Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 17:56:29 Player: Cinder Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (362) 362 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2252 Bonus ------- None Cogmind --------- Core Integrity 182/550 Matter 164/300 Energy 12/100 System Corruption 0% Temperature Cool (3) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Sensor Array Sensor Array Utility Shielding EM Pulse Gun Medium Laser Beam Cannon Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun Small Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Sensor Array Sensor Array Utility Shielding Field Recycling Unit EM Pulse Gun EM Pulse Gun EM Pulse Gun EM Pulse Gun Medium Laser Beam Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 2 | . . . . 2 Parts Attached 25 | 7 4 2 . 12 Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 1 . 3 Treads 3 | 2 . 1 . . Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 3 . . 1 Device 2 | . 1 . . 1 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 3 . 1 . 8 Energy Gun 6 | 1 . . . 5 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . . . 18 Power 1 | . . . . 1 Propulsion 6 | . . . . 6 Utility 1 | . . . . 1 Weapon 10 | . . . . 10 Highest Loss Streak 18 | . . . . 18 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 98 83 88 73 Engine 12 | . 14 11 11 5 Treads 27 | . 28 28 33 18 Device 11 | . 12 11 11 7 Storage 12 | . 14 11 11 9 Energy Gun 14 | . 14 11 11 20 Ballistic Gun 12 | . 14 11 11 6 Naked Turns . | . . . . . Heaviest Build 53 | 13 49 49 49 53 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 2 | . 1 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 16 | 7 15 20 20 20 Most Carried 20 | 4 19 20 20 20 Average Carried 13 | 2 11 19 20 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 19 20 20 10 Class Distribution -------------------- 93% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 360 | 198 91 58 . 13 Remotely . | . . . . . Salvage Created 510 | . 91 58 . 361 Parts 23 | . 8 2 . 13 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 15 | . 6 1 . 8 Guns 12 | . 6 1 . 5 AOE 3 | . . . . 3 Classes Destroyed 6 | . 1 1 . 4 Worker 1 | . . . . 1 Recycler 2 | . . . . 2 Swarmer 10 | . 6 . . 4 Grunt 2 | . . . . 2 Sentry 2 | . . 1 . 1 Hunter 1 | . . . . 1 Best Kill Streak 10 | . 3 1 . 10 Combat Bots Only 7 | . 3 1 . 7 Max Kills in Single Turn 3 | . 1 1 . 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 222 | . 53 20 . 149 Missed 72 | . 19 12 . 41 Damage Taken 2158 | . 275 126 . 1757 Core 432 | . 64 . . 368 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 74 . 100 . Volleys Fired 30 | . 11 3 . 16 Largest 4 | . 2 2 . 4 Hottest 140 | . 60 60 . 140 Shots Fired 61 | . 22 6 . 33 Gun 54 | . 22 6 . 26 Cannon . | . . . . . Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 22 | . 11 3 . 8 Thermal 20 | . 11 3 . 6 Explosive 7 | . . . . 7 Electromagnetic 12 | . . . . 12 Robot Hit Streak 11 | . 4 6 . 11 Robot Miss Streak 3 | . 3 . . 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 40 | . 12 5 . 23 Core Hits 31 | . 6 2 . 23 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1195 | . 143 62 . 990 Guns 427 | . 143 62 . 222 Cannons . | . . . . . Explosions 768 | . . . . 768 Melee . | . . . . . Ramming . | . . . . . Kinetic 141 | . 81 26 . 34 Thermal 160 | . 62 36 . 62 Explosive 768 | . . . . 768 Electromagnetic 126 | . . . . 126 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . . . . 20 Projectiles . | . . . . . Explosions 20 | . . . . 20 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 159 | . . . . 159 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 163 | . . . . 163 Average Temperature 52 | . . . . 52 Received Heat Transfer 720 | . . 18 . 702 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 375 | . 150 75 . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 156 | . 156 111 43 150 Initial 65 | . . 65 43 16 Average 58 | . 54 96 43 53 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 . 3 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 4 | . . 1 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 3 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 10 5 . 18 Peak Tracking Total 11 | . 5 4 . 11 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 3 1 . 1 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 7 4 . 5 Successful 3 | . 2 . . 1 Failed 13 | . 5 4 . 4 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 5 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . . 1 Record 1 | . . . . 1 Disarm Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 1 . 1 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1294 | 88 763 243 56 144 Spaces Moved 603 | 48 354 118 36 47 Core 5 | 5 . . . . Treads 597 | 43 354 118 36 46 Legs 1 | . . . . 1 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 186 | 148 197 180 160 170 Slowest Speed 260 | 160 240 240 160 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 5 59 19 16 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 35 | . . . . 35 Melee . | . . . . . Projectile . | . . . . . AOE 35 | . . . . 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 720 | 64 396 142 35 83 Wait 26 | . 4 16 . 6 Move 599 | 47 353 117 35 47 Hop . | . . . . . Pick Up 35 | 10 20 3 . 2 Fast Attach . | . . . . . Attach 20 | 6 1 1 . 12 Detach . | . . . . . Swap 5 | 1 3 1 . . Drop 5 | . 4 1 . . Fire 30 | . 11 3 . 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 16) 845 | -10/Materials | Discovered new exit (range 4) 852 | -10/Materials | Entered another Materials area 852 | -9/Materials | Evolved 2 slots: Propulsion x2 1071 | -9/Materials | Discovered new exit (range 15) 1095 | -9/Materials | Entered Mines 1139 | -9/Mines | Discovered new exit (range 9) 1151 | -9/Mines | Entered Materials 1151 | -8/Materials | Evolved 2 slots: Weapon x2 1292 | -8/Materials | Core integrity fell below 50% 1295 | -8/Materials | Self-destructed Last Messages --------------- 01278_ The unstable cave ceiling collapses. 01279_ Penetrated by Slug. 01280_ G-47 Trooper destroyed. 01281_ The unstable cave ceiling collapses. 01282_ Slug penetrates Earth. 01282_ EM Pulse Gun destroyed. 01282_ Acquired 13 matter. 01283_ U-05 Engineer builds a Wall. 01285_ Aluminum Leg destroyed. 01288_ Penetrated by Slug. 01288_ EM Pulse Gun destroyed. 01289_ U-05 Engineer lays Concrete. 01290_ Critical hit (Burn: +37). 01291_ U-05 Engineer lays Concrete. 01293_ EM Pulse Gun destroyed. 01293_ U-05 Engineer builds a Wall. 01294_ U-05 Engineer lays Concrete. 01294_ Penetrated by Slug. 01294_ Carbon-fiber Leg destroyed. 01295_ U-05 Engineer lays Concrete. 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T /???????????????????????? | | ????????????????# #? #???????????????????????? | | ????????????????# #? #???????????????????????? | | ????????????????# #?## ###???????????????????????? | | ????????????????# #??? #?????????????????????????? | | ????????????????# #??? #?????????????????????????? | | ?????????????#### ###? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 285 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeBiomechanicalAutohacker Manual? 0 Play Time 00:11:57 Cumulative 17.0 hours Start 2024.07.04 @ 17:38:28 End 2024.07.04 @ 17:56:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 632124b4-eb6a-4e70-bba6-36eb576925b0