Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.04 @ 00:36:31 Player: Stump Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (5227) 5227 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 10760 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 0/1150 Matter 6/550 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Matter Compressor Graphene Brace > --- WEAPON (5) ------- Heavy Gauss Cannon > --- INVENTORY (5) ---- Matter Compressor (0) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Long-range Sensor Array Advanced Targeting Computer Layered Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Heavy Ion Cannon Mass Driver Mass Driver Mass Driver > --- INVENTORY -------- Light Fission Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Coolant Injector Small Battery Matter Compressor Improved Medium Armor Plating Improved Medium Armor Plating Advanced Hacking Suite Precision Beam Rifle Gauss Cannon Improved Remote Datajack [Rating: 82] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 1 . 1 . . Utility 5 | . . 1 . 1 1 1 1 Weapon 3 | . . . 1 . . 1 1 Parts Attached 132 | 5 7 13 38 22 20 16 11 Power 14 | 1 1 1 3 3 3 2 . Engine 9 | 1 1 1 2 3 1 . . Core 5 | . . . 1 . 2 2 . Reactor . | . . . . . . . . Propulsion 46 | 2 . 5 20 4 8 5 2 Treads 10 | . . 1 3 4 2 . . Leg 25 | 2 . 3 8 . 6 5 1 Wheel 1 | . . . . . . . 1 Hover 7 | . . . 7 . . . . Flight 3 | . . 1 2 . . . . Utility 34 | 1 3 3 5 8 6 3 5 Device 15 | . 1 1 1 4 3 2 3 Storage 5 | 1 . . 2 1 . . 1 Processor 2 | . . . . 1 1 . . Hackware 2 | . . . 1 . . . 1 Protection 10 | . 2 2 1 2 2 1 . Artifact . | . . . . . . . . Weapon 38 | 1 3 4 10 7 3 6 4 Energy Gun 10 | 1 1 1 3 1 1 2 . Energy Cannon 4 | . . 1 1 2 . . . Ballistic Gun 5 | . 1 . 2 . . 1 1 Ballistic Cannon 9 | . . 1 1 1 1 3 2 Launcher 6 | . 1 . 1 3 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 9 | . . 2 2 1 3 . 1 Parts Lost 69 | . 2 7 18 1 3 29 9 Power 7 | . . 1 2 . . 4 . Propulsion 20 | . . 3 7 . . 8 2 Utility 20 | . 1 2 3 1 . 9 4 Weapon 22 | . 1 1 6 . 3 8 3 Highest Loss Streak 28 | . 2 7 14 1 3 28 5 To Critical Strikes . | . . . . . . . . Average Backups 9 | 3 6 7 6 7 12 13 1 Power 1 | . 1 . . . 1 2 . Propulsion 1 | 1 2 . 2 2 1 2 . Utility 4 | . 2 2 1 2 5 6 1 Weapon 2 | 1 . 2 1 2 4 1 . Tool/Special . | . . . . . . . . Unused Backups 17 | . 3 1 1 2 4 5 1 Power 2 | . . . . . 1 1 . Propulsion 3 | . 1 . . 1 . 1 . Utility 9 | . 1 1 1 1 1 3 1 Weapon 3 | . 1 . . . 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 97 94 93 95 99 93 25 Engine 6 | . 14 10 5 6 7 . . Core 4 | . . . 3 4 5 10 . Treads 8 | . . 1 5 14 19 . . Leg 17 | . 28 29 20 . 13 27 . Hover 2 | . . . 5 14 . . . Device 11 | . 2 10 6 14 12 15 8 Storage 7 | . 14 11 9 7 6 4 4 Processor 2 | . . . . . 5 4 . Protection 5 | . 9 9 3 7 6 4 . Energy Gun 6 | . 21 7 11 10 3 . . Energy Cannon 5 | . . 4 2 6 9 4 . Ballistic Cannon 4 | . . 4 3 1 2 11 1 Launcher 2 | . 3 . . 3 2 2 . Peak Build Rating 82 | 5 7 15 33 45 63 82 40 Average Rating 42 | 4 6 11 23 40 54 72 27 On Entrance 20 | . 5 7 11 33 45 63 2 Naked Turns 37 | . . . 7 . . 30 . Heaviest Build 88 | 10 16 24 27 65 74 88 24 Greatest Support 100 | 20 20 30 62 80 100 83 25 Greatest Overweight (x) 8 | . . 1 2 4 1 8 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 5 Average Capacity 11 | 7 8 8 7 8 15 14 5 Most Carried 15 | 5 8 8 8 9 15 15 4 Average Carried 9 | 4 6 7 6 7 12 13 1 Final Capacity 15 | 8 8 8 8 15 15 5 5 Final Carried 15 | 5 6 4 8 9 15 5 1 Class Distribution -------------------- 29% | Mutant 29% | Scavenger-Tank 19% | Scavenger-Gunner 14% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3786 | 228 300 229 620 631 768 1010 . Remotely . | . . . . . . . . Salvage Created 5966 | . 239 432 934 945 2425 991 . Parts 307 | . 26 21 48 36 123 53 . Haulers Intercepted 3 | . . . 1 1 1 . . Recyclers Shooed 7 | . . . . 1 5 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 104 | . 9 11 20 11 31 22 . Melee 9 | . . 4 5 . . . . Guns 24 | . 5 3 6 4 6 . . Cannons 55 | . . 3 7 5 19 21 . AOE 14 | . 4 . 2 2 5 1 . Classes Destroyed 16 | . 5 3 5 3 . . . Worker 15 | . 3 . . 1 10 1 . Builder 7 | . 2 . . . 4 1 . Tunneler 1 | . . . . 1 . . . Hauler 3 | . . . 1 1 1 . . Recycler 9 | . . . 1 4 4 . . Operator 2 | . . 1 . 1 . . . Watcher 11 | . 3 1 1 1 2 3 . Swarmer 26 | . 6 2 7 . 3 8 . Grunt 42 | . 3 5 6 7 17 4 . Brawler 3 | . . . . 1 1 1 . Duelist 2 | . . 1 . . . 1 . Sentry 11 | . . 3 3 1 1 3 . Specialist 2 | . . . 2 . . . . Hunter 5 | . . . 1 1 2 1 . Programmer 12 | . . . . 1 7 4 . Heavy 1 | . . . 1 . . . . Best Kill Streak 9 | . 9 4 5 7 9 5 . Combat Bots Only 5 | . 5 4 4 5 4 4 . Max Kills in Single Turn 3 | . 3 1 2 2 3 2 . Gunslinging . | . . . . . . . . Exploded 2 | . 1 . 2 1 2 1 . Melee 1 | . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1014 | . 42 137 142 80 164 273 176 Missed 261 | . 10 24 33 27 56 58 53 Hits 753 | . 32 113 109 53 108 215 123 Melee 18 | . . 1 . . . 17 . Projectile 735 | . 32 112 109 53 108 198 123 AOE 1 | . . . 1 . . . . Critical Strikes 34 | . 3 . 8 3 3 10 7 Actively Blocked 6 | . . . 1 . . . 5 Part Disruptions 1 | . . . . . 1 . . Damage Taken 12898 | . 424 1149 2298 695 1684 4148 2500 Core 3176 | . 102 330 448 62 146 917 1171 Absorbed by Shields 450 | . . . . . 90 360 . Redirected to Shielding 50 | . 2 2 46 . . . . Regen/Repaired (Parts) 209 | . . 84 23 32 70 . . Core Remaining (%) 53 | 100 59 17 18 91 82 8 . Volleys Fired 300 | . 38 24 60 36 67 60 15 Largest 4 | . 2 2 3 3 3 4 1 Hottest 228 | . 90 124 147 191 191 228 51 Shots Fired 690 | . 65 32 98 100 181 199 15 Gun 238 | . 57 18 48 51 39 19 6 Cannon 404 | . . 14 46 38 130 167 9 Launcher 48 | . 8 . 4 11 12 13 . Special . | . . . . . . . . Kinetic 212 | . 8 6 24 . 30 129 15 Thermal 430 | . 49 26 70 89 139 57 . Explosive 19 | . 8 . . 11 . . . Electromagnetic 29 | . . . 4 . 12 13 . Robot Hit Streak 13 | . 6 9 13 9 12 8 3 Robot Miss Streak 6 | . 6 2 3 4 3 5 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 425 | . 30 33 86 61 112 94 9 Core Hits 249 | . 27 12 33 37 85 52 3 Critical Kills 3 | . . 1 1 . 1 . . Critical Parts Destroyed 3 | . . 1 2 . . . . Critical Strikes 25 | . 1 3 3 1 7 8 2 Burn 6 | . 1 1 . 1 3 . . Meltdown 1 | . . . . . 1 . . Blast 13 | . . . . . 3 8 2 Smash 5 | . . 2 3 . . . . Melee Attacks 45 | . . 20 25 . . . . Impact 38 | . . 20 18 . . . . Slashing 2 | . . . 2 . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14243 | . 1023 801 2168 1944 4670 3276 361 Guns 2809 | . 408 223 558 720 590 198 112 Cannons 6988 | . . 195 652 615 2556 2721 249 Explosions 3503 | . 615 . 441 575 1518 354 . Melee 900 | . . 383 517 . . . . Ramming 43 | . . . . 34 6 3 . Kinetic 3666 | . 60 112 223 . 582 2328 361 Thermal 6384 | . 348 306 987 1335 2721 687 . Explosive 2244 | . 615 . 318 488 697 126 . Electromagnetic 1006 | . . . 123 87 664 132 . Impact 842 | . . 383 459 . . . . Slashing 58 | . . . 58 . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 1 . 8 5 . Average Corruption 3 | . . . 1 . 4 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . . 1 . 35 29 . Message Errors 12 | . . . . . 8 4 . Matter Fused 16 | . . . . . 10 6 . Heat Flow Errors 9 | . . . . . 3 6 . Energy Discharges 12 | . . . . . 7 5 . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 10 | . . . . . 6 4 . Data Loss (major) 1 | . . . 1 . . . . Misfires 3 | . . . . . . 3 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 467 | . 24 69 85 22 214 53 . Projectiles 168 | . . . . 12 124 32 . Explosions 160 | . 24 . 15 10 90 21 . Melee 139 | . . 69 70 . . . . Knockbacks 25 | . . 1 4 . 3 11 6 Impact 3 | . . . 3 . . . . Kinetic 20 | . . 1 1 . 3 10 5 Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 272 | . 48 . 25 13 102 84 . Shots 9 | . 2 . 2 . 2 3 . Rammed 3 | . . . . 1 1 . 1 Targets Rammed 5 | . . . . 2 1 1 1 Kicked 1 | . . . . . . 1 . Crushed 1 | . . . . 1 . . . Highest Temperature 374 | . 319 211 273 199 327 374 . Average Temperature 99 | . 94 121 79 105 99 107 . Received Heat Transfer 2855 | . 195 387 579 321 264 409 700 Effects 7 | . 1 1 2 . . 3 . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . 1 2 . . . . Matter Decay 1 | . . . . . . 1 . Short Circuit 2 | . 1 . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Robots Corrupted 2 | . . 1 1 . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 6 | . . 1 2 . 3 . . Impact Corruptions 7 | . . 3 4 . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 15 | . . 3 2 2 8 . . Heat Transferred 10797 | . 1062 740 1924 2257 3900 914 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . . . 1 2 2 1 Low Security (%) 60 | 100 100 100 100 62 53 . 81 Level 1 28 | . . . . 37 26 73 18 Level 2 11 | . . . . . 20 26 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 666 | . 182 76 190 268 666 615 220 Initial 324 | . . 59 9 62 113 324 220 Average 188 | . 99 24 104 124 242 342 151 Influence Increases 4109 | . 366 284 674 517 1184 954 130 Destroy 0b10 Robot/C 2080 | . 180 220 400 220 620 440 . Destroy 0b10 Robot/NC 240 | . 40 10 15 45 105 25 . Destroy Leader 538 | . 36 52 104 64 176 106 . Successful Hack 93 | . . 2 2 27 53 9 . Disable Machine 495 | . 15 . 30 75 150 210 15 Destroy Structure 348 | . 35 . 18 71 80 134 10 Partial Spotted 30 | . . . 30 . . . . Lose Combat Pursuer 285 | . 60 . 75 15 . 30 105 Influence Decreases 4009 | . 224 404 558 423 752 1168 480 Entered New Map 861 | . . 83 13 76 119 340 230 Time Decay 2466 | . 204 259 365 337 603 538 160 Lost Part 682 | . 20 62 180 10 30 290 90 Squads Dispatched 33 | . 1 . 3 6 12 10 1 Investigation 6 | . . . . 1 4 1 . Extermination 10 | . . . . 2 5 3 . Reinforcement 12 | . 1 . 3 3 2 2 1 Assault 2 | . . . . . 1 1 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 1 1 2 . Haulers Reinforced 2 | . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . 1 . 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 181 | . 21 16 34 16 43 37 14 Peak Tracking Total 7 | . 5 6 5 4 5 5 7 Tactical Retreats 15 | . 3 . 7 1 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . . 1 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 33 | . 1 . 2 5 10 14 1 Max in Single Turn 7 | . 1 . 1 1 3 7 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 40 | . 5 3 6 8 14 4 . Terminals 19 | . 3 2 3 3 6 2 . Fabricators 4 | . . . . 3 1 . . Repair Stations 6 | . . 1 1 2 2 . . Recycling Units 7 | . 2 . 1 . 4 . . Scanalyzers 3 | . . . 1 . 1 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 97 | . 13 11 12 17 32 12 . Successful 44 | . 4 5 10 6 14 5 . Failed 51 | . 9 5 2 11 18 6 . Catastrophic 10 | . 2 . 1 2 3 2 . Database Lockouts 2 | . . 1 . . . 1 . Manual 4 | . . . 2 . 2 . . Terminals 51 | . 6 8 6 6 16 9 . Fabricators 8 | . . . . 7 1 . . Repair Stations 15 | . . 3 2 4 6 . . Recycling Units 15 | . 7 . 1 . 7 . . Scanalyzers 7 | . . . 3 . 2 2 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 21 | . 1 3 4 3 5 5 . Record 12 | . . 3 2 1 4 2 . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . Alert Level 2 | . . . . . 1 1 . Dispatch Records 1 | . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . . 1 . Fabricator Hacks 2 | . . . . 1 1 . . Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 10 | . . 2 2 2 4 . . Scan Component 6 | . . 1 1 1 3 . . Repair 4 | . . 1 1 1 1 . . Recycling Unit Hacks 7 | . 3 . 1 . 3 . . Report Inventory 6 | . 2 . 1 . 3 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . . 3 . 1 . . Insert Component 3 | . . . 2 . 1 . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 34 | . 5 3 3 7 12 4 . Full Trace Events 6 | . 1 . . 1 3 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 1 1 1 . . Time 146 | . . 26 38 38 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . 2 . . . . Non-combat 1 | . . . 1 . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 3 | . . . 3 . . . . parse_system 2 | . . . 2 . . . . no_distress 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1886 | . . 266 430 . . 1190 . Sensors 1190 | . . . . . . 1190 . ECM 696 | . . 266 430 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 7547 | 111 553 750 1063 974 2243 1521 332 Spaces Moved 4271 | 49 355 452 573 750 1135 745 212 Core 193 | 13 . . 13 . . 64 103 Treads 821 | . . 5 30 224 562 . . Legs 2467 | 36 355 447 372 . 573 681 3 Wheels 106 | . . . . . . . 106 Hover 684 | . . . 158 526 . . . Flight . | . . . . . . . . Fastest Speed 48 | 50 120 120 48 48 120 50 100 Average Speed 132 | 101 120 120 110 91 161 162 127 Slowest Speed 450 | 120 120 190 210 300 190 450 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 54 33 38 21 33 16 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 303 | . 33 . 18 109 76 62 5 Melee . | . . . . . . . . Projectile 74 | . . . 4 4 27 34 5 AOE 229 | . 33 . 14 105 49 28 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5530 | 110 418 586 876 961 1403 919 257 Wait 501 | 47 3 50 113 102 120 57 9 Move 4264 | 48 354 451 572 749 1134 744 212 Hop . | . . . . . . . . Pick Up 139 | 10 9 12 38 11 32 19 8 Fast Attach 24 | . . 1 4 19 . . . Attach 77 | 5 5 11 16 1 11 16 12 Detach 1 | . . . . . 1 . . Swap 82 | . 5 12 28 12 17 8 . Drop 92 | . 4 5 20 29 20 14 . Fire 300 | . 38 24 60 36 67 60 15 Melee 45 | . . 20 25 . . . . Ram 2 | . . . . 1 . . 1 Kick 1 | . . . . . . 1 . Crush 2 | . . . . 1 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 15) 665 | -10/Materials | Entered another Materials area 665 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 973 | -9/Materials | Repaired Aluminum Leg 1133 | -9/Materials | Discovered new exit (range 8) 1150 | -9/Materials | Central database locked down 1303 | -9/Materials | Core integrity fell below 50% 1330 | -9/Materials | Core integrity fell below 20% 1345 | -9/Materials | Lost 7 parts (1p3n2u1w) 1415 | -9/Materials | Entered another Materials area 1415 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1850 | -8/Materials | Core integrity fell below 50% 1886 | -8/Materials | Lost 14 parts (1p4n3u6w) 1933 | -8/Materials | Core integrity fell below 20% 1948 | -8/Materials | Lost 3 parts (1p2n) 2247 | -8/Materials | Repaired Particle Charger 2318 | -8/Materials | Discovered new exit (range 3) 2478 | -8/Materials | Entered Factory 2478 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2492 | -7/Factory | Identified exit to DSF 2566 | -7/Factory | Repaired Airjet 2674 | -7/Factory | Discovered new exit (range 7) 2681 | -7/Factory | Build established: Gunner 3366 | -7/Factory | Discovered new exit (range 12) 3452 | -7/Factory | Entered another Factory area 3452 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3682 | -6/Factory | Repaired Coolant Injector 4033 | -6/Factory | Build established: Scavenger-Gunner 4642 | -6/Factory | Lost 3 parts (3w) 5182 | -6/Factory | Build established: Scavenger-Tank 5552 | -6/Factory | First assault squad dispatched 5600 | -6/Factory | Discovered new exit (range 16) 5695 | -6/Factory | Entered another Factory area 5695 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6148 | -5/Factory | Discovered new exit (range 6) 6510 | -5/Factory | Central database locked down 6808 | -5/Factory | Garrison activated, responded to threat 6895 | -5/Factory | First assault squad dispatched 7145 | -5/Factory | Core integrity fell below 50% 7166 | -5/Factory | Core integrity fell below 20% 7216 | -5/Factory | Entered another Factory area 7216 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7217 | -4/Factory | Lost 28 parts (4p8n9u7w) 7435 | -4/Factory | Core integrity fell below 50% 7438 | -4/Factory | Lost 5 parts (1n2u2w) 7448 | -4/Factory | Build established: Mutant 7520 | -4/Factory | Core integrity fell below 20% 7548 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- help for more info. Slug penetrates G-67 Veteran. Slug penetrates Wall. Slug penetrates G-67 Veteran. Slug penetrates Wall. Adv. Hacking Suite destroyed. TF Node disabled. Adv. Sensor Array tumbles out of TF Node. Adv. Signal Interpreter tumbles out of TF Node. Shield Leg destroyed. G-73 Enforcer overheating. Railgun destroyed. G-73 Enforcer overheating. Acquired Hvy. Gauss Cannon. Exp. Cooling System destroyed. M-28 Smith repairs G-73 Enforcer. M-28 Smith fits Backup Plating III on G-73 Enforcer. M-28 Smith repairs G-73 Enforcer Adv. Heat Sink. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????# """" """" # | | ??????????????????# """" """" # | | ??????????????????# + % | | ??????????????????# / # % | | ??????????????????# # ###"## | | ??????????????????############## % # | | ?????????????????????????????# % # " | | ?????????????????????????????# # """ | | ?????????????????????????????# # """ | | ?????????????????????????????# # | | ?????????????????????????????# # " | | ????????????????????????????#####+##### # """ | | ????????????????????????????# # !!# """ | | ????????????????????????????# # + | | ????????????????????????????# # %###### | | ????????????????????????????# # ## | | ????????????????????????????# # ## """ | | ????????????????????????????# + ## """ | | ????????????????????????????# ##"#"### """ | | ????????????????????????????# ###?#??# | | ????????????????????????????###########???????? | | ??????????????????????#########??????????????#+##+ | | ??????????????????????# #???#######????# | | ??????????????????????# ##### #????# | | ??????????????????????# g = !##"### | | ??????????????????????# @" ! | | ??????????????????????# gg ! "####### | | ??????????????????????# gm ##### ##?????# | | ??????????????????????# gg #???#######??????### | | ??????????????????????#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 31 Energy Capacity 480 Matter Stores 400 Matter Capacity 550 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 14 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 6% | -9/Materials Particle Charger | 8% | -8/Materials Airjet | 20% | -7/Factory Coolant Injector | 6% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Hey, That's Mine! Remodeling Safety First Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed PitchforkTeleporterTube Manual? 0 Play Time 03:32:19 Cumulative 7.0 hours Start 2025.07.03 @ 20:22:58 End 2025.07.04 @ 00:36:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 99ecf16b-a6d7-432c-afa6-dd305f8c7a7f