Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 06:52:05 Player: Fenodyree Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1597) 1597 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-605) -605 TOTAL SCORE: 4822 Bonus ------- High Alert Combat Kills 63 Friendly Fire -668 Cogmind --------- Core Integrity 970/1000 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (228) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (9) ------ Huge Storage Unit Targeting Computer Targeting Computer Targeting Computer Propulsion Shielding Hardened Medium Armor Plating Makeshift Light Armor Plating Scrap Shield > --- WEAPON (2) ------- High-powered Shock Rifle Long-range Proton Cannon > --- INVENTORY (25) --- Light Ion Engine Improved Treads Advanced Heat Sink Medium Matter Pod (100) Structural Scanner Structural Scanner Seismic Detector Power Shielding Power Shielding Power Shielding Improved System Shield Relay Coupler [Duelist] (26) Improved Field Recycling Unit (0) EM Pulse Gun Lightning Gun Light EM Pulse Cannon Improved EM Pulse Cannon Light Assault Rifle Makeshift Shrapnel Gun Faulty Improved Heavy Machine Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Targeting Computer Targeting Computer Propulsion Shielding Hardened Medium Armor Plating Makeshift Light Armor Plating Scrap Shield > --- WEAPON ----------- High-powered Shock Rifle Long-range Proton Cannon > --- INVENTORY -------- Light Ion Engine Improved Treads Advanced Heat Sink Medium Matter Pod Structural Scanner Structural Scanner Seismic Detector Power Shielding Power Shielding Power Shielding Improved System Shield Relay Coupler [Duelist] Improved Field Recycling Unit EM Pulse Gun Lightning Gun Light EM Pulse Cannon Improved EM Pulse Cannon Light Assault Rifle Makeshift Shrapnel Gun Improved Heavy Machine Gun Grenade Launcher [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 7 | . . . . . 7 Weapon . | . . . . . . Parts Attached 43 | 8 9 3 4 7 12 Power 5 | 1 . 1 . 2 1 Engine 5 | 1 . 1 . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 . . 3 2 Treads 9 | 2 2 . . 3 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 3 3 1 2 1 6 Device 4 | 2 . 1 1 . . Storage 3 | 1 2 . . . . Processor 5 | . 1 . 1 . 3 Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 13 | 2 4 1 2 1 3 Energy Gun 5 | 2 1 . . 1 1 Energy Cannon 5 | . 3 . . . 2 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 2 | . . 1 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . 1 . System Corruption 6 | . . . . 6 . Parts Lost 6 | . 1 1 . 4 . Power 2 | . . 1 . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 2 | . 1 . . 1 . Highest Loss Streak 4 | . 1 1 . 4 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 100 100 80 90 Engine 12 | . 14 14 14 9 7 Treads 27 | . 28 28 28 27 23 Device 6 | . 1 6 11 3 . Storage 13 | . 14 14 14 14 5 Processor 6 | . 12 7 2 . 16 Protection 2 | . . . . . 23 Energy Gun 3 | . 9 . . 5 5 Energy Cannon 15 | . 17 28 14 14 5 Launcher 4 | . . . 10 . . Special Weapon 1 | . . . 3 3 . Naked Turns . | . . . . . . Heaviest Build 135 | 13 91 92 91 96 135 Greatest Support 86 | 40 40 40 40 44 86 Greatest Overweight (x) 4 | 2 4 4 2 4 2 Average Overweight (x) 1 | . . 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 19 25 25 25 25 Most Carried 25 | 2 20 20 21 25 22 Average Carried 17 | 1 13 19 19 22 17 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 23 | 2 20 18 21 23 21 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 927 | 280 225 49 120 65 188 Remotely . | . . . . . . Salvage Created 2584 | 243 607 194 288 75 1177 Parts 126 | 21 39 10 14 3 39 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | 1 . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . 13 . . Prevented 2 | . . . 2 . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 33 | . 10 4 4 1 14 Guns 12 | . 9 . . . 3 Cannons 7 | . . 4 1 . 2 AOE 5 | . 1 . 3 . 1 Classes Destroyed 14 | 3 5 . 2 1 3 Worker 2 | 2 . . . . . Builder 4 | . 2 . . . 2 Tunneler 7 | 5 2 . . . . Hauler 1 | . 1 . . . . Recycler 3 | 1 1 . . . 1 Mechanic 1 | . . . . . 1 Watcher 3 | . 3 . . . . Swarmer 7 | . 6 . 1 . . Grunt 19 | . 4 4 . . 11 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . . . 1 1 Subdweller 3 | . . . 3 . . Thug 3 | . . . 3 . . Guerrilla 1 | . . . 1 . . Best Kill Streak 7 | 4 6 2 4 1 7 Combat Bots Only 6 | . 6 2 4 1 4 Max Kills in Single Turn 3 | 1 2 1 3 1 3 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 173 | . 48 21 18 45 41 Missed 55 | . 10 6 7 16 16 Damage Taken 1261 | . 301 177 177 163 443 Core 147 | . 33 34 50 . 30 Absorbed by Shields . | . . . . . . Redirected to Shielding 36 | . . . . . 36 Ignored by Resistances 374 | . 99 53 50 53 119 Core Remaining (%) 76 | 100 . . . 53 . Volleys Fired 119 | 9 33 11 18 6 42 Largest 2 | 2 2 2 2 1 2 Hottest 156 | 80 112 112 156 56 141 Shots Fired 186 | 18 65 14 22 6 61 Gun 119 | 18 59 . . . 42 Cannon 52 | . 6 13 8 6 19 Launcher 5 | . . . 5 . . Special 10 | . . 1 9 . . Kinetic . | . . . . . . Thermal 10 | . . 1 9 . . Explosive 5 | . . . 5 . . Electromagnetic 171 | 18 65 13 8 6 61 Robot Hit Streak 27 | 8 12 8 10 12 27 Robot Miss Streak 3 | 1 3 1 1 1 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 131 | 13 44 10 10 5 49 Core Hits 72 | 8 22 6 12 2 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4139 | 175 791 256 694 96 2127 Guns 1586 | 175 604 . . . 807 Cannons 1066 | . 87 256 101 96 526 Explosions 1472 | . 85 . 593 . 794 Melee . | . . . . . . Ramming 15 | . 15 . . . . Kinetic . | . . . . . . Thermal 1036 | . 85 . 157 . 794 Explosive 436 | . . . 436 . . Electromagnetic 2652 | 175 691 256 101 96 1333 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 1 1 7 . Average Corruption 1 | . 1 1 1 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 48 | . 10 1 20 17 . Message Errors 14 | . 3 . 7 4 . Matter Fused 16 | . 3 . 4 9 . Heat Flow Errors 6 | . 2 . 2 2 . Parts Fused 1 | . 1 . . . . Data Loss (minor) 6 | . . . 4 2 . Data Loss (major) 2 | . 1 1 . . . Misfires 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 93 | . . . . . 93 Projectiles 36 | . . . . . 36 Explosions 57 | . . . . . 57 Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 131 | . 28 . 74 . 29 Shots 4 | . 1 . 2 . 1 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 376 | 54 165 100 197 129 376 Average Temperature 89 | 24 48 26 103 63 146 Received Heat Transfer 507 | . 120 150 18 66 153 Effects 7 | . . . . . 7 Shutdowns 4 | . . . . . 4 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 10 | . 1 . . 1 8 Combat Hostiles 9 | . . . . 1 8 Parts Fried 15 | . 4 1 . 1 9 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 750 | . 100 . 100 . 550 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 2 . 1 . 6 Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Peak Influence 481 | 40 248 105 . 20 481 Initial 22 | . 22 . . . . Average 58 | 13 37 43 . 4 204 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 89 | 100 93 100 . 100 52 Level 1 6 | . 6 . . . 21 Level 2 4 | . . . . . 26 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . . . 6 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault 2 | . . . . . 2 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 15 4 15 1 20 Peak Tracking Total 6 | . 6 2 4 1 4 Tactical Retreats 6 | . . 1 1 . 4 Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 4 | . 2 . . . 2 Max in Single Turn 1 | . 1 . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 9 | . 6 . . 1 2 Terminals 9 | . 6 . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 18 . . 1 3 Successful 12 | . 10 . . 1 1 Failed 10 | . 8 . . . 2 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 7 | . 5 . . . 2 Terminals 22 | . 18 . . 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 10 . . 1 1 Record 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 3 | . 2 . . . 1 Unreport Threat 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 6802 | 117 1869 522 2928 744 622 Spaces Moved 2250 | 56 729 142 890 221 212 Core 20 | 20 . . . . . Treads 2230 | 36 729 142 890 221 212 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 320 305 228 Average Speed 281 | 137 237 333 320 324 228 Slowest Speed 480 | 160 480 480 320 480 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 6 81 26 51 51 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 4 | . . . 4 . . Spaces Dug . | . . . . . . Terrain Destroyed 72 | . 8 . 29 . 35 Melee . | . . . . . . Projectile . | . . . . . . AOE 72 | . 8 . 29 . 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Total 2517 | 74 804 175 933 244 287 Wait 52 | . 4 20 15 . 13 Move 2245 | 55 728 141 889 220 212 Hop . | . . . . . . Pick Up 38 | 2 20 . 3 6 7 Fast Attach 15 | 7 3 . . 4 1 Attach 11 | . 1 1 . 1 8 Detach 1 | . 1 . . . . Swap 17 | 1 5 2 4 2 3 Drop 14 | . 8 . . 5 1 Fire 119 | 9 33 11 18 6 42 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . 4 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: Mat / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 9) 374 | -10/Materials | Discovered new exit (range 9) 759 | -10/Materials | Discovered new exit (range 14) 933 | -10/Materials | Discovered new exit (range 5) 944 | -10/Materials | Identified exit to Materials 1187 | -10/Materials | Identified exit to Mines 1987 | -10/Materials | Entered Mines 2415 | -10/Mines | Discovered new exit (range 6) 2459 | -10/Mines | Discovered exit to Materials (range 16) 2509 | -10/Mines | Entered Subcaves 2646 | -10/Subcaves | Ambushed by swarm of Subdwellers 2650 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2674 | -10/Subcaves | Discovered new exit (range 10) 2747 | -10/Subcaves | Identified exit to Recycling 2792 | -10/Subcaves | Discovered new exit (range 12) 2821 | -10/Subcaves | Identified exit to Materials 4352 | -10/Subcaves | Disturbed a concealed Subdweller 4649 | -10/Subcaves | Murdered 3 allies 5437 | -10/Subcaves | Entered Recycling 5678 | -7/Recycling | Lost 4 parts (1p1n1u1w) 6037 | -7/Recycling | Discovered new exit (range 12) 6181 | -7/Recycling | Entered Factory 6181 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x7 6371 | -5/Factory | Garrison activated, responded to threat 6781 | -5/Factory | First assault squad dispatched 6803 | -5/Factory | Self-destructed Last Messages --------------- 06693_ Power failure, Lgt. Ion Engine shutdown. 06693_ G-50 Soldier system terminally corrupted. 06693_ Hvy. Laser fried. 06694_ Chain reaction triggered in Lgt. Ion Engine. 06694_ Destroyed Welding Torch. 06694_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06701_ T-07 Excavator is excavating. 06742_ G-50 Soldier destroyed. 06748_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06748_ Destroyed Hvy. Laser. 06749_ G-50 Soldier system terminally corrupted. 06751_ Overheating: System interference. 06751_ Hpw. Shock Rifle temporarily disabled. 06751_ Targeting Computer temporarily disabled. 06774_ U-05 Engineer lays Concrete. 06781_ ALERT: Significant disruption in Zone 8V, assault force dispatched. 06803_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 2-H Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ??????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ######## #?????????????????????????????????? | | + ##????????????????????????????????? | | # T#????????????????????????????????? | | ? 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" ##############????????????????????? | | ???????# # """ #????????????????????? | | ???????# # "T" #????????????????????? | | ???????# + "@" #????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# # """ #????????????????????? | | ???????# # """"" #????????????????????? | | ?? ????# # """"" #????????????????????? | | ? ??# #/ #????????????????????? | | ?# # #????????????????????? | | # # #????????????????????? | | + # ! #????????????????????? | | # ##############????????????????????? | | # #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ###????# #?????????????????????????????????? | | #??????# #?????????????????????????????????? | | #??????# #?????????????????????????????????? | | ###????# #?????????????????????????????????? | | #????# #?????????????????????????????????? | | ###### #?????????????????????????????????? | | % #?????????????????????????????????? | | !#######"" ####?????????????????????????????????? | | #????? #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1125 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 15 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed HugeAngularStick Manual? 0 Play Time 00:35:12 Cumulative 26.2 hours Start 2024.04.01 @ 06:18:27 End 2024.04.01 @ 06:52:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 16 Adventurer 3 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 38 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2dcbdbf-f969-44ba-b83b-380ae5aba05f