Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 01:48:23 Player: Olafz Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (32) 160 Value Destroyed (1243) 1243 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1553) 1553 TOTAL SCORE: 6996 Bonus ------- Follower Combat Kills 453 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 491/600 Energy 390/410 System Corruption 15% Temperature Warm (108) Movement Treading (160) Location -6/DSF Parts ------- > --- POWER (3) -------- Light Nuclear Core Reinforced Deuterium Engine Light Fission Core > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Compact Matter Pod Compact Matter Pod Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Compact Matter Pod Compact Matter Pod Transport Network Coupler > --- WEAPON ----------- Thermic Laser EM Pulse Cannon Proton Cannon > --- INVENTORY -------- Hammer [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Heat Sink Device Heat Sink Storage Compact Matter Pod Processor Transport Network Coupler Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Plasma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Slots Evolved 8 | . . . 2 . . . 6 . . . Power 2 | . . . 1 . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 4 | . . . 1 . . . 3 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 64 | 5 4 . 6 1 8 7 3 8 7 15 Power 10 | 1 . . 2 . 1 1 . 1 2 2 Engine 5 | 1 . . 2 . 1 . . . . 1 Core 3 | . . . . . . 1 . . 1 1 Reactor 2 | . . . . . . . . 1 1 . Propulsion 15 | 2 2 . 2 . . . . 2 3 4 Treads 3 | . . . . . . . . . . 3 Leg 4 | . . . . . . . . . 3 1 Wheel 8 | 2 2 . 2 . . . . 2 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | . 2 . . 1 1 2 1 2 . 4 Device 7 | . 2 . . 1 1 1 . 2 . . Storage 2 | . . . . . . . . . . 2 Processor 1 | . . . . . . . . . . 1 Hackware 1 | . . . . . . . 1 . . . Protection 2 | . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 26 | 2 . . 2 . 6 4 2 3 2 5 Energy Gun 12 | 1 . . . . 3 2 2 2 . 2 Energy Cannon 8 | . . . 1 . 2 . . . 2 3 Ballistic Gun 3 | 1 . . . . . 2 . . . . Ballistic Cannon 3 | . . . 1 . 1 . . 1 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . Parts Lost 22 | . . . 2 . . 1 1 10 . 8 Power 3 | . . . 1 . . . . 2 . . Propulsion 3 | . . . . . . . . 2 . 1 Utility 4 | . . . 1 . . . . 2 . 1 Weapon 12 | . . . . . . 1 1 4 . 6 Highest Loss Streak 7 | . . . 1 . . 1 1 7 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 89 100 72 74 79 97 60 10 24 47 Engine 13 | . 14 14 11 22 22 12 6 . . . Core 4 | . . . . . . 9 6 . 1 6 Leg 1 | . . . . . . . . . 18 11 Wheel 18 | . 28 28 22 22 22 22 13 1 . . Device 18 | . 17 28 20 19 23 22 13 2 . . Protection 3 | . . . . . . 9 6 . . 1 Energy Gun 6 | . 14 14 1 . 8 5 6 2 . 6 Energy Cannon 1 | . . . 6 . . . . . 3 10 Ballistic Gun 6 | . 14 14 1 . . 16 4 . . . Ballistic Cannon 1 | . . . 9 11 1 . . . . . Naked Turns 139 | . . . . . . . . 134 5 . Heaviest Build 34 | 6 8 8 20 20 33 33 34 34 23 29 Greatest Support 84 | 20 24 24 24 24 24 24 24 24 60 84 Greatest Overweight (x) 5 | . . . . . 1 1 1 5 1 . Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 2 4 3 5 5 4 1 2 4 Average Carried 2 | . . 2 . 3 2 4 2 . 1 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . 2 2 3 3 4 3 3 1 2 1 Class Distribution -------------------- 64% | Mutant 21% | Derelict-Mutant 8% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Gunner | -6/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Matter Collected 1421 | 253 11 . 231 62 89 229 . 66 . 480 Remotely . | . . . . . . . . . . . Salvage Created 1227 | 50 49 . 413 62 . 271 . . . 382 Parts 62 | 1 6 . 28 2 . 9 . . . 16 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 30 . . . . Prevented 4 | . . . . . . 4 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Combat Hostiles Destroyed 29 | 1 . . 13 2 . 5 . . . 8 Guns 7 | 1 . . . . . 5 . . . 1 Cannons 20 | . . . 13 2 . . . . . 5 Classes Destroyed 8 | 1 1 . 2 . . 2 . . . 2 Watcher 3 | . 2 . 1 . . . . . . . Swarmer 5 | . . . . . . 1 . . . 4 Grunt 17 | 1 . . 8 2 . 4 . . . 2 Duelist 1 | . . . 1 . . . . . . . Sentry 4 | . . . 4 . . . . . . . Specialist 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . 1 Samaritan 1 | . . . . . . 1 . . . . Best Kill Streak 9 | 1 1 . 9 3 . 2 . . . 4 Combat Bots Only 8 | 1 . . 8 3 . 2 . . . 4 Max Kills in Single Turn 1 | 1 1 . 1 1 . 1 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Hostile Shots Fired 304 | 3 . . 57 2 . 55 . 14 . 173 Missed 93 | 1 . . 13 . . 20 . . . 59 Damage Taken 3503 | 17 . . 483 25 . 609 . 526 62 1781 Core 1063 | . . . 152 . . 55 . 480 31 345 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 964 | 6 . . 143 7 . 165 . 137 16 490 Core Remaining (%) 82 | 100 . 100 . . . 48 . . . . Volleys Fired 118 | 3 3 . 35 3 . 30 . 10 . 34 Largest 3 | 2 2 . 2 1 . 2 . 2 . 3 Hottest 211 | 60 60 . 107 44 . 130 . 150 . 211 Shots Fired 193 | 6 6 . 44 3 . 55 . 14 . 65 Gun 107 | 6 6 . . . . 55 . 11 . 29 Cannon 86 | . . . 44 3 . . . 3 . 36 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 74 | 3 3 . 35 3 . 27 . 3 . . Thermal 56 | . . . . . . 16 . 11 . 29 Explosive . | . . . . . . . . . . . Electromagnetic 63 | 3 3 . 9 . . 12 . . . 36 Robot Hit Streak 31 | 3 3 . 24 10 . 17 . 31 . 18 Robot Miss Streak 4 | 1 1 . 4 1 . 2 . 3 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 157 | 5 3 . 36 3 . 49 . 14 . 47 Core Hits 109 | 2 3 . 46 8 . 29 . 9 . 12 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | 1 . . . . . 1 . . . 6 Burn 6 | . . . . . . 1 . . . 5 Corrupt 2 | 1 . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3668 | 50 57 . 887 79 . 910 . 491 . 1194 Guns 1788 | 50 57 . . . . 910 . 375 . 396 Cannons 1805 | . . . 887 79 . . . 116 . 723 Explosions 75 | . . . . . . . . . . 75 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1450 | 23 9 . 749 79 . 474 . 116 . . Thermal 1171 | . . . . . . 325 . 375 . 471 Explosive . | . . . . . . . . . . . Electromagnetic 1047 | 27 48 . 138 . . 111 . . . 723 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 14 14 15 Average Corruption 12 | . . . . . . . . 7 14 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . . . 7 5 13 Message Errors 3 | . . . . . . . . 2 . 1 Matter Fused 7 | . . . . . . . . 2 2 3 Heat Flow Errors 6 | . . . . . . . . 1 1 4 Energy Discharges 3 | . . . . . . . . 1 2 . Data Loss (minor) 2 | . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 1 . 1 Misfires 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 30 | . . . 14 . . . . . . 16 Projectiles 14 | . . . 14 . . . . . . . Explosions 16 | . . . . . . . . . . 16 Melee . | . . . . . . . . . . . Knockbacks 11 | . . . 9 2 . . . . . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . 9 1 . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 334 | 52 20 . 162 48 . 334 . 247 144 239 Average Temperature 71 | 26 15 . 46 28 . 84 . 148 78 70 Received Heat Transfer 954 | 12 . . 249 18 . 240 . . . 435 Effects 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 5 | . . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 2661 | . . . . . . 696 . 315 . 1650 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Peak Influence 381 | 20 40 13 381 175 . . . 45 41 173 Initial 125 | . 11 13 4 125 . . . . 27 24 Average 61 | 3 24 13 93 173 . . . 15 36 75 Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 94 | 100 100 100 79 100 . . 100 100 100 100 Level 1 5 | . . . 20 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . 2 . . . . . 1 1 Investigation 1 | . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . 2 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 61 | 1 3 . 17 1 . 17 . 8 . 14 Peak Tracking Total 6 | 1 2 . 5 1 . 4 . 6 . 5 Tactical Retreats 2 | . . . . . . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Traps Triggered 2 | . . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Machines Accessed 6 | . 2 . 1 . 1 . . . 2 . Terminals 3 | . 1 . 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 22 | . 4 . 3 . 6 . . . 9 . Successful 16 | . 3 . 2 . 6 . . . 5 . Failed 6 | . 1 . 1 . . . . . 4 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . 1 . . . 2 . . . 1 . Terminals 10 | . 2 . 3 . . . . . 5 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . . . 4 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 2 . 2 . 6 . . . 1 . Record 3 | . 2 . 1 . . . . . . . Part Schematic 6 | . . . . . 6 . . . . . Open DSF 1 | . . . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . 4 . Recycle Component 1 | . . . . . . . . . 1 . Process 1 | . . . . . . . . . 1 . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . . . 2 . Full Trace Events 2 | . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 20 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 . Recycled Matter 10 | . . . . . . . . . 10 . Retrieved Matter 10 | . . . . . . . . . 10 . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Total Allies 7 | . . . . . 4 2 . 1 . . Largest Group 5 | . . . . . 4 5 1 1 . . Highest-Rated Group 171 | . . . . . 149 171 30 31 . . Highest-Rated Ally 39 | . . . . . 39 39 30 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 61 | . . . . . . 59 . 2 . . Total Damage 1861 | . . . . . . 1840 . 21 . . Kills 13 | . . . . . . 13 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 3 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Turns Passed 4156 | 86 110 46 356 90 1338 1459 28 224 122 297 Spaces Moved 3867 | 96 117 52 294 92 1400 1264 20 306 95 131 Core 324 | 22 . . . . . . . 293 9 . Treads 26 | . . . . . . . . . . 26 Legs 191 | . . . . . . . . . 86 105 Wheels 3326 | 74 117 52 294 92 1400 1264 20 13 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 90 90 105 50 50 120 Average Speed 94 | 73 81 90 90 90 91 104 105 58 114 127 Slowest Speed 300 | 80 90 90 90 90 105 105 105 300 190 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 9 20 26 26 28 90 95 1 94 3 59 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . . 4 2 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 4 | . . . . . . . . . . 4 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 4 | . . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Total 4185 | 103 123 51 341 95 1466 1345 29 331 106 195 Wait 40 | . . . . . 24 2 . 6 1 7 Move 3858 | 95 116 51 293 91 1399 1263 20 305 94 131 Hop . | . . . . . . . . . . . Pick Up 15 | . . . . . 11 1 . . 2 1 Fast Attach 54 | 5 2 . 4 1 6 4 3 8 7 14 Attach 8 | . . . . . 4 2 1 . . 1 Detach 19 | . . . 3 . 8 1 2 1 1 3 Swap 5 | . 2 . 2 . . 1 . . . . Drop 31 | . . . 4 . 14 4 3 1 1 4 Fire 118 | 3 3 . 35 3 . 30 . 10 . 34 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 37 | . . . . . . 37 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat] / [Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Ext) -6/Waste -6/Factory -6/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 12) 197 | -10/Materials | Entered Mines 202 | -10/Mines | Learned Materials stockpile data 227 | -10/Mines | Discovered new exit (range 14) 243 | -10/Mines | Entered Materials 243 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 308 | -9/Materials | Build established: Mutant 549 | -9/Materials | Destroyed 8 combat bots 581 | -9/Materials | Discovered new exit (range 11) 599 | -9/Materials | Entered Mines 656 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 670 | -9/Mines | Discovered new exit (range 9) 672 | -9/Mines | Discovered new exit (range 10) 689 | -9/Mines | Entered Zion 913 | -7/Zion | Learned location of Warlord (-4) 1115 | -7/Zion | Found Relay Coupler [Programmer] 1117 | -7/Zion | Found Relay Coupler [Programmer] 1120 | -7/Zion | Found Relay Coupler [Programmer] 1123 | -7/Zion | Found Relay Coupler [Programmer] 1125 | -7/Zion | Found Relay Coupler [Programmer] 1220 | -7/Zion | Learned location of Data Miner (-6) 1383 | -7/Zion | Learned location of Recycling (-7) 1535 | -7/Zion | Imprinted 1537 | -7/Zion | Declared Zion's savior 1994 | -7/Zion | Discovered new exit (range 15) 2027 | -7/Zion | Entered Proximity Caves 2027 | -6/Proximity Caves | Accompanied by 4 allies 2209 | -6/Proximity Caves | Spotted B-75 Beast 2230 | -6/Proximity Caves | Allies destroyed B-75 Beast 2463 | -6/Proximity Caves | Learned Factory emergency access door positions 2558 | -6/Proximity Caves | Build established: Derelict-Mutant 2701 | -6/Proximity Caves | Learned location of 1 exit from Factory 3140 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3206 | -6/Proximity Caves | Core integrity fell below 50% 3230 | -6/Proximity Caves | Lost 5 allies 3414 | -6/Proximity Caves | Discovered new exit (range 10) 3457 | -6/Proximity Caves | Build established: Scavenger-Mutant 3486 | -6/Proximity Caves | Entered Factory 3486 | -6/Factory | Accompanied by 1 ally 3486 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3487 | -6/Factory | Identified exit to Extension 3488 | -6/Factory | Identified exit to Factory 3514 | -6/Factory | Sucked down chute 3514 | -6/Factory | Entered Waste 3515 | -6/Waste | Met a frightened Derelict 3524 | -6/Waste | Spotted C-40 Crusher 3525 | -6/Waste | Spotted C-40 Crusher 3529 | -6/Waste | EMP discharged 3531 | -6/Waste | Spotted C-40 Crusher 3538 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3541 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3544 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3547 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3549 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3550 | -6/Waste | 1 allies followed down the chute 3552 | -6/Waste | Crushed by Compactor (1 part destroyed) 3555 | -6/Waste | Crushed by Compactor (1 part destroyed) 3577 | -6/Waste | Spotted C-40 Crusher 3586 | -6/Waste | Lost 7 parts (2p2n1u2w) 3590 | -6/Waste | Crushed by Compactor (1 part destroyed) 3601 | -6/Waste | Crushed by Compactor (1 part destroyed) 3629 | -6/Waste | EMP discharged 3629 | -6/Waste | System corruption reached 10% 3641 | -6/Waste | Crushed by Compactor (1 part destroyed) 3657 | -6/Waste | Spotted C-40 Crusher 3664 | -6/Waste | Spotted C-40 Crusher 3710 | -6/Waste | Core integrity fell below 50% 3729 | -6/Waste | EMP discharged 3732 | -6/Waste | Discovered new exit (range 11) 3738 | -6/Waste | Entered Factory 3798 | -6/Factory | Identified exit to DSF 3852 | -6/Factory | Build established: Mutant 3860 | -6/Factory | Entered DSF 3954 | -6/DSF | Discovered exit to Factory (range 16) 3967 | -6/DSF | Additional patrols routed to DSF 4005 | -6/DSF | Lost 4 parts (1n1u2w) 4008 | -6/DSF | Core integrity fell below 20% 4157 | -6/DSF | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04133_ C-30 ARC bursts open, deploying its payload. 04133_ G-67 Veteran unfolds itself. 04133_ G-50 Soldier unfolds itself. 04133_ Acquired Lgt. Nuclear Core. 04134_ G-67 Veteran suffers critical hit (Burn). 04138_ G-50 Soldier suffers critical hit (Burn). 04143_ EM Pulse Cannon destroyed. 04144_ G-50 Soldier suffers critical hit (Burn). 04145_ Thermic Laser destroyed. 04146_ G-50 Soldier heat spikes uncontrollably. 04148_ Proton Cannon destroyed. 04149_ Overheating: Energy bleed (-18). 04149_ Critical hit (Burn: +37). 04150_ Acquired Rnf. Deuterium Engine. 04151_ SH2Z6XCH05 XX<&YDNDXRRS