Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.05 @ 00:37:54

Player: Bert

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (1)       5
Value Destroyed (36)       36
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (225)                225
              TOTAL SCORE: 1386

 Bonus
-------
Pacifist                   200
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             400/400
Matter                     294/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (3) ---
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (3) ------
  Medium Storage Unit
         Bomb Drone Bay (0/16)
>        --- WEAPON (2) -------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY (10) ---
         Wheel
         Wheel
         Structural Scanner

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Bomb Drone Bay
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
         Wheel
         Wheel
         Structural Scanner
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Bomb Drone Bay
  Device                   Bomb Drone Bay
  Storage                  Small Storage Unit
  Protection               Backup Plating I
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             10   | 7   .   1   2   
  Power                    2    | 2   .   .   .   
    Engine                 2    | 2   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   .   1   1   
    Device                 1    | .   .   1   .   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   2    | 2   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   99  89  88  
  Engine                   13   | .   14  14  11  
  Leg                      28   | .   28  28  33  
  Device                   8    | .   .   9   11  
  Storage                  6    | .   14  4   11  
  Protection               4    | .   13  4   .   
  Ballistic Gun            27   | .   28  28  22  
Peak Build Rating          21   | 6   7   19  21  
  Average Rating           13   | 4   6   15  20  
  On Entrance              8    | .   6   7   19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 12  13  15  25  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         6    | 7   8   5   9   
  Most Carried             8    | 5   8   8   4   
  Average Carried          4    | 3   6   4   3   
  Final Capacity           10   | 8   8   5   10  
  Final Carried            8    | 4   8   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           308  | 222 .   58  28  
  Remotely                 .    | .   .   .   .   
Salvage Created            28   | .   .   .   28  
  Parts                    .    | .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  1    | .   .   .   1   
  Guns                     1    | .   .   .   1   
Classes Destroyed          1    | .   .   .   1   
  Brawler                  1    | .   .   .   1   
Best Kill Streak           1    | .   .   .   1   
  Combat Bots Only         1    | .   .   .   1   
Max Kills in Single Turn   1    | .   .   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        6    | .   .   .   6   
  Missed                   1    | .   .   .   1   
Damage Taken               179  | .   .   .   179 
  Core                     .    | .   .   .   .   
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   48   | .   .   .   48  
Core Remaining (%)         100  | 100 .   100 .   
Volleys Fired              7    | .   .   .   7   
  Largest                  2    | .   .   .   2   
  Hottest                  40   | .   .   .   40  
Shots Fired                14   | .   .   .   14  
  Gun                      14   | .   .   .   14  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  14   | .   .   .   14  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | .   .   .   11  
  Robot Miss Streak        1    | .   .   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           12   | .   .   .   12  
  Core Hits                3    | .   .   .   3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           92   | .   .   .   92  
  Guns                     92   | .   .   .   92  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  92   | .   .   .   92  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        .    | .   .   .   .   
  Average Temperature      .    | .   .   .   .   
  Received Heat Transfer   6    | .   .   .   6   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             53   | .   8   2   53  
  Initial                  2    | .   .   2   .   
  Average                  2    | .   5   .   19  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              3    | .   .   .   3   
  Peak Tracking Total      2    | .   .   .   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   2   1   2   
  Terminals                3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   4   1   4   
  Successful               7    | .   3   1   3   
  Failed                   2    | .   1   .   1   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   2   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   1   3   
  Robot Analysis           1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Alert Level              1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
  Registered Components    1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      42   | .   .   42  42  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   15  5   
  Total Damage             65   | .   .   22  43  
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             17   | .   .   17  .   
  Drone Recoveries         1    | .   .   1   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1195 | 93  159 834 109 
Spaces Moved               621  | 57  127 363 74  
  Core                     13   | 13  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     608  | 44  127 363 74  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            118  | 104 120 120 120 
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 5   19  71  9   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1072 | 90  134 765 83  
  Wait                     410  | 17  .   393 .   
  Move                     618  | 56  126 362 74  
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 10  6   4   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   9    | 6   .   1   2   
  Detach                   .    | .   .   .   .   
  Swap                     1    | 1   .   .   .   
  Drop                     7    | .   2   5   .   
  Fire                     7    | .   .   .   7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 8)
  253 | -10/Materials | Entered Mines
  268 | -10/Mines     | Met a Derelict bent on vengeance
  285 | -10/Mines     | Assembled infested the area
  290 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  294 | -10/Mines     | Found the Drone Emporium
  297 | -10/Mines     | Learned Materials emergency access door positions
  309 | -10/Mines     | Build established: Mutant
  497 | -10/Mines     | Found Prototype Device
  499 | -10/Mines     | Identified Bomb Drone Bay
  574 | -10/Mines     | Lost 3 allies
  679 | -10/Mines     | Lost 3 allies
  719 | -10/Mines     | Lost 6 allies
 1047 | -10/Mines     | Discovered new exit (range 16)
 1087 | -10/Mines     | Entered Materials
 1087 | -9/Materials  | Accompanied by 4 allies
 1087 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1092 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1179 | -9/Materials  | Lost 3 allies
 1196 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01148_ Atomic Centrifuge disabled.
01148_ G-34 Mercenary destroyed.
01149_ The unstable cave ceiling collapses. <x2>
01154_ Knocked back.
01158_ The unstable cave ceiling collapses. <x3>
01165_ B-36 Bruiser destroyed.
01168_ Acquired 28 matter.
01171_ R-06 Scavenger collects Sml. Laser. <x2>
01177_ R-06 Scavenger collects Ion Engine.
01192_ The unstable cave ceiling collapses.
01196_ Connecting with Terminal...
>>Inventory(Components)
Retrieving component inventory records...
  Found 3 registered component stockpiles:
    1IOJT0IEG7: Hrd. Light Armor Plating
    WH9LAVQ8G3: Imp. Treads
    4C42RPAE40: Structural Scanner
  Downloaded coordinate data.
01196_ ALERT: Suspicious activity at Terminal
  M001. Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableCryofiberMount
  Manual?         0
Play Time         00:08:17
  Cumulative      35.7 hours
  Start           2024.09.05 @ 00:29:32
  End             2024.09.05 @ 00:37:54
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          79
  Rogue           0
  Adventurer      79
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          36
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6603c72e-326a-4913-a46b-32cf6f923292