170 114 222 . 234 272 . 55 Received Heat Transfer 851 | . 90 60 . 123 216 . 8 . . 102 216 . 36 Effects 138 | . 2 1 . . 9 4 . 15 . 79 28 . . Shutdowns 41 | . . . . . 1 2 . 4 . 24 10 . . Energy Bleed 13 | . . 1 . . . 1 . . . 7 4 . . Interference 25 | . 2 . . . 5 . . 3 . 12 3 . . Matter Decay 6 | . . . . . 1 . . . . 5 . . . Short Circuit 9 | . . . . . 1 1 . 2 . 4 1 . . Damage (minor) 12 | . . . . . 1 . . 1 . 6 4 . . Damage (major) 30 | . . . . . . . . 5 . 20 5 . . Damage (core) 2 | . . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . 2 2 . 1 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 2883 | . 150 . . 150 481 370 74 74 . 1251 333 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | 1 2 . . 2 . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Peak Influence 462 | 15 224 300 . 205 201 115 45 . . 462 399 66 63 Average Influence 85 | 6 67 129 . 92 60 52 14 . . 90 192 58 25 Maximum Alert Level 2 | . 1 1 . 1 1 . . . . 2 1 . . Low Security (%) 86 | 100 92 77 . 76 96 100 100 . . 89 46 100 100 Level 1 12 | . 7 22 . 23 3 . . . . 7 53 . . Level 2 . | . . . . . . . . . . 3 . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . . . 2 1 1 . . 13 6 1 . Investigation 1 | . . . . . 1 . . . . . . . . Extermination 11 | . . . . . . 1 1 . . 5 3 1 . Reinforcement 10 | . 2 . . . 1 . . . . 5 2 . . Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . 3 1 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Distress Signals 4 | . 1 . . . 1 . . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 155 | . 10 10 . 10 20 4 3 6 . 38 30 7 17 Peak Tracking Total 21 | . 3 3 . 3 3 3 2 3 . 6 19 7 21 Tactical Retreats 15 | . . . . 2 1 . 1 . . 9 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Traps Triggered 15 | . . . . . 1 1 . . . 2 1 5 5 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Machines Disabled 18 | . 1 1 . 3 . . . . . 9 4 . . Max in Single Turn 4 | . 1 1 . 1 . . . . . 4 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Machines Accessed 10 | . . . 5 . 2 . . 1 . 1 . 1 . Terminals 3 | . . . . . 2 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 55 | . . . 49 . 3 . . 1 . 1 . 1 . Successful 55 | . . . 49 . 3 . . 1 . 1 . 1 . Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . . Terminals 4 | . . . . . 3 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Terminal Hacks 54 | . . . 49 . 3 . . 1 . 1 . . . Record 51 | . . . 48 . 2 . . . . 1 . . . Open Door 1 | . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . . 1 . 1 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . . . 1 . . . . 1 . . . Robot Hacks Applied 2 | . . . . . 1 . . . . 1 . . . parse_system 2 | . . . . . 1 . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . 4 . . . Traps 1 | . . . . . . . . . . 1 . . . Items 2 | . . . . . . . . . . 2 . . . Machines 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Turns Passed 11859 | 165 688 947 1232 617 1398 805 864 1199 91 2112 1098 450 193 Spaces Moved 6390 | 90 344 520 770 287 438 417 465 773 54 946 472 654 160 Core 529 | 10 . . . . . . . . . 8 88 263 160 Treads 4332 | 80 344 520 770 287 438 417 465 773 54 184 . . . Legs 928 | . . . . . . . . . . 544 384 . . Wheels 153 | . . . . . . . . . . 153 . . . Hover 87 | . . . . . . . . . . 57 . 30 . Flight 361 | . . . . . . . . . . . . 361 . Fastest Speed 40 | 50 160 160 160 160 160 160 145 145 148 100 50 40 50 Average Speed 143 | 147 168 160 160 160 160 160 160 145 148 169 133 47 50 Slowest Speed 1750 | 160 180 160 160 160 160 160 205 148 148 1750 180 120 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 7 54 94 94 48 29 8 12 89 11 29 16 22 33 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 5 | . . 2 1 2 . . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 7 | . . 2 . 2 . . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 154 | 5 2 . . 11 . . . . . 88 48 . . Melee . | . . . . . . . . . . . . . . Projectile 32 | . . . . . . . . . . 14 18 . . AOE 122 | 5 2 . . 11 . . . . . 74 30 . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Gar Total 8534 | 108 409 575 770 378 1021 539 580 825 65 1296 902 793 273 Wait 1428 | . 6 20 . 54 488 81 88 18 12 145 356 114 46 Move 6373 | 89 343 519 769 286 437 416 464 772 53 945 471 649 160 Hop 2 | . . . . . . . . . . . . 2 . Pick Up 98 | 6 14 1 1 2 14 9 4 7 . 21 15 4 . Fast Attach 58 | 5 . . . . 3 5 9 . . 28 5 3 . Attach 52 | 2 . 4 . . 8 6 1 4 . 15 11 1 . Detach 6 | . . . . . . . 1 . . 2 2 1 . Swap 34 | . 8 . . . 5 3 1 1 . 9 7 . . Drop 87 | . 14 . . 2 9 9 10 5 . 22 12 4 . Fire 294 | 6 24 31 . 34 56 10 2 18 . 90 23 . . Melee 1 | . . . . . 1 . . . . . . . . Ram 14 | . . . . . . . . . . 14 . . . Kick 1 | . . . . . . . . . . 1 . . . Crush 4 | . . . . . . . . . . 4 . . . Escape Stasis 82 | . . . . . . . . . . . . 15 67 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 166 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 839 | -10/Materials | Discovered new exit (range 6) 850 | -10/Materials | Identified exit to Mines 854 | -10/Materials | Entered Mines 1088 | -10/Mines | Learned location of Recycling (-7) 1365 | -10/Mines | Learned location of Storage (-7) 1427 | -10/Mines | Discovered new exit (range 6) 1437 | -10/Mines | Identified exit to Materials 1453 | -10/Mines | Discovered exit to Materials (range 6) 1793 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1793 | -10/Mines | Discovered new exit (range 5) 1799 | -10/Mines | Identified exit to Exiles 1801 | -10/Mines | Entered Exiles 1827 | -10/Exiles | Discovered new exit (range 15) 1848 | -10/Exiles | Identified exit to Mines 1881 | -10/Exiles | Met 8R-AWN 1910 | -10/Exiles | Met EX-HEX 1989 | -10/Exiles | Met EX-DEC 2059 | -10/Exiles | Learned location of Zion (-7) 2112 | -10/Exiles | Discovered exit to Mines (range 14) 2255 | -10/Exiles | Visited The Gauntlet 2606 | -10/Exiles | Met EX-BIN 2691 | -10/Exiles | Aligned with FarCom system 2693 | -10/Exiles | Given EX-Vault access code 2789 | -10/Exiles | Opened EX-Vault 2817 | -10/Exiles | Found Prototype Ballistic Cannon 2834 | -10/Exiles | Identified AWS/Autocannon 2873 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3033 | -10/Exiles | Left Exiles lab with AWS/Autocannon 3033 | -10/Exiles | Entered Mines 3058 | -9/Mines | Core integrity fell below 50% 3241 | -9/Mines | Discovered new exit (range 5) 3261 | -9/Mines | Identified exit to Materials 3650 | -9/Mines | Entered Materials 3650 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4517 | -8/Materials | Build established: Skirmisher 4973 | -8/Materials | Discovered new exit (range 6) 5001 | -8/Materials | Identified exit to Factory 5048 | -8/Materials | Entered Factory 5048 | -7/Factory | Evolved 2 slots: Utility x2 5108 | -7/Factory | Build established: Scavenger-Skirmisher 5290 | -7/Factory | Lost 3 parts (1n2w) 5605 | -7/Factory | Build established: Scavenger-Tank 5773 | -7/Factory | Discovered new exit (range 14) 5794 | -7/Factory | Identified exit to Factory 5853 | -7/Factory | Entered another Factory area 5853 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6479 | -6/Factory | Build established: Tank 6602 | -6/Factory | Discovered new exit (range 4) 6606 | -6/Factory | Identified exit to Lower Caves 6609 | -6/Factory | Discovered exit to Lower Caves (range 5) 6717 | -6/Factory | Entered Lower Caves 6809 | -6/Lower Caves | Learned Factory emergency access door positions 7200 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7685 | -6/Lower Caves | Discovered new exit (range 17) 7777 | -6/Lower Caves | Identified exit to Lower Caves 7916 | -6/Lower Caves | Entered another Lower Caves area 7973 | -6/Lower Caves | Discovered new exit (range 14) 7986 | -6/Lower Caves | Identified exit to Factory 8007 | -6/Lower Caves | Entered Factory 8007 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8028 | -5/Factory | Found Prototype Launcher 8031 | -5/Factory | Found Prototype Launcher 8307 | -5/Factory | System corruption reached 10% 8368 | -5/Factory | Lost 11 parts (3p2n2u4w) 8838 | -5/Factory | Lost 3 parts (1n2w) 8950 | -5/Factory | Lost 8 parts (2p2n1u3w) 9058 | -5/Factory | Lost 3 parts (1n1u1w) 9068 | -5/Factory | Destroyed 7 combat bots 9143 | -5/Factory | Build established: Scavenger-Skirmisher 9455 | -5/Factory | Identified Scatter Rocket Array 9843 | -5/Factory | Core integrity fell below 50% 9846 | -5/Factory | Garrison activated, responded to threat 10103 | -5/Factory | Discovered new exit (range 6) 10118 | -5/Factory | Identified exit to Factory 10119 | -5/Factory | Entered another Factory area 10119 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10402 | -4/Factory | Build established: Scavenger-Executioner 10739 | -4/Factory | Found Hvy. Reactive Plating 11128 | -4/Factory | Garrison activated, responded to threat 11163 | -4/Factory | Core integrity fell below 50% 11173 | -4/Factory | Core integrity fell below 20% 11183 | -4/Factory | System corruption reached 10% 11208 | -4/Factory | Discovered new exit (range 16) 11213 | -4/Factory | Lost 17 parts (4p6n4u3w) 11216 | -4/Factory | Identified exit to Research 11217 | -4/Factory | Entered Research 11217 | -3/Research | Evolved 2 slots: Utility x2 11434 | -3/Research | Build established: Mutant 11660 | -3/Research | Core integrity fell below 50% 11665 | -3/Research | Identified exit to Garrison 11667 | -3/Research | Entered Garrison 11756 | -3/Garrison | Triggered checkpoint 11836 | -3/Garrison | Spotted B-86 Titan 11841 | -3/Garrison | Triggered checkpoint 11844 | -3/Garrison | Triggered checkpoint 11849 | -3/Garrison | Core integrity fell below 20% 11860 | -3/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11797_ Field strength at 10. 11798_ Field strength at 4. 11799_ Stasis field depleted. 11801_ Slug penetrates Wall. 11832_ System corrupted: Heat flow error (+147). 11841_ Beams of light sweep through the air. An alarm sounds. [Achievement: Hunted] 11848_ R|LQADE4=JTTLEXMNPCYEC1JUGM%EYS1B>LY:GW 11851_ Triggered Stasis Trap. 11851_ A bubble of rippling energy engulfs the area. 11851_ Field strength at 94. 11852_ Field strength at 88. 11853_ Field strength at 76. 11854_ Field strength at 58. 11855_ Field strength at 52. 11856_ Field strength at 34. 11857_ Field strength at 28. 11858_ Field strength at 3. 11859_ Stasis field depleted. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????### #???????????????????# #????????????? | | ???????????# ###????????????????## ##""""######## | | ???????????# #"#????????????????# | | ???????????# "#????????????????# | | ???????????# "#????????????????# | | ???????????# "#????????????????# ## ## ### | | ???????????###"#??????????????### ## ## #?? | | ??????????????##??????????????# "?? | | ??????????????????????????????# "?? | | ??????????????????????????????# "?? | | ??????????????????????????????# "?? | | ??????????????????????????????### ## ## #?? | | ????????????????????????????????# ## ## ### | | ????????????????????????????????# g | | ????????????????????????????????# b g | | ????????????????????????????????# g | | ????????????????????????????????## l## ######## | | ????????????????????????????g????# #? #??????? | | ????????????????sss??????????????#g #??####??????? | | ?????????????????????????????????#g #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????#gg#????????????? | | ?????????????????????#???????????#g #????????????? | | ??????????????????#### #####+#####p #????????????? | | ??????????????????# s s p #????????????? | | ??????????????????# @ s s #????????????? | | ??????????????????# ################????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 45 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: KI 40 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Hey, That's Mine! Hunted Knowing Is Half The Battle Respectable Loadout Sniper System Compromised Universal Adapter Challenges ------------ None Game ------ Seed MobileBombTendrils Manual? 0 Play Time 01:51:55 Cumulative 13.3 hours Start 2020.08.13 @ 17:17:27 End 2020.08.13 @ 20:11:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fee104a-50ba-40ae-9f16-b773ccb84aa6