Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 16:03:30

Player: Decinym

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (426)     2130
Value Destroyed (19316)    19316
Prototype IDs (107)        2140
Alien Tech Used (1)        200
Bonus (20164)              20164
              TOTAL SCORE: 55050

 Bonus
-------
High Alert Combat Kills    2198
Follower Combat Kills      652
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      338
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Met Warlord at Command     2000
Friendly Fire              -1724

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     84/100
System Corruption          12%
Temperature                Warm (195)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (9) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Core Analyzer
               Graphene Brace
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Coolant Network
       Zionite Biocell (8)
       Zionite Metafield Generator
  Experimental Core Shielding

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Linear Gravjet
>               --- UTILITY ----------
   Experimental Power Amplifier
                Coolant Network
  High-capacity Storage Unit
      Assembled Biocell Array
                Surveybot 24 Chip
   Experimental Core Analyzer
        Zionite Weapon Casing
                Graphene Brace
       Advanced Force Field
                Antimissile System
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
         Cooled Gravmag System
         Cooled Gravmag System
                Coolant Network
   Experimental Energy Well
        Zionite Biocell
        Zionite Biocell
        Zionite Metafield Generator
                Surveybot 24 Scanner
       Advanced Reaction Control System
   Experimental Core Shielding
       Improved Utility Shielding
                Transdimensional Reconstructor
                Multirail
                Plasma Lance
[Rating: 221]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Angular Momentum Engine
  Power Core               Reinforced Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Antigrav System
Utility                    Huge Storage Unit
  Device                   Assembled Nanovents
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Enhanced Force Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Gamma Bomb Array
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Thunder Hammer
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               7    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   1   .   
  Utility                  9    | .   .   .   2   .   .   .   1   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             423  | .   .   8   25  10  .   3   19  34  1   2   21  25  5   6   4   39  8   5   9   2   .   2   14  17  17  6   2   5   4   47  36  3   44  
  Power                    38   | .   .   1   1   2   .   1   1   2   .   .   1   2   .   1   .   1   1   1   2   .   .   .   1   .   2   .   .   1   .   4   6   1   6   
    Engine                 11   | .   .   1   1   2   .   1   1   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   2   .   .   .   1   .   2   .   .   1   .   3   6   1   6   
  Propulsion               88   | .   .   2   7   2   .   .   7   10  .   .   5   7   1   .   .   2   1   1   .   1   .   .   .   3   2   5   1   1   2   14  10  1   3   
    Treads                 34   | .   .   2   7   2   .   .   7   8   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Leg                    32   | .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   2   1   1   .   1   .   .   .   3   2   5   1   1   2   7   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Hover                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  1   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  193  | .   .   2   7   4   .   2   4   12  1   .   6   9   4   5   .   26  6   3   6   1   .   1   10  8   7   .   1   3   2   19  16  1   27  
    Device                 85   | .   .   .   .   .   .   2   1   3   1   .   4   6   2   3   .   12  1   1   3   .   .   1   4   2   4   .   1   1   1   10  8   .   14  
    Storage                10   | .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
    Processor              15   | .   .   1   1   .   .   .   .   2   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   2   3   .   .   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   3   
    Protection             74   | .   .   .   4   4   .   .   3   7   .   .   .   2   1   2   .   12  4   .   3   1   .   .   4   6   2   .   .   1   .   5   2   1   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   104  | .   .   3   10  2   .   .   7   10  .   2   9   7   .   .   4   10  .   .   1   .   .   1   3   6   6   1   .   .   .   10  4   .   8   
    Energy Gun             21   | .   .   .   .   .   .   .   .   2   .   2   5   3   .   .   .   2   .   .   .   .   .   1   1   3   .   .   .   .   .   2   .   .   .   
    Energy Cannon          23   | .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   7   .   .   1   .   .   .   .   1   1   1   .   .   .   4   1   .   3   
    Ballistic Gun          22   | .   .   3   7   2   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   3   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   3   .   .   .   2   4   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   4   .   .   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  43   | .   .   .   1   .   .   .   1   3   .   .   4   3   1   .   .   7   .   .   1   1   .   .   5   2   1   1   .   3   1   2   4   .   2   
  Corrupted Parts          20   | .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  4   .   .   
    System Corruption      136  | .   .   .   .   .   .   .   .   14  .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   75  38  .   .   
Parts Lost                 121  | .   .   .   4   7   .   1   .   12  .   .   1   8   3   .   .   7   4   .   .   .   .   .   .   9   11  4   1   .   1   18  1   .   29  
  Power                    13   | .   .   .   1   1   .   1   .   1   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Propulsion               35   | .   .   .   .   2   .   .   .   2   .   .   1   2   1   .   .   2   1   .   .   .   .   .   .   2   2   3   .   .   .   6   .   .   11  
  Utility                  56   | .   .   .   1   2   .   .   .   7   .   .   .   2   2   .   .   4   2   .   .   .   .   .   .   5   9   .   1   .   1   7   1   .   12  
  Weapon                   17   | .   .   .   2   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   3   .   .   3   
  Highest Loss Streak      28   | .   .   .   1   7   .   1   .   10  .   .   1   5   3   .   .   4   3   .   .   .   .   .   .   7   5   7   1   .   1   8   1   .   28  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  97  99  98  100 100 98  86  91  76  93  91  93  100 96  91  98  98  87  88  88  85  87  78  86  83  89  78  87  86  91  96  92  
  Engine                   3    | .   14  14  10  10  11  11  9   7   7   7   7   4   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   .   3   5   5   5   5   5   5   5   5   4   5   5   5   4   7   12  11  
  Treads                   6    | .   .   23  22  20  22  22  27  21  23  23  24  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      16   | .   28  4   .   .   .   .   .   .   .   .   .   9   25  26  26  25  26  23  21  23  23  20  23  21  25  25  26  25  25  24  .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  36  35  
  Device                   13   | .   .   .   .   .   .   1   12  6   14  15  14  18  12  13  13  14  8   5   8   11  11  11  16  11  21  28  31  27  20  20  24  14  12  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   6   6   6   6   9   13  15  13  11  11  11  11  11  10  10  10  9   9   9   8   8   8   
  Processor                8    | .   .   11  11  11  11  11  9   15  23  23  23  21  26  20  20  8   .   2   3   .   .   .   .   .   .   .   .   .   5   4   7   8   7   
  Protection               12   | .   .   .   21  21  22  20  14  13  .   .   .   4   1   12  13  11  28  19  13  17  23  22  17  16  13  4   5   6   9   4   4   5   6   
  Energy Gun               1    | .   14  2   .   .   .   .   .   1   15  .   12  4   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   8   13  11  9   11  11  11  9   3   8   7   10  3   9   5   .   .   1   
  Ballistic Gun            3    | .   14  25  21  21  22  22  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   1   6   .   .   .   2   13  13  10  .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             249  | 11  11  17  97  97  97  97  117 128 105 105 107 118 114 123 123 148 149 249 247 176 176 176 196 196 188 162 164 168 170 170 108 119 132 
  Greatest Support         190  | 20  20  40  40  40  40  40  60  131 115 115 123 104 96  88  88  134 114 116 116 116 108 108 108 108 133 165 165 165 165 190 110 121 162 
  Greatest Overweight (x)  9    | .   .   1   2   4   2   2   1   4   .   .   1   4   1   1   1   1   1   2   2   1   1   1   1   2   1   1   .   1   1   9   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   2   2   2   1   1   .   .   .   2   1   1   1   .   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  
  Average Capacity         23   | 8   8   9   19  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  22  25  25  20  20  19  
  Most Carried             25   | 5   4   10  25  25  21  24  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  
  Average Carried          22   | 5   4   8   17  23  19  22  24  23  23  24  24  24  24  24  24  21  24  24  24  24  25  24  24  23  23  24  24  21  24  24  19  18  19  
  Final Capacity           25   | 8   8   10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  5   
  Final Carried            25   | 4   4   10  25  18  21  24  25  24  23  23  25  25  25  25  25  25  25  25  25  25  25  24  25  24  18  25  25  25  25  25  20  20  5   

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 32% | Mutant
 20% | Golem

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
               Mutant | -6/Zion
               Mutant | -6/Deep Caves
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Waste
               Mutant | -5/Factory
               Mutant | -5/Upper Caves
                Golem | -5/Upper Caves
                Golem | -5/Warlord
               Mutant | -4/Proximity Caves
               Mutant | -4/Factory
                Golem | -4/Upper Caves
                Golem | -4/Upper Caves
                Golem | -4/Zhirov
                Golem | -3/Proximity Caves
        Hacker-Mutant | -3/Research
             Sprinter | -2/Research
   Generator-Sprinter | -1/Access
   Generator-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Matter Collected           8775  | 200  .    217  660  70   .    175  566  1142 16   .    308  533  295  205  57   685  78   50   90   .    20   10   258  815  144  171  32   .    142  906  459  50   421  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22797 | .    .    287  1149 218  .    165  896  1399 177  .    572  1204 67   92   .    1938 1190 221  354  .    205  167  187  742  2610 932  333  .    1187 3027 62   103  3313 
  Parts                    901   | .    .    27   82   14   .    8    60   88   7    .    42   69   5    3    .    50   41   16   3    .    6    3    1    30   70   34   9    .    44   110  5    .    74   
Haulers Intercepted        19    | .    .    .    6    .    .    .    5    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    1    .    
Recyclers Shooed           10    | .    .    .    1    .    .    1    1    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      203   | .    .    .    .    .    .    .    .    .    7    .    22   .    5    2    .    .    45   .    .    .    7    3    .    26   .    30   13   .    43   .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Combat Hostiles Destroyed  354  | .   .   12  24  5   .   3   16  32  3   .   10  17  6   4   .   49  19  3   1   .   2   5   3   15  34  11  7   .   18  26  .   .   29  
  Guns                     76   | .   .   12  16  5   .   3   9   7   3   .   4   7   .   .   .   7   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Cannons                  142  | .   .   .   .   .   .   .   .   16  .   .   1   8   6   4   .   9   19  3   1   .   2   5   3   10  6   11  7   .   18  10  .   .   3   
  AOE                      90   | .   .   .   8   .   .   .   7   9   .   .   5   1   .   .   .   26  .   .   .   .   .   .   .   3   14  .   .   .   .   6   .   .   11  
Classes Destroyed          30   | .   .   3   6   1   .   .   3   4   .   .   1   .   .   1   .   4   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   4   
  Worker                   22   | .   .   .   .   .   .   .   3   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   8   
  Builder                  22   | .   .   .   .   .   .   .   3   3   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   
  Tunneler                 4    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   .   .   6   .   .   .   5   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   
  Recycler                 17   | .   .   .   1   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   3   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  13   | .   .   .   1   .   .   .   3   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   
  Swarmer                  69   | .   .   9   8   .   .   .   10  4   .   .   7   .   3   .   .   .   5   .   .   .   1   4   1   1   .   1   3   .   4   .   .   .   8   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    110  | .   .   1   9   2   .   3   5   12  3   .   2   9   3   .   .   .   7   .   .   .   1   .   .   4   18  6   .   .   13  8   .   .   4   
  Brawler                  13   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   3   
  Duelist                  9    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   1   .   .   1   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   2   5   .   .   .   .   .   .   .   1   2   .   .   .   .   2   1   .   .   .   1   .   1   .   1   .   .   .   8   .   .   1   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   
  Hunter                   22   | .   .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   8   2   3   .   .   .   .   .   1   
  Programmer               33   | .   .   .   .   .   .   .   .   7   .   .   .   5   .   1   .   .   .   2   .   .   .   .   .   1   6   .   1   .   .   9   .   .   1   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Bouncer                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Troll                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           46   | .   .   3   13  3   .   3   9   17  3   .   4   9   3   2   .   37  10  2   1   .   1   5   2   12  46  3   3   .   5   7   1   1   14  
  Combat Bots Only         35   | .   .   3   13  3   .   3   7   11  3   .   4   5   3   2   .   35  10  2   1   .   1   5   2   11  28  3   3   .   5   6   .   .   14  
Max Kills in Single Turn   11   | .   .   2   3   1   .   1   4   4   1   .   2   2   1   1   .   11  1   1   1   .   1   1   2   4   6   1   1   .   1   4   1   1   6   
  Gunslinging              1    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   .   2   .   .   .   3   4   .   .   2   1   .   .   .   8   .   .   .   .   .   .   .   3   5   .   .   .   .   2   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   Com   
Damage Taken               32771 | .     .     409   814   898   .     161   643   3573  119   .     540   1826  464   225   .     1751  1752  207   .     .     137   609   232   2457  3405  1042  548   .     1584  3576  143   162   5494  
  Core                     4226  | .     .     81    99    130   .     24    48    541   15    .     77    231   66    14    .     95    164   .     .     .     .     89    10    81    269   123   61    .     110   285   12    32    1569  
  Absorbed by Shields      3599  | .     .     .     .     .     .     .     219   172   .     .     71    290   5     .     .     .     .     .     .     .     .     .     70    153   156   .     .     .     263   900   147   168   985   
  Redirected to Shielding  1095  | .     .     .     .     20    .     5     .     .     .     .     .     .     .     .     .     15    130   .     .     .     37    68    .     17    168   .     .     .     .     .     .     20    615   
  Regen/Repaired (Parts)   125   | .     .     .     .     .     .     .     .     .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     89    
Core Remaining (%)         64    | 100   .     67    .     .     .     36    91    .     .     .     9     .     .     .     .     .     32    .     .     .     .     .     .     82    .     .     .     .     51    78    99    .     .     
Volleys Fired              999   | .     .     24    67    20    .     11    60    96    4     .     33    89    16    13    1     81    46    17    5     .     12    15    11    55    60    43    17    .     34    128   2     .     39    
  Largest                  2     | .     .     2     2     2     .     2     2     2     2     .     2     2     2     2     1     2     2     2     2     .     2     2     2     2     2     2     2     .     2     2     1     .     1     
  Hottest                  250   | .     .     60    46    46    .     46    60    162   162   .     171   170   80    80    40    250   50    50    50    .     50    50    90    162   250   65    50    .     50    119   10    .     250   
Shots Fired                1566  | .     .     48    128   40    .     22    111   110   8     .     56    162   33    27    1     119   75    32    10    .     24    27    15    66    85    78    36    .     68    144   2     .     39    
  Gun                      603   | .     .     48    122   40    .     22    102   35    8     .     36    75    .     .     .     50    .     .     .     .     .     .     1     22    23    4     .     .     .     13    .     .     2     
  Cannon                   915   | .     .     .     .     .     .     .     5     66    .     .     13    87    33    27    1     69    75    32    10    .     24    27    14    43    55    74    36    .     68    122   .     .     34    
  Launcher                 46    | .     .     .     6     .     .     .     4     9     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     .     .     .     9     .     .     3     
  Special                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Kinetic                  599   | .     .     44    122   40    .     22    107   73    .     .     .     44    33    27    1     14    .     .     .     .     .     .     6     37    23    4     .     .     .     .     .     .     2     
  Thermal                  791   | .     .     4     .     .     .     .     .     24    8     .     49    118   .     .     .     62    75    32    10    .     24    27    9     22    55    66    36    .     68    68    .     .     34    
  Explosive                23    | .     .     .     6     .     .     .     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     3     
  Electromagnetic          129   | .     .     .     .     .     .     .     .     8     .     .     7     .     .     .     .     43    .     .     .     .     .     .     .     .     .     .     .     .     .     71    .     .     .     
  Entropic                 22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     7     8     .     .     .     .     .     .     .     
  Robot Hit Streak         48    | .     .     11    9     7     .     9     22    14    20    .     7     10    8     10    .     27    25    13    15    .     5     6     13    9     6     14    8     .     36    48    10    .     20    
  Robot Miss Streak        9     | .     .     3     2     2     .     3     2     4     1     .     2     5     2     2     .     4     5     1     .     .     2     2     2     2     9     2     2     .     1     3     .     .     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Secondary Targets        14    | .     .     4     4     1     .     .     1     .     2     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     1     1     .     .     1     .     1     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1067  | .     .     32    90    31    .     17    85    71    7     .     27    94    23    17    .     71    55    16    8     .     7     13    10    51    46    50    25    .     57    109   4     2     49    
  Core Hits                883   | .     .     15    44    15    .     7     41    60    5     .     21    45    10    7     .     119   26    5     1     .     4     6     6     23    82    24    9     .     29    84    2     1     192   
  Critical Kills           18    | .     .     .     .     .     .     .     .     4     2     .     2     5     .     .     .     3     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 20    | .     .     .     .     .     .     .     1     3     .     .     2     6     .     .     .     2     .     .     .     .     .     .     .     2     2     .     .     .     .     2     .     .     .     
  Critical Strikes         74    | .     .     .     .     .     .     .     1     12    2     .     4     14    2     4     .     12    .     .     .     .     .     .     1     8     5     4     .     .     .     3     .     .     2     
    Destroy                43    | .     .     .     .     .     .     .     1     7     2     .     4     11    .     .     .     8     .     .     .     .     .     .     .     3     5     .     .     .     .     2     .     .     .     
    Blast                  17    | .     .     .     .     .     .     .     .     5     .     .     .     3     2     4     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     
    Corrupt                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Sunder                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     4     .     .     .     .     .     .     .     
Melee Attacks              57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     7     39    
  Impact                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     7     39    
  Sneak Attacks            10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     9     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           56251 | .     .     400   1949  370   .     261   1833  4475  168   .     969   3671  931   703   .     3873  2521  773   371   .     329   686   699   3686  8228  2363  1232  .     2589  5349  246   225   7351  
  Guns                     7767  | .     .     400   1201  370   .     261   1264  556   168   .     528   1292  .     .     .     543   .     .     .     .     .     .     .     411   416   48    .     .     .     236   .     .     73    
  Cannons                  27497 | .     .     .     .     .     .     .     98    2132  .     .     75    2039  931   703   .     1482  2521  773   371   .     329   686   699   2412  1363  2315  1232  .     2589  3500  .     .     1247  
  Explosions               18954 | .     .     .     746   .     .     .     419   1778  .     .     366   331   .     .     .     1848  .     .     .     .     .     .     .     863   6399  .     .     .     .     1550  .     .     4654  
  Melee                    1661  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     150   134   1377  
  Ramming                  372   | .     .     .     2     .     .     .     52    9     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     50    .     .     .     .     63    96    91    .     
  Kinetic                  11821 | .     .     366   1201  370   .     261   1362  2175  .     .     .     1181  931   703   .     279   .     .     .     .     .     .     336   2119  416   48    .     .     .     .     .     .     73    
  Thermal                  27587 | .     .     34    .     .     .     .     .     547   168   .     647   2481  .     .     .     2723  2521  773   371   .     329   686   363   411   3088  1820  1232  .     2589  1875  .     .     4929  
  Explosive                4942  | .     .     .     746   .     .     .     419   1165  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     723   .     .     .     .     917   .     .     972   
  Electromagnetic          4266  | .     .     .     .     .     .     .     .     579   .     .     322   .     .     .     .     871   .     .     .     .     .     .     .     .     .     .     .     .     .     2494  .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1661  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     150   134   1377  
  Entropic                 5602  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1156  3951  495   .     .     .     .     .     .     .     
Highest Corruption         91    | .     .     .     .     .     .     .     .     27    27    27    36    2     2     3     3     .     2     .     .     .     .     .     .     4     1     1     2     2     2     91    36    .     12    
  Average Corruption       10    | .     .     .     .     .     .     .     .     6     27    27    27    1     2     2     3     .     2     .     .     .     .     .     .     3     1     1     1     2     2     36    20    .     2     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     
  Corruption Blocked       21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     16    
  Effects                  364   | .     .     .     .     .     .     .     .     14    4     5     65    5     10    15    6     .     7     .     .     .     .     .     .     19    1     9     9     15    25    99    51    .     5     
    Message Errors         85    | .     .     .     .     .     .     .     .     .     1     .     10    2     2     3     .     .     1     .     .     .     .     .     .     4     .     4     4     6     7     24    16    .     1     
    Matter Fused           87    | .     .     .     .     .     .     .     .     5     2     2     17    1     2     3     4     .     1     .     .     .     .     .     .     4     1     3     2     2     9     21    6     .     2     
    Heat Flow Errors       44    | .     .     .     .     .     .     .     .     4     .     .     6     1     4     3     .     .     1     .     .     .     .     .     .     3     .     .     .     .     4     12    6     .     .     
    Energy Discharges      43    | .     .     .     .     .     .     .     .     2     1     1     7     1     .     3     1     .     1     .     .     .     .     .     .     5     .     1     1     2     2     9     5     .     1     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     
    Data Loss (minor)      37    | .     .     .     .     .     .     .     .     3     .     2     11    .     .     1     1     .     .     .     .     .     .     .     .     2     .     .     .     2     1     8     6     .     .     
    Data Loss (major)      15    | .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     1     4     2     .     1     
    Misfires               18    | .     .     .     .     .     .     .     .     .     .     .     6     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     7     .     .     .     
    Alerts                 9     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     2     1     2     1     .     .     
    Misdirections          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     9     .     .     
    Weapon Failures        12    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2444  | .     .     .     9     .     .     .     13    319   .     .     .     75    49    33    .     104   41    78    56    .     35    67    51    134   358   118   18    .     50    197   56    11    572   
  Projectiles              1381  | .     .     .     .     .     .     .     .     319   .     .     .     44    49    33    .     67    41    78    56    .     35    67    51    72    141   118   18    .     50    142   .     .     .     
  Explosions               463   | .     .     .     9     .     .     .     13    .     .     .     .     31    .     .     .     37    .     .     .     .     .     .     .     62    217   .     .     .     .     41    .     .     53    
  Melee                    600   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    56    11    519   
Knockbacks                 44    | .     .     .     .     .     .     .     .     12    .     .     .     12    8     5     .     1     .     .     .     .     .     .     .     3     .     .     .     .     .     1     1     1     .     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     
  Kinetic                  36    | .     .     .     .     .     .     .     .     10    .     .     .     10    8     5     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Secondary                5     | .     .     .     .     .     .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1107  | .     .     .     .     .     .     .     .     288   .     .     32    53    .     .     .     .     .     .     .     .     .     .     .     .     234   .     .     .     .     164   48    45    243   
  Shots                    41    | .     .     .     .     .     .     .     .     7     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     8     .     .     14    
  Rammed                   8     | .     .     .     1     .     .     .     3     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Targets Rammed             16    | .     .     .     1     .     .     .     5     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     2     1     1     .     
  Kicked                   6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     2     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        477   | .     .     81    20    55    .     43    69    477   219   .     175   347   249   256   .     443   200   .     .     .     .     .     48    257   266   .     .     .     206   236   197   .     348   
  Average Temperature      81    | .     .     45    4     20    .     15    39    91    112   .     56    85    93    87    .     192   114   .     .     .     .     .     19    79    92    .     .     .     70    101   86    .     85    
  Received Heat Transfer   5757  | .     .     117   267   78    .     126   220   339   63    .     38    549   171   102   .     476   570   36    .     .     81    63    .     268   857   156   9     .     474   446   12    20    219   
  Effects                  9     | .     .     .     .     .     .     .     .     1     .     .     .     5     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           5     | .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           16    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     
  Combat Hostiles          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     
  Parts Fried              34    | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     .     .     
  Impact Corruptions       5     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     
Robots Melted              40    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     5     1     .     .     .     .     .     .     .     18    .     .     .     .     .     .     .     15    
  Combat Hostiles          33    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     4     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     15    
  Parts Melted             172   | .     .     .     .     .     .     .     .     1     2     .     4     4     .     .     .     21    2     .     .     .     .     .     .     1     71    .     3     .     5     1     .     .     57    
  Heat Transferred         56116 | .     .     75    .     .     .     .     .     742   259   .     951   2274  .     .     .     13804 1400  400   200   .     175   375   200   629   11570 1025  625   .     1425  1220  .     .     18767 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      9     | .     .     .     .     .     .     .     .     3     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Peak Influence             1107 | .    23   175  521  196  .    60   290  649  .    .    .    515  .    .    .    .    .    230  34   .    .    .    .    .    1107 .    .    .    .    674  603  397  908  
  Initial                  378  | .    .    8    9    126  .    .    .    67   .    .    .    1    .    .    .    .    .    112  34   .    .    .    .    .    .    .    .    .    .    59   378  348  253  
  Average                  185  | .    7    53   262  114  .    5    126  126  .    .    .    191  .    .    .    .    .    120  8    .    .    .    .    .    265  .    .    .    .    230  472  369  667  
Maximum Alert Level        4    | .    .    .    2    .    .    .    1    2    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    2    2    1    3    
  Low Security (%)         67   | 100  100  100  33   100  .    100  78   81   .    .    .    64   .    .    .    .    .    90   100  100  .    .    .    .    73   .    .    .    .    54   .    .    .    
  Level 1                  14   | .    .    .    58   .    .    .    21   8    .    .    .    18   .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    20   4    100  7    
  Level 2                  13   | .    .    .    7    .    .    .    .    10   .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    24   95   .    43   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    48   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    .    .    2    .    .    .    2    9    .    .    .    13   .    .    .    .    1    2    .    .    .    .    .    1    8    .    .    .    .    7    1    1    3    
  Investigation            5    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Extermination            16   | .    .    .    .    .    .    .    .    4    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    3    .    .    2    
  Reinforcement            26   | .    .    .    2    .    .    .    2    4    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    2    1    1    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Construction Impeded       5    | .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Distress Signals           29   | .   .   .   3   .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   6   .   8   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              595  | .   2   12  37  5   .   3   20  46  2   .   13  29  6   7   .   64  24  4   1   .   4   7   24  18  50  11  11  .   18  34  38  12  93  
  Peak Tracking Total      66   | .   1   3   6   3   .   2   8   11  2   .   4   5   3   4   .   37  8   3   1   .   3   5   12  8   13  3   4   .   5   8   7   11  66  
  Tactical Retreats        24   | .   .   1   2   .   .   .   .   1   .   .   1   1   .   1   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   2   4   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Traps Triggered            14   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   8   .   .   3   
  Indirectly               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   1   .   .   .   2   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Disabled          25   | .   .   1   .   1   .   .   .   2   .   .   .   3   .   .   .   4   .   .   .   .   .   1   .   .   9   .   .   .   .   1   1   .   2   
  Max in Single Turn       2    | .   .   1   .   1   .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Accessed          74   | .   1   .   7   .   2   .   6   2   .   3   .   8   1   .   .   .   .   4   .   .   .   .   7   .   4   .   2   4   .   6   4   1   12  
  Terminals                36   | .   1   .   5   .   .   .   5   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   3   2   1   11  
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   .   .   
Total Hacks                184  | .   2   .   15  .   2   .   14  4   .   24  .   15  1   .   .   .   .   10  .   .   .   .   10  .   9   .   7   17  .   11  9   3   31  
  Successful               118  | .   1   .   10  .   2   .   8   .   .   24  .   7   1   .   .   .   .   5   .   .   .   .   10  .   5   .   7   17  .   4   2   .   15  
  Failed                   66   | .   1   .   5   .   .   .   6   4   .   .   .   8   .   .   .   .   .   5   .   .   .   .   .   .   4   .   .   .   .   7   7   3   16  
    Catastrophic           14   | .   1   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   2   .   11  .   1   .   10  4   .   .   .   3   .   .   1   .   .   4   .   .   .   .   1   .   6   .   .   .   .   2   6   .   13  
  Terminals                82   | .   2   .   11  .   .   .   13  .   .   .   .   5   .   .   .   .   .   5   .   .   .   .   .   .   5   .   .   .   .   4   6   3   28  
  Fabricators              17   | .   .   .   .   .   .   .   .   3   .   .   .   7   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   3   .   .   
Terminal Hacks             85   | .   1   .   3   .   2   .   6   .   .   24  .   2   1   .   .   .   .   2   .   .   .   .   10  .   2   .   7   17  .   .   .   .   8   
  Record                   23   | .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   6   5   .   .   .   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   2   .   .   9   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   1   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        13   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   4   .   .   .   .   1   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Branch Access Points     4    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Transport Status         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
Unauthorized Hacks         20   | .   .   .   4   .   .   .   2   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   1   1   .   5   
  Terminals                14   | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   5   
    Track                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 12   | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   .   .   4   .   .   .   6   2   .   .   .   8   .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   6   3   1   9   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   .   .   1   .   .   .   2   .   .   9   .   1   .   .   15  .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     34   | .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   .   .   .   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Total Allies               26    | .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    5    .    2    .    .    .    .    .    .    2    3    .    4    .    .    .    2    .    .    
  Largest Group            5     | .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    5    5    2    .    .    .    .    .    .    2    2    .    3    .    .    .    1    .    .    
  Highest-Rated Group      265   | .    .    .    .    .    .    .    .    .    .    .    96   173  .    .    265  265  96   .    .    .    .    .    .    78   78   .    114  .    .    .    148  .    .    
  Highest-Rated Ally       148   | .    .    .    .    .    .    .    .    .    .    .    96   43   .    .    96   96   96   .    .    .    .    .    .    48   49   .    38   .    .    .    148  .    .    
Total Orders               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               343   | .    .    .    .    .    .    .    .    .    .    .    8    62   .    .    .    171  13   .    .    .    .    .    .    .    12   .    12   .    .    .    65   .    .    
  Total Damage             10090 | .    .    .    .    .    .    .    .    .    .    .    430  1267 .    .    .    5360 243  .    .    .    .    .    .    .    200  .    398  .    .    .    2192 .    .    
  Kills                    55    | .    .    .    .    .    .    .    .    .    .    .    2    12   .    .    .    26   1    .    .    .    .    .    .    .    .    .    4    .    .    .    10   .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   1   .   .   .   .   .   .   .   .   1   3   1   .   2   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Turns Passed               39656 | 1    51   1075 1743 531  1033 1279 1353 1975 85   155  1404 1781 669  752  2264 4408 1145 651  1668 249  602  826  1858 1775 1011 1343 1046 1310 1522 2226 873  109  883  
Spaces Moved               19661 | 1    43   643  656  142  323  388  452  726  44   91   608  860  321  353  1192 1751 422  268  478  132  298  207  894  521  432  426  598  291  346  960  2443 355  1996 
  Core                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   3921  | .    .    518  656  142  323  388  452  525  44   91   608  154  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    
  Legs                     10107 | 1    43   125  .    .    .    .    .    .    .    .    .    88   321  353  1192 1751 422  268  478  132  298  207  894  521  432  426  598  291  346  920  .    .    .    
  Wheels                   839   | .    .    .    .    .    .    .    .    201  .    .    .    618  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    
  Hover                    4791  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2443 355  1993 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            13    | 120  120  120  160  320  320  320  240  130  166  166  162  145  187  187  187  122  189  185  185  185  185  185  185  183  185  124  124  124  124  123  25   24   13   
  Average Speed            149   | 120  120  152  224  326  320  320  241  207  166  166  179  160  187  187  187  189  189  219  213  185  185  185  185  193  185  125  124  136  177  156  26   24   24   
  Slowest Speed            480   | 120  120  190  320  480  320  320  246  245  166  166  242  190  190  187  187  199  189  235  235  185  185  185  185  242  186  177  124  178  178  480  77   24   111  
  Overloaded Moves         77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    14   98   58   28   70   89   35   15   17   71   58   28   53   41   85   93   68   10   95   6    50   43   91   79   15   50   68   60   58   29   56   8    53   
  Regions Visited          33
    Branch Regions         21
  Pre-discovered Areas     11    | .    .    1    .    .    1    .    .    .    .    1    .    .    1    .    3    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        15    | .    1    .    .    .    .    .    1    1    1    1    1    1    1    .    .    .    1    .    .    1    1    1    .    1    1    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      16    | 1    .    1    1    1    1    1    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    1    .    .    1    1    1    1    1    1    .    .    
Scrap Searched             27    | .    .    1    .    2    .    1    .    .    .    .    2    .    4    3    2    .    2    .    .    .    1    1    .    3    .    .    4    .    1    .    .    .    .    
Spaces Dug                 176   | .    .    .    .    .    .    .    3    13   .    .    6    15   .    .    3    .    .    12   .    .    12   6    .    .    56   6    .    .    .    15   2    4    23   
Terrain Destroyed          810   | .    .    .    43   .    .    .    42   65   .    .    15   56   7    9    3    .    17   14   1    .    17   11   1    77   163  25   11   .    11   174  2    4    42   
  Melee                    32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    23   
  Projectile               241   | .    .    .    .    .    .    .    5    28   .    .    11   27   7    9    .    .    17   14   1    .    17   11   1    10   18   25   11   .    11   18   .    .    .    
  AOE                      537   | .    .    .    43   .    .    .    37   37   .    .    4    29   .    .    .    .    .    .    .    .    .    .    .    67   145  .    .    .    .    156  .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Total                      28356 | 2    42   692  796  175  324  405  599  1072 48   96   859  1090 356  420  1215 2750 700  302  1123 138  325  627  1088 1227 557  1165 871  1227 1193 1535 2672 367  2298 
  Wait                     6480  | .    .    2    15   1    .    .    27   167  .    .    181  97   5    40   5    768  197  4    608  .    16   395  143  609  25   665  246  856  786  346  144  .    132  
  Move                     19629 | .    42   642  655  141  322  387  451  725  43   90   607  859  320  352  1191 1750 421  268  477  131  297  206  893  520  431  425  597  290  345  959  2442 354  1996 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  253   | .    .    9    21   .    2    3    13   20   .    2    9    6    6    3    2    38   11   3    2    2    .    1    6    5    5    11   2    27   6    18   9    1    10   
  Fast Attach              191   | .    .    3    2    1    .    1    9    9    .    .    7    12   2    3    2    19   4    3    8    1    .    1    11   9    6    2    1    5    1    33   18   1    17   
  Attach                   144   | .    .    1    5    7    .    1    3    21   1    2    3    8    3    2    .    15   3    2    1    1    .    1    3    8    10   3    .    1    2    7    12   2    16   
  Detach                   49    | .    .    .    1    .    .    .    2    7    .    .    1    3    .    .    .    8    .    .    1    .    .    .    3    3    3    4    .    .    .    .    4    1    8    
  Swap                     89    | .    .    4    18   2    .    1    7    4    .    .    11   5    .    1    2    5    1    .    .    .    .    .    .    .    1    1    1    .    1    7    6    .    11   
  Drop                     435   | 2    .    7    11   3    .    1    22   22   .    2    7    9    4    6    5    66   11   5    21   3    .    8    18   11   12   11   7    48   18   35   30   .    30   
  Fire                     999   | .    .    24   67   20   .    11   60   96   4    .    33   89   16   13   1    81   46   17   5    .    12   15   11   55   60   43   17   .    34   128  2    .    39   
  Melee                    57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    39   
  Ram                      4     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Kick                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    
  Crush                    6     | .    .    .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   14    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / Upp)
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research (discovered 2 exits: *Acc / Qua)
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 0)
     2 | -11/Scrapyard      | Entered Materials
    11 | -10/Materials      | Identified exit to Mines
    53 | -10/Materials      | Entered Mines
    64 | -10/Mines          | Discovered new exit (range 13)
    72 | -10/Mines          | Met a Derelict bent on vengeance
    76 | -10/Mines          | Learned location of Zion (-6)
    92 | -10/Mines          | Discovered new exit (range 5)
   306 | -10/Mines          | Build established: Mutant
   488 | -10/Mines          | Found a hidden stash of uninstalled traps
   693 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   698 | -10/Mines          | Found Prototype Device
  1128 | -10/Mines          | Entered Materials
  1128 | -9/Materials       | Evolved 2 slots: Utility x2
  1150 | -9/Materials       | Identified Exp. Sensor Array
  1274 | -9/Materials       | Discovered new exit (range 12)
  1898 | -9/Materials       | Destroyed 13 combat bots
  2121 | -9/Materials       | Build established: Scavenger-Mutant
  2871 | -9/Materials       | Entered Mines
  2914 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2971 | -9/Mines           | Learned 4 Materials zone layouts
  3151 | -9/Mines           | Discovered new exit (range 5)
  3265 | -9/Mines           | Assembled infested the area
  3322 | -9/Mines           | Core integrity fell below 50%
  3359 | -9/Mines           | Lost 7 parts (1p2n2u2w)
  3389 | -9/Mines           | Discovered new exit (range 5)
  3402 | -9/Mines           | Entered Exiles
  3489 | -9/Exiles          | Met 8R-AWN
  3530 | -9/Exiles          | Met EX-HEX
  3636 | -9/Exiles          | Met EX-BIN
  3684 | -9/Exiles          | Aligned with FarCom system
  3687 | -9/Exiles          | Given EX-Vault access code
  3767 | -9/Exiles          | Opened EX-Vault
  3796 | -9/Exiles          | Found Firepult
  3861 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4149 | -9/Exiles          | Met EX-DEC
  4396 | -9/Exiles          | Discovered new exit (range 14)
  4435 | -9/Exiles          | Left Exiles lab with Firepult
  4435 | -9/Exiles          | Entered Mines
  5595 | -8/Mines           | Discovered new exit (range 9)
  5714 | -8/Mines           | Entered Materials
  5714 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5715 | -8/Materials       | Identified exit to Factory
  6001 | -8/Materials       | Destroyed 7 combat bots
  6929 | -8/Materials       | Build established: Mutant
  7067 | -8/Materials       | Entered Factory
  7067 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7377 | -7/Factory         | Build established: Scavenger-Mutant
  7702 | -7/Factory         | Discovered new exit (range 7)
  8392 | -7/Factory         | Build established: Mutant
  8737 | -7/Factory         | Destroyed 8 combat bots
  8784 | -7/Factory         | Cargo convoy interrupted
  8821 | -7/Factory         | Core integrity fell below 50%
  8826 | -7/Factory         | System corruption reached 10%
  8856 | -7/Factory         | Lost 10 parts (1p2n5u2w)
  8893 | -7/Factory         | Destroyed 11 combat bots
  9041 | -7/Factory         | Identified exit to Lower Caves
  9042 | -7/Factory         | Entered Lower Caves
  9105 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  9108 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9125 | -7/Lower Caves     | Identified exit to Data Miner
  9127 | -7/Lower Caves     | Entered Data Miner
  9129 | -7/Data Miner      | Discovered new exit (range 6)
  9162 | -7/Data Miner      | Met Data Miner
  9209 | -7/Data Miner      | Learned location of Section 7 (-2)
  9209 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9223 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9244 | -7/Data Miner      | Build established: Scavenger-Mutant
  9275 | -7/Data Miner      | Identified exit to Proximity Caves
  9282 | -7/Data Miner      | Entered Proximity Caves
  9452 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9700 | -6/Proximity Caves | Core integrity fell below 20%
  9984 | -6/Proximity Caves | Found Prototype Device
 10061 | -6/Proximity Caves | Spotted B-75 Beast
 10340 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10645 | -6/Proximity Caves | Discovered new exit (range 7)
 10659 | -6/Proximity Caves | Identified exit to Factory
 10663 | -6/Proximity Caves | System corruption reached 30%
 10686 | -6/Proximity Caves | Entered Factory
 10686 | -6/Factory         | Evolved 2 slots: Utility x2
 10976 | -6/Factory         | Fabricated X-67 Chaingunner (x2)
 11039 | -6/Factory         | Discovered new exit (range 8)
 11047 | -6/Factory         | Identified exit to Factory
 11428 | -6/Factory         | Repaired Imp. Shield Generator
 11555 | -6/Factory         | Identified exit to Lower Caves
 11555 | -6/Factory         | Identified exit to Extension
 11582 | -6/Factory         | Build established: Scavenger-Skirmisher
 11782 | -6/Factory         | Incoming investigation squad redirected
 12119 | -6/Factory         | Lost 5 parts (2p1n1u1w)
 12467 | -6/Factory         | Entered Lower Caves
 12681 | -6/Lower Caves     | Lost 3 parts (1n2u)
 12758 | -6/Lower Caves     | Build established: Scavenger-Mutant
 12882 | -6/Lower Caves     | Identified Exp. Thermal Shield
 13027 | -6/Lower Caves     | Learned location of Extension (-6)
 13119 | -6/Lower Caves     | Discovered new exit (range 11)
 13134 | -6/Lower Caves     | Identified exit to Lower Caves
 13136 | -6/Lower Caves     | Entered another Lower Caves area
 13224 | -6/Lower Caves     | Spotted B-75 Beast
 13235 | -6/Lower Caves     | Destroyed B-75 Beast
 13256 | -6/Lower Caves     | Learned Factory terminal intel
 13339 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13357 | -6/Lower Caves     | Learned 8 Factory zone layouts
 13411 | -6/Lower Caves     | Ambushed by wild Derelicts
 13841 | -6/Lower Caves     | Discovered new exit (range 6)
 13888 | -6/Lower Caves     | Entered Zion
 13918 | -6/Zion            | Received a hallucinogenic algorithm
 14005 | -6/Zion            | Build established: Mutant
 14037 | -6/Zion            | Discovered new exit (range 15)
 14226 | -6/Zion            | System corruption cleaned by Quarantine Array
 14742 | -6/Zion            | Given A8's code to call for help
 15380 | -6/Zion            | Learned location of Quarantine (-2)
 15513 | -6/Zion            | Gained Derelict followers
 15891 | -6/Zion            | Rebuked by Imprinter
 16098 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 16098 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 16133 | -6/Zion            | Discovered new exit (range 4)
 16136 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 16152 | -6/Zion            | Entered Deep Caves
 16152 | -6/Deep Caves      | Accompanied by 5 allies
 16471 | -6/Deep Caves      | Attacked by Z-Imprinter
 16498 | -6/Deep Caves      | Destroyed Z-Imprinter
 16528 | -6/Deep Caves      | Lost 4 parts (1p1n2u)
 16598 | -6/Deep Caves      | Z-Facility disabled
 16791 | -6/Deep Caves      | Build established: Scavenger-Mutant
 17331 | -6/Deep Caves      | Found Prototype Protection
 17331 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 17375 | -6/Deep Caves      | Found Prototype Protection
 17375 | -6/Deep Caves      | Identified Zio. Weapon Casing
 17414 | -6/Deep Caves      | Found Zio. Weapon Casing
 17441 | -6/Deep Caves      | Found Zio. Weapon Casing
 18047 | -6/Deep Caves      | Spotted as-68693
 18057 | -6/Deep Caves      | Destroyed as-68693
 18069 | -6/Deep Caves      | Exposed GOLEM chamber
 18144 | -6/Deep Caves      | Triggered Deep Caves wall
 18151 | -6/Deep Caves      | Destroyed AS-31763
 18161 | -6/Deep Caves      | Spotted AS-25050
 18167 | -6/Deep Caves      | Destroyed AS-25050
 18178 | -6/Deep Caves      | Destroyed 35 combat bots
 18220 | -6/Deep Caves      | Found GOLEM Unit
 18624 | -6/Deep Caves      | Build established: Golem
 18901 | -6/Deep Caves      | Spotted as-59227
 18910 | -6/Deep Caves      | Destroyed as-59227
 18927 | -6/Deep Caves      | Found Cloak of Protection
 18980 | -6/Deep Caves      | Found GOLEM Unit
 19186 | -6/Deep Caves      | Found GOLEM Unit
 19191 | -6/Deep Caves      | Found GOLEM Unit
 19409 | -6/Deep Caves      | Discovered new exit (range 6)
 19461 | -6/Deep Caves      | Build established: Mutant
 19686 | -6/Deep Caves      | Found Zio. Weapon Casing
 19693 | -6/Deep Caves      | Found Zio. Weapon Casing
 19779 | -6/Deep Caves      | Found Zio. Weapon Casing
 19788 | -6/Deep Caves      | Found Zio. Heavy Carapace
 19960 | -6/Deep Caves      | Found Prototype Device
 19960 | -6/Deep Caves      | Identified Zio. Metafield Generator
 20004 | -6/Deep Caves      | Found Zio. Weapon Casing
 20381 | -6/Deep Caves      | Found Surveybot 24 Chip
 20384 | -6/Deep Caves      | Found Surveybot 24 Scanner
 20560 | -6/Deep Caves      | Entered Proximity Caves
 20560 | -5/Proximity Caves | Accompanied by 1 ally
 20591 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 20676 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 20900 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 20961 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 20989 | -5/Proximity Caves | Core integrity fell below 50%
 21028 | -5/Proximity Caves | Destroyed 10 combat bots
 21103 | -5/Proximity Caves | Lost 3 parts (1p1n1u)
 21381 | -5/Proximity Caves | Build established: Scavenger-Mutant
 21589 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21682 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 21705 | -5/Proximity Caves | Entered Factory
 21705 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 21706 | -5/Factory         | Identified exit to Upper Caves
 21707 | -5/Factory         | Identified exit to Factory
 21708 | -5/Factory         | Loaded intel: 26 terminal locations
 22356 | -5/Factory         | Sucked down chute
 22356 | -5/Factory         | Entered Waste
 22356 | -5/Waste           | The area was eerily silent
 22830 | -5/Waste           | A Compactor rumbled back to life
 22836 | -5/Waste           | Destroyed C-40 Crusher
 23027 | -5/Waste           | Discovered new exit (range 12)
 23394 | -5/Waste           | Build established: Scavenger-Golem
 24008 | -5/Waste           | Build established: Mutant
 24024 | -5/Waste           | Entered Factory
 24228 | -5/Factory         | Discovered exit to Upper Caves (range 12)
 24273 | -5/Factory         | Entered Upper Caves
 24274 | -5/Upper Caves     | Identified exit to Upper Caves
 24809 | -5/Upper Caves     | Learned location of Warlord (-5)
 24840 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24875 | -5/Upper Caves     | Entered another Upper Caves area
 24876 | -5/Upper Caves     | Identified exit to Warlord
 24943 | -5/Upper Caves     | Spotted B-75 Beast
 25101 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 25207 | -5/Upper Caves     | Build established: Golem
 25701 | -5/Upper Caves     | Entered Warlord
 25983 | -5/Warlord         | Learned Factory fabricator intel
 25986 | -5/Warlord         | Learned Quarantine emergency access door positions
 26659 | -5/Warlord         | Warlord's base attacked by MAIN.C
 26732 | -5/Warlord         | Met Warlord
 26749 | -5/Warlord         | Opened Warlord's prototype stash
 26755 | -5/Warlord         | Found Prototype Reactor
 26755 | -5/Warlord         | Identified Vortex Chain Reactor
 26791 | -5/Warlord         | Found Prototype Device
 26791 | -5/Warlord         | Identified Thermal Barrier
 26813 | -5/Warlord         | Found Prototype Processor
 26952 | -5/Warlord         | Found Prototype Launcher
 26956 | -5/Warlord         | Found Prototype Energy Cannon
 27009 | -5/Warlord         | Warlord forces counterattacked
 27052 | -5/Warlord         | Build established: Mutant
 27298 | -5/Warlord         | Spotted Executioner
 27334 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 27349 | -5/Warlord         | Spotted Executioner
 27356 | -5/Warlord         | Found Prototype Ballistic Cannon
 27356 | -5/Warlord         | Identified Hvy. Autocannon
 27461 | -5/Warlord         | Spotted Executioner
 27461 | -5/Warlord         | Spotted Striker
 27493 | -5/Warlord         | Build established: Scavenger-Mutant
 27522 | -5/Warlord         | Discovered new exit (range 14)
 27559 | -5/Warlord         | Entered Proximity Caves
 27924 | -4/Proximity Caves | Spotted B-86 Titan
 28192 | -4/Proximity Caves | Destroyed B-86 Titan
 28340 | -4/Proximity Caves | Build established: Mutant
 28504 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 28560 | -4/Proximity Caves | Identified Vortex Catalyst Activator
 28567 | -4/Proximity Caves | Identified Vortex Cannon
 28597 | -4/Proximity Caves | Lost 7 parts (2n3u2w)
 28599 | -4/Proximity Caves | Destroyed 11 combat bots
 29153 | -4/Proximity Caves | Learned Research terminal intel
 29192 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 29310 | -4/Proximity Caves | Build established: Golem
 29334 | -4/Proximity Caves | Entered Factory
 29334 | -4/Factory         | Accompanied by 2 allies
 29334 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 29335 | -4/Factory         | Loaded intel: 6 fabricator locations
 29629 | -4/Factory         | Build established: Mutant
 29779 | -4/Factory         | Identified exit to Upper Caves
 29779 | -4/Factory         | Identified exit to Armory
 30103 | -4/Factory         | Lost 5 parts (5u)
 30218 | -4/Factory         | Destroyed 28 combat bots
 30345 | -4/Factory         | Entered Upper Caves
 30386 | -4/Upper Caves     | Lost 7 parts (4n2u1w)
 30790 | -4/Upper Caves     | Build established: Golem
 30862 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 31677 | -4/Upper Caves     | Discovered new exit (range 5)
 31688 | -4/Upper Caves     | Entered another Upper Caves area
 32047 | -4/Upper Caves     | A Commander dispatched an escort
 32049 | -4/Upper Caves     | Learned 8 Factory zone layouts
 32049 | -4/Upper Caves     | Learned Armory trap positions
 32049 | -4/Upper Caves     | Learned Armory security intel
 32049 | -4/Upper Caves     | Learned Extension terminal intel
 32049 | -4/Upper Caves     | Learned Armory terminal intel
 32096 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 32643 | -4/Upper Caves     | Discovered new exit (range 3)
 32734 | -4/Upper Caves     | Entered Zhirov
 32735 | -4/Zhirov          | Discovered new exit (range 3)
 32758 | -4/Zhirov          | Met Zhirov
 32791 | -4/Zhirov          | Found Alien Artifact
 32791 | -4/Zhirov          | Identified Integrated Dissipator
 32791 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 32840 | -4/Zhirov          | Found Alien Artifact
 33893 | -4/Zhirov          | Learned location of Testing (-3)
 33893 | -4/Zhirov          | Learned location of Command (-1)
 33902 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 34044 | -4/Zhirov          | Entered Proximity Caves
 34044 | -3/Proximity Caves | Identified Exp. Targeting Computer
 34507 | -3/Proximity Caves | Spotted B-86 Titan
 34848 | -3/Proximity Caves | Build established: Mutant
 35132 | -3/Proximity Caves | Discovered new exit (range 15)
 35469 | -3/Proximity Caves | Build established: Golem
 35566 | -3/Proximity Caves | Entered Research
 35566 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 35567 | -3/Research        | Loaded intel: 23 terminal locations
 36411 | -3/Research        | Build established: Mutant
 36427 | -3/Research        | System corruption reached 10%
 36543 | -3/Research        | Lost 8 parts (2n4u2w)
 36553 | -3/Research        | System corruption reached 30%
 36612 | -3/Research        | Discovered new exit (range 5)
 36695 | -3/Research        | Found Exp. ECM Suite
 36717 | -3/Research        | Found Corrupted Gamma Bomb Array
 36776 | -3/Research        | Found Prototype Launcher
 36776 | -3/Research        | Identified Tactical Quantum Warhead
 36957 | -3/Research        | Found Gamma Bomb Array
 37176 | -3/Research        | Build established: Hacker-Mutant
 37566 | -3/Research        | First assault squad dispatched
 37594 | -3/Research        | Incoming assault squad redirected
 37629 | -3/Research        | Lost 4 parts (1p2n1w)
 37783 | -3/Research        | Discovered new exit (range 5)
 37792 | -3/Research        | Entered another Research area
 37792 | -2/Research        | Warlord forces began assault on 0b10
 37792 | -2/Research        | Evolved 2 slots: Propulsion x2
 37793 | -2/Research        | Identified exit to Quarantine
 37802 | -2/Research        | System corruption reached 10%
 37865 | -2/Research        | Met up with Warlord
 37902 | -2/Research        | Research machine network offline
 38124 | -2/Research        | Spotted B-90 Cyclops
 38175 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 38187 | -2/Research        | Found Prototype Processor
 38187 | -2/Research        | Identified Exp. Core Analyzer
 38390 | -2/Research        | Spotted B-90 Cyclops
 38397 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 38414 | -2/Research        | Borebot progress halted
 38431 | -2/Research        | Spotted B-90 Cyclops
 38441 | -2/Research        | Borebot progress halted
 38486 | -2/Research        | Build established: Sprinter
 38528 | -2/Research        | Spotted Striker
 38544 | -2/Research        | Spotted Executioner
 38606 | -2/Research        | Discovered new exit (range 11)
 38638 | -2/Research        | Spotted Executioner
 38640 | -2/Research        | Spotted Striker
 38659 | -2/Research        | Spotted Striker
 38664 | -2/Research        | System corruption reached 30%
 38665 | -2/Research        | Entered Access
 38665 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 38666 | -1/Access          | Identified exit to Command
 38774 | -1/Access          | Entered Command
 38843 | -1/Command         | Found Fusion Bomb Launcher
 38869 | -1/Command         | Spotted B-99 Colossus
 38971 | -1/Command         | Build established: Generator-Sprinter
 39064 | -1/Command         | Search patrols dispatched
 39067 | -1/Command         | Spotted B-99 Colossus
 39201 | -1/Command         | Spotted Alpha 7
 39221 | -1/Command         | Disengaged cave seal
 39221 | -1/Command         | Derelicts emerged from the dark tunnel
 39221 | -1/Command         | Welcomed Warlord to Command
 39274 | -1/Command         | Search patrols dispatched
 39274 | -1/Command         | Found Prototype Ballistic Gun
 39274 | -1/Command         | Identified Multirail
 39297 | -1/Command         | Disengaged cave seal
 39297 | -1/Command         | Derelicts emerged from the dark tunnel
 39389 | -1/Command         | Spotted Striker
 39398 | -1/Command         | Spotted Alpha 7
 39400 | -1/Command         | Destroyed Alpha 7
 39400 | -1/Command         | Spotted Striker
 39402 | -1/Command         | Destroyed Striker
 39408 | -1/Command         | Found Antimissile System
 39507 | -1/Command         | Repaired Imp. Propulsion Shielding
 39511 | -1/Command         | Incoming investigation squad redirected
 39527 | -1/Command         | Spotted Combat Programmer
 39534 | -1/Command         | Destroyed Combat Programmer
 39534 | -1/Command         | Spotted Combat Programmer
 39539 | -1/Command         | Destroyed M Guard
 39540 | -1/Command         | Destroyed M Guard
 39540 | -1/Command         | Destroyed Combat Programmer
 39540 | -1/Command         | All MAIN.C guards destroyed
 39541 | -1/Command         | Attacked by Warlord forces
 39545 | -1/Command         | Spotted 5N-GXK(L)
 39556 | -1/Command         | Destroyed 5N-GXK(L)
 39570 | -1/Command         | Met MAIN.C
 39573 | -1/Command         | 0b10 Conduit disabled
 39597 | -1/Command         | Destroyed MAIN.C Shell
 39599 | -1/Command         | MAIN.C activated Command garrisons
 39651 | -1/Command         | Core integrity fell below 50%
 39654 | -1/Command         | System corruption reached 10%
 39655 | -1/Command         | Core integrity fell below 20%
 39657 | -1/Command         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
39654_ Knocked back.
39654_ B-74 Champion overheating.
39654_ Dropped Hcp. Storage Unit.
39654_ Plasma Lance crushed and broken.
39654_ Imp. Utility Shielding crushed and broken.
39654_ Surveybot 24 Scanner crushed and broken.
39654_ Asb. Biocell Array destroyed.
39655_ Slug penetrates B-74 Champion.
39655_ P-80 Master destroyed.
39655_ S-43 Plague overheating.
39655_ Slug penetrates Wall. <x2>
39655_ B-74 Champion overheating.
39656_ Acquired Adv. Concussive RPG.
39656_ S-43 Plague overheating.
39656_ P-80 Master resets D-83 Annihilator, system corruption cleaned.
39656_ B-74 Champion overheating.
39657_ S-43 Plague heat damages Hvy. Machine Gun.
39657_ Adv. Concussive RPG destroyed.
39657_ S-43 Plague overheating.
39657_ Acquired 5 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           162
Coolant Potential          80
Energy Generation          89
Energy Capacity            2325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       2010
ECM Strength               3
Cloak Strength             5
Power Amplification        40
Additional Mass Support    20
Armor Coverage             1450
Resistance: KI             15
Resistance: TH             30
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       240
Phase Shifting             10
Evasion (%)                82
Targeting Accuracy         20
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   30
Recoil Reduction           4
Energy Filtering           30
Particle Charging          20
Offensive Hacking          42
Defensive Hacking          12

 Item Schematics 
-----------------
             Exp. Sensor Array | -9/Materials  | Scanalyzed
             Hcp. Storage Unit | -8/Materials  | Hacked
             Huge Storage Unit | -8/Materials  | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
             Cld. Aerolev Unit | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
               Com. Ion Cannon | -7/Data Miner | Free
           Cmb. Gravmag System | -7/Data Miner | Free
           Adv. Cooling System | -7/Data Miner | Free
                 KE Penetrator | -7/Data Miner | Free
            Hvy. Plasma Cannon | -7/Data Miner | Free
            Imp. Weapon Cycler | -6/Factory    | Hacked
 Imp. Component Analysis Suite | -6/Zion       | Archive
             Imp. Trap Scanner | -6/Zion       | Archive
           Imp. Actuator Array | -6/Zion       | Archive
                 Phasing Sabre | -6/Zion       | Archive
 Imp. Armor Integrity Analyzer | -6/Zion       | Archive
             Hyp. Gauss Cannon | -6/Zion       | Archive
             Matter Compressor | -6/Zion       | Archive
            Arm. Medium Treads | -6/Zion       | Archive
      Mak. Transmission Jammer | -6/Zion       | Archive
      Imp. Transmission Jammer | -6/Zion       | Archive
             Lgt. Fission Core | -6/Zion       | Archive
                    Myomer Leg | -6/Zion       | Archive
  Imp. Reaction Control System | -6/Zion       | Archive
          Imp. Remote Datajack | -6/Zion       | Archive
       Tiamat Missile Launcher | -6/Zion       | Archive
          Lgt. Quantum Reactor | -4/Factory    | Hacked
             Assault Drone Bay | -4/Zhirov     | Free
                Exp. Heat Sink | -4/Zhirov     | Free
            Exp. Optical Array | -4/Zhirov     | Free
              Imp. Arc Thrower | -4/Zhirov     | Free
           Cmb. Linear Gravjet | -1/Command    | Hacked

 Robot Schematics 
------------------
  W-25 Informer | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 R-06 Scavenger | -6/Zion       | Archive
     I-36 Angel | -6/Zion       | Archive

 Fabricated
------------
 X-67 Chaingunner | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularScanUnit
  Manual?         0
Play Time         04:25:52
  Cumulative      369.9 hours
  Start           2022.05.28 @ 15:13:05
  End             2022.05.29 @ 16:03:30
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          393
  Rogue           393
  Adventurer      0
  Explorer        0
Win Type          -
  Total           29
  Types           18/3/2/1/2/0/3/0/0
Lore%             89
Gallery%          89
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 842a73a7-3a06-4481-a6c7-9cd9fbd96a76