Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 12:31:45 Player: YBOUZL Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1278) 1278 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3128 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 134/450 Energy 61/140 System Corruption 7% Temperature Cool (0) Movement Rolling (215) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Wheel > --- UTILITY (3) ------ Huge Storage Unit Large Matter Pod Salvage Targeting Computer > --- WEAPON (3) ------- Heavy Assault Cannon > --- INVENTORY (25) --- Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg VSS Leg Armored Wheel Improved Heat Sink High-capacity Storage Unit Weight Redist. System Trap Scanner Improved Signal Interpreter Weapon Cycler Trap Extractor (0/4) Field Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg Armored Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Salvage Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg Improved Heat Sink High-capacity Storage Unit Large Matter Pod Weight Redist. System Trap Scanner Improved Signal Interpreter Weapon Cycler Trap Extractor Field Laser Minigun Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 48 | 6 6 14 22 Power 7 | 1 1 3 2 Engine 7 | 1 1 3 2 Core . | . . . . Reactor . | . . . . Propulsion 18 | 2 1 4 11 Treads . | . . . . Leg 7 | . . . 7 Wheel 11 | 2 1 4 4 Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 3 2 Device 1 | . . 1 . Storage 5 | 1 2 . 2 Processor 3 | . 1 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 1 4 7 Energy Gun 6 | 1 1 2 2 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 1 . . 2 Ballistic Cannon 3 | . . 1 2 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 28 | . 1 6 21 Power 4 | . 1 . 3 Propulsion 14 | . . 2 12 Utility 2 | . . 2 . Weapon 8 | . . 2 6 Highest Loss Streak 10 | . 1 1 10 To Critical Strikes 1 | . . . 1 Average Backups 18 | 4 15 19 19 Power 2 | . 2 2 1 Propulsion 7 | 2 7 7 7 Utility 4 | . 3 3 7 Weapon 4 | 1 2 6 2 Tool/Special . | . . . . Unused Backups 25 | . 6 7 12 Power 4 | . . 1 3 Propulsion 5 | . 2 1 2 Utility 9 | . 3 . 6 Weapon 7 | . 1 5 1 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 99 99 95 Engine 11 | . 14 11 9 Leg 5 | . . . 19 Wheel 26 | . 28 32 14 Device 4 | . . 8 . Storage 11 | . 15 11 9 Processor 13 | . 11 12 17 Energy Gun 16 | . 17 20 5 Ballistic Gun 3 | . 10 . 3 Ballistic Cannon 4 | . . . 13 Peak Build Rating 29 | 6 10 21 29 Average Rating 16 | 3 8 16 24 On Entrance 9 | . 6 10 21 Avg Prop Armor Cover (%) 6 | 25 . 4 7 Naked Turns . | . . . . Heaviest Build 104 | 14 50 57 104 Greatest Support 60 | 26 26 42 60 Greatest Overweight (x) 4 | . 1 3 4 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 25 | 8 20 20 25 Average Capacity 20 | 6 18 20 23 Most Carried 22 | 8 20 20 22 Average Carried 18 | 4 15 19 19 Final Capacity 25 | 8 20 20 25 Final Carried 20 | 6 20 20 15 Class Distribution -------------------- 56% | Mutant 22% | Scavenger-Mutant 11% | Skirmisher 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 971 | 235 316 156 264 Remotely . | . . . . Salvage Created 1462 | . 364 691 407 Parts 78 | . 19 34 25 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . 6 22 7 Guns 22 | . 6 13 3 Cannons 4 | . . . 4 AOE 6 | . . 6 . Classes Destroyed 10 | . 5 2 3 Builder 1 | . . . 1 Hauler 2 | . 1 1 . Recycler 3 | . 1 . 2 Watcher 5 | . 2 2 1 Swarmer 11 | . 3 8 . Grunt 13 | . 3 10 . Brawler 1 | . . 1 . Sentry 3 | . . 3 . Specialist 4 | . . . 4 Hunter 3 | . . . 3 Best Kill Streak 8 | . 3 8 3 Combat Bots Only 7 | . 3 7 2 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 367 | . 56 81 230 Missed 113 | . 18 13 82 Hits 254 | . 38 68 148 Melee 1 | . . 1 . Projectile 253 | . 38 67 148 Critical Strikes 6 | . . 2 4 Damage Taken 3626 | . 392 866 2368 Core 855 | . 113 189 553 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 100 54 52 . Volleys Fired 122 | . 27 53 42 Largest 3 | . 2 2 3 Hottest 143 | . 70 130 143 Shots Fired 253 | . 54 106 93 Gun 201 | . 54 101 46 Cannon 47 | . . . 47 Launcher 5 | . . 5 . Special . | . . . . Kinetic 93 | . 27 . 66 Thermal 149 | . 27 101 21 Explosive 5 | . . 5 . Electromagnetic 6 | . . . 6 Robot Hit Streak 13 | . 6 13 12 Robot Miss Streak 3 | . 3 3 3 Penetration Max 1 | . . . 1 Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 157 | . 33 70 54 Core Hits 64 | . 16 32 16 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 15 | . 1 8 6 Burn 10 | . 1 8 1 Destroy 1 | . . . 1 Blast 3 | . . . 3 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3256 | . 450 1510 1296 Guns 2017 | . 450 1014 553 Cannons 743 | . . . 743 Explosions 487 | . . 487 . Melee . | . . . . Ramming 9 | . . 9 . Kinetic 1215 | . 239 . 976 Thermal 1437 | . 211 1014 212 Explosive 487 | . . 487 . Electromagnetic 108 | . . . 108 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . . 5 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (major) 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 38 | . . 37 1 Projectiles 1 | . . . 1 Explosions 37 | . . 37 . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 44 | . . 44 . Shots 1 | . . 1 . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 315 | . 161 315 296 Average Temperature 86 | . 46 96 97 Received Heat Transfer 420 | . 126 294 . Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 3 | . . 3 . Combat Hostiles 3 | . . 3 . Parts Melted 15 | . 1 13 1 Heat Transferred 4440 | . 703 3182 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 95 | 100 100 90 100 Level 1 4 | . . 9 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 265 | . 74 265 98 Initial 98 | . . . 98 Average 58 | . 21 92 27 Influence Increases 1162 | . 195 713 254 Destroy 0b10 Robot/C 700 | . 120 440 140 Destroy 0b10 Robot/NC 55 | . 20 15 20 Destroy Leader 184 | . 36 96 52 Successful Hack 24 | . 18 6 . Disable Machine 30 | . . 30 . Destroy Structure 49 | . 1 36 12 Lose Combat Pursuer 120 | . . 90 30 Influence Decreases 1146 | . 193 480 473 Entered New Map 139 | . . 2 137 Time Decay 817 | . 183 418 216 Lost Part 190 | . 10 60 120 Squads Dispatched 7 | . 1 2 4 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 6 | . . 2 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 15 39 18 Peak Tracking Total 6 | . 4 6 4 Tactical Retreats 6 | . . 4 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 5 2 3 Terminals 7 | . 4 1 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 23 | . 11 5 7 Successful 10 | . 5 2 3 Failed 13 | . 6 3 4 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual 9 | . 6 2 1 Terminals 14 | . 8 2 4 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 4 | . 2 . 2 Branch Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 2 | . 1 1 . Terminals 2 | . 1 1 . Assimilate 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 2 3 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1725 | . . 1141 584 Optics 1725 | . . 1141 584 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2262 | 57 472 1143 590 Spaces Moved 1369 | 53 305 774 237 Core 15 | 15 . . . Treads . | . . . . Legs 75 | . . . 75 Wheels 1279 | 38 305 774 162 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 108 95 Average Speed 115 | 78 103 108 162 Slowest Speed 262 | 90 105 145 262 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 30 | 3 55 48 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 17 | . . 17 . Terrain Destroyed 48 | . . 38 10 Melee . | . . . . Projectile 10 | . . . 10 AOE 38 | . . 38 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1818 | 66 409 972 371 Wait 163 | . 36 96 31 Move 1366 | 52 304 773 237 Hop . | . . . . Pick Up 67 | 8 24 16 19 Fast Attach 11 | 4 1 4 2 Attach 37 | 2 2 9 24 Detach 7 | . 1 . 6 Swap 13 | . 4 5 4 Drop 31 | . 10 15 6 Fire 122 | . 27 53 42 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 58 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 10) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -9/Materials | Build established: Scavenger-Mutant 1411 | -9/Materials | Build established: Mutant 1593 | -9/Materials | Destroyed 7 combat bots 1655 | -9/Materials | Discovered new exit (range 16) 1673 | -9/Materials | Entered another Materials area 1673 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1891 | -8/Materials | Lost 3 parts (1p2n) 2083 | -8/Materials | Crushed by falling debris 2083 | -8/Materials | Core integrity fell below 50% 2228 | -8/Materials | Core integrity fell below 20% 2263 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02255_ Hpw. Shotgun destroyed. 02255_ Acquired 4 matter. 02257_ Discarded Visual Processing Unit. 02258_ U-05 Engineer builds a Wall. 02260_ System corrupted: Substantial component data lost. 02260_ U-05 Engineer builds a Wall. 02261_ Slug penetrates X-57 Shotgunner. 02261_ X-57 Shotgunner suffers critical hit (Blast). 02261_ X-57 Shotgunner destroyed. 02262_ H-61 Shepherd calls for reinforcements. 02262_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02263_ Slug penetrates R-06 Scavenger. 02263_ R-06 Scavenger suffers critical hit (Blast). 02263_ R-06 Scavenger destroyed. 02263_ Wheel destroyed. 02263_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????###########???????????????? | | ??????????#! #???????????????? | | ??????????# #???????????????? | | ??????????# """ #???????????????? | | ??????????# """ #?????????????#?? | | ??????????# """ " " #??########?? #?? | | ??????????# "G" #??# #? #?? | | ??????????# " #### """ #% #?? | | ????####### [ # + """[#[ # | | ????# #####+######## """ /% + | | ????# % #######==[[ *# # | | ????# " /!!%|[!# #?? | | ????# ############## #?? | | ????# ########?########### | | ######* ##????????# % ! | | # # %########### %% | | # " [# [!# **] % !#%u ! ## | | # "T + | # % *] =w/H!%#####?????? #? | | # ""!#* # ] !# #???#??????##? | | # # # @ |#% #???#????????? | | # # ########### % #???#????????? | | # # [ #???#????????? | | # # [ #???#????????? | | # # #???#????????? | | ###### ###############???#????????? | | ?????# ###########???????#????????? | | ?????# # """ #???????#????????? | | ?????# # [ """ #???????#????????? | | ?????# # """ #????????????????? | | ?????# #! #????????????????? | | ?????# # #????????????????? | | ?????# + #????????????????? | | ?????# # "T" #????????????????? | | ?????# # #????????????????? | | ?????# ###########????????????????? | | ?????# !!#??????????????????????? | | ?????# !#??????????????????????? | | ?????# ]#??????????????????????? | | ?????# ]]#??????????????????????? | | ?????# !!#??????????????????????? | | ?????# !!#??????????????????????? | | ?????# #####??????????????????????? | | ?????#####??????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed CommBarrageScreen Manual? 0 Play Time 00:41:54 Cumulative 26.5 hours Start 2026.07.04 @ 11:44:07 End 2026.07.04 @ 12:31:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 375993da-ebba-479a-9b6c-3efab7a32571