Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.04 @ 12:03:48 Player: Moredread Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3087) 3087 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 7003 Bonus ------- Follower Combat Kills 92 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 55/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Walking (210) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Light Armor Plating > --- WEAPON (3) ------- Bore Cannon > --- INVENTORY (20) --- Micro Nuclear Core Light Angular Momentum Engine Improved Heat Sink Compact Battery (300) Medium Matter Pod (100) Transmission Jammer Pulse Rifle Beamcaster Improved EM Pulse Cannon Gauss Rifle Heavy Battle Rifle Molecular Deconstructor Spear Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Improved Propulsion Shielding > --- WEAPON ----------- Advanced Assault Cannon Molecular Deconstructor > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink Compact Battery Medium Matter Pod Transmission Jammer Light Armor Plating Particle Gun Pulse Rifle Beamcaster Improved EM Pulse Cannon Battle Rifle Spear [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Molecular Deconstructor Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 120 | . 6 33 4 21 24 12 10 2 8 Power 7 | . . 1 . 2 2 1 . . 1 Engine 6 | . . 1 . 2 1 1 . . 1 Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 20 | . . 7 . 5 4 1 1 . 2 Treads 14 | . . 7 . 5 2 . . . . Leg 5 | . . . . . 1 1 1 . 2 Wheel 1 | . . . . . 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | . 4 10 . 6 7 3 3 . 2 Device 13 | . . 4 . 2 3 1 2 . 1 Storage 9 | . 4 4 . . 1 . . . . Processor 3 | . . 1 . . 1 1 . . . Hackware 1 | . . . . . 1 . . . . Protection 9 | . . 1 . 4 1 1 1 . 1 Artifact . | . . . . . . . . . . Weapon 58 | . 2 15 4 8 11 7 6 2 3 Energy Gun 16 | . . 4 . 3 4 3 2 . . Energy Cannon 9 | . . . . 4 3 . 2 . . Ballistic Gun 11 | . 1 3 3 . 1 1 1 . 1 Ballistic Cannon 10 | . . 3 . . 2 2 . 2 1 Launcher 5 | . 1 3 . . . 1 . . . Special Weapon 6 | . . 2 1 1 . . 1 . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 27 | . . . . 1 7 6 4 1 8 Power 3 | . . . . . . 1 . 1 1 Propulsion 5 | . . . . . 2 1 . . 2 Utility 6 | . . . . . 2 1 1 . 2 Weapon 13 | . . . . 1 3 3 3 . 3 Highest Loss Streak 6 | . . . . 1 6 2 3 1 6 Average Slot Usage (%) 96 | . 98 99 100 100 97 89 90 89 86 Engine 9 | . 14 11 11 9 6 6 7 5 5 Treads 14 | . . 18 22 27 18 . . . . Leg 3 | . 28 3 . . . 4 7 7 9 Wheel 1 | . . . . . 1 7 7 7 4 Device 9 | . . 11 11 10 14 5 5 7 6 Storage 19 | . 27 22 22 18 15 15 15 15 15 Processor 11 | . . 9 11 9 9 17 17 15 15 Protection 3 | . . . . 7 4 6 6 7 6 Energy Gun 5 | . 14 10 . 8 6 5 2 . . Energy Cannon 3 | . . . . 8 9 . 4 4 . Ballistic Gun 5 | . 7 4 14 . 1 4 2 4 1 Ballistic Cannon 4 | . . 6 . . 3 10 7 13 18 Launcher 2 | . 7 . 6 . . 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 12 56 72 64 72 95 92 93 101 101 Greatest Support 60 | 20 20 40 40 60 60 28 28 28 28 Greatest Overweight (x) 9 | . 2 3 1 1 9 3 3 3 4 Average Overweight (x) 1 | . 1 1 1 1 1 2 3 3 3 Largest Inventory Capacity 26 | 6 18 26 18 18 20 20 20 20 20 Average Capacity 18 | 6 14 18 18 18 19 20 20 20 20 Most Carried 20 | 6 16 18 18 18 20 20 20 20 19 Average Carried 16 | 6 9 17 18 17 18 16 14 19 17 Final Capacity 20 | 6 18 18 18 18 20 20 20 20 20 Final Carried 20 | 6 16 18 18 18 20 15 20 20 14 Class Distribution -------------------- 31% | Mutant 28% | Scavenger-Mutant 25% | Hauler-Gunner 9% | Hauler-Mutant 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2379 | 200 96 428 313 200 490 131 488 . 33 Remotely . | . . . . . . . . . . Salvage Created 3318 | . 187 654 139 605 881 241 561 . 50 Parts 186 | . 12 47 12 44 42 4 17 . 8 Haulers Intercepted 4 | . . 2 . 2 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 3 8 . . Prevented 7 | . . . . . . . 7 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 90 | . 7 20 6 16 21 7 11 . 2 Melee 1 | . . . . . . . . . 1 Guns 39 | . 5 15 3 9 4 . 3 . . Cannons 31 | . . 3 . 7 10 4 7 . . AOE 14 | . 2 2 3 . 4 2 1 . . Classes Destroyed 14 | . 3 4 1 3 2 1 . . . Worker 3 | . . . . 1 2 . . . . Builder 2 | . 1 . . . 1 . . . . Hauler 4 | . . 2 . 2 . . . . . Recycler 1 | . . 1 . . . . . . . Operator 2 | . . . . 2 . . . . . Watcher 2 | . . 2 . . . . . . . Swarmer 40 | . 3 14 5 10 6 . 2 . . Grunt 26 | . 4 1 . 2 8 5 6 . . Brawler 3 | . . . . . 1 1 1 . . Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . 5 . 3 3 . . . . Hunter 4 | . . . . 1 1 . 2 . . Programmer 2 | . . . . . 1 . . . 1 Behemoth 2 | . . . . . . 1 . . 1 Thug 1 | . . . . . 1 . . . . Best Kill Streak 9 | . 3 5 4 4 9 3 6 . 1 Combat Bots Only 7 | . 3 5 4 4 7 3 6 . 1 Max Kills in Single Turn 3 | . 1 2 3 2 2 3 1 . 1 Gunslinging 1 | . . 1 . 1 . . . . . Exploded 3 | . 1 1 3 . 2 2 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 5472 | . 106 678 180 387 1543 730 667 98 1083 Core 986 | . 22 130 43 57 303 78 80 17 256 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 91 . 56 89 . . . . . Volleys Fired 239 | . 15 54 15 43 41 23 32 . 16 Largest 3 | . 2 2 2 2 3 3 3 . 3 Hottest 218 | . 60 100 66 138 218 182 182 . 162 Shots Fired 516 | . 25 108 27 73 107 51 87 1 37 Gun 256 | . 21 67 18 44 49 27 28 . 2 Cannon 237 | . . 41 . 27 58 22 55 1 33 Launcher 12 | . 4 . 6 . . 2 . . . Special 11 | . . . 3 2 . . 4 . 2 Kinetic 254 | . 10 61 18 . 56 29 44 1 35 Thermal 129 | . . 34 3 46 23 18 5 . . Explosive 6 | . 4 . . . . 2 . . . Electromagnetic 121 | . 11 13 6 27 28 2 34 . . Robot Hit Streak 38 | . 8 17 20 18 30 16 38 7 17 Robot Miss Streak 3 | . 1 2 2 1 2 1 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 3 3 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 399 | . 18 78 15 57 88 45 67 1 30 Core Hits 172 | . 13 32 8 24 48 20 23 . 4 Critical Hits 19 | . . . . . . . 2 . 17 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . 2 . 5 Melee Attacks 1 | . . . . . 1 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . 1 . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9018 | . 381 1169 347 1146 2335 1389 1424 32 795 Guns 3199 | . 187 713 197 532 757 506 273 . 34 Cannons 4273 | . . 301 . 614 1177 494 958 32 697 Explosions 1446 | . 194 155 114 . 401 389 193 . . Melee . | . . . . . . . . . . Ramming 100 | . . . 36 . . . . . 64 Kinetic 3464 | . 55 448 197 . 908 580 513 32 731 Thermal 2494 | . . 594 . 532 615 547 206 . . Explosive 668 | . 194 . . . 250 224 . . . Electromagnetic 2292 | . 132 127 114 614 562 38 705 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . 1 . 5 7 7 7 13 Average Corruption 4 | . . . 1 . 4 6 7 7 8 Corruption Purged . | . . . . . . . . . . Effects 80 | . . . 3 . 9 22 30 3 13 Message Errors 14 | . . . 3 . 1 3 2 . 5 Matter Fused 11 | . . . . . 1 2 6 . 2 Heat Flow Errors 11 | . . . . . . 6 4 1 . Energy Discharges 7 | . . . . . 1 3 3 . . Data Loss (minor) 6 | . . . . . 2 2 1 1 . Data Loss (major) 5 | . . . . . 1 1 1 . 2 Misfires 5 | . . . . . . . 4 1 . Alerts 1 | . . . . . . . . . 1 Targeting Errors 14 | . . . . . 2 3 6 . 3 Weapon Failures 6 | . . . . . 1 2 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . 1 17 . 38 29 . 32 . . Projectiles 91 | . . 17 . 38 23 . 13 . . Explosions 26 | . 1 . . . 6 . 19 . . Melee . | . . . . . . . . . . Knockbacks 21 | . . 5 1 . 8 1 4 1 1 Impact 2 | . . . 1 . . . . . 1 Kinetic 18 | . . 5 . . 7 1 4 1 . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 237 | . . 8 42 . 89 49 35 . 14 Shots 10 | . . 1 4 . 2 2 1 . . Rammed 14 | . . . 4 . . . . . 10 Targets Rammed 17 | . . . 4 . . . . . 13 Kicked 3 | . . . . . . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 567 | . 40 343 8 270 567 412 353 121 108 Average Temperature 96 | . 21 70 4 104 124 142 93 74 34 Received Heat Transfer 1662 | . 30 135 33 63 702 285 252 54 108 Effects 15 | . . 1 . 3 7 3 1 . . Shutdowns 2 | . . . . . 1 1 . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 4 | . . 1 . 3 . . . . . Matter Decay 3 | . . . . . 2 1 . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 2 | . . . . . . 1 1 . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 1 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 14 | . . . 1 6 5 . 2 . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 2 | . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . 1 1 . . . Parts Melted 16 | . . . . 5 8 3 . . . Heat Transferred 4592 | . . 1273 . 1258 981 893 187 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 3 . . 1 1 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 300 | . 190 260 222 232 300 . . . . Average Influence 90 | . 40 120 64 101 107 . . . . Maximum Alert Level 1 | . . 1 1 1 1 . . . . Low Security (%) 85 | 100 100 81 86 81 84 . . . . Level 1 14 | . . 18 13 18 15 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 1 . 2 2 . . . . Investigation 4 | . 2 1 . 1 . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 1 | . . . . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 9 26 13 25 22 7 16 1 2 Peak Tracking Total 7 | . 3 6 4 4 7 3 4 2 1 Tactical Retreats 7 | . 1 1 . 1 . . 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 5 | . . 1 . 1 1 . 1 1 . Max in Single Turn 1 | . . 1 . 1 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 13 | . 1 5 . 4 3 . . . . Terminals 11 | . 1 4 . 4 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . 5 16 . 13 13 . . . . Successful 27 | . 2 11 . 9 5 . . . . Failed 20 | . 3 5 . 4 8 . . . . Catastrophic 2 | . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 44 | . 5 14 . 13 11 . 1 . . Terminals 42 | . 5 13 . 13 11 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 3 | . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . 3 . 4 1 . . . . Part Schematic 2 | . . 1 . 1 . . . . . Branch Access Points 3 | . . 1 . 1 1 . . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 40 | . 4 14 . 12 10 . . . . Terminals 17 | . 2 6 . 5 4 . . . . Track 7 | . 1 2 . 2 2 . . . . Botnet 10 | . 1 4 . 3 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 4 . 3 3 . . . . Full Trace Events 3 | . 1 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 32 | . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . 4 . . . . . . Largest Group 3 | . . . 3 1 . . . . . Highest-Rated Group 47 | . . . 47 16 . . . . . Highest-Rated Ally 31 | . . . 31 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 26 | . . . 25 1 . . . . . Total Damage 219 | . . . 202 17 . . . . . Kills 8 | . . . 8 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 6958 | 5 415 1134 1645 1043 1033 477 837 141 228 Spaces Moved 3505 | 5 140 478 871 474 500 303 529 104 101 Core . | . . . . . . . . . . Treads 2074 | . . 403 871 474 326 . . . . Legs 241 | 5 140 75 . . 10 . . . 11 Wheels 1190 | . . . . . 164 303 529 104 90 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 180 180 180 130 120 130 130 130 Average Speed 162 | 120 150 180 180 180 168 129 130 130 141 Slowest Speed 390 | 120 180 210 180 180 390 130 130 130 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 36 | 2 24 44 98 36 17 49 67 10 15 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 3 | . . . 1 . . 1 1 . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 87 | . 24 11 . . 26 6 17 . 3 Melee 1 | . . . . . 1 . . . . Projectile 14 | . . . . . 3 . 8 . 3 AOE 72 | . 24 11 . . 22 6 9 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 4284 | 4 318 651 913 596 604 338 610 111 139 Wait 263 | . 151 30 20 27 6 . 29 . . Move 3496 | 4 139 477 870 473 499 302 528 103 101 Hop . | . . . . . . . . . . Pick Up 76 | . 7 24 . 13 20 1 8 3 . Fast Attach 9 | . 1 6 . . 2 . . . . Attach 38 | . . 3 . 4 10 6 7 . 8 Detach 8 | . . 2 . . 1 . 3 . 2 Swap 73 | . 5 24 4 17 12 6 3 2 . Drop 65 | . . 31 . 19 12 . . 3 . Fire 239 | . 15 54 15 43 41 23 32 . 16 Melee 1 | . . . . . 1 . . . . Ram . | . . . . . . . . . . Kick 12 | . . . . . . . . . 12 Crush 4 | . . . 4 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 3) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Utility x2 650 | -9/Materials | Discovered new exit (range 8) 688 | -9/Materials | Identified exit to Storage 1173 | -9/Materials | Identified exit to Mines 1418 | -9/Materials | Repaired Particle Gun 1555 | -9/Materials | Entered Mines 1595 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1867 | -9/Mines | Learned 8 Materials zone layouts 2068 | -9/Mines | Discovered new exit (range 14) 2291 | -9/Mines | Discovered new exit (range 8) 2350 | -9/Mines | Build established: Scavenger-Mutant 2524 | -9/Mines | Received a Mining Laser from a helpful Derelict 2672 | -9/Mines | Identified exit to Materials 3200 | -9/Mines | Entered Materials 3200 | -8/Materials | Accompanied by 1 ally 3200 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3201 | -8/Materials | Identified exit to Factory 4243 | -8/Materials | Entered Factory 4243 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4581 | -7/Factory | Identified exit to Lower Caves 4603 | -7/Factory | Discovered new exit (range 12) 4620 | -7/Factory | Build established: Hauler-Mutant 4630 | -7/Factory | Identified exit to Factory 4952 | -7/Factory | Lost 6 parts (1n2u3w) 4967 | -7/Factory | Destroyed 7 combat bots 5141 | -7/Factory | P-60 Hacker assimilated allied FX-TT2(g) 5190 | -7/Factory | Build established: Hauler-Gunner 5276 | -7/Factory | Entered Lower Caves 5287 | -7/Lower Caves | Core integrity fell below 50% 5592 | -7/Lower Caves | Spotted B-75 Beast 5619 | -7/Lower Caves | Destroyed B-75 Beast 5727 | -7/Lower Caves | Discovered new exit (range 4) 5731 | -7/Lower Caves | Identified exit to Lower Caves 5753 | -7/Lower Caves | Entered another Lower Caves area 5882 | -7/Lower Caves | Lost 3 parts (1u2w) 6176 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6183 | -7/Lower Caves | Found Prototype Special Weapon 6185 | -7/Lower Caves | Identified Molecular Deconstructor 6555 | -7/Lower Caves | Discovered new exit (range 15) 6589 | -7/Lower Caves | Identified exit to Zion 6590 | -7/Lower Caves | Entered Zion 6629 | -7/Zion | Discovered new exit (range 16) 6698 | -7/Zion | Attacked by Zionites 6730 | -7/Zion | Identified exit to Proximity Caves 6731 | -7/Zion | Entered Proximity Caves 6844 | -6/Proximity Caves | Spotted B-75 Beast 6886 | -6/Proximity Caves | Crushed by falling debris 6886 | -6/Proximity Caves | Core integrity fell below 20% 6896 | -6/Proximity Caves | Destroyed B-75 Beast 6912 | -6/Proximity Caves | System corruption reached 10% 6925 | -6/Proximity Caves | Lost 6 parts (1p2n2u1w) 6959 | -6/Proximity Caves | Core destroyed Last Messages --------------- 06896_ B-75 Beast core entropy levels peaking. 06896_ B-75 Beast destroyed. 06898_ Acquired 33 matter. 06904_ System corrupted: Matter fused (-8). 06912_ System corrupted: Battle Rifle targeting data glitched. 06929_ C /DT VCNO, Z2/TUMQ| OA2RSEXH6R0=EJRNT 06933_ Bore Cannon destroyed. 06934_ Kicked P-60 Hacker out of the way. 06936_ Slammed into P-60 Hacker. 06948_ System corrupted: IFF burst signal emitted. 06948_ Battle Rifle destroyed. 06949_ Slammed into P-60 Hacker. 06953_ Kicked P-60 Hacker out of the way. 06953_ P-60 Hacker knocked back. 06955_ Slammed into P-60 Hacker. 06957_ Kicked P-60 Hacker out of the way. 06959_ Slammed into P-60 Hacker. 06959_ P-60 Hacker destroyed. 06959_ Destabilizing: Core damaged (-35). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????# #??????????#"""""#??????????? | | ??????????# ## ##??????????#"" ""#??????????? | | ??????????## #### #???????????#"" ""#??????????? | | ???????????## #??# #???????????##" "##??????????? | | ????????????# ##?# #???????????##" "###?????????? | | ??????????### ### #########???#"" "" #?????????? | | ?????????## ## #???# #?????????? | | ????????## ######### #???## ##?????????? | | ????????# #??????# #???## ##??????????? | | ????????# ###????# ####" ##???????????? | | ????????# ##???# ##????????????? | | ????????## ##### ##????? ???????? | | ?????????# ;##????? ??????? | | ?????????# #?????? ???????? | | ?????????# # #### #?????? ????????? | | ????????## #### #????? #????????? | | ????????# #"; ##????# ##???????? | | ????????# ### "; ;#???# #???????? | | ????????## ##?#### ;#??# #???????? | | ?????????## #?????####### #### ##??????? | | ??????????####?????????###" ## ##??? | | ??????????????????????##;##;; #??? | | ??????????????????????# $ ; ?? | | ??????????????????????# # ?? | | ??????????????????????# ?? | | ??????????????????????# !@! ?? | | ??????????????????????# [%[ ?? | | ??????????????????????# *|! ?? | | ??????????????????????# ## ??? | | ??????????????????????# ### #????? | | ??????????????????????# ##?#### ##????? | | ????????????????????? ##?????? ##?????? | | ??????????????????? #??????? ##??????? | | ??????????????????## #??????? ###???????? | | ???????????????????##### #????????#### #?????????? | | ???????????????????????##?????????????##?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 40 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Deconstruction Challenges ------------ None Game ------ Seed MetafiberRocketCompressor Manual? 0 Play Time 01:12:53 Cumulative 13.8 hours Start 2019.12.04 @ 10:43:52 End 2019.12.04 @ 12:03:48 Sessions 23 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 15 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SHIFT_HUE(330) Filters SHIFT_HUE(30) Steam 1 RUN: 862126f9-d7ac-4a95-a0b2-4149a6fe35d2