Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.20 @ 19:48:44 Player: Soul Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (447) 447 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2177 Bonus ------- None Cogmind --------- Core Integrity 532/550 Matter 176/300 Energy 114/125 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel Wheel Wheel > --- UTILITY (5) ------ Large Storage Unit Sensor Array Signal Interpreter ECM Suite > --- WEAPON (2) ------- High-powered Shotgun Improved Datajack > --- INVENTORY (10) --- Light Treads Aluminum Leg Improved Aluminum Leg Large Storage Unit ECM Suite Propulsion Shielding Heavy EM Shotgun Heavy EM Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter ECM Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Improved Aluminum Leg Large Storage Unit ECM Suite Propulsion Shielding EM Pulse Gun Assault Rifle Datajack [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion 1 | . 1 . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 24 | 12 2 7 3 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 6 1 . . Treads 2 | 2 . . . Leg 2 | 2 . . . Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 6 | 3 1 2 . Device 2 | 1 . 1 . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | 1 . . . Artifact . | . . . . Weapon 9 | 2 . 4 3 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes 1 | . . 1 . Parts Lost 1 | . . 1 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 98 | . 100 99 83 Engine 10 | . 12 9 8 Wheel 31 | . 37 30 25 Device 17 | . 12 20 16 Storage 10 | . 12 10 8 Processor 6 | . . 10 8 Energy Gun 5 | . . 9 . Ballistic Gun 15 | . 25 10 13 Naked Turns . | . . . . Heaviest Build 29 | 16 24 29 27 Greatest Support 40 | 40 30 30 30 Greatest Overweight (x) 3 | 3 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 8 10 10 10 Average Carried 8 | 3 9 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 8 10 9 9 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 611 | 362 36 209 4 Remotely . | . . . . Salvage Created 499 | 81 26 347 45 Parts 45 | 8 2 30 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 12 | . . 9 3 Guns 12 | . . 9 3 Classes Destroyed 7 | 2 1 4 . Worker 2 | 1 . 1 . Tunneler 3 | 3 . . . Operator 2 | . . 2 . Watcher 3 | . 1 2 . Swarmer 5 | . . 3 2 Grunt 4 | . . 4 . Sentry 3 | . . 2 1 Best Kill Streak 5 | 3 1 5 3 Combat Bots Only 4 | . . 4 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 326 | . . 227 99 Core 71 | . . 53 18 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 100 86 . Volleys Fired 48 | 7 8 21 12 Largest 2 | 2 2 2 2 Hottest 100 | 40 40 100 50 Shots Fired 93 | 14 16 42 21 Gun 93 | 14 16 42 21 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 80 | 14 16 29 21 Thermal . | . . . . Explosive . | . . . . Electromagnetic 13 | . . 13 . Robot Hit Streak 43 | 5 12 43 19 Robot Miss Streak 3 | 1 . 3 2 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 66 | 9 7 34 16 Core Hits 30 | 4 2 19 5 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1159 | 126 86 622 325 Guns 1155 | 126 86 618 325 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 4 | . . 4 . Kinetic 987 | 126 86 450 325 Thermal . | . . . . Explosive . | . . . . Electromagnetic 168 | . . 168 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . . 2 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 60 | 6 . 60 . Average Temperature 18 | 6 . 18 . Received Heat Transfer 189 | . . 144 45 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 232 | 20 33 232 165 Initial 40 | . 9 9 40 Average 55 | 7 16 78 117 Maximum Alert Level 1 | . . 1 . Low Security (%) 96 | 100 100 93 100 Level 1 3 | . . 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 2 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 1 25 9 Peak Tracking Total 5 | . 1 5 3 Tactical Retreats 9 | . . 8 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 5 | . 5 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 14 | . 9 4 1 Successful 10 | . 6 3 1 Failed 4 | . 3 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 8 | . 3 4 1 Terminals 9 | . 5 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 3 | . 3 . . Record 1 | . 1 . . Disarm Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 2 3 1 Terminals 4 | . 1 3 . Assimilate 1 | . . 1 . Botnet 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Recyclers 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Eject 1 | . . . 1 Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 3 | . . . 3 Ejected 3 | . . . 3 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1058 | 160 273 538 87 Spaces Moved 859 | 95 287 441 36 Core 18 | 18 . . . Treads 6 | 6 . . . Legs 23 | 23 . . . Wheels 812 | 48 287 441 36 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 80 Average Speed 83 | 109 80 80 80 Slowest Speed 200 | 200 80 80 80 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 46 45 4 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1108 | 138 314 584 72 Wait 133 | . 11 105 17 Move 856 | 94 286 440 36 Hop . | . . . . Pick Up 31 | 19 5 6 1 Fast Attach . | . . . . Attach 17 | 10 1 4 2 Detach 3 | 2 . . 1 Swap 8 | 2 1 3 2 Drop 10 | 4 2 4 . Fire 48 | 7 8 21 12 Melee 1 | . . . 1 Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 43 | -11/Scrapyard | Identified exit to Materials 43 | -11/Scrapyard | Discovered exit to Materials (range 16) 161 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Evolved 1 slot: Propulsion x1 310 | -10/Materials | Build established: Hacker-Mutant 330 | -10/Materials | Identified exit to Materials 330 | -10/Materials | Discovered exit to Materials (range 4) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x2 764 | -9/Materials | Identified exit to Mines 764 | -9/Materials | Discovered exit to Mines (range 8) 948 | -9/Materials | Identified exit to Materials 948 | -9/Materials | Discovered exit to Materials (range 4) 972 | -9/Materials | Entered another Materials area 972 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1059 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 00977_ Acquired 4 matter. 00988_ Connecting with Garrison Access... >>Force(Eject) EJECTED[Relay Coupler [NC]] EJECTED[Relay Coupler [Sentry]] EJECTED[Relay Coupler [Sentry]] 00988_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. 00989_ Acquired Relay Coupler [NC]. 00990_ Relay Coupler [NC] fries itself. 01000_ C-30 ARC bursts open, deploying its payload. 01000_ S-10 Pest unfolds itself. 01003_ S-10 Pest destroyed. 01003_ Switching to secondary target: S-10 Pest. 01009_ S-10 Pest destroyed. 01013_ Y-45 Defender emerges from the garrison. 01013_ Processing Tank disabled. 01027_ Y-45 Defender destroyed. 01058_ Jacked G-47 Trooper... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# Y????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #?????##########?????? | | ????????????????????????# #?????# %= #?????? | | ????????????????????????#@ #?????# *[""" #?????? | | ???????????????????#######g######## [%!!G" #?????? | | ???????????? g x + =%""" #?????? | | ???????????????????##+############# % #?????? | | ??????????????????????????????????# """" #?????? | | ??????????????????????????????????# """"" #?????? | | ??????????????????????????????????# """"" %#?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????#####+####?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #####?????? | | ???????????????????????????????????# ??????????? | | ???????????????????????????????????# ??????????? | | ???????????????????????????????????# ??????????? | | ??????????????????????????????????? ??????????? | | ?????????????????????????????????? ??????????? | | ?????????????????????????????????"" ??????????? | | ?????????????????????????????????""" ??????????? | | ?????????????????????????????????""" ???????????? | | ???????????????????????????????????" ???????????? | | ??????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeMissileGreatsword Manual? 0 Play Time 00:20:17 Cumulative 15.5 hours Start 2020.09.19 @ 23:37:12 End 2020.09.20 @ 19:48:44 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 11 Adventurer 0 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37962fb2-0f2a-48d8-a6a9-7af40ce0d56b