Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 16:04:02

Player: DZKane

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (121)     605
Value Destroyed (4400)     4400
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1691)               1691
              TOTAL SCORE: 12016

 Bonus
-------
High Alert Combat Kills    638
Follower Combat Kills      468
Entered Garrisons          200
Entered DSFs               500
Friendly Fire              -115

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Huge Storage Unit
  Improved Terrain Scan Processor
           Plasma Rifle
           Plasma Rifle
           KE Penetrator

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
  Enhanced Optical Array
  Improved Targeting Computer
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
           Core Analyzer
>          --- WEAPON -----------
           Power Maul
           Greatsword
>          --- INVENTORY --------
           Q-thruster
  Improved Heat Sink
           Huge Storage Unit
           Energy Well
     Small Matter Pod
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Advanced Melee Analysis Suite
           Plasma Rifle
           Plasma Rifle
           Plasma Rifle
           Plasma Rifle
           Plasma Rifle
           Phase Cannon
           KE Penetrator
           Gamma Bomb Array
[Rating: 59]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Was Fac DSF Fac Was 
Slots Evolved              10   | .   .   .   2   .   .   2   2   2   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   1   2   1   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             155  | .   13  3   7   23  16  23  8   35  11  .   8   8   .   
  Power                    11   | .   1   .   .   3   1   1   1   3   .   .   .   1   .   
    Engine                 10   | .   1   .   .   3   1   1   1   2   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | .   2   .   5   6   6   10  .   5   1   .   4   .   .   
    Treads                 35   | .   2   .   5   6   6   10  .   5   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | .   3   .   2   4   3   7   3   17  2   .   1   6   .   
    Device                 19   | .   .   .   1   1   .   2   2   11  1   .   .   1   .   
    Storage                3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Processor              8    | .   .   .   .   1   .   .   1   2   .   .   1   3   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             17   | .   2   .   1   2   3   5   .   3   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | .   7   3   .   10  6   5   4   10  8   .   3   1   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   1   .   .   .   1   .   .   2   .   .   
    Ballistic Gun          25   | .   3   2   .   7   3   3   .   3   4   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   3   2   1   .   .   .   .   
    Launcher               13   | .   3   1   .   2   1   1   1   1   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   3   .   .   1   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   2   .   .   3   1   1   .   .   .   .   
Parts Lost                 40   | .   .   1   2   3   5   2   .   10  9   .   .   .   8   
  Power                    6    | .   .   .   .   2   1   .   .   1   1   .   .   .   1   
  Propulsion               12   | .   .   .   1   .   1   1   .   5   3   .   .   .   1   
  Utility                  14   | .   .   .   1   .   2   .   .   4   3   .   .   .   4   
  Weapon                   8    | .   .   1   .   1   1   1   .   .   2   .   .   .   2   
  Highest Loss Streak      8    | .   .   1   2   1   4   2   .   5   8   .   .   .   8   
  To Critical Strikes      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   99  98  100 99  99  99  99  96  52  .   31  70  68  
  Engine                   9    | .   14  14  11  10  10  9   7   9   2   .   .   4   3   
  Treads                   27   | .   18  28  33  33  33  35  30  24  8   .   4   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   4   23  16  
  Device                   4    | .   .   .   11  6   .   .   7   10  6   .   .   3   4   
  Storage                  8    | .   14  14  11  11  11  9   7   6   2   .   .   5   3   
  Processor                11   | .   .   .   .   4   11  9   15  20  19  .   14  20  28  
  Protection               10   | .   13  14  11  11  11  17  15  7   .   .   .   .   .   
  Ballistic Gun            12   | .   12  26  22  21  14  16  7   4   7   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   7   2   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   4   .   .   3   5   4   
  Slashing Weapon          2    | .   .   .   .   .   7   1   .   .   .   .   .   3   3   
Peak Build Rating          59   | 6   11  11  13  20  22  29  43  54  53  25  38  57  59  
  Average Rating           27   | 6   9   9   12  16  20  24  38  49  29  25  29  39  43  
  On Entrance              24   | 6   6   10  10  12  20  20  29  43  54  25  25  24  57  
Naked Turns                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  
Heaviest Build             93   | 12  53  53  53  61  61  65  73  88  77  .   16  93  92  
  Greatest Support         88   | 20  40  40  60  60  60  82  82  88  88  3   48  48  48  
  Greatest Overweight (x)  5    | .   1   1   1   1   1   .   .   1   2   .   5   1   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  5   5   25  25  
  Average Capacity         18   | 8   11  20  20  20  20  20  20  20  10  5   5   10  19  
  Most Carried             20   | 6   15  20  20  20  20  20  20  20  20  5   5   14  16  
  Average Carried          17   | 6   9   18  19  19  19  19  19  18  10  5   5   6   12  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  5   5   5   25  5   
  Final Carried            20   | 6   15  20  20  20  20  20  20  20  5   5   5   14  5   

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 36% | Mutant
  3% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -6/DSF
        Gladiator | -5/Factory
        Gladiator | -5/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  Was  Fac  DSF  Fac  Was  
Matter Collected           4391 | 200  110  213  130  427  520  596  139  1362 351  .    .    343  .    
  Remotely                 914  | .    .    .    .    .    .    337  .    343  234  .    .    .    .    
Salvage Created            4617 | .    176  171  390  715  755  511  193  972  626  .    .    108  .    
  Parts                    245  | .    17   15   21   48   60   34   10   35   1    .    .    4    .    
Haulers Intercepted        6    | .    1    .    2    3    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    2    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Was Fac DSF Fac Was 
Combat Hostiles Destroyed  92   | .   4   7   5   14  24  12  4   18  3   .   .   1   .   
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Guns                     58   | .   1   4   5   10  23  9   2   3   1   .   .   .   .   
  Cannons                  12   | .   .   .   .   .   .   .   2   10  .   .   .   .   .   
  AOE                      16   | .   3   3   .   4   .   3   .   2   1   .   .   .   .   
Classes Destroyed          15   | .   6   2   2   1   .   .   2   1   1   .   .   .   .   
  Worker                   10   | .   1   .   1   1   .   .   .   6   .   .   .   1   .   
  Builder                  3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   2   3   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   1   1   .   .   .   .   .   3   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  36   | .   3   6   .   4   12  4   .   7   .   .   .   .   .   
  Grunt                    25   | .   1   .   3   4   7   6   .   4   .   .   .   .   .   
  Sentry                   20   | .   .   .   2   6   5   3   2   1   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Compactor                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   5   4   5   4   5   1   7   1   .   .   1   .   
  Combat Bots Only         5    | .   3   3   2   4   4   5   1   4   1   .   .   1   .   
Max Kills in Single Turn   4    | .   3   2   1   4   1   3   1   3   1   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   3   .   3   .   2   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  Was  Fac  DSF  Fac  Was  
Hostile Shots Fired        797   | .    8    40   33   71   181  86   93   236  5    .    2    18   24   
  Missed                   241   | .    1    8    4    26   46   27   39   81   .    .    2    7    .    
Damage Taken               8872  | .    118  642  382  663  1625 881  441  2380 315  .    .    267  1158 
  Core                     1928  | .    26   113  38   54   204  41   33   268  118  .    .    46   987  
  Absorbed by Shields      356   | .    .    .    .    .    42   .    .    277  37   .    .    .    .    
  Ignored by Resistances   165   | .    .    .    .    .    .    88   5    72   .    .    .    .    .    
Core Remaining (%)         68    | 100  .    44   .    .    26   92   95   .    .    .    54   .    .    
Volleys Fired              400   | .    9    44   35   47   75   48   17   100  25   .    .    .    .    
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    .    .    .    .    
  Hottest                  96    | .    60   40   40   46   46   46   96   96   78   .    .    .    .    
Shots Fired                668   | .    16   67   70   91   126  73   34   146  45   .    .    .    .    
  Gun                      570   | .    12   65   70   88   123  71   26   83   32   .    .    .    .    
  Cannon                   71    | .    .    .    .    .    .    .    8    62   1    .    .    .    .    
  Launcher                 27    | .    4    2    .    3    3    2    .    1    12   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  630   | .    12   65   70   88   123  71   34   134  33   .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                27    | .    4    2    .    3    3    2    .    1    12   .    .    .    .    
  Electromagnetic          11    | .    .    .    .    .    .    .    .    11   .    .    .    .    .    
  Robot Hit Streak         64    | .    4    11   14   40   11   51   64   13   10   .    .    .    .    
  Robot Miss Streak        4     | .    2    3    3    3    3    2    2    4    1    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    2    .    .    4    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           511   | .    7    42   49   72   85   64   27   125  34   .    .    5    1    
  Core Hits                201   | .    9    17   23   33   32   26   9    40   8    .    .    3    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    1    1    .    .    .    6    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    1    1    .    .    1    11   1    .    .    .    .    
    Destroy                3     | .    .    .    1    1    .    .    .    .    1    .    .    .    .    
    Blast                  6     | .    .    .    .    .    .    .    1    5    .    .    .    .    .    
    Smash                  6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    
Melee Attacks              76    | .    .    .    .    .    30   1    .    30   .    .    .    13   2    
  Impact                   33    | .    .    .    .    .    .    .    .    30   .    .    .    3    .    
  Slashing                 43    | .    .    .    .    .    30   1    .    .    .    .    .    10   2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    1    .    .    5    .    .    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12048 | .    473  582  424  1249 1389 1192 434  3990 1949 .    .    256  110  
  Guns                     6376  | .    84   398  411  942  1260 981  297  1386 617  .    .    .    .    
  Cannons                  1539  | .    .    .    .    .    .    .    113  1400 26   .    .    .    .    
  Explosions               2585  | .    389  171  .    287  .    211  .    221  1306 .    .    .    .    
  Melee                    1392  | .    .    .    .    .    129  .    .    977  .    .    .    256  30   
  Ramming                  156   | .    .    13   13   20   .    .    24   6    .    .    .    .    80   
  Kinetic                  7602  | .    84   398  411  942  1260 981  410  2473 643  .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2585  | .    389  171  .    287  .    211  .    221  1306 .    .    .    .    
  Electromagnetic          313   | .    .    .    .    .    .    .    .    313  .    .    .    .    .    
  Impact                   1049  | .    .    .    .    .    .    .    .    977  .    .    .    72   .    
  Slashing                 343   | .    .    .    .    .    129  .    .    .    .    .    .    184  30   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    1    2    .    .    7    7    7    7    .    2    
  Average Corruption       2     | .    .    .    .    1    1    .    .    3    7    7    7    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  72    | .    .    .    .    1    31   .    .    24   11   .    5    .    .    
    Message Errors         20    | .    .    .    .    .    9    .    .    5    4    .    2    .    .    
    Matter Fused           13    | .    .    .    .    1    2    .    .    8    1    .    1    .    .    
    Heat Flow Errors       11    | .    .    .    .    .    3    .    .    3    3    .    2    .    .    
    Energy Discharges      6     | .    .    .    .    .    5    .    .    1    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    6    .    .    5    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    3    .    .    1    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            580   | .    9    4    .    2    6    .    .    529  29   .    .    1    .    
  Projectiles              95    | .    .    .    .    .    .    .    .    95   .    .    .    .    .    
  Explosions               58    | .    9    4    .    .    .    .    .    16   29   .    .    .    .    
  Melee                    427   | .    .    .    .    2    6    .    .    418  .    .    .    1    .    
Knockbacks                 17    | .    .    .    .    .    .    .    1    16   .    .    .    .    .    
  Impact                   4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    .    .    1    12   .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      281   | .    55   25   .    .    .    .    .    21   146  .    .    .    34   
  Shots                    8     | .    2    1    .    .    .    .    .    1    4    .    .    .    .    
  Rammed                   38    | .    .    3    4    1    .    .    1    1    .    .    .    .    28   
Targets Rammed             39    | .    .    3    4    2    .    .    1    1    .    .    .    .    28   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        273   | .    27   105  35   28   222  202  54   273  270  .    181  .    .    
  Average Temperature      47    | .    11   22   10   8    37   84   22   65   133  .    97   .    .    
  Received Heat Transfer   1976  | .    18   100  204  237  482  504  18   368  .    .    .    45   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Impact Corruptions       13    | .    .    .    .    1    .    .    .    12   .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  Was  Fac  DSF  Fac  Was  
Peak Influence             1859 | .    125  163  125  494  1859 1224 606  358  112  16   26   73   27   
  Initial                  906  | .    .    .    63   57   269  906  506  236  77   16   11   13   25   
  Average                  480  | .    79   114  76   322  1019 1047 523  169  50   16   13   52   17   
Maximum Alert Level        5    | .    .    .    .    2    5    4    2    1    .    .    .    .    .    
  Low Security (%)         43   | 100  100  100  100  12   .    .    .    75   100  100  100  100  100  
  Level 1                  13   | .    .    .    .    59   6    .    .    24   .    .    .    .    .    
  Level 2                  13   | .    .    .    .    28   16   .    100  .    .    .    .    .    .    
  Level 3                  13   | .    .    .    .    .    36   51   .    .    .    .    .    .    .    
  Level 4                  12   | .    .    .    .    .    31   48   .    .    .    .    .    .    .    
  Level 5                  2    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    .    .    1    2    .    2    1    7    .    .    .    1    .    
  Investigation            3    | .    .    .    .    1    .    2    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    1    4    .    .    .    .    .    
  Reinforcement            6    | .    .    .    1    1    .    .    .    3    .    .    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Was Fac DSF Fac Was 
Distress Signals           4    | .   .   .   .   2   .   1   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              147  | .   4   10  9   21  39  20  7   22  5   .   2   2   6   
  Peak Tracking Total      10   | .   3   3   6   5   10  6   2   4   3   .   2   2   6   
  Tactical Retreats        9    | .   .   .   1   1   .   1   1   4   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Was Fac DSF Fac Was 
Traps Triggered            19   | .   .   .   .   2   9   2   .   3   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Was Fac DSF Fac Was 
Machines Disabled          11   | .   .   1   .   .   9   .   .   1   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   .   .   2   .   .   1   .   .   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Was Fac DSF Fac Was 
Machines Accessed          19   | .   2   .   2   7   4   1   1   .   .   1   .   1   .   
  Terminals                16   | .   2   .   1   6   4   1   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Total Hacks                36   | .   4   .   6   13  8   1   1   .   .   1   .   2   .   
  Successful               14   | .   .   .   3   7   3   .   .   .   .   1   .   .   .   
  Failed                   22   | .   4   .   3   6   5   1   1   .   .   .   .   2   .   
    Catastrophic           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                30   | .   4   .   2   12  8   1   .   .   .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Terminal Hacks             12   | .   .   .   2   6   3   .   .   .   .   1   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   2   4   3   1   1   .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Was Fac DSF Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   
  Machine Destruction      19   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Was Fac DSF Fac Was 
Total Allies               15   | .   .   .   .   10  5   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   10  9   3   .   .   .   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   .   88  80  24  .   .   .   .   .   .   .   
  Highest-Rated Ally       39   | .   .   .   .   16  39  8   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Ally Attacks               110  | .   .   .   .   13  78  19  .   .   .   .   .   .   .   
  Total Damage             1114 | .   .   .   .   125 802 187 .   .   .   .   .   .   .   
  Kills                    20   | .   .   .   .   3   14  3   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Fac Fac Was Fac DSF Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  Was  Fac  DSF  Fac  Was  
Turns Passed               8668 | 15   422  352  566  930  2332 694  548  1891 362  2    108  334  112  
Spaces Moved               4021 | 13   226  97   200  430  994  303  265  793  226  3    101  299  71   
  Core                     253  | .    .    .    .    .    .    .    .    .    167  3    83   .    .    
  Treads                   3268 | .    127  97   200  430  994  303  265  793  59   .    .    .    .    
  Legs                     112  | 13   99   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   388  | .    .    .    .    .    .    .    .    .    .    .    18   299  71   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  240  160  160  160  156  156  156  50   50   50   90   105  
  Average Speed            164  | 120  160  240  160  166  192  158  156  185  123  50   64   93   107  
  Slowest Speed            300  | 120  240  240  240  240  240  160  156  240  160  50   300  105  135  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 2    38   20   20   69   96   33   14   22   74   .    81   12   68   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 57   | .    11   6    .    9    16   1    .    8    .    .    .    5    1    
Terrain Destroyed          260  | .    11   9    .    25   96   16   1    15   81   .    .    5    1    
  Melee                    16   | .    .    .    .    .    1    1    .    8    .    .    .    5    1    
  Projectile               6    | .    .    .    .    .    .    .    1    3    2    .    .    .    .    
  AOE                      238  | .    11   9    .    25   95   15   .    4    79   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Fac  Fac  Was  Fac  DSF  Fac  Was  
Total                      5316 | 12   274  153  390  566  1250 447  368  1022 262  2    140  327  103  
  Wait                     373  | .    .    2    136  32   70   45   60   27   1    .    .    .    .    
  Move                     4010 | 12   225  96   199  429  993  302  264  793  225  2    100  299  71   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | .    16   5    5    10   5    10   7    20   .    .    .    8    2    
  Fast Attach              47   | .    3    1    .    6    2    1    5    8    6    .    7    8    .    
  Attach                   30   | .    .    .    4    2    4    4    2    13   1    .    .    .    .    
  Detach                   3    | .    .    .    .    .    .    .    1    1    .    .    .    1    .    
  Swap                     78   | .    10   2    3    15   10   18   1    14   4    .    1    .    .    
  Drop                     91   | .    11   .    4    23   8    18   10   15   .    .    2    .    .    
  Fire                     400  | .    9    44   35   47   75   48   17   100  25   .    .    .    .    
  Melee                    74   | .    .    .    .    .    30   1    .    30   .    .    .    11   2    
  Ram                      28   | .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    .    3    4    2    .    .    1    1    .    .    .    .    .    
  Escape Stasis            42   | .    .    .    .    .    12   .    .    .    .    .    30   .    .    
  Rewire                   41   | .    .    .    .    .    41   .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-5/Waste

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   16 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 8)
  195 | -10/Materials | Discovered new exit (range 15)
  325 | -10/Materials | Build established: Mutant
  438 | -10/Materials | Entered Mines
  452 | -10/Mines     | Assembled infested the area
  457 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  511 | -10/Mines     | Core integrity fell below 50%
  609 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  778 | -10/Mines     | Discovered new exit (range 6)
  790 | -10/Mines     | Entered Materials
  790 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1245 | -9/Materials  | Discovered new exit (range 16)
 1356 | -9/Materials  | Entered Storage
 1629 | -9/Storage    | Build established: Scavenger-Mutant
 2036 | -9/Storage    | Discovered new exit (range 13)
 2075 | -9/Storage    | Build established: Mutant
 2204 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2275 | -9/Storage    | Identified exit to Garrison
 2286 | -9/Storage    | Entered Garrison
 2286 | -9/Garrison   | Accompanied by 9 allies
 2318 | -9/Garrison   | Triggered checkpoint
 2351 | -9/Garrison   | Garrison Relay disabled
 2441 | -9/Garrison   | Triggered checkpoint
 2448 | -9/Garrison   | Triggered checkpoint
 2484 | -9/Garrison   | Lost 7 allies
 2576 | -9/Garrison   | Triggered checkpoint
 2577 | -9/Garrison   | Garrison Relay disabled
 2673 | -9/Garrison   | Rescued a captive Derelict
 2682 | -9/Garrison   | Rescued a captive Derelict
 2755 | -9/Garrison   | Discovered new exit (range 12)
 2812 | -9/Garrison   | Triggered checkpoint
 2998 | -9/Garrison   | Triggered checkpoint
 3155 | -9/Garrison   | Build established: Scavenger-Mutant
 3174 | -9/Garrison   | Discovered new exit (range 11)
 3310 | -9/Garrison   | Garrison Relay disabled
 3612 | -9/Garrison   | Discovered new exit (range 24)
 3612 | -9/Garrison   | Discovered new exit (range 91)
 3612 | -9/Garrison   | Discovered new exit (range 51)
 3794 | -9/Garrison   | Core integrity fell below 50%
 3856 | -9/Garrison   | Lost 4 parts (1p1n1u1w)
 3898 | -9/Garrison   | Triggered checkpoint
 3930 | -9/Garrison   | Triggered checkpoint
 3984 | -9/Garrison   | Garrison Relay disabled
 4166 | -9/Garrison   | Garrison Relay disabled
 4174 | -9/Garrison   | Triggered checkpoint
 4549 | -9/Garrison   | Phase Generator disabled
 4618 | -9/Garrison   | Entered Materials
 4618 | -8/Materials  | Accompanied by 3 allies
 4618 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4897 | -8/Materials  | Lost 3 allies
 5014 | -8/Materials  | Build established: Mutant
 5298 | -8/Materials  | Discovered new exit (range 10)
 5312 | -8/Materials  | Entered Factory
 5312 | -7/Factory    | Evolved 2 slots: Utility x2
 5411 | -7/Factory    | Build established: Scavenger-Mutant
 5411 | -7/Factory    | Discovered new exit (range 77)
 5860 | -7/Factory    | Entered another Factory area
 5860 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 6032 | -6/Factory    | Spotted B-75 Beast
 6131 | -6/Factory    | Destroyed B-75 Beast
 6136 | -6/Factory    | Lost 5 parts (1n4u)
 7751 | -6/Factory    | Sucked down chute
 7751 | -6/Factory    | Entered Waste
 7776 | -6/Waste      | Spotted C-40 Crusher
 7826 | -6/Waste      | Spotted C-40 Crusher
 7826 | -6/Waste      | Destroyed C-40 Crusher
 7855 | -6/Waste      | Spotted C-40 Crusher
 7869 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7872 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7875 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7878 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7887 | -6/Waste      | Spotted C-40 Crusher
 7887 | -6/Waste      | Destroyed C-40 Crusher
 7909 | -6/Waste      | Lost 8 parts (1p3n3u1w)
 7941 | -6/Waste      | Spotted C-40 Crusher
 7960 | -6/Waste      | Destroyed C-40 Crusher
 7992 | -6/Waste      | Spotted C-40 Crusher
 8082 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8105 | -6/Waste      | Discovered new exit (range 13)
 8113 | -6/Waste      | Entered Factory
 8115 | -6/Factory    | Identified exit to DSF
 8115 | -6/Factory    | Entered DSF
 8184 | -6/DSF        | Build established: Mutant
 8187 | -6/DSF        | Discovered new exit (range 12)
 8193 | -6/DSF        | Additional patrols routed to DSF
 8223 | -6/DSF        | Entered Factory
 8223 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 8557 | -5/Factory    | Sucked down chute
 8557 | -5/Factory    | Entered Waste
 8562 | -5/Waste      | Spotted C-40 Crusher
 8575 | -5/Waste      | Spotted C-40 Crusher
 8575 | -5/Waste      | Spotted C-40 Crusher
 8613 | -5/Waste      | Found Gamma Bomb Array
 8620 | -5/Waste      | Spotted C-40 Crusher
 8624 | -5/Waste      | Spotted C-40 Crusher
 8625 | -5/Waste      | Spotted C-40 Crusher
 8631 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8639 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8639 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8642 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8642 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8645 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8655 | -5/Waste      | Core integrity fell below 50%
 8664 | -5/Waste      | Core integrity fell below 20%
 8669 | -5/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
08654_ 4 Matter crushed.
08655_ Slammed into C-40 Crusher. <x3>
08657_ 2 Matter crushed.
08657_ 8 Matter crushed.
08658_ Slammed into C-40 Crusher. <x3>
08660_ Destabilizing: Core damaged (-40).
08660_ 3 Matter crushed.
08660_ 10 Matter crushed.
08661_ Slammed into C-40 Crusher.
08661_ Destabilizing: System corrupted (+2).
08662_ Slammed into C-40 Crusher. <x2>
08663_ 8 Matter crushed.
08663_ 5 Matter crushed.
08664_ Slammed into C-40 Crusher. <x3>
08666_ 4 Matter crushed.
08666_ 5 Matter crushed.
08666_ 3 Matter crushed.
08667_ Slammed into C-40 Crusher. <x3>
08669_ 4 Matter crushed.
08669_ 6 Matter crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|   #??????#    #??????#    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   #??????#]   #??????#    #??????????????????????? |
|   ########    ########    #??????????????????????? |
|                           #??????????????????????? |
|                           #??????????????????????? |
|                           #??????????????????????? |
|                           #??????????????????????? |
|   ########    ########    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   #??????#    #??????#  CC#??????????????????????? |
|   ########    #??????#  CC#??????????????????????? |
|               #??????#  CC#??????????????????????? |
|               #??????#  CC#??????????????????????? |
|               #?????##CCCC#??????????????????????? |
|               #?????#;CCCC#??????????????????????? |
|   ########    #?????## CC[#??????????????????????? |
|   #??????#    #??????# CC@#??????????????????????? |
|   #??????#    #??????# =CC#??????????????????????? |
|   #??????#    #??????#  CC#??????????????????????? |
|   ########    #??????#    #??????????????????????? |
|               #??????#     ??????????????????????? |
|               #??????#      ?????????????????????? |
|               #??????#       ????????????????????? |
|               #??????#       ????????????????????? |
|   ########    #??????#    ####???????????????????? |
|   #??????#    #??????#    #??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          29
Energy Capacity            500
Matter Stores              305
Matter Capacity            350
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             450
Resistance: TH             20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             22
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 K-01 Serf | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictSalvagingFlightbrick
  Manual?         0
Play Time         01:17:08
  Cumulative      206.5 hours
  Start           2025.02.02 @ 16:51:22
  End             2025.02.03 @ 16:04:02
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           117
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          70
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 662c212a-0ecf-40a1-a48d-b83845cd6d99