Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.31 @ 21:50:31 Player: Spitfire Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (128) 640 Value Destroyed (5144) 5144 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1697) 1697 TOTAL SCORE: 13921 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 30 Entered Garrisons 200 Entered DSFs 1000 Acquired ECA 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/1150 Matter 216/300 Energy 10/100 System Corruption 27% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Coolant Injector Armor Integrity Analyzer Improved Transmission Jammer Cloaking Device > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Authchip [Armor] Coil Gun Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Biometal Heavy Treads > --- UTILITY ---------- Energy Well IFF Parser Armor Integrity Analyzer Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Phase Gun Smartbomb Launcher > --- INVENTORY -------- Compact Wheel Compact Wheel Authchip [Armor] Improved Datajack Kinetic Spear [Rating: 105] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Signal Interpreter Hackware Advanced System Shield Protection Light Armor Plating Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Flamer Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Slots Evolved 12 | . . . . 4 2 2 . 2 . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . Utility 8 | . . . . 3 1 2 . 2 . . . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 142 | 6 3 . 12 25 9 1 3 37 11 . 7 3 9 15 1 Power 12 | 1 . . 2 2 1 . . 3 . . 1 . 2 . . Engine 7 | 1 . . 2 1 . . . 1 . . . . 2 . . Core 4 | . . . . 1 1 . . 1 . . 1 . . . . Reactor 1 | . . . . . . . . 1 . . . . . . . Propulsion 31 | 2 . . 5 5 3 . . 6 1 . 4 1 2 2 . Treads 11 | 2 . . 1 . . . . 5 . . . 1 2 . . Leg 5 | . . . . . . . . . 1 . 4 . . . . Wheel 15 | . . . 4 5 3 . . 1 . . . . . 2 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 56 | 1 3 . . 8 2 1 1 19 5 . . 2 4 9 1 Device 28 | . 1 . . 1 1 . . 11 4 . . 1 3 5 1 Storage 3 | 1 1 . . . . . . . . . . . 1 . . Processor 7 | . 1 . . 3 1 . . 2 . . . . . . . Hackware 5 | . . . . . . . . 4 . . . 1 . . . Protection 13 | . . . . 4 . 1 1 2 1 . . . . 4 . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 . . 5 10 3 . 2 9 5 . 2 . 1 4 . Energy Gun 17 | . . . 1 5 1 . . 6 1 . 1 . . 2 . Energy Cannon 1 | . . . . . . . . 1 . . . . . . . Ballistic Gun 6 | 2 . . 1 1 . . 1 . . . . . . 1 . Ballistic Cannon 9 | . . . 2 3 1 . 1 1 . . . . . 1 . Launcher 3 | . . . 1 1 . . . . . . . . 1 . . Special Weapon 5 | . . . . . . . . 1 4 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . Unidentified Prototypes 12 | . . . . 4 3 . . 2 . . 1 1 . 1 . Corrupted Parts 4 | . . . . . . . . 3 . . . 1 . . . System Corruption 27 | . . . . . . . . 17 . . . 10 . . . Parts Lost 70 | . . . 2 7 1 . 1 22 12 . . 11 . 14 . Power 3 | . . . . . . . . 1 1 . . . . 1 . Propulsion 21 | . . . 1 4 1 . 1 2 3 . . 4 . 5 . Utility 28 | . . . . 2 . . . 12 3 . . 5 . 6 . Weapon 18 | . . . 1 1 . . . 7 5 . . 2 . 2 . Highest Loss Streak 12 | . . . 2 2 1 . 1 6 6 . . 11 . 12 . To Critical Strikes 3 | . . . . . . . . . . . . 1 . 2 . Average Backups 17 | 2 6 8 14 22 24 23 24 18 20 21 21 15 3 4 3 Power 3 | . 1 2 2 4 4 4 3 3 5 5 5 3 . . . Propulsion 2 | 1 2 3 2 4 3 4 4 3 . . . 1 1 1 . Utility 4 | . . 1 4 5 7 5 7 5 6 8 9 6 1 1 1 Weapon 5 | . 1 1 4 7 8 9 9 6 6 5 5 3 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 24 | . . . . 5 4 . 5 . 1 . . 8 . . 1 Power 7 | . . . . 4 . . . . . . . 3 . . . Propulsion 2 | . . . . 1 1 . . . . . . . . . . Utility 10 | . . . . . . . 4 . . . . 5 . . 1 Weapon 4 | . . . . . 2 . 1 . 1 . . . . . . Tool/Special 1 | . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 91 | . 96 100 99 94 97 92 89 89 93 94 92 64 42 56 20 Engine 6 | . 14 14 14 8 5 . . . . . . . 4 6 . Core 2 | . . . . . 1 6 6 3 4 5 10 6 . . . Treads 8 | . 28 28 6 . . . . 7 10 5 3 . 11 10 . Wheel 9 | . . . 21 17 20 13 9 3 2 5 4 . . . . Device 10 | . 6 . . . 8 13 13 20 22 23 21 9 5 8 14 Storage 8 | . 14 14 14 9 7 6 6 5 5 5 5 3 1 4 . Processor 14 | . 4 14 14 22 23 20 20 13 11 11 10 9 5 5 5 Hackware 3 | . . . . . . . . 7 11 11 10 7 5 . . Protection 3 | . . . . 8 5 12 13 4 2 5 5 3 . 10 . Energy Gun 5 | . . . . 7 7 6 . 8 8 11 10 9 . 4 . Ballistic Gun 6 | . 28 28 10 2 . . 5 1 . . . . . . . Ballistic Cannon 6 | . . . 9 14 15 13 13 4 . . . . . . . Launcher 2 | . . . 7 1 . . . . 2 . . . 3 2 . Peak Build Rating 105 | 6 7 8 17 31 49 50 55 89 87 79 98 103 73 105 26 Average Rating 42 | 4 6 7 13 27 37 49 52 71 76 78 86 60 58 75 21 On Entrance 42 | . 6 7 8 15 30 48 50 55 88 77 79 98 34 73 17 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 130 | 12 87 87 96 120 107 111 116 123 127 120 130 128 39 102 3 Greatest Support 131 | 40 40 40 40 32 44 44 44 84 76 16 64 75 131 131 3 Greatest Overweight (x) 11 | . 2 2 4 11 2 2 4 7 7 7 7 2 . 3 . Average Overweight (x) 2 | . . 2 2 3 2 2 3 3 4 7 5 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Average Capacity 22 | 7 13 25 25 25 25 25 25 25 25 25 25 17 5 5 5 Most Carried 25 | 4 8 9 25 25 25 24 25 25 25 23 25 25 5 5 4 Average Carried 18 | 2 6 8 20 23 24 23 24 18 21 22 22 17 4 4 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 4 8 9 24 25 25 24 25 22 20 23 24 4 5 4 3 Class Distribution -------------------- 32% | Mutant 19% | Scavenger-Gunner 14% | Skirmisher 13% | Gunner 10% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Tank | -4/DSF Infiltrator-Mutant | -4/Garrison Resources | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Matter Collected 4020 | 266 96 . 318 972 193 . 605 753 282 . 13 . 240 282 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5907 | 74 295 . 66 1362 193 . 498 2314 311 39 13 . 240 502 . Parts 252 | . 12 . 3 91 6 . 19 89 13 5 1 . 6 7 . Haulers Intercepted 10 | . . . . 5 . . 1 2 . . . . 1 1 . Recyclers Shooed 2 | . . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . 5 . . . . . 11 . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Combat Hostiles Destroyed 93 | . 6 . 3 26 4 . 10 29 11 . . . . 4 . Guns 32 | . 6 . . 8 1 . 1 11 2 . . . . 3 . Cannons 34 | . . . 1 13 3 . 9 8 . . . . . . . AOE 21 | . . . 2 5 . . . 6 7 . . . . 1 . Classes Destroyed 17 | 1 2 . 1 7 . . 3 2 . 1 . . . . . Worker 5 | . . . . 2 1 . . 1 . . 1 . . . . Builder 2 | . . . . 1 . . . 1 . . . . . . . Hauler 10 | . . . . 5 . . 1 2 . . . . 1 1 . Recycler 9 | 1 . . . 2 . . . 5 . . . . 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . . Operator 3 | . 1 . . . 1 . . 1 . . . . . . . Watcher 5 | . . . . 3 1 . . 1 . . . . . . . Swarmer 15 | . . . . 6 . . . 4 5 . . . . . . Grunt 43 | . 6 . . 12 3 . 6 11 5 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . Sentry 13 | . . . . 8 1 . . 3 . . . . . 1 . Specialist 4 | . . . . . . . 2 . . . . . . 2 . Hunter 7 | . . . . . . . . 5 1 . . . . 1 . Programmer 6 | . . . . . . . . 6 . . . . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 10 | 1 2 . 2 10 3 . 5 7 5 . 1 . 1 3 . Combat Bots Only 7 | . 2 . 2 5 3 . 4 7 5 . . . . 2 . Max Kills in Single Turn 4 | 1 2 . 1 4 1 . 1 4 3 1 1 . 1 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 4 | . . . 1 3 . . . 4 3 . . . . 1 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Hostile Shots Fired 945 | . 43 . 16 120 16 . 34 235 72 . . 8 . 355 46 Missed 287 | . 12 . 9 40 5 . 10 60 17 . . 1 . 111 22 Hits 658 | . 31 . 7 80 11 . 24 175 55 . . 7 . 244 24 Melee 10 | . . . . 2 . . 1 . . . . 7 . . . Projectile 648 | . 31 . 7 78 11 . 23 175 55 . . . . 244 24 Critical Strikes 32 | . 1 . 1 3 . . . 9 4 . . 4 . 9 1 Actively Blocked 1 | . . . . . . . . 1 . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . 1 . Damage Taken 12116 | . 417 . 308 1250 112 . 474 3296 1067 . . 312 . 4454 426 Core 1750 | . 74 . 28 97 . . 78 239 84 . . 79 . 700 371 Absorbed by Shields 930 | . . . . . . . . 132 60 . . . . 738 . Redirected to Shielding 54 | . . . . . . . 16 38 . . . . . . . Ignored by Resistances 162 | . . . . . . . . . 162 . . . . . . Regen/Repaired (Parts) 152 | . . . . 152 . . . . . . . . . . . Core Remaining (%) 83 | 100 . . 59 82 100 . 90 . . 67 . . . . . Volleys Fired 316 | 4 43 . 22 59 20 . 28 87 19 1 1 . . 31 1 Largest 3 | 2 2 . 2 3 3 . 3 3 2 2 2 . . 3 1 Hottest 241 | 40 40 . 73 142 135 . 107 241 200 146 146 . . 199 30 Shots Fired 754 | 6 86 . 38 162 56 . 74 247 36 2 2 . . 44 1 Gun 443 | 6 86 . 24 57 19 . 28 162 21 2 2 . . 35 1 Cannon 269 | . . . 5 103 37 . 46 78 . . . . . . . Launcher 28 | . . . 9 2 . . . 2 6 . . . . 9 . Special 14 | . . . . . . . . 5 9 . . . . . . Kinetic 424 | 6 86 . 38 128 37 . 74 50 . . . . . 4 1 Thermal 255 | . . . . 19 19 . . 165 19 1 1 . . 31 . Explosive 19 | . . . . 2 . . . 2 6 . . . . 9 . Electromagnetic 56 | . . . . 13 . . . 30 11 1 1 . . . . Robot Hit Streak 17 | 3 11 . 12 14 13 . 12 16 17 2 3 . . 8 . Robot Miss Streak 11 | 1 4 . 3 4 11 . 6 6 1 . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 505 | 4 55 . 21 95 37 . 54 178 28 2 3 . 2 26 . Core Hits 341 | 2 19 . 10 79 27 . 58 103 15 2 1 . 2 23 . Critical Kills 2 | . . . . . . . . 2 . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . . . 3 . . . . . . . Critical Strikes 22 | . 1 . . 4 . . . 11 3 . . . 1 2 . Burn 11 | . . . . 1 . . . 5 3 . . . . 2 . Meltdown 1 | . . . . . . . . 1 . . . . . . . Destroy 5 | . 1 . . . . . . 4 . . . . . . . Blast 4 | . . . . 3 . . . 1 . . . . . . . Impale 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 6 | . . . . . 1 . . 1 . . 2 . 2 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . 2 . . Sneak Attacks 6 | . . . . . 1 . . 1 . . 2 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13998 | 31 455 . 387 2494 594 . 1261 5568 1208 59 31 . 194 1716 . Guns 5662 | 31 455 . 111 750 220 . 303 2782 344 59 31 . . 576 . Cannons 4039 | . . . 42 1199 374 . 958 1466 . . . . . . . Explosions 3986 | . . . 234 545 . . . 1299 768 . . . . 1140 . Melee 194 | . . . . . . . . . . . . . 194 . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 4969 | 31 455 . 387 1499 374 . 1261 875 . . . . . 87 . Thermal 4380 | . . . . 414 220 . . 2884 345 28 . . . 489 . Explosive 3094 | . . . . 391 . . . 878 685 . . . . 1140 . Electromagnetic 1361 | . . . . 190 . . . 931 178 31 31 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 194 | . . . . . . . . . . . . . 194 . . Highest Corruption 27 | . . . . . . . . 24 24 24 . 26 26 27 27 Average Corruption 18 | . . . . . . . . 11 24 24 . 10 26 26 27 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 127 | . . . . . . . . 46 48 7 . 3 5 15 3 Message Errors 28 | . . . . . . . . 11 10 3 . 1 1 2 . Matter Fused 24 | . . . . . . . . 10 6 2 . . 3 3 . Heat Flow Errors 13 | . . . . . . . . 2 7 1 . . 1 2 . Energy Discharges 19 | . . . . . . . . 7 10 . . . . 2 . Parts Rejected 5 | . . . . . . . . 3 1 . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . . . . . 3 2 1 . 2 . . . Data Loss (major) 9 | . . . . . . . . 3 5 . . . . . 1 Misfires 7 | . . . . . . . . 1 4 . . . . 2 . Alerts 4 | . . . . . . . . 1 2 . . . . . 1 Misdirections 4 | . . . . . . . . 2 . . . . . 1 1 Weapon Failures 5 | . . . . . . . . 3 . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 154 | . . . . 9 . . . 70 75 . . . . . . Projectiles 9 | . . . . 9 . . . . . . . . . . . Explosions 145 | . . . . . . . . 70 75 . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 68 | . . . . 23 14 . 12 19 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 62 | . . . . 21 13 . 11 17 . . . . . . . Secondary 6 | . . . . 2 1 . 1 2 . . . . . . . Self-Inflicted Damage 584 | . . . 28 31 . . . 222 288 . . . . 15 . Shots 13 | . . . 2 1 . . . 3 6 . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 397 | . 36 . . 251 233 . 16 311 213 49 2 . 198 397 . Average Temperature 75 | . 11 . . 60 84 . 6 77 75 49 1 . 101 125 . Received Heat Transfer 2422 | . 243 . 12 459 57 . 207 514 336 . . . . 576 18 Effects 4 | . . . . . . . . 1 . . . . . 3 . Shutdowns 2 | . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . 1 . Total Turns 11 | . . . . . . . . . . . . . . 11 . Longest Duration 11 | . . . . . . . . . . . . . . 11 . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 3 2 . . . . . . Combat Hostiles 5 | . . . . . . . . 3 2 . . . . . . Parts Melted 24 | . . . . 1 . . . 16 6 . . . . 1 . Heat Transferred 8679 | . . . . 705 407 . . 5256 1423 37 . . . 851 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 3 . . . 1 1 . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Maximum Alert Level 2 | . . . . 2 1 . 1 2 . . . . . 1 . Low Security (%) 76 | 100 100 100 . 37 97 100 81 69 . . 100 100 100 59 100 Level 1 7 | . . . . 16 2 . 18 5 . . . . . 40 . Level 2 16 | . . . . 46 . . . 25 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . Peak Influence 523 | 5 62 . . 484 201 . 213 523 . . 5 . 12 260 185 Initial 201 | . . . . . 201 . . 111 . . . . . . 135 Average 133 | 1 13 . . 276 62 . 98 199 . . . . 1 133 142 Influence Increases 3279 | 5 162 . . 951 133 . 243 1121 265 . 5 . 24 320 50 Destroy 0b10 Robot/C 1800 | . 120 . . 520 80 . 200 580 220 . . . . 80 . Destroy 0b10 Robot/NC 185 | 5 5 . . 70 15 . 5 55 . . 5 . 10 15 . Destroy Leader 396 | . 20 . . 136 22 . 30 146 30 . . . 2 10 . Allied During Kill 3 | . . . . . . . 3 . . . . . . . . Successful Hack 129 | . 17 . . 36 . . . 64 . . . . 12 . . Disable Machine 210 | . . . . 75 15 . . 120 . . . . . . . Anti-Garrison Action 50 | . . . . . . . . . . . . . . . 50 Destroy Structure 281 | . . . . 39 1 . 5 96 . . . . . 140 . Lose Combat Pursuer 225 | . . . . 75 . . . 60 15 . . . . 75 . Influence Decreases 3094 | 5 162 . . 507 577 . 30 823 768 8 5 . 24 140 45 Entered New Map 582 | . . . . . 243 . . 102 190 2 . . . . 45 Time Decay 1952 | 5 162 . . 446 324 . . 522 458 6 5 . 24 . . Lost Part 540 | . . . . 61 10 . 10 199 120 . . . . 140 . Lost Ally 20 | . . . . . . . 20 . . . . . . . . Squads Dispatched 20 | . 1 . . 4 3 . 2 7 . . . . . 3 . Investigation . | . . . . . . . . . . . . . . . . Extermination 4 | . . . . . 1 . . 3 . . . . . . . Reinforcement 12 | . 1 . . 2 1 . 2 3 . . . . . 3 . Assault 1 | . . . . 1 . . . . . . . . . . . Garrison 3 | . . . . 1 1 . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Distress Signals 3 | . 1 . . 1 . . . 1 . . . . . . . Communications Jammed 2 | . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . 2 Times Spotted 173 | . 11 . 15 35 7 . 10 49 12 . . 6 . 18 10 Peak Tracking Total 11 | . 2 . 5 6 3 . 4 7 5 . . 5 . 8 11 Tactical Retreats 15 | . 4 . . 3 . . . 3 1 . . . . 4 . Traps | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Traps Triggered 10 | . . . 2 2 . 1 1 2 . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . 4 . . . . . 1 . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . 1 . Reprogrammed 1 | . . . . . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Machines Disabled 15 | . . . . 5 1 . . 8 . . . . . . 1 Max in Single Turn 2 | . . . . 1 1 . . 2 . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Machines Accessed 34 | . 6 . 1 7 7 1 . 7 3 . . . 2 . . Terminals 16 | . 4 . . 4 3 1 . 3 . . . . 1 . . Fabricators 3 | . . . . . 2 . . 1 . . . . . . . Repair Stations 3 | . . . . 1 . . . 1 . . . . 1 . . Recycling Units 4 | . 2 . . 1 . . . 1 . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . Total Hacks 100 | . 15 . 4 23 16 1 . 32 6 . . . 3 . . Successful 49 | . 8 . 4 14 5 1 . 9 6 . . . 2 . . Failed 51 | . 7 . . 9 11 . . 23 . . . . 1 . . Catastrophic 9 | . . . . 2 3 . . 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 36 | . 9 . . 9 6 . . 12 . . . . . . . Terminals 53 | . 10 . . 15 7 1 . 19 . . . . 1 . . Fabricators 4 | . . . . . 3 . . 1 . . . . . . . Repair Stations 14 | . . . . 4 . . . 8 . . . . 2 . . Recycling Units 9 | . 5 . . 3 . . . 1 . . . . . . . Scanalyzers 8 | . . . . . 5 . . 3 . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . Terminal Hacks 23 | . 3 . 4 4 1 1 . 3 6 . . . 1 . . Record 8 | . . . 4 . . . . . 4 . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 2 . . 1 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . 2 . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 7 | . . . . 4 . . . 2 . . . . 1 . . Scan Component 4 | . . . . 2 . . . 1 . . . . 1 . . Repair 3 | . . . . 2 . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . Scanalyzer 6 | . . . . . 4 . . 2 . . . . . . . Insert Component 3 | . . . . . 2 . . 1 . . . . . . . Analyze 3 | . . . . . 2 . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 8 | . 4 . . 3 . . . 1 . . . . . . . Terminals 5 | . 1 . . 3 . . . 1 . . . . . . . Botnet 4 | . 1 . . 2 . . . 1 . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 . . 5 7 . . 7 . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 . . 2 . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . 64 . . . . . . . Total Part Build Rating 16 | . . . . . . . . 16 . . . . . . . Parts Repaired 3 | . . . . 2 . . . 1 . . . . . . . Time 96 | . . . . 70 . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . 1 . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . 1 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . no_distress 1 | . . . . . . . . 1 . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Total Allies 2 | . . . . . 1 . . . . . 1 . . . . Largest Group 1 | . . . . . 1 1 1 . . . 1 1 . . . Highest-Rated Group 30 | . . . . . 16 16 16 . . . 30 30 . . . Highest-Rated Ally 30 | . . . . . 16 16 16 . . . 30 30 . . . Initial Warlord ECA Mod 67 | . . . . . . . . 9 9 9 8 8 8 8 8 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . 5 . . . . 2 . . . Total Damage 173 | . . . . . . . 76 . . . . 97 . . . Kills 1 | . . . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Active Infowar (turns) 2656 | . 335 . . 662 863 59 267 347 . . . . 48 51 24 Optics 312 | . . . . . . . . 312 . . . . . . . Sensors 1572 | . . . . 44 862 59 267 340 . . . . . . . IFF 86 | . . . . . . . . . . . . . 48 38 . Machine Analysis 1888 | . . . . 639 863 59 267 60 . . . . . . . Cloaking 14 | . . . . . . . . . . . . . . . 14 Jamming 32 | . . . . . . . . 4 . . . . . 13 15 ECM 335 | . 335 . . . . . . . . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 1 . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Turns Passed 8685 | 77 771 373 1471 1211 863 59 267 1567 1140 185 91 152 129 257 72 Spaces Moved 4306 | 36 313 117 907 570 600 38 109 611 473 88 32 139 77 100 96 Core 235 | 1 . . . . . . . . . . . 93 25 20 96 Treads 1041 | 35 313 117 100 . . . . 173 196 . . 1 52 54 . Legs 54 | . . . . . . . . . . . 9 45 . . . Wheels 2976 | . . . 807 570 600 38 109 438 277 88 23 . . 26 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 130 131 116 130 130 130 205 205 205 50 50 50 50 Average Speed 163 | 156 200 320 151 147 120 130 146 184 221 205 222 97 120 139 50 Slowest Speed 570 | 160 320 320 320 245 130 130 160 243 570 205 330 260 155 400 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 44 37 53 47 17 2 79 17 51 18 2 74 2 64 15 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . . . . . . 1 . . Unknown Exits Taken 4 | 1 . . . . . . . 1 1 1 . . . . . Scrap Searched 6 | . . . 3 . . . . . 1 2 . . . . . Spaces Dug 23 | . . . 22 . 1 . . . . . . . . . . Terrain Destroyed 366 | . . . 123 35 1 . 5 45 78 . . . . 79 . Melee . | . . . . . . . . . . . . . . . . Projectile 23 | . . . . 10 1 . 5 7 . . . . . . . AOE 343 | . . . 123 25 . . . 38 78 . . . . 79 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Upp Upp Fac Was Fac DSF Gar Total 5349 | 49 389 117 971 826 704 47 166 854 525 91 53 155 106 177 119 Wait 285 | . 24 . 1 110 41 7 . 72 2 . 2 . 12 10 4 Move 4293 | 35 312 116 906 569 599 37 108 610 472 87 32 138 77 99 96 Hop . | . . . . . . . . . . . . . . . . Pick Up 107 | 4 5 1 17 26 11 1 8 18 3 3 . 3 3 4 . Fast Attach 82 | 6 1 . 4 10 6 . . 16 10 . 4 5 8 12 . Attach 76 | . 1 . 7 13 3 2 . 26 8 . 5 2 2 5 2 Detach 38 | . . . 5 7 2 . . 7 6 . 5 2 1 2 1 Swap 29 | . 1 . 2 5 6 . 4 6 2 . 1 1 . 1 . Drop 84 | . 2 . 7 22 15 . 10 7 3 . 1 4 1 12 . Fire 316 | 4 43 . 22 59 20 . 28 87 19 1 1 . . 31 1 Melee 6 | . . . . . 1 . . 1 . . 2 . 2 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . 8 . . . . . . . 15 Rewire . | . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . 4 . . . . . 1 . Miscellaneous 5 | . . . . 5 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -4/DSF -4/Garrison History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 6) 456 | -10/Materials | Discovered new exit (range 15) 846 | -10/Materials | Identified exit to Mines 849 | -10/Materials | Entered Mines 855 | -10/Mines | Met a Derelict bent on vengeance 971 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1042 | -10/Mines | Learned Materials garrison access intel 1199 | -10/Mines | Discovered new exit (range 9) 1218 | -10/Mines | Identified exit to Subcaves 1222 | -10/Mines | Entered Subcaves 1531 | -10/Subcaves | Ambushed by swarm of Subdwellers 2242 | -10/Subcaves | Visited Clippyterm 2246 | -10/Subcaves | Identified exit to Recycling 2246 | -10/Subcaves | Learned Factory trap positions 2423 | -10/Subcaves | Discovered new exit (range 12) 2437 | -10/Subcaves | Identified exit to Materials 2460 | -10/Subcaves | Learned location of Storage (-9) 2693 | -10/Subcaves | Entered Materials 2693 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2694 | -8/Materials | Loaded intel: 1 garrison access location 3180 | -8/Materials | Garrison activated, responded to threat 3493 | -8/Materials | First assault squad dispatched 3523 | -8/Materials | Discovered new exit (range 14) 3563 | -8/Materials | Repaired Sub. Shrapnel Launcher 3603 | -8/Materials | Repaired Flak Cannon 3639 | -8/Materials | Identified exit to Factory 3904 | -8/Materials | Entered Factory 3904 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3905 | -7/Factory | Loaded intel: 83 trap records 4021 | -7/Factory | Garrison activated, responded to threat 4200 | -7/Factory | Build established: Skirmisher 4596 | -7/Factory | Discovered new exit (range 14) 4611 | -7/Factory | Identified exit to Factory 4767 | -7/Factory | Entered another Factory area 4767 | -6/Factory | Accompanied by 1 ally 4767 | -6/Factory | Evolved 2 slots: Utility x2 4809 | -6/Factory | Allied Derelicts emerged from ambush trap array 4819 | -6/Factory | Identified exit to DSF 4826 | -6/Factory | Entered DSF 4826 | -6/DSF | Accompanied by 1 ally 4868 | -6/DSF | Additional patrols routed to DSF 4974 | -6/DSF | Discovered new exit (range 15) 5057 | -6/DSF | Sterilization system engaged 5077 | -6/DSF | Ambient heat levels rising (+10) 5092 | -6/DSF | Ambient heat levels rising (+10) 5092 | -6/DSF | Identified exit to Factory 5093 | -6/DSF | Entered Factory 5093 | -5/Factory | Evolved 2 slots: Utility x2 5472 | -5/Factory | Lost 5 parts (4u1w) 5776 | -5/Factory | Lost 6 parts (1n4u1w) 5901 | -5/Factory | Lost 3 parts (1n1u1w) 6210 | -5/Factory | Destroyed 7 combat bots 6278 | -5/Factory | Fabricated Adv. Weapon Cycler? 6291 | -5/Factory | System corruption reached 10% 6532 | -5/Factory | Build established: Scavenger-Gunner 6532 | -5/Factory | Discovered new exit (range 10) 6572 | -5/Factory | Repaired Broken Arm. Treads 6577 | -5/Factory | Garrison activated, responded to threat 6660 | -5/Factory | Entered Upper Caves 6714 | -5/Upper Caves | Met a Warlord Commander 6715 | -5/Upper Caves | Learned location of Warlord (-5) 6716 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 6724 | -5/Upper Caves | Found Encrypted Comm Array 7019 | -5/Upper Caves | Learned Factory terminal intel 7220 | -5/Upper Caves | Lost 6 parts (2n2u2w) 7416 | -5/Upper Caves | Entered an active Warlord outpost 7423 | -5/Upper Caves | Learned Factory stockpile data 7459 | -5/Upper Caves | Learned Research garrison access intel 7791 | -5/Upper Caves | Discovered new exit (range 5) 7800 | -5/Upper Caves | Build established: Scavenger-Mutant 7800 | -5/Upper Caves | Entered another Upper Caves area 7860 | -5/Upper Caves | Discovered new exit (range 11) 7985 | -5/Upper Caves | Entered Factory 7985 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7987 | -4/Factory | Loaded intel: 26 terminal locations 8076 | -4/Factory | Sucked down chute 8076 | -4/Factory | Entered Waste 8083 | -4/Waste | Found Prototype Device 8083 | -4/Waste | Identified Femtoactuators 8091 | -4/Waste | EMP discharged 8093 | -4/Waste | Spotted C-40 Crusher 8095 | -4/Waste | Spotted C-40 Crusher 8096 | -4/Waste | 1 allies followed down the chute 8098 | -4/Waste | Spotted C-40 Crusher 8108 | -4/Waste | Allies destroyed C-40 Crusher 8161 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8164 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8166 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8167 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8169 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8172 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8173 | -4/Waste | Spotted C-40 Crusher 8183 | -4/Waste | Spotted C-40 Crusher 8185 | -4/Waste | Spotted C-40 Crusher 8190 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8191 | -4/Waste | EMP discharged 8191 | -4/Waste | System corruption reached 10% 8212 | -4/Waste | Discovered new exit (range 11) 8221 | -4/Waste | Lost 11 parts (4n5u2w) 8228 | -4/Waste | Entered Factory 8357 | -4/Factory | Identified exit to DSF 8357 | -4/Factory | Entered DSF 8436 | -4/DSF | Additional patrols routed to DSF 8576 | -4/DSF | Discovered new exit (range 14) 8608 | -4/DSF | Core integrity fell below 50% 8614 | -4/DSF | Entered Garrison 8642 | -4/Garrison | Lost 12 parts (1p4n6u1w) 8665 | -4/Garrison | Spotted B-86 Titan 8672 | -4/Garrison | Core integrity fell below 20% 8675 | -4/Garrison | Garrison Relay disabled 8680 | -4/Garrison | Triggered checkpoint 8686 | -4/Garrison | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 08658_ Field strength at 10. 08659_ Field strength at 4. 08660_ Stasis field depleted. 08665_ System corrupted: IFF burst signal emitted. 08667_ Slug penetrates Wall. 08667_ Penetrated by Slug. 08675_ Slug penetrates Garrison Relay. 08675_ Garrison Relay disabled. 08675_ Relay Coupler [Grunt] tumbles out of relay unit. 08675_ Relay Coupler [NC] tumbles out of relay unit. 08675_ Relay Coupler [Cutter] tumbles out of relay unit. 08675_ Relay Coupler [Sentry] tumbles out of relay unit. 08679_ Slug penetrates B-86 Titan. 08679_ Slug penetrates H-77 Assassin. 08680_ Beams of light sweep through the air. An alarm sounds. 08680_ Slug penetrates Wall. 08680_ C-30 ARC bursts open, deploying its payload. 08680_ S-27 Virus unfolds itself. 08681_ I-47 Archangel distress signal jammed. 08683_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????# ????????????????????? | | ????????????????????"????# #???????????????????? | | ?????????????????? ??? #???????????????????? | | ?????????????????? ?? #???????????????????? | | ??????????????# ? ?? #???????????????????? | | ??????????????# ?# ?# #???????????????????? | | ??????????????# ## ## #???????????????????? | | ??????????????" "???????????????????? | | ??????????????? i"???????????????????? | | ???????????????? "???????????????????? | | ?????????????????? ? "???????????????????? | | ??????????????# ???# ?# #???????????????????? | | ??????????????# ## ##BB ###########?????????? | | ??????????????# BBhd #?????????? | | ??????????????# #?????????? | | ??????????????# @ h ######## #?????????? | | ???????????????# ##""""## ##??????# #?????????? | | ????????????????????????#" #???????# #?????????? | | ????????????????????????## #???????# #?????????? | | ????????????????????????## #???????# #?????????? | | ????????????????????????#" #???????# #?????????? | | ????????????????????????## #???????# #?????????? | | ?????????????????????????# #???????# #?????????? | | ?????????????????????????# ###?????# #?????????? | | ?????????????????????????# "%#?????# #?????????? | | ?????????????????????????# "#?????# #?????????? | | ?????????????????????????# #?????# #?????????? | | ???????????????????????### %###?????# #?????????? | | ???????????????????????#"#! #???????# #?????????? | | ???????????????????????#"! #???????# #?????????? | | ???????????????????????# ! #???????# #?????????? | | ???????????????????????#"!! #???????# #???????### | | ???????????????????????#"# #???????# #???????# | | ???????????????????????######???????# ######### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 80 Energy Generation 28 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Armor Coverage 3600 Resistance: TH 25 Utility Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Kinecelleration 30 Offensive Hacking 28 Defensive Hacking 24 Authchip Count 2 Item Schematics ----------------- Sub. Shrapnel Launcher | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Force Rifle | -5/Factory | Scanalyzed Hvy. Armor Plating | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Weapon Cycler | x2 | -5/Factory | Preloaded Repaired ---------- Sub. Shrapnel Launcher | 14% | -8/Materials Flak Cannon | 47% | -8/Materials Arm. Treads | 99% | -5/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- A New Friend More Dakka Please Safety First Turtlemind Challenges ------------ None Game ------ Seed JammingTripodCutter Manual? 0 Play Time 02:25:17 Cumulative 49.0 hours Start 2025.06.19 @ 21:20:19 End 2025.07.31 @ 21:50:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bb27cab-7dd0-4a83-b1b7-177f902a29f6