Cogmind - Beta 11 X6 *** ADVENTURER MODE // 2021.07.30 @ 15:26:40 Player: Salamander Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (189) 945 Value Destroyed (8134) 8134 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2834) 2834 TOTAL SCORE: 18213 Bonus ------- High Alert Combat Kills 837 Follower Combat Kills 888 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kill 488 Friendly Fire -479 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 90/100 System Corruption 1% Temperature Cool (27) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (7) ------ Advanced Heat Sink Improved Armor Integrity Analyzer > --- WEAPON (2) ------- Vortex Cannon Railgun > --- INVENTORY (5) ---- Advanced Cooling System Heavy Beamcaster Heavy Phase Cannon Vortex Cannon (26) CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Micro Fission Core Advanced Cooling System Advanced Cooling System Energy Well Matter Compressor Advanced Weight Redist. System Improved Armor Integrity Analyzer Energy Filter Particle Charger Improved Particle Charger Improved Propulsion Shielding EM Shield Makeshift Hacking Suite Improved Hacking Suite Tesla Rifle Heavy Phase Cannon Precision Assault Rifle Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 97] Favorites ----------- Power Antimatter Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 2 . . 2 . . . . . . . . . . Utility 5 | . . . . 2 . . 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 192 | 6 3 . 4 21 9 15 45 4 6 6 7 18 15 . 32 1 Power 17 | 1 . . 1 2 1 . 4 . . 1 1 4 . . 2 . Engine 7 | 1 . . 1 1 . . 2 . . 1 1 . . . . . Core 5 | . . . . 1 . . 1 . . . . 1 . . 2 . Reactor 5 | . . . . . 1 . 1 . . . . 3 . . . . Propulsion 54 | 2 . . 3 8 4 3 16 1 2 1 2 3 . . 9 . Treads 7 | . . . . . . . . . . . 1 3 . . 3 . Leg 46 | 2 . . 3 8 3 3 16 1 2 1 1 . . . 6 . Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 61 | 1 3 . . 6 2 5 11 . 1 2 2 7 11 . 10 . Device 27 | . 1 . . . . 3 6 . . 1 1 4 7 . 4 . Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 7 | . 1 . . . . 1 1 . 1 1 . 1 . . 1 . Hackware 2 | . . . . . . . 1 . . . . . . . 1 . Protection 23 | . . . . 6 2 1 3 . . . 1 2 4 . 4 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 60 | 2 . . . 5 2 7 14 3 3 2 2 4 4 . 11 1 Energy Gun 6 | . . . . . . . 2 . . . . 1 2 . 1 . Energy Cannon 16 | . . . . . . . 6 . . . . 2 2 . 5 1 Ballistic Gun 9 | 2 . . . 3 . 1 2 . . . . . . . 1 . Ballistic Cannon 14 | . . . . 1 1 4 . 2 2 2 1 1 . . . . Launcher 11 | . . . . 1 . 2 4 1 1 . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 1 . . . . . 1 4 . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . . 1 . Parts Lost 71 | . . . 1 4 4 . 25 1 6 . 7 4 2 . 14 3 Power 9 | . . . . . . . 2 . 1 . 2 1 . . 2 1 Propulsion 22 | . . . 1 1 1 . 9 1 3 . 2 . 1 . 3 . Utility 26 | . . . . 1 2 . 9 . 1 . . 1 1 . 9 2 Weapon 14 | . . . . 2 1 . 5 . 1 . 3 2 . . . . Highest Loss Streak 13 | . . . 1 2 2 . 9 1 4 . 2 1 1 . 13 3 Average Slot Usage (%) 84 | . 97 100 98 96 97 99 91 85 75 71 71 75 75 76 63 67 Engine 6 | . 14 14 11 6 . . 5 13 9 11 12 4 . . . . Reactor 2 | . . . . . 4 7 3 . . . . 2 11 11 8 . Treads 3 | . . . . . . . . . . . 3 16 15 11 8 . Leg 22 | . 28 28 43 35 35 46 39 25 20 15 13 3 . . 4 35 Device 8 | . 3 . . . . 6 9 13 13 13 8 9 13 23 17 5 Storage 7 | . 14 14 11 9 9 7 6 6 6 6 6 5 5 5 3 . Processor 8 | . 8 14 11 9 9 7 3 . 1 11 13 14 8 5 4 5 Protection 4 | . . . . 17 16 7 7 6 3 . 4 5 6 5 4 . Energy Cannon 2 | . . . . . . . 7 . . . . 2 11 11 3 2 Ballistic Gun 6 | . 28 28 22 15 7 . 1 7 3 . . . . . . 5 Ballistic Cannon 4 | . . . . . 9 14 2 4 6 10 7 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 116 | 14 49 49 49 64 75 75 97 82 82 77 78 116 116 99 105 . Greatest Support 195 | 20 20 20 40 45 45 72 108 65 80 55 55 195 98 70 120 . Greatest Overweight (x) 3 | . 2 2 1 1 1 1 1 1 2 2 3 2 1 1 1 . Average Overweight (x) . | . . 2 1 1 1 . . 1 1 1 1 . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 6 12 20 20 20 20 20 20 20 20 20 20 20 20 20 16 5 Most Carried 20 | 2 10 15 20 20 20 20 20 20 20 20 20 20 20 19 20 5 Average Carried 17 | 1 6 13 17 18 19 19 18 18 19 18 19 18 19 19 16 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 10 15 20 18 20 20 14 20 18 20 19 20 19 19 5 5 Class Distribution -------------------- 52% | Scavenger-Mutant 36% | Mutant 6% | Derelict-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Matter Collected 5034 | 234 122 36 383 497 394 325 991 143 268 344 302 493 180 37 285 . Remotely 43 | . . . . . . 43 . . . . . . . . . . Salvage Created 7736 | . 180 . 736 721 426 264 2964 101 370 . 477 496 629 90 219 63 Parts 403 | . 14 . 45 34 25 19 155 6 22 . 14 21 21 3 21 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 132 | . . . . . . . . 2 8 4 18 . 23 3 73 1 Prevented 16 | . . . . . . . . . . . 9 . 1 . 6 . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 163 | . 5 . 13 13 12 10 53 5 7 . 12 14 10 1 7 1 Guns 45 | . 5 . 13 12 4 . 5 1 3 . . 2 . . . . Cannons 67 | . . . . . 8 5 22 . 2 . 10 8 8 1 2 1 AOE 41 | . . . . 1 . 5 19 4 2 . 2 3 . . 5 . Classes Destroyed 17 | . 4 . 3 2 1 . 6 . . . . . 1 . . . Worker 3 | . 1 . 1 . . . 1 . . . . . . . . . Builder 11 | . . . . 1 . 2 8 . . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . Recycler 2 | . . . 1 . . 1 . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . Watcher 8 | . 2 . 3 1 2 . . . . . . . . . . . Swarmer 34 | . 3 . . . . 6 7 4 . . 5 1 2 . 6 . Saboteur 1 | . . . . . . . 1 . . . . . . . . . Grunt 62 | . 2 . 9 9 2 2 26 . . . 1 5 5 . . 1 Brawler 9 | . . . 1 1 . . 4 . . . 3 . . . . . Duelist 4 | . . . . . . . 2 . . . 1 1 . . . . Protector 2 | . . . . . . . 2 . . . . . . . . . Sentry 17 | . . . 3 2 5 2 1 . . . 1 1 1 1 . . Hunter 19 | . . . . 1 4 . 7 1 2 . 1 2 . . 1 . Programmer 10 | . . . . . . . 3 . 1 . . 4 2 . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . 1 . . . Thug 2 | . . . . . . . . . 1 . . . . . 1 . Savage 3 | . . . . . . . . . 3 . . . . . . . Best Kill Streak 15 | . 6 . 3 4 3 8 15 4 4 . 4 4 5 1 7 1 Combat Bots Only 13 | . 4 . 2 4 3 6 13 4 4 . 4 4 5 1 7 1 Max Kills in Single Turn 6 | . 1 . 2 2 1 3 6 3 2 . 2 3 2 1 5 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 1 . 2 5 3 2 . 2 3 . . 5 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Damage Taken 12150 | . 189 . 412 726 857 412 3414 171 461 . 557 1566 844 77 2013 451 Core 1711 | . 52 . 70 84 131 22 221 25 32 . 62 . 92 20 795 105 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 79 82 . 60 96 . . . . 60 . . . . . Volleys Fired 511 | . 15 2 58 53 39 17 134 7 22 . 36 78 27 3 11 9 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 Hottest 196 | . 40 40 40 43 88 88 165 76 76 . 92 98 196 196 196 116 Shots Fired 819 | . 30 4 116 95 78 26 190 11 32 . 44 96 55 6 19 17 Gun 365 | . 30 4 116 92 33 . 47 4 12 . . 12 . . 2 13 Cannon 418 | . . . . . 45 22 127 4 16 . 39 84 55 6 16 4 Launcher 36 | . . . . 3 . 4 16 3 4 . 5 . . . 1 . Special . | . . . . . . . . . . . . . . . . . Kinetic 508 | . 30 4 116 92 78 22 31 8 28 . 39 52 . . . 8 Thermal 241 | . . . . . . . 125 . . . . 32 55 6 18 5 Explosive 11 | . . . . . . 4 3 3 . . . . . . 1 . Electromagnetic 55 | . . . . 3 . . 31 . 4 . 5 12 . . . . Entropic 4 | . . . . . . . . . . . . . . . . 4 Robot Hit Streak 32 | . 13 5 25 23 11 13 20 9 14 . 32 30 20 26 28 12 Robot Miss Streak 4 | . 3 . 3 1 4 4 3 . 1 . 3 3 3 . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . Shots Hit Robots 644 | . 19 2 97 80 65 23 145 8 27 . 38 69 37 6 13 15 Core Hits 448 | . 11 . 32 35 66 42 108 9 17 . 34 56 17 2 15 4 Critical Kills 8 | . . . . 1 . . 5 . . . . . 1 . 1 . Critical Parts Destroyed 4 | . . . 2 . . . . . 1 . . . . . . 1 Critical Strikes 16 | . . . 2 1 . . 5 . 1 . 2 . 1 . 1 3 Meltdown 6 | . . . . . . . 4 . . . . . 1 . 1 . Destroy 6 | . . . 2 1 . . 1 . 1 . . . . . . 1 Blast 2 | . . . . . . . . . . . 2 . . . . . Sunder 2 | . . . . . . . . . . . . . . . . 2 Melee Attacks 6 | . . . . . 3 . . . . . . . . . 3 . Impact 3 | . . . . . 3 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . 3 . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19917 | . 403 26 1255 1248 1153 974 7234 410 927 . 1088 2190 1333 220 955 501 Guns 4617 | . 269 26 1255 1081 380 . 845 66 196 . . 228 . . 45 226 Cannons 9233 | . . . . . 773 511 2913 17 445 . 725 1574 1333 220 447 275 Explosions 5964 | . 134 . . 167 . 463 3476 327 286 . 363 388 . . 360 . Melee 103 | . . . . . . . . . . . . . . . 103 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 7646 | . 269 26 1255 1081 1153 511 558 83 641 . 725 1217 . . . 127 Thermal 7645 | . 134 . . . . . 4622 . . . . 745 1333 220 492 99 Explosive 1562 | . . . . . . 463 412 327 . . . . . . 360 . Electromagnetic 2686 | . . . . 167 . . 1642 . 286 . 363 228 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 103 | . . . . . . . . . . . . . . . 103 . Entropic 275 | . . . . . . . . . . . . . . . . 275 Highest Corruption 7 | . 1 1 . . . . 7 7 7 7 . 6 6 6 6 1 Average Corruption 4 | . 1 1 . . . . 4 7 7 7 . 5 6 6 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 131 | . 2 2 . . . . 6 19 14 7 . 31 22 23 4 1 Message Errors 36 | . 1 2 . . . . 1 4 4 3 . 8 5 6 2 . Matter Fused 32 | . . . . . . . 3 7 4 1 . 7 4 5 1 . Heat Flow Errors 13 | . . . . . . . . 2 1 1 . 3 1 5 . . Energy Discharges 21 | . 1 . . . . . 1 4 3 . . 6 3 2 . 1 Parts Rejected 2 | . . . . . . . . . 1 . . 1 . . . . Data Loss (minor) 15 | . . . . . . . 1 2 . 1 . 2 4 4 1 . Data Loss (major) 6 | . . . . . . . . . . 1 . 3 1 1 . . Misfires 4 | . . . . . . . . . 1 . . . 3 . . . Weapon Failures 2 | . . . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 506 | . 51 . . . 3 40 282 17 49 . 2 16 23 . . 23 Projectiles 187 | . . . . . . . 89 . 49 . . 3 23 . . 23 Explosions 319 | . 51 . . . 3 40 193 17 . . 2 13 . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 36 | . . . . . 2 7 1 . 1 . 5 20 . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 36 | . . . . . 2 7 1 . 1 . 5 20 . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 425 | . 106 . . . 125 . 152 . . . 42 . . . . . Shots 12 | . 2 . . . 2 . 6 . . . 2 . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 533 | . 6 . 17 48 105 60 459 212 201 147 18 533 319 209 . 34 Average Temperature 88 | . 4 . 9 14 28 27 145 98 121 81 18 116 114 86 . 23 Received Heat Transfer 3005 | . 33 . 270 558 63 144 1029 . 36 . 82 225 330 18 36 181 Effects 14 | . . . . . . . 4 . . . . 10 . . . . Shutdowns 4 | . . . . . . . 3 . . . . 1 . . . . Energy Bleed 2 | . . . . . . . 1 . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . 3 . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 4 . . . . 1 . . . . Combat Hostiles 3 | . . . . . . . 2 . . . . 1 . . . . Parts Fried 18 | . . . . . . . 15 . . . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . 5 . . . . . 2 . 1 . Combat Hostiles 7 | . . . . . . . 5 . . . . . 2 . . . Parts Melted 21 | . . . . . . . 15 . . . . . 4 . 2 . Heat Transferred 9043 | . 100 . . . . . 5470 . . . . 583 1887 300 555 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . 7 . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Peak Influence 1079 | . 278 25 242 268 345 750 1079 . . . . 629 . . . . Initial 234 | . . 25 . . . 134 234 . . . . 44 . . . . Average 202 | . 92 8 97 112 151 200 554 . . . . 132 . . . . Maximum Alert Level 3 | . 1 . 1 1 1 3 3 . . . . 2 . . . . Low Security (%) 66 | 100 80 100 87 90 68 85 1 . . . . 74 . . . . Level 1 17 | . 19 . 12 9 31 . 37 . . . . 16 . . . . Level 2 6 | . . . . . . 9 20 . . . . 9 . . . . Level 3 9 | . . . . . . 5 40 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . . 5 3 3 3 14 . . . 1 7 . . . . Investigation 12 | . . . 3 1 1 1 4 . . . . 2 . . . . Extermination 5 | . . . . . . . 2 . . . . 3 . . . . Reinforcement 12 | . . . 2 1 2 1 5 . . . . 1 . . . . Assault 6 | . . . . . . 1 3 . . . 1 1 . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Distress Signals 10 | . 1 . 2 2 3 . 1 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 281 | . 11 . 24 24 15 13 75 4 6 . 20 33 15 1 37 3 Peak Tracking Total 10 | . 6 . 4 5 3 5 10 4 4 . 5 6 7 1 8 3 Tactical Retreats 11 | . 1 . 1 2 . . 4 . . . . 1 2 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Traps Triggered 7 | . 1 . . 2 1 2 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . 1 . 1 . . . . 1 . 7 . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Disabled 22 | . 3 . . . 3 . 12 . . . . 4 . . . . Max in Single Turn 5 | . 3 . . . 2 . 5 . . . . 1 . . . . Garrison Access 5 | . . . . 1 . 2 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Accessed 53 | . 5 . 6 5 8 8 13 . . 1 . 3 2 . 2 . Terminals 32 | . 5 . 3 3 7 5 9 . . . . . . . . . Fabricators 6 | . . . . . . 2 2 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 2 1 1 . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 1 . . . . 1 . . . . Total Hacks 147 | . 17 . 11 16 22 22 36 . . 7 . 9 4 . 3 . Successful 93 | . 14 . 10 11 15 13 13 . . 7 . 3 4 . 3 . Failed 54 | . 3 . 1 5 7 9 23 . . . . 6 . . . . Catastrophic 6 | . . . . . . 1 4 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 107 | . 11 . 6 13 13 18 9 . . . . 37 . . . . Terminals 100 | . 17 . 8 14 21 17 23 . . . . . . . . . Fabricators 16 | . . . . . . 3 6 . . . . 7 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . 2 1 1 . 5 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . 2 2 . . . . 2 . . . . Terminal Hacks 47 | . 7 . 4 5 9 4 4 . . 7 . . 4 . 3 . Record 5 | . . . . . . . . . . . . . 3 . 2 . Part Schematic 8 | . . . . . . . 1 . . 7 . . . . . . Robot Analysis 3 | . 1 . . 1 1 . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 1 1 1 . . . . . . . . . . Open Door 6 | . . . . . 4 . . . . . . . 1 . 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 2 . . 1 . . . . . . . . . Locate Traps 4 | . 3 . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . 2 . . . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 4 . . . . . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 2 1 . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . 1 . 1 1 . . . . . . . . . Unauthorized Hacks 34 | . 7 . 6 5 6 7 2 . . . . 1 . . . . Terminals 25 | . 7 . 3 4 5 5 1 . . . . . . . . . Track 9 | . 3 . 1 1 2 2 . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Botnet 11 | . 3 . 2 2 2 2 . . . . . . . . . . Operators 4 | . 1 . . 1 1 1 . . . . . . . . . . Fabricators 4 | . . . . . . 2 1 . . . . 1 . . . . Report 1 | . . . . . . 1 . . . . . . . . . . Haulers 3 | . . . . . . 1 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 1 1 . . . . . . . . . . . Tunnel 4 | . . . 2 1 1 . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . Hacking Detections 37 | . 5 . 3 3 4 7 12 . . . . 3 . . . . Full Trace Events 8 | . 1 . . . . 1 4 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 2 . . . 1 . . 7 . 9 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter 468 | . . . . . . . 234 . . . . 234 . . . . Time 175 | . . . . . . . 58 . . . . 117 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . . . . . Recycled Matter 30 | . . . . . . . 30 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 2 . . . . . 2 . . . . Machine Destruction 4 | . . . . . . 2 . . . . . 2 . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Total Allies 11 | . . . . . . . 1 . . 4 1 5 . . . . Largest Group 4 | . . . . . . . 1 . . 4 4 3 2 . . . Highest-Rated Group 255 | . . . . . . . 10 . . 149 149 255 170 . . . Highest-Rated Ally 85 | . . . . . . . 10 . . 38 38 85 85 . . . Zionite Dispatches 3 | . . . . . . . . . . . . 3 . . . . Heavy 2 | . . . . . . . . . . . . 2 . . . . Heavy Resupply 1 | . . . . . . . . . . . . 1 . . . . Total Orders 3 | . . . . . . . 2 . . . . 1 . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . 1 . . . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . Ally Attacks 75 | . . . . . . . . . . . 27 43 5 . . . Total Damage 3572 | . . . . . . . . . . . 552 2693 327 . . . Kills 28 | . . . . . . . . . . . 6 20 2 . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Robot Analysis Total 3 | . 1 . . 1 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 2 . . 1 . 1 2 . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 6 . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Turns Passed 14958 | 61 530 1193 1236 663 779 840 1853 649 417 2102 611 1704 857 672 764 27 Spaces Moved 6566 | 45 296 422 519 206 314 380 1017 307 177 910 251 790 300 256 376 . Core 106 | 4 . . . . . . . . . . . . . . 102 . Treads 1344 | . . . . . . . . . . . . 585 300 256 203 . Legs 5116 | 41 296 422 519 206 314 380 1017 307 177 910 251 205 . . 71 . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 280 200 200 200 121 121 200 200 200 200 160 160 260 50 . Average Speed 199 | 113 159 280 200 200 200 199 141 201 200 229 205 185 250 260 176 . Slowest Speed 360 | 120 280 280 200 200 200 201 202 202 280 280 360 280 260 260 270 . Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 70 85 54 28 50 14 31 55 31 87 43 23 55 53 34 3 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 6 | . . 2 2 1 1 . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . . . . . . 1 1 . . . Unknown Exits Taken 12 | 1 1 1 1 . . 1 1 1 1 1 1 . . 1 1 . Scrap Searched 25 | . . 3 . . . . . 11 2 3 2 . 2 2 . . Spaces Dug 21 | . . . . . 1 . 2 . . . . 12 6 . . . Terrain Destroyed 299 | . 40 . . . 21 22 100 21 . . 10 48 17 . 14 6 Melee 1 | . . . . . 1 . . . . . . . . . . . Projectile 56 | . . . . . . . 7 2 . . . 22 17 . 2 6 AOE 242 | . 40 . . . 20 22 93 19 . . 10 26 . . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Total 7607 | 52 325 431 603 370 392 434 1230 323 207 928 302 936 353 258 453 10 Wait 141 | . 2 3 8 66 10 2 12 . 1 4 . 28 . . 5 . Move 6550 | 44 295 421 518 205 313 379 1016 306 176 909 250 789 299 255 375 . Hop . | . . . . . . . . . . . . . . . . . Pick Up 98 | 2 8 5 10 11 9 8 13 6 1 4 4 10 2 . 5 . Fast Attach 75 | 6 2 . 3 6 4 1 7 1 2 3 2 10 8 . 20 . Attach 61 | . . . 1 8 3 3 20 . 2 3 3 7 3 . 8 . Detach 8 | . . . . . . . . . . 2 . 2 . . 4 . Swap 56 | . 1 . . 7 2 11 18 3 2 . 2 1 4 . 4 1 Drop 92 | . 2 . 5 14 9 8 9 . 1 3 2 11 10 . 18 . Fire 511 | . 15 2 58 53 39 17 134 7 22 . 36 78 27 3 11 9 Melee 6 | . . . . . 3 . . . . . . . . . 3 . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 7) 537 | -10/Materials | Discovered new exit (range 7) 592 | -10/Materials | Entered Mines 592 | -10/Mines | Discovered new exit (range 9) 593 | -10/Mines | Learned location of Storage (-8) 807 | -10/Mines | Discovered new exit (range 10) 976 | -10/Mines | Learned location of Mines (-8) 1785 | -10/Mines | Entered Materials 1785 | -9/Materials | Evolved 2 slots: Propulsion x2 2977 | -9/Materials | Discovered new exit (range 3) 3021 | -9/Materials | Entered another Materials area 3021 | -8/Materials | Evolved 2 slots: Utility x2 3135 | -8/Materials | Identified exit to Storage 3363 | -8/Materials | Garrison activated, responded to threat 3684 | -8/Materials | Entered Storage 3949 | -8/Storage | Build established: Scavenger-Mutant 4042 | -8/Storage | Identified exit to Factory 4409 | -8/Storage | Build established: Mutant 4463 | -8/Storage | Entered Factory 4463 | -7/Factory | Evolved 2 slots: Propulsion x2 4770 | -7/Factory | Build established: Scavenger-Mutant 4895 | -7/Factory | Identified exit to Garrison 5007 | -7/Factory | Identified exit to Lower Caves 5177 | -7/Factory | Cargo convoy interrupted 5281 | -7/Factory | Discovered new exit (range 10) 5303 | -7/Factory | Entered another Factory area 5303 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5772 | -6/Factory | Lost 4 parts (1p2u1w) 6003 | -6/Factory | First assault squad dispatched 6182 | -6/Factory | Destroyed 13 combat bots 6474 | -6/Factory | Lost 4 parts (1p2u1w) 6479 | -6/Factory | Destroyed 7 combat bots 7050 | -6/Factory | Lost 9 parts (5n1u3w) 7144 | -6/Factory | Discovered new exit (range 7) 7156 | -6/Factory | Entered Lower Caves 7436 | -6/Lower Caves | Encountered a Warlord checkpoint 7463 | -6/Lower Caves | Learned Factory garrison access intel 7528 | -6/Lower Caves | Learned 4 Factory zone layouts 7779 | -6/Lower Caves | Discovered new exit (range 6) 7805 | -6/Lower Caves | Entered another Lower Caves area 7811 | -6/Lower Caves | Ambushed by wild Derelicts 8035 | -6/Lower Caves | Lost 4 parts (1p3n) 8204 | -6/Lower Caves | Discovered new exit (range 9) 8222 | -6/Lower Caves | Entered Zion 8268 | -6/Zion | Given the Hacking Drone Bay 8281 | -6/Zion | Discovered new exit (range 16) 8291 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8361 | -6/Zion | Given A8's code to call for help 8366 | -6/Zion | Build established: Hacker-Mutant 8471 | -6/Zion | Received a hallucinogenic algorithm 8535 | -6/Zion | System corruption cleaned by Quarantine Array 8977 | -6/Zion | Build established: Mutant 9268 | -6/Zion | Found CR-A16's Pointy Stick 9809 | -6/Zion | Build established: Derelict-Mutant 9949 | -6/Zion | Imprinted 9951 | -6/Zion | Declared Zion's savior 10324 | -6/Zion | Entered Proximity Caves 10324 | -5/Proximity Caves | Accompanied by 4 allies 10367 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10831 | -5/Proximity Caves | Discovered new exit (range 15) 10849 | -5/Proximity Caves | Build established: Scavenger-Mutant 10935 | -5/Proximity Caves | Entered Factory 10935 | -5/Factory | Evolved 2 slots: Utility x2 10936 | -5/Factory | Identified exit to Upper Caves 10937 | -5/Factory | Loaded intel: 4 garrison access locations 11387 | -5/Factory | Retrieved Zion intel report: Branch Access 11387 | -5/Factory | Identified exit to Extension 11388 | -5/Factory | Zion Heavy Resupply teleported in 11725 | -5/Factory | Zion Heavy squad teleported in 11984 | -5/Factory | Zion Heavy squad teleported in 12140 | -5/Factory | Retrieved Zion intel report: Trap Installations 12207 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12234 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12255 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12434 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12639 | -5/Factory | Entered Upper Caves 12639 | -5/Upper Caves | Accompanied by 2 allies 12878 | -5/Upper Caves | Found Prototype Protection 12878 | -5/Upper Caves | Identified Zio. Heavy Carapace 13077 | -5/Upper Caves | Found Prototype Protection 13077 | -5/Upper Caves | Identified Zio. Weapon Casing 13315 | -5/Upper Caves | Identified exit to Upper Caves 13388 | -5/Upper Caves | Learned Armory security intel 13388 | -5/Upper Caves | Learned Research garrison access intel 13496 | -5/Upper Caves | Entered another Upper Caves area 13498 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13526 | -5/Upper Caves | Learned 4 Factory zone layouts 13557 | -5/Upper Caves | Discovered new exit (range 8) 14118 | -5/Upper Caves | Discovered new exit (range 19) 14123 | -5/Upper Caves | Encountered a Warlord checkpoint 14132 | -5/Upper Caves | Learned Factory terminal intel 14168 | -5/Upper Caves | Entered Warlord 14217 | -5/Warlord | Discovered new exit (range 20) 14256 | -5/Warlord | System corruption cleaned by Quarantine Array 14452 | -5/Warlord | Visited the Vortex Lab 14458 | -5/Warlord | Warlord's base attacked by MAIN.C 14474 | -5/Warlord | Found Prototype Energy Cannon 14474 | -5/Warlord | Identified Vortex Cannon 14480 | -5/Warlord | Found Vortex Cannon 14723 | -5/Warlord | Warlord forces counterattacked 14740 | -5/Warlord | Destroyed 7 combat bots 14757 | -5/Warlord | Core integrity fell below 50% 14763 | -5/Warlord | Core integrity fell below 20% 14787 | -5/Warlord | Lost 13 parts (2p3n8u) 14808 | -5/Warlord | Spotted Executioner 14883 | -5/Warlord | Spotted B-86 Titan 14932 | -5/Warlord | Entered Proximity Caves 14959 | -4/Proximity Caves | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 14942_ Slug penetrates G-67 Veteran. 14942_ G-67 Veteran suffers critical hit (Destroy). 14942_ Destroyed Flexi-carbon Leg. 14943_ System corrupted: Energy discharge (-110). 14944_ Slug penetrates G-67 Veteran. 14944_ Slug penetrates Wall. 14949_ G-67 Veteran suffers critical hit (Sunder). 14949_ G-67 Veteran Plasma Rifle ripped off. 14949_ Critical hit (Burn: +50). 14951_ G-67 Veteran destroyed. 14951_ Slug penetrates Wall. 14954_ G-73 Enforcer suffers critical hit (Sunder). 14954_ G-73 Enforcer Myomer Leg ripped off. 14954_ Slug penetrates G-73 Enforcer. 14954_ Slug penetrates Wall. 14954_ Neutrino Core destroyed. 14956_ Flexi-carbon Leg fries itself beyond repair. 14957_ Destroyed Lgt. Quantum Reactor. 14957_ Slug penetrates G-73 Enforcer. 14959_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????# ??????????? | | ??????????????????????????????????? ;#??????????? | | ????????????????????????????????? #??????????? | | ????????????????????????######?#[ #?????????? | | ???????????????????????## #;g%* ;#???????????? | | ??????????????????????## g= #????????????? | | ?????????????????###### #????????????? | | ?????????????????# @ #??????????? | | ?????????? #??????????? | | ?????????? ## ## #??????????? | | ???????????## ???## ##????? ##??????????? | | ????????????## ??????# ###???????????????????? | | ?????????????# ????????# #?????????????????????? | | ?????????????#??????????# #?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? """?????????????????????? | | ????????????????????????""""?????????????????????? | | ????????????????????????""""?????????????????????? | | ????????????????????????"????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 46 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 22 Item Schematics ----------------- Sml. Matter Pod | -9/Materials | Extracted Power Shielding | -9/Materials | Extracted Quantum Capacitor | -6/Factory | Hacked Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Cold Fusion Reactor | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel L-41 Fighter | -5/Factory | Z-intel X-72 Disruptor | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentGuidedProcessor Manual? 0 Play Time 01:40:50 Cumulative 112.6 hours Start 2021.07.30 @ 13:26:38 End 2021.07.30 @ 15:26:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 91 Rogue 14 Adventurer 75 Explorer 2 Win Type - Total 5 Types 3/0/1/0/0/0/0/1/0 Lore% 67 Gallery% 72 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dac8eba-9f44-4a00-a1bf-af7553b4a114