Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.11 @ 11:10:07 Player: Amlor Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (4340) 4340 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 9926 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Launcher Guidance Computer > --- WEAPON (4) ------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (4) ---- Aluminum Leg Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Visual Processing Unit Improved Sensor Array Targeting Computer Targeting Computer Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Disruptor Cannon Ion Burst Cannon High-powered Shotgun Enhanced Gauss Cannon > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Visual Processing Unit Enhanced Optical Array Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Launcher Guidance Computer Hardened Medium Armor Plating [Rating: 73] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Remote Datajack Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . 1 . Propulsion 2 | . . . . . . . 1 1 Utility 9 | . 1 2 2 1 . 2 . 1 Weapon 2 | . . . . 1 1 . . . Parts Attached 94 | 7 2 3 9 7 9 27 24 6 Power 11 | 1 1 . 1 . 2 4 2 . Engine 5 | 1 1 . 1 . 1 . 1 . Core 6 | . . . . . 1 4 1 . Reactor . | . . . . . . . . . Propulsion 24 | 2 . . 4 2 1 6 9 . Treads 2 | . . . . . . 2 . . Leg 18 | 2 . . 4 2 1 4 5 . Wheel 4 | . . . . . . . 4 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 2 1 3 3 3 3 8 5 2 Device 7 | . . 1 1 1 2 1 1 . Storage 3 | 1 . 1 . 1 . . . . Processor 11 | . 1 1 1 . . 3 3 2 Hackware 1 | . . . . . . 1 . . Protection 8 | 1 . . 1 1 1 3 1 . Artifact . | . . . . . . . . . Weapon 29 | 2 . . 1 2 3 9 8 4 Energy Gun 3 | . . . . . 1 . 2 . Energy Cannon 5 | . . . . 1 . 2 2 . Ballistic Gun 17 | 2 . . 1 1 2 6 3 2 Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . Parts Lost 50 | . . . 7 . 2 9 14 18 Power 5 | . . . 1 . . . 3 1 Propulsion 5 | . . . . . . 1 1 3 Utility 23 | . . . 4 . 1 4 6 8 Weapon 17 | . . . 2 . 1 4 4 6 Highest Loss Streak 16 | . . . 3 . 2 4 8 16 Average Slot Usage (%) 92 | . 100 100 93 92 97 95 87 74 Engine 5 | . 12 10 7 7 6 1 3 3 Core 3 | . . . . . 6 9 4 . Leg 12 | . 25 20 16 14 12 8 9 9 Device 8 | . . 10 9 7 12 13 4 3 Storage 10 | . 12 10 8 14 12 11 10 5 Processor 21 | . 12 20 19 14 12 21 30 35 Protection 7 | . 12 10 14 14 9 6 4 . Energy Gun 1 | . . . . . 5 . 1 6 Energy Cannon 3 | . . . . 7 3 2 7 2 Ballistic Gun 13 | . 25 20 15 14 13 17 3 4 Naked Turns . | . . . . . . . . . Heaviest Build 102 | 16 18 27 29 54 64 81 102 75 Greatest Support 75 | 20 20 20 20 28 38 60 75 60 Greatest Overweight (x) 10 | 2 . 2 2 2 2 3 4 10 Average Overweight (x) 1 | . . . 1 1 1 1 1 . Largest Inventory Capacity 16 | 8 8 10 10 16 16 16 16 16 Average Capacity 13 | 7 8 8 10 16 16 16 16 11 Most Carried 16 | 5 8 9 10 10 10 16 14 8 Average Carried 9 | 2 7 7 7 7 6 12 9 5 Final Capacity 16 | 8 8 10 10 16 16 16 16 4 Final Carried 14 | 5 8 9 9 10 10 14 5 4 Class Distribution -------------------- 45% | Scavenger-Gunner 30% | Hacker-Mutant 13% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2843 | 213 237 118 390 196 113 729 683 164 Remotely . | . . . . . . . . . Salvage Created 4483 | . 198 215 522 433 137 1038 1129 811 Parts 216 | . 14 13 24 14 7 55 53 36 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 71 | . 5 6 10 7 2 15 19 7 Melee 2 | . . . . . . . . 2 Guns 46 | . 5 6 10 5 2 14 2 2 Cannons 23 | . . . . 2 . 1 17 3 Classes Destroyed 10 | . 4 1 1 1 . 1 . 2 Worker 2 | . 1 . . . . . . 1 Builder 2 | . . . . . . . . 2 Recycler 1 | . . . . . . . . 1 Watcher 10 | . 2 1 . . 1 5 . 1 Swarmer 7 | . 2 3 . . . . 1 1 Grunt 24 | . 3 1 6 3 . 5 5 1 Brawler 2 | . . . 1 1 . . . . Sentry 15 | . . 2 3 2 . 2 3 3 Hunter 17 | . . . . 1 2 6 6 2 Programmer 6 | . . . . . . 2 4 . Best Kill Streak 5 | . 2 4 3 2 2 3 4 5 Combat Bots Only 4 | . 2 4 3 2 2 3 4 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 2 2 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 8569 | . 150 68 921 331 210 2218 2052 2619 Core 2704 | . 46 32 126 20 7 526 645 1302 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 81 92 77 97 99 47 43 . Volleys Fired 253 | . 27 23 47 18 7 59 43 29 Largest 4 | . 2 2 2 3 4 4 4 4 Hottest 273 | . 40 40 43 121 171 237 273 270 Shots Fired 654 | . 54 46 92 54 23 195 114 76 Gun 524 | . 54 46 92 36 22 177 32 65 Cannon 130 | . . . . 18 1 18 82 11 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 513 | . 54 46 92 36 15 176 53 41 Thermal 75 | . . . . 18 8 10 28 11 Explosive . | . . . . . . . . . Electromagnetic 66 | . . . . . . 9 33 24 Robot Hit Streak 55 | . 9 17 55 24 27 47 21 36 Robot Miss Streak 3 | . 1 2 2 1 1 1 3 1 Penetration Max 2 | . . . . . . 1 1 2 Secondary Targets 9 | . 2 . 2 . . 5 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . Shots Hit Robots 538 | . 26 31 85 47 19 166 86 78 Core Hits 200 | . 12 9 28 17 10 53 46 25 Critical Hits 13 | . . . 1 . . 4 6 2 Critical Kills 5 | . . . . . . . 5 . Critical Parts Destroyed 8 | . . . 1 . . 4 1 2 Melee Attacks 12 | . . . . . . . . 12 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 12 | . . . . . . . . 12 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 10543 | . 323 343 1050 880 238 2963 2413 2333 Guns 6686 | . 323 343 1045 430 213 2566 296 1470 Cannons 3212 | . . . . 450 25 309 2117 311 Explosions 88 | . . . . . . 88 . . Melee 539 | . . . . . . . . 539 Ramming 18 | . . . 5 . . . . 13 Kinetic 6603 | . 323 343 1045 430 125 2554 743 1040 Thermal 2197 | . . . . 450 113 224 1099 311 Explosive 88 | . . . . . . 88 . . Electromagnetic 1098 | . . . . . . 97 571 430 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 539 | . . . . . . . . 539 Highest Corruption 3 | . . . . . . 3 3 . Average Corruption 2 | . . . . . . 2 1 . Corruption Purged . | . . . . . . . . . Effects 16 | . . . . . . 11 5 . Message Errors 3 | . . . . . . . 3 . Matter Fused 4 | . . . . . . 3 1 . Heat Flow Errors 3 | . . . . . . 3 . . Data Loss (minor) 3 | . . . . . . 2 1 . Targeting Errors 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 99 | . . . . . . 8 26 65 Projectiles 34 | . . . . . . 8 26 . Explosions . | . . . . . . . . . Melee 65 | . . . . . . . . 65 Knockbacks 6 | . . . . . . . 6 . Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 6 . Secondary . | . . . . . . . . . Self-Inflicted Damage 100 | . . . 2 . . 93 . 5 Shots 2 | . . . . . . 2 . . Rammed 7 | . . . 1 . . . . 6 Targets Rammed 7 | . . . 1 . . . . 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 796 | . 4 . . 126 33 796 713 466 Average Temperature 211 | . 2 . . 40 18 203 274 179 Received Heat Transfer 2145 | . 123 51 711 204 . 288 261 507 Effects 89 | . . . . . . 28 59 2 Shutdowns 25 | . . . . . . 8 16 1 Energy Bleed 9 | . . . . . . 6 3 . Interference 12 | . . . . . . . 12 . Matter Decay 8 | . . . . . . 4 4 . Short Circuit 7 | . . . . . . 3 3 1 Damage (minor) 7 | . . . . . . 2 5 . Damage (major) 17 | . . . . . . 3 14 . Damage (core) 4 | . . . . . . 2 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . Heat Transferred 2449 | . . . . 666 296 287 1000 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 412 | . 112 253 241 209 72 195 412 154 Average Influence 105 | . 65 140 113 83 34 77 223 83 Maximum Alert Level 2 | . . 1 1 1 . . 2 . Low Security (%) 86 | 100 100 62 83 97 100 100 48 100 Level 1 10 | . . 37 16 2 . . 35 . Level 2 2 | . . . . . . . 15 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . . 4 5 1 1 7 5 3 Investigation 11 | . . 2 . 1 . 5 2 1 Extermination 5 | . . . . . . 2 2 1 Reinforcement 8 | . . 2 3 . 1 . 1 1 Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 4 | . . . . . . 1 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 8 11 20 7 6 24 25 20 Peak Tracking Total 9 | . 2 3 5 2 2 4 8 9 Tactical Retreats 8 | . . 1 1 . . 1 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . . . . . 3 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 8 | . . 4 . 4 . . . . Reprogrammed 6 | . . . . . . 6 . . Reused 5 | . . . . . . 5 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . . . . . 5 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 16 | . . 1 . . . 6 7 2 Max in Single Turn 4 | . . 1 . . . 4 4 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 19 | . 5 2 1 2 . 6 2 1 Terminals 18 | . 4 2 1 2 . 6 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 11 9 1 8 . 14 3 2 Successful 23 | . 7 7 1 4 . 3 1 . Failed 25 | . 4 2 . 4 . 11 2 2 Catastrophic 8 | . 1 . . 1 . 5 . 1 Database Lockouts . | . . . . . . . . . Manual 24 | . 4 1 1 4 . 10 2 2 Terminals 47 | . 10 9 1 8 . 14 3 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 6 7 1 4 . 3 1 . Record 4 | . 3 1 . . . . . . Level Access Points 5 | . 1 . 1 1 . 1 1 . Alert Level 1 | . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . . Disarm Traps 2 | . . 1 . 1 . . . . Reprogram Traps 1 | . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . Assault Status 1 | . . 1 . . . . . . Recall Extermination 1 | . . . . . . 1 . . Zone Layout 3 | . . 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 4 2 . 2 . 5 2 1 Full Trace Events 12 | . 2 2 . 1 . 5 1 1 Feedback Events 1 | . . . . . . 1 . . Hackware Fried 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 19 | . 19 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5396 | 116 469 334 604 493 381 1582 901 516 Spaces Moved 2832 | 94 290 191 233 276 200 823 498 227 Core 45 | 29 . . . . . . . 16 Treads 144 | . . . . . . 144 . . Legs 2499 | 65 290 191 233 276 200 679 354 211 Wheels 144 | . . . . . . . 144 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 110 50 Average Speed 147 | 106 120 126 164 153 170 158 141 143 Slowest Speed 550 | 150 120 180 180 180 180 210 210 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 4 39 28 24 8 5 25 15 9 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 100 | . . . . . . 10 88 2 Melee . | . . . . . . . . . Projectile 18 | . . . . . . 2 14 2 AOE 82 | . . . . . . 8 74 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3484 | 107 357 238 362 309 225 961 599 326 Wait 194 | . 31 16 60 . . 24 20 43 Move 2824 | 93 289 190 232 275 199 822 497 227 Hop . | . . . . . . . . . Pick Up 64 | 7 6 4 9 7 7 17 3 4 Fast Attach 32 | 5 . . . . 1 11 13 2 Attach 46 | 2 1 2 5 5 6 10 11 4 Detach . | . . . . . . . . . Swap 17 | . 1 1 4 2 2 6 1 . Drop 36 | . 2 2 4 2 3 12 11 . Fire 253 | . 27 23 47 18 7 59 43 29 Melee 11 | . . . . . . . . 11 Ram 5 | . . . . . . . . 5 Kick 2 | . . . 1 . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 34 | -11/Scrapyard | Identified exit to Materials 34 | -11/Scrapyard | Discovered exit to Materials (range 15) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 437 | -10/Materials | Identified exit to Materials 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Utility x2 861 | -9/Materials | Identified exit to Materials 861 | -9/Materials | Discovered exit to Materials (range 18) 920 | -9/Materials | Entered another Materials area 920 | -8/Materials | Evolved 2 slots: Utility x2 1337 | -8/Materials | Identified exit to Factory 1420 | -8/Materials | Garrison activated, responded to threat 1524 | -8/Materials | Entered Factory 1524 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1547 | -7/Factory | Lost 3 parts (2u1w) 1725 | -7/Factory | Identified exit to Factory 1824 | -7/Factory | Build established: Scavenger-Tank 2017 | -7/Factory | Entered another Factory area 2017 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2324 | -6/Factory | Identified exit to Factory 2324 | -6/Factory | Discovered exit to Factory (range 17) 2398 | -6/Factory | Entered another Factory area 2398 | -5/Factory | Evolved 2 slots: Utility x2 2851 | -5/Factory | Lost 4 parts (1n2u1w) 3014 | -5/Factory | Build established: Scavenger-Gunner 3358 | -5/Factory | Spotted B-75 Beast 3658 | -5/Factory | Hacking Suite fried by hacking feedback 3810 | -5/Factory | Identified exit to Factory 3952 | -5/Factory | Core integrity fell below 50% 3980 | -5/Factory | Entered another Factory area 3980 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4202 | -4/Factory | Lost 3 parts (1p1u1w) 4351 | -4/Factory | Found Prototype Device 4524 | -4/Factory | Identified exit to Research 4571 | -4/Factory | Identified Exp. ECM Suite 4593 | -4/Factory | Core integrity fell below 50% 4614 | -4/Factory | Lost 8 parts (1p4u3w) 4881 | -4/Factory | Entered Research 4881 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5101 | -3/Research | Spotted B-86 Titan 5339 | -3/Research | Found Enh. Force Lance 5342 | -3/Research | Found Enh. Force Lance 5357 | -3/Research | Core integrity fell below 50% 5383 | -3/Research | Core integrity fell below 20% 5397 | -3/Research | Lost 16 parts (1p3n7u5w) 5397 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05355_ Imp. Salvage Targeting Computer destroyed. 05355_ Broken Targeting Computer destroyed. 05356_ Destroyed Electrolaser. 05358_ R-10 Processor collects Imp. Salvage Targeting Computer. 05360_ Penetrated by Slug. 05365_ Enh. Force Lance follow-up attack on G-67 Veteran. 05366_ Imp. Targeting Computer destroyed. 05371_ G-67 Veteran destroyed. 05372_ K-01 Serf collects debris. 05377_ Y-72 Warden destroyed. 05378_ K-01 Serf collects debris. 05379_ C-30 ARC bursts open, deploying its payload. 05379_ P-80 Master unfolds itself. 05379_ T-07 Excavator destroyed. 05379_ K-01 Serf collects debris. 05381_ ALERT: Rogue bot located, Programmers report to Research Zone 6B. 05381_ K-01 Serf collects debris. 05386_ Destroyed Xenon Bombardment Thruster. 05387_ K-01 Serf collects debris. 05392_ Destroyed Hvy. Machine Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###????????? | | ????????????????????????????????????? ?????????? | | ??????????????????????######????#?? ??????????? | | ??????????????????????# = #??? #? ????????????? | | ??????????????????????# ! #?? # ??????????????? | | ??????????????????????# = #? + ???????????????? | | ??????????????????????# #k #????????????????? | | ??????????????????????# = # #????????????????? | | ??????????????????????#*kk g% #????????????????? | | ??????????????????????#%ks ## ###????????????????? | | ??????????????????????#!%@s#??#??????????????????? | | ??????????????????????#g** #?????????????????????? | | ??????????????????????#g####?????????????????????? | | ??????????????????????#%#????????????????????????? | | ??????????????????????#*#????????????????????????? | | ???????????????########=#????????????????????????? | | ???????????????#!!! = #%##### #??????????????????? | | ???????????????#!! + = #??????????????????? | | ???????????????#!! #[#####+#??????????????????? | | ???????????????# = #[#????????????????????????? | | ???????????????# ?#!#????????????????????????? | | ???????????????# ! ?#*#????????????????????????? | | ???????????????#####??#!#????????????????????????? | | ??????????????????????#%#????????????????????????? | | ??????????????????????#=#????????????????????????? | | ??????????????????????#=#????????????????????????? | | ??????????????????#####/####?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????#""" #?????????????????????? | | ? ?????????????#""" #?????????????????????? | | ?????????????#""" #?????????????????????? | | ?????????????# #?????????????????????? | | ? ????????????# !#??###########????????? | | ?# ????????????# #?? #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 45 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Launcher Accuracy 20 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Everything Is Under Control GoHome() Challenges ------------ None Game ------ Seed 19900415 Manual? 1 Play Time 01:24:52 Cumulative 9.7 hours Start 2020.04.11 @ 09:40:57 End 2020.04.11 @ 11:10:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 14 Adventurer 2 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 202c2280-d152-4b34-9fa3-a88f3f1b366e