Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.21 @ 17:56:31

Player: Blade

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (136)     680
Value Destroyed (3581)     3581
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (171)                171
              TOTAL SCORE: 7192

 Bonus
-------
High Alert Combat Kills    171

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (7) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
         Nuclear Core
   Light Treads
   Light Treads
   Light Treads
  Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
  Improved Utility Shielding
    Medium Armor Plating
  Improved Medium Armor Plating
           Hardlight Generator
           Hacking Suite
>          --- WEAPON -----------
     Heavy Ion Cannon
  Advanced Plasma Cannon
>          --- INVENTORY --------
           Nuclear Core
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
           Wheel
    Medium Armor Plating
[Rating: 41]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Rocket Launcher
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             68   | .   4   2   13  35  12  2   
  Power                    7    | .   .   .   2   2   3   .   
    Engine                 3    | .   .   .   2   .   1   .   
    Core                   4    | .   .   .   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | .   2   2   5   8   1   1   
    Treads                 19   | .   2   2   5   8   1   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | .   2   .   2   13  6   .   
    Device                 4    | .   .   .   .   3   1   .   
    Storage                2    | .   1   .   .   1   .   .   
    Processor              3    | .   .   .   1   2   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             13   | .   1   .   1   6   5   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | .   .   .   4   12  2   1   
    Energy Gun             4    | .   .   .   1   3   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          1    | .   .   .   .   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   4   .   .   
    Launcher               7    | .   .   .   2   4   1   .   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   .   
Parts Lost                 21   | .   1   .   4   7   3   6   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               8    | .   .   .   1   5   .   2   
  Utility                  6    | .   .   .   .   1   2   3   
  Weapon                   5    | .   1   .   2   1   1   .   
  Highest Loss Streak      6    | .   1   .   2   2   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   80  85  90  88  89  56  
  Engine                   5    | .   14  14  10  1   .   4   
  Core                     4    | .   .   .   .   7   6   .   
  Treads                   25   | .   26  28  31  24  23  13  
  Device                   3    | .   .   .   .   7   2   4   
  Storage                  9    | .   14  14  11  9   7   4   
  Processor                6    | .   .   .   10  9   7   4   
  Hackware                 3    | .   .   .   .   3   7   4   
  Protection               11   | .   .   14  11  9   23  13  
  Energy Gun               2    | .   9   .   2   2   .   .   
  Ballistic Gun            3    | .   14  14  2   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   6   6   .   
  Launcher                 4    | .   .   .   8   7   1   .   
Naked Turns                18   | .   .   .   .   .   .   18  
Heaviest Build             61   | 14  18  18  25  53  61  59  
  Greatest Support         63   | 20  40  40  63  63  63  63  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  15  15  
  Average Capacity         12   | 8   8   10  10  12  15  11  
  Most Carried             15   | 6   8   10  10  15  9   8   
  Average Carried          8    | 6   6   7   8   9   7   6   
  Final Capacity           15   | 8   10  10  10  15  15  5   
  Final Carried            10   | 6   6   10  8   10  8   5   

 Class Distribution 
--------------------
 58% | Mutant
 38% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Waste

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  
Matter Collected           2910 | 200  312  88   363  1410 537  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3590 | .    461  147  566  1746 670  .    
  Parts                    222  | .    24   11   51   107  29   .    
Haulers Intercepted        12   | .    1    .    2    6    3    .    
Recyclers Shooed           5    | .    1    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Combat Hostiles Destroyed  93   | .   11  5   16  49  12  .   
  Guns                     27   | .   11  5   3   8   .   .   
  Cannons                  22   | .   .   .   .   12  10  .   
  AOE                      44   | .   .   .   13  29  2   .   
Classes Destroyed          13   | .   5   .   5   2   1   .   
  Worker                   7    | .   1   .   1   4   1   .   
  Builder                  9    | .   1   .   4   4   .   .   
  Tunneler                 5    | .   .   .   2   3   .   .   
  Hauler                   12   | .   1   .   2   6   3   .   
  Recycler                 6    | .   .   .   1   3   2   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  8    | .   .   .   2   5   1   .   
  Swarmer                  22   | .   3   3   3   13  .   .   
  Grunt                    52   | .   8   2   9   25  8   .   
  Duelist                  2    | .   .   .   .   2   .   .   
  Sentry                   13   | .   .   .   4   7   2   .   
  Hunter                   3    | .   .   .   .   2   1   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           12   | .   5   3   12  12  3   .   
  Combat Bots Only         7    | .   3   3   7   7   3   .   
Max Kills in Single Turn   4    | .   1   1   4   4   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   4   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Was  
Hostile Shots Fired        476   | .    48   35   82   147  141  23   
  Missed                   140   | .    19   8    18   45   49   1    
Damage Taken               4089  | .    273  209  803  1301 767  736  
  Core                     1038  | .    52   26   120  127  68   645  
  Absorbed by Shields      140   | .    .    .    .    .    128  12   
  Redirected to Shielding  156   | .    .    3    8    17   115  13   
  Ignored by Resistances   1216  | .    85   64   226  367  281  193  
Core Remaining (%)         78    | 100  .    68   70   76   .    .    
Volleys Fired              342   | .    52   24   63   138  64   1    
  Largest                  2     | .    2    1    1    2    2    1    
  Hottest                  109   | .    60   20   100  89   109  65   
Shots Fired                427   | .    76   24   63   186  77   1    
  Gun                      170   | .    76   24   22   48   .    .    
  Cannon                   168   | .    .    .    .    93   74   1    
  Launcher                 87    | .    .    .    39   45   3    .    
  Special                  2     | .    .    .    2    .    .    .    
  Kinetic                  236   | .    52   24   15   93   52   .    
  Thermal                  80    | .    .    .    9    48   22   1    
  Explosive                87    | .    .    .    39   45   3    .    
  Electromagnetic          24    | .    24   .    .    .    .    .    
  Robot Hit Streak         29    | .    19   6    17   25   29   1    
  Robot Miss Streak        3     | .    1    2    1    2    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           302   | .    47   16   41   135  62   1    
  Core Hits                233   | .    23   7    56   113  34   .    
  Critical Kills           1     | .    .    .    1    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    .    2    7    8    .    
    Burn                   4     | .    .    .    1    3    .    .    
    Destroy                1     | .    .    .    1    .    .    .    
    Blast                  12    | .    .    .    .    4    8    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10177 | .    678  215  1684 5770 1773 57   
  Guns                     1819  | .    616  215  273  715  .    .    
  Cannons                  3323  | .    .    .    .    1738 1559 26   
  Explosions               4827  | .    43   .    1364 3257 163  .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  184   | .    19   .    23   60   51   31   
  Kinetic                  3663  | .    411  215  172  1738 1127 .    
  Thermal                  1341  | .    43   .    125  715  432  26   
  Explosive                4784  | .    .    .    1364 3257 163  .    
  Electromagnetic          205   | .    205  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    1    1    9    
  Average Corruption       1     | .    .    .    .    1    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  12    | .    .    .    .    7    4    1    
    Message Errors         3     | .    .    .    .    3    .    .    
    Matter Fused           1     | .    .    .    .    1    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    2    .    
    Energy Discharges      2     | .    .    .    .    1    .    1    
    Parts Fused            1     | .    .    .    .    1    .    .    
    Data Loss (minor)      3     | .    .    .    .    1    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            176   | .    4    .    29   133  10   .    
  Projectiles              19    | .    .    .    .    18   1    .    
  Explosions               148   | .    4    .    29   115  .    .    
  Melee                    9     | .    .    .    .    .    9    .    
Knockbacks                 33    | .    .    .    .    20   13   .    
  Impact                   2     | .    .    .    .    1    1    .    
  Kinetic                  27    | .    .    .    .    16   11   .    
  Secondary                4     | .    .    .    .    3    1    .    
Self-Inflicted Damage      320   | .    27   .    112  168  .    13   
  Shots                    13    | .    1    .    5    7    .    .    
  Rammed                   46    | .    6    .    7    12   8    13   
Targets Rammed             48    | .    7    .    8    12   8    13   
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    1    .    .    .    
Highest Temperature        375   | .    36   10   93   226  375  20   
  Average Temperature      58    | .    19   6    20   51   88   10   
  Received Heat Transfer   1569  | .    147  87   384  639  312  .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    2    .    .    
  Heat Transferred         2851  | .    100  .    346  1776 592  37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Peak Influence             566  | .   122 180 460 566 232 48  
  Initial                  76   | .   .   30  .   .   76  33  
  Average                  195  | .   58  79  152 320 80  22  
Maximum Alert Level        2    | .   .   .   2   2   1   .   
  Low Security (%)         56   | 100 100 100 71  14  95  100 
  Level 1                  31   | .   .   .   19  61  4   .   
  Level 2                  12   | .   .   .   8   24  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          25   | .   3   .   3   13  6   .   
  Investigation            7    | .   3   .   .   2   2   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            13   | .   .   .   3   7   3   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was 
Distress Signals           9    | .   .   .   3   4   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              143  | .   14  8   25  69  22  5   
  Peak Tracking Total      7    | .   4   3   7   7   3   5   
  Tactical Retreats        7    | .   .   1   1   4   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Traps Triggered            6    | .   3   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was 
Machines Disabled          8    | .   .   .   .   7   1   .   
  Max in Single Turn       2    | .   .   .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was 
Machines Accessed          24   | .   8   .   3   8   5   .   
  Terminals                19   | .   6   .   3   6   4   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                61   | .   20  .   10  18  13  .   
  Successful               19   | .   6   .   5   5   3   .   
  Failed                   42   | .   14  .   5   13  10  .   
    Catastrophic           6    | .   .   .   1   3   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   43   | .   16  .   6   16  5   .   
  Terminals                48   | .   16  .   10  12  10  .   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          8    | .   4   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             13   | .   4   .   5   3   1   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   .   2   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   
  Unreport Threat          4    | .   .   .   4   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   2   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   
    Reject                 1    | .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         22   | .   7   .   3   7   5   .   
  Full Trace Events        5    | .   1   .   .   2   2   .   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was 
Robot Analysis Total       2    | .   .   .   .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  
Turns Passed               7216 | 2    1055 481  833  3321 1468 56   
Spaces Moved               3543 | 2    543  250  420  1687 621  20   
  Core                     2    | .    .    .    .    .    .    2    
  Treads                   3480 | .    484  250  420  1687 621  18   
  Legs                     61   | 2    59   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  160  160  166  50   
  Average Speed            162  | 120  155  160  160  163  166  162  
  Slowest Speed            330  | 120  160  160  160  166  166  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 2    62   39   42   80   13   25   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    12   .    .    
Terrain Destroyed          456  | .    2    .    152  293  9    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    1    6    1    .    
  AOE                      448  | .    2    .    151  287  8    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  
Total                      4563 | 1    673  307  507  2058 975  42   
  Wait                     507  | .    61   26   .    147  268  5    
  Move                     3538 | 1    542  249  419  1686 621  20   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  20   | .    3    4    1    12   .    .    
  Fast Attach              29   | .    2    .    4    18   3    2    
  Attach                   15   | .    .    .    5    5    5    .    
  Detach                   3    | .    .    .    .    3    .    .    
  Swap                     24   | .    2    2    4    12   4    .    
  Drop                     37   | .    4    2    3    25   2    1    
  Fire                     342  | .    52   24   63   138  64   1    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      13   | .    .    .    .    .    .    13   
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    35   | .    7    .    8    12   8    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Identified exit to Mines
  228 | -10/Materials | Discovered new exit (range 8)
  300 | -10/Materials | Build established: Mutant
 1058 | -10/Materials | Entered Mines
 1314 | -10/Mines     | Discovered new exit (range 6)
 1327 | -10/Mines     | Learned Materials terminal intel
 1430 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1457 | -10/Mines     | Discovered new exit (range 8)
 1476 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1539 | -10/Mines     | Entered Materials
 1539 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1540 | -9/Materials  | Loaded intel: 12 terminal locations
 1744 | -9/Materials  | Destroyed 7 combat bots
 2244 | -9/Materials  | Discovered new exit (range 14)
 2331 | -9/Materials  | Discovered new exit (range 5)
 2372 | -9/Materials  | Entered another Materials area
 2372 | -8/Materials  | Evolved 2 slots: Utility x2
 2768 | -8/Materials  | Discovered new exit (range 9)
 3231 | -8/Materials  | Garrison activated, responded to threat
 3471 | -8/Materials  | Garrison activated, responded to threat
 3523 | -8/Materials  | Destroyed 7 combat bots
 4722 | -8/Materials  | Build established: Hacker-Mutant
 5067 | -8/Materials  | Discovered new exit (range 15)
 5360 | -8/Materials  | Discovered new exit (range 4)
 5693 | -8/Materials  | Entered Factory
 5693 | -7/Factory    | Evolved 2 slots: Utility x2
 6698 | -7/Factory    | Discovered new exit (range 14)
 7161 | -7/Factory    | Sucked down chute
 7161 | -7/Factory    | Entered Waste
 7172 | -7/Waste      | Spotted C-40 Crusher
 7176 | -7/Waste      | EMP discharged
 7182 | -7/Waste      | Spotted C-40 Crusher
 7182 | -7/Waste      | Spotted C-40 Crusher
 7185 | -7/Waste      | Spotted C-40 Crusher
 7193 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7193 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7194 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7195 | -7/Waste      | Spotted C-40 Crusher
 7196 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7197 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7199 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 7206 | -7/Waste      | Core integrity fell below 50%
 7212 | -7/Waste      | Core integrity fell below 20%
 7217 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
07196_ Lrg. Storage Unit crushed.
07196_ Imp. Targeting Computer crushed.
07197_ Acquired Imp. Treads.
07197_ Imp. Treads crushed.
07197_ Wheel crushed.
07197_ Imp. Treads crushed.
07197_ Hacking Suite crushed.
07199_ Slammed into C-40 Crusher.
07199_ Lgt. Nuclear Core crushed.
07199_ Lrg. Storage Unit crushed.
07199_ Imp. Utility Shielding crushed.
07200_ Slammed into C-40 Crusher. <x6>
07207_ System corrupted: Energy discharge (-25).
07207_ Slammed into C-40 Crusher. <x2>
07208_ Arm. Treads crushed.
07209_ Slammed into C-40 Crusher. <x3>
07211_ 8 Matter crushed.
07212_ Slammed into C-40 Crusher.
07212_ 2 Matter crushed.
07214_ 5 Matter crushed.

 Map 
-----
+----------------------------------------------------+
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| ??????????#             !@CC             ????????? |
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| ??????????#          #??#CCCC#???????????????????? |
| ??????????#         ]#??#  CC#???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
 Plasma Rifle | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredConstructLauncher
  Manual?         0
Play Time         00:54:33
  Cumulative      33.4 hours
  Start           2024.05.21 @ 11:57:41
  End             2024.05.21 @ 17:56:31
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          44
  Rogue           0
  Adventurer      39
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          36
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1421414a-5738-4783-a7de-bd2c9ca2bde5