Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 14:27:58 Player: b_ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (140) 700 Value Destroyed (3086) 3086 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 6026 Bonus ------- High Alert Combat Kills 580 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 160/160 System Corruption 0% Temperature Cool (27) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Improved Ion Engine Reinforced Ion Engine Nuclear Core Light Treads Light Treads Airjet Faulty Aerolev Unit Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Sensor Array Improved Targeting Computer Particle Charger Reaction Control System System Shield Advanced Beam Cannon Advanced Beam Cannon Datajack Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Advanced Weight Redist. System Improved Sensor Array Improved Targeting Computer Particle Charger Reaction Control System System Shield Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Datajack Hammer [Rating: 28] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 118 | 5 41 35 37 Power 12 | 1 3 5 3 Engine 9 | 1 3 4 1 Core 3 | . . 1 2 Reactor . | . . . . Propulsion 29 | 2 11 8 8 Treads 15 | . . 7 8 Leg 5 | . 5 . . Wheel 9 | 2 6 1 . Hover . | . . . . Flight . | . . . . Utility 33 | . 9 12 12 Device 19 | . 5 5 9 Storage 9 | . 4 3 2 Processor 3 | . . 2 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 44 | 2 18 10 14 Energy Gun 11 | 2 5 4 . Energy Cannon 11 | . 2 . 9 Ballistic Gun 14 | . 9 5 . Ballistic Cannon 2 | . 2 . . Launcher 5 | . . . 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 3 | . . 2 1 Parts Lost 24 | . 3 3 18 Power 5 | . . 2 3 Propulsion 7 | . 1 . 6 Utility 6 | . 1 . 5 Weapon 6 | . 1 1 4 Highest Loss Streak 9 | . 2 2 9 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 95 98 91 Engine 9 | . 13 9 4 Core 1 | . . 1 4 Treads 14 | . . 16 25 Leg 2 | . 9 . . Wheel 12 | . 18 16 . Device 13 | . 11 10 23 Storage 12 | . 14 11 13 Processor 3 | . . 6 2 Protection 2 | . . 4 . Energy Gun 6 | . 6 8 4 Energy Cannon 3 | . 5 . 8 Ballistic Gun 8 | . 8 12 . Ballistic Cannon 1 | . 6 . . Launcher 1 | . . . 4 Peak Build Rating 28 | 5 12 23 28 Average Rating 16 | 3 8 18 22 On Entrance 9 | . 5 12 19 Naked Turns . | . . . . Heaviest Build 66 | 7 31 56 66 Greatest Support 60 | 20 30 60 60 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 15 20 20 Average Capacity 16 | 5 9 17 20 Most Carried 20 | 5 12 20 20 Average Carried 14 | 2 9 15 15 Final Capacity 20 | 5 15 20 20 Final Carried 20 | 3 12 20 20 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2419 | 250 765 797 607 Remotely . | . . . . Salvage Created 5059 | 46 868 2296 1849 Parts 276 | 3 53 117 103 Haulers Intercepted 12 | . 2 6 4 Recyclers Shooed 5 | . . 1 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 80 | 1 15 34 30 Guns 45 | 1 10 32 2 Cannons 13 | . 4 . 9 AOE 18 | . 1 . 17 Classes Destroyed 12 | 1 5 3 3 Worker 11 | . 6 2 3 Builder 6 | . . 1 5 Tunneler 1 | . . . 1 Hauler 12 | . 2 6 4 Recycler 18 | . 4 5 9 Mechanic 2 | . . . 2 Watcher 10 | . 2 5 3 Swarmer 22 | . 9 6 7 Grunt 37 | 1 6 16 14 Brawler 3 | . . 2 1 Duelist 2 | . . . 2 Sentry 16 | . . 10 6 Best Kill Streak 12 | 1 5 8 12 Combat Bots Only 6 | 1 3 4 6 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging . | . . . . Exploded 4 | . 1 . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 427 | 8 93 132 194 Missed 111 | 3 27 34 47 Damage Taken 4540 | 58 665 1077 2740 Core 867 | 22 155 139 551 Absorbed by Shields 162 | . . 77 85 Regen/Repaired (Parts) 164 | . . 127 37 Core Remaining (%) 61 | 91 29 65 . Volleys Fired 328 | 6 87 117 118 Largest 2 | 2 2 2 2 Hottest 136 | 80 100 130 136 Shots Fired 596 | 12 169 224 191 Gun 374 | 12 104 224 34 Cannon 189 | . 65 . 124 Launcher 33 | . . . 33 Special . | . . . . Kinetic 224 | . 96 128 . Thermal 249 | . 53 38 158 Explosive 33 | . . . 33 Electromagnetic 90 | 12 20 58 . Robot Hit Streak 14 | 4 6 14 13 Robot Miss Streak 5 | 2 5 4 4 Penetration Max . | . . . . Secondary Targets 5 | . 4 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 370 | 8 95 160 107 Core Hits 206 | 2 38 77 89 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 1 2 Burn 2 | . . 1 1 Meltdown 1 | . . . 1 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8249 | 111 1335 2724 4079 Guns 3674 | 111 587 2599 377 Cannons 2202 | . 638 . 1564 Explosions 2373 | . 110 125 2138 Melee . | . . . . Ramming . | . . . . Kinetic 1935 | . 671 1264 . Thermal 3010 | . 494 575 1941 Explosive 2138 | . . . 2138 Electromagnetic 1166 | 111 170 885 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 221 | . 23 21 177 Projectiles 35 | . 7 . 28 Explosions 186 | . 16 21 149 Melee . | . . . . Knockbacks 1 | . 1 . . Impact . | . . . . Kinetic 1 | . 1 . . Secondary . | . . . . Self-Inflicted Damage 678 | . 49 37 592 Shots 18 | . 2 1 15 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 520 | 126 240 252 520 Average Temperature 75 | 64 59 43 180 Received Heat Transfer 1638 | 30 153 418 1037 Effects 7 | . . . 7 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Fried 6 | . . 6 . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 12 | . 1 3 8 Heat Transferred 5916 | . 1030 1297 3589 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . 2 4 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1115 | 20 296 736 1115 Initial 310 | . 13 102 310 Average 461 | 5 144 503 714 Maximum Alert Level 4 | . 1 3 4 Low Security (%) 21 | 100 65 9 . Level 1 16 | . 34 9 18 Level 2 48 | . . 76 35 Level 3 12 | . . 3 45 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 18 | . 4 5 9 Investigation 4 | . . 2 2 Extermination . | . . . . Reinforcement 9 | . 4 3 2 Assault . | . . . . Garrison 5 | . . . 5 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . . 3 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 118 | 1 25 46 46 Peak Tracking Total 8 | 1 3 8 8 Tactical Retreats 7 | . 2 4 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 3 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 2 . 5 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . 7 10 3 Terminals 13 | . 5 7 1 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 2 | . 2 . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 60 | . 20 31 9 Successful 38 | . 11 20 7 Failed 22 | . 9 11 2 Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 41 | . 13 24 4 Fabricators . | . . . . Repair Stations 5 | . . 3 2 Recycling Units 7 | . 7 . . Scanalyzers 4 | . . 4 . Garrison Access 3 | . . . 3 Terminal Hacks 24 | . 7 14 3 Record 14 | . 4 7 3 Robot Analysis 1 | . . 1 . Alert Level 2 | . 1 1 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Transport Status 1 | . . 1 . Investigation Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 2 2 Scan Component 2 | . . 1 1 Repair 2 | . . 1 1 Recycling Unit Hacks 4 | . 4 . . Recycle Component 1 | . 1 . . Report Inventory 2 | . 2 . . Retrieve Components 1 | . 1 . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 5 7 2 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 1 1 Time 64 | . . 32 32 Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5033 | 108 1120 2637 1168 Spaces Moved 2866 | 101 715 1643 407 Core 31 | 31 . . . Treads 1110 | . . 703 407 Legs 195 | . 195 . . Wheels 1530 | 70 520 940 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 160 Average Speed 121 | 70 98 121 175 Slowest Speed 240 | 80 190 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 8 88 91 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 315 | . 6 20 289 Melee . | . . . . Projectile 15 | . . . 15 AOE 300 | . 6 20 274 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3851 | 126 981 2078 666 Wait 337 | 3 67 202 65 Move 2863 | 100 714 1642 407 Hop . | . . . . Pick Up 129 | 10 43 47 29 Fast Attach 2 | . 2 . . Attach 47 | 5 12 8 22 Detach 2 | . 1 . 1 Swap 69 | . 27 27 15 Drop 74 | 2 28 35 9 Fire 328 | 6 87 117 118 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 14) 276 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 8) 529 | -10/Materials | Core integrity fell below 50% 862 | -10/Materials | Discovered new exit (range 16) 1203 | -10/Materials | Discovered new exit (range 16) 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1992 | -9/Materials | Repaired Hrd. Light Armor Plating 2011 | -9/Materials | Discovered new exit (range 16) 2376 | -9/Materials | Discovered new exit (range 16) 2890 | -9/Materials | Build established: Scavenger-Mutant 3493 | -9/Materials | Discovered new exit (range 16) 3534 | -9/Materials | Build established: Mutant 3834 | -9/Materials | Discovered new exit (range 14) 3866 | -9/Materials | Entered another Materials area 3866 | -8/Materials | Evolved 2 slots: Utility x2 3952 | -8/Materials | Repaired Cooling System 4050 | -8/Materials | Garrison activated, responded to threat 4177 | -8/Materials | Garrison activated, responded to threat 4297 | -8/Materials | Lost 9 parts (1p3n3u2w) 4322 | -8/Materials | Core integrity fell below 50% 4462 | -8/Materials | Lost 5 parts (1p1n2u1w) 4477 | -8/Materials | Identified exit to Garrison 4489 | -8/Materials | Garrison activated, responded to threat 4583 | -8/Materials | Core integrity fell below 20% 4868 | -8/Materials | Build established: Scavenger-Mutant 5017 | -8/Materials | Discovered new exit (range 6) 5034 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04957_ U-05 Engineer builds a Wall. 04971_ Acquired Nuclear Core. 04975_ Dropped Broken Adv. Beam Cannon. 04976_ Acquired Prototype Hover Unit. 05017_ EXIT=FOUND 05018_ Destroyed Imp. Hover Unit. 05019_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05021_ O-24 Administrator uses terminal to summon reinforcements. 05021_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 05021_ O-24 Administrator locks terminal. 05028_ Triggered Alarm Trap. 05028_ An alarm sounds. 05028_ ALERT: Alarm triggered, dispatching investigation squad. 05029_ G-47 Trooper destroyed. 05030_ Mni. Grenade Launcher destroyed. 05034_ Critical hit (Burn: +37). 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