Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 09:20:59 Player: shockman27 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1494) 1494 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 4108 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 451/700 Matter 157/300 Energy 32/100 System Corruption 3% Temperature Cool (18) Movement Treading (225) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (4) ------ Heat Sink Coolant Injector Large Storage Unit Targeting Computer > --- WEAPON (4) ------- Small Laser EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY (15) --- Aluminum Leg Small Storage Unit Sensor Array Core Shielding Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Targeting Computer > --- WEAPON ----------- Medium Laser Heavy Particle Gun EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Small Storage Unit Sensor Array Core Shielding Small Laser [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 48 | 7 15 8 11 7 Power 6 | 1 1 . 3 1 Engine 5 | 1 1 . 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 9 1 5 1 Treads 11 | 2 5 1 2 1 Leg 7 | . 4 . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 2 1 . 3 Device 4 | 1 . 1 . 2 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 16 | 2 3 6 3 2 Energy Gun 6 | . . 4 1 1 Energy Cannon 4 | . . 1 2 1 Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon . | . . . . . Launcher 3 | . 3 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 14 | . . 2 5 7 Power 4 | . . . 1 3 Propulsion 5 | . . 1 2 2 Utility . | . . . . . Weapon 5 | . . 1 2 2 Highest Loss Streak 5 | . . 2 4 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 93 85 83 Engine 11 | . 14 11 9 6 Core 1 | . . . 9 4 Treads 21 | . 27 16 9 20 Leg 1 | . . . 8 . Device 7 | . 9 . 9 6 Storage 11 | . 14 11 9 7 Protection 4 | . 4 10 . . Energy Gun 9 | . . 20 24 14 Energy Cannon 4 | . . 4 7 15 Ballistic Gun 10 | . 18 6 . . Launcher 6 | . 8 10 . . Peak Build Rating 26 | 7 8 12 23 26 Average Rating 11 | 5 7 10 16 23 On Entrance 10 | . 7 8 12 23 Naked Turns . | . . . . . Heaviest Build 50 | 11 34 39 48 50 Greatest Support 64 | 40 40 40 44 64 Greatest Overweight (x) 2 | . 1 1 2 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 13 15 15 15 Most Carried 12 | 4 12 11 9 6 Average Carried 8 | 3 9 10 8 5 Final Capacity 15 | 8 15 15 15 15 Final Carried 12 | 4 12 10 7 4 Class Distribution -------------------- 58% | Mutant 23% | Gunner 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 997 | 232 307 281 53 124 Remotely . | . . . . . Salvage Created 1698 | 18 654 483 333 210 Parts 98 | 3 46 27 20 2 Haulers Intercepted 4 | . 2 1 1 . Recyclers Shooed 4 | . 4 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 18 11 8 4 Guns 16 | . 7 3 5 1 Cannons 5 | . . 3 1 1 AOE 18 | . 11 5 2 . Classes Destroyed 13 | 1 6 3 2 1 Worker 1 | . . . 1 . Builder 2 | . . 1 1 . Tunneler 2 | 1 . 1 . . Hauler 4 | . 2 1 1 . Recycler 3 | . 2 1 . . Operator 2 | . 2 . . . Watcher 3 | . 3 . . . Swarmer 16 | . 9 4 3 . Grunt 19 | . 9 4 4 2 Duelist 1 | . . 1 . . Sentry 3 | . . 2 . 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 7 | 1 7 5 4 1 Combat Bots Only 5 | . 5 5 3 1 Max Kills in Single Turn 4 | 1 3 4 4 1 Gunslinging . | . . . . . Exploded 4 | . 3 4 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 230 | . 50 29 58 93 Missed 63 | . 15 5 21 22 Damage Taken 2342 | . 422 313 561 1046 Core 479 | . 84 66 80 249 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 66 83 85 . Volleys Fired 145 | 8 70 19 19 29 Largest 4 | 2 2 4 4 4 Hottest 233 | 40 60 213 218 233 Shots Fired 333 | 16 137 59 52 69 Gun 257 | 16 121 42 40 38 Cannon 50 | . . 7 12 31 Launcher 26 | . 16 10 . . Special . | . . . . . Kinetic 142 | 16 121 5 . . Thermal 132 | . . 30 43 59 Explosive 26 | . 16 10 . . Electromagnetic 33 | . . 14 9 10 Robot Hit Streak 12 | 6 12 6 5 7 Robot Miss Streak 6 | 3 5 3 3 6 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 175 | 10 65 32 29 39 Core Hits 102 | 3 50 25 15 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 1 1 3 Burn 4 | . . . 1 3 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4367 | 83 1441 696 1169 978 Guns 1539 | 83 525 272 316 343 Cannons 804 | . . 82 162 560 Explosions 1999 | . 906 335 691 67 Melee . | . . . . . Ramming 25 | . 10 7 . 8 Kinetic 638 | 83 525 30 . . Thermal 2071 | . . 217 1087 767 Explosive 1173 | . 838 335 . . Electromagnetic 460 | . 68 107 82 203 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 . . 3 Average Corruption 1 | . 1 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 4 . . 1 Matter Fused 2 | . 1 . . 1 Heat Flow Errors 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 344 | . 72 . 229 43 Projectiles 30 | . . . 14 16 Explosions 314 | . 72 . 215 27 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 252 | . 49 17 186 . Shots 7 | . 3 2 2 . Rammed 4 | . 1 2 . 1 Targets Rammed 4 | . 1 2 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 667 | . 262 451 509 667 Average Temperature 187 | . 59 122 203 323 Received Heat Transfer 756 | . 144 108 63 441 Effects 44 | . 1 4 3 36 Shutdowns 12 | . . 1 3 8 Energy Bleed 8 | . 1 2 . 5 Interference 6 | . . . . 6 Matter Decay 8 | . . . . 8 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . 1 . 1 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 6 | . . 1 2 3 Heat Transferred 3339 | . . 496 1288 1555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 450 | 5 366 361 450 350 Initial 204 | . 3 141 128 204 Average 178 | 1 137 284 209 265 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 53 | 100 71 11 74 . Level 1 44 | . 28 88 10 100 Level 2 1 | . . . 14 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 2 1 3 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 6 | . 2 2 . 2 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 24 11 13 11 Peak Tracking Total 6 | . 4 3 6 2 Tactical Retreats 6 | . . . 2 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 16 | . 7 1 8 . Max in Single Turn 8 | . 2 1 8 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2827 | 259 1296 517 375 380 Spaces Moved 1321 | 151 673 232 137 128 Core 17 | 17 . . . . Treads 1227 | 134 649 232 84 128 Legs 77 | . 24 . 53 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 145 145 Average Speed 168 | 147 159 188 216 160 Slowest Speed 260 | 160 240 240 260 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 6 89 21 20 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . 10 . . . Terrain Destroyed 174 | . 112 42 14 6 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 170 | . 112 42 14 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1638 | 171 777 266 178 246 Wait 111 | 1 13 6 11 80 Move 1317 | 150 672 231 136 128 Hop . | . . . . . Pick Up 11 | 5 6 . . . Fast Attach 14 | 6 2 1 3 2 Attach 12 | 1 . 3 4 4 Detach 2 | . . . 1 1 Swap 22 | . 13 4 4 1 Drop . | . . . . . Fire 145 | 8 70 19 19 29 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . 1 2 . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 260 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 16) 1193 | -10/Materials | Discovered new exit (range 12) 1272 | -10/Materials | Discovered new exit (range 7) 1461 | -10/Materials | Discovered new exit (range 13) 1556 | -10/Materials | Entered another Materials area 1556 | -9/Materials | Evolved 2 slots: Weapon x2 1863 | -9/Materials | Build established: Tank 2039 | -9/Materials | Discovered new exit (range 16) 2073 | -9/Materials | Entered another Materials area 2073 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2284 | -8/Materials | Garrison activated, responded to threat 2348 | -8/Materials | Build established: Gunner 2386 | -8/Materials | Lost 4 parts (1p1n2w) 2402 | -8/Materials | Discovered new exit (range 15) 2448 | -8/Materials | Entered Factory 2448 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2828 | -7/Factory | Self-destructed Last Messages --------------- 02688_ Power failure, Ion Engine shutdown. 02690_ G-47 Trooper suffers critical hit (Burn). 02691_ G-47 Trooper overheating. 02695_ G-47 Trooper heat damages core (-9). 02695_ G-47 Trooper critical meltdown. 02695_ Particle Gun melted. 02698_ ALERT: Rogue bot located, Programmers report to Factory Zone 7W. 02757_ Acquired 69 matter. 02760_ Acquired 55 matter. 02774_ Ion Engine destroyed. 02791_ Med. Laser destroyed. 02791_ Ion Engine destroyed. 02794_ P-60 Hacker heat short circuits Shock Rifle. 02794_ Shock Rifle melted. 02794_ P-60 Hacker destroyed. 02800_ System corrupted: Matter fused (-5). 02804_ Acquired Coolant Injector. 02810_ Critical hit (Burn: +37). 02814_ Hvy. Particle Gun destroyed. 02826_ Adv. Treads destroyed. 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