Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.23 @ 22:02:53 Player: garlic bread Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (542) 542 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 2506 Bonus ------- Pacifist 200 Follower Combat Kills 159 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Mobile Refinery Mk. CCLXVII Medium Laser Assault Rifle Heavy Assault Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Heavy Laser CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Mobile Refinery Mk. CCLXVII Medium Laser Assault Rifle Heavy Assault Rifle Self-destruct Interrupter [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Mobile Refinery Mk. CCLXVII Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 27 | 6 2 8 6 2 3 Power 5 | 1 1 1 1 . 1 Engine 3 | 1 1 1 . . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 9 | 2 . 2 4 . 1 Treads . | . . . . . . Leg 5 | . . . 4 . 1 Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 2 1 1 . Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor 3 | . 1 1 1 . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 7 | 2 . 3 . 1 1 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 12 | . . 2 1 . 9 Power 3 | . . 1 . . 2 Propulsion 5 | . . . . . 5 Utility 1 | . . 1 . . . Weapon 3 | . . . 1 . 2 Highest Loss Streak 9 | . . 2 1 . 9 To Critical Strikes . | . . . . . . Average Backups 3 | . . 2 4 3 6 Power . | . . . . . . Propulsion . | . . . 1 1 1 Utility 1 | . . 1 1 1 1 Weapon 1 | . . . 1 1 2 Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 96 86 78 99 89 Engine 11 | . 14 15 11 11 9 Core 8 | . . . 8 11 9 Leg 25 | . . . 22 33 28 Wheel 6 | . 28 28 8 . . Storage 7 | . 14 5 . 7 11 Processor 12 | . 10 11 13 13 11 Energy Gun 10 | . 14 9 3 11 8 Ballistic Gun 7 | . 14 12 11 6 . Piercing Weapon 4 | . . . . 4 10 Peak Build Rating 22 | 6 7 11 14 18 22 Average Rating 13 | 3 6 8 11 14 18 On Entrance 8 | . 6 7 10 14 16 Naked Turns . | . . . . . . Heaviest Build 22 | 12 14 15 15 20 22 Greatest Support 36 | 26 26 36 36 30 35 Greatest Overweight (x) 4 | . . . 4 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 8 Average Capacity 7 | 6 8 6 5 7 8 Most Carried 8 | . 1 5 5 5 8 Average Carried 4 | . . 2 4 4 7 Final Capacity 8 | 8 8 5 5 8 8 Final Carried 6 | . . 5 3 5 6 Class Distribution -------------------- 85% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 586 | 260 . 178 68 40 40 Remotely . | . . . . . . Salvage Created 665 | . . 388 99 . 178 Parts 38 | . . 28 5 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | . . 10 2 . 3 Melee 2 | . . . 1 . 1 Guns 12 | . . 9 1 . 2 Classes Destroyed 5 | . . 5 . . . Builder 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 4 | . . 4 . . . Grunt 8 | . . 3 2 . 3 Sentry 3 | . . 3 . . . Best Kill Streak 6 | . . 6 2 . 2 Combat Bots Only 5 | . . 5 2 . 2 Max Kills in Single Turn 1 | . . 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 188 | . . 75 16 . 97 Missed 64 | . . 19 6 . 39 Hits 124 | . . 56 10 . 58 Melee 7 | . . . . . 7 Projectile 117 | . . 56 10 . 51 Critical Strikes 7 | . . 1 1 . 5 Damage Taken 1525 | . . 467 112 . 946 Core 412 | . . 78 67 . 267 Absorbed by Shields . | . . . . . . Ignored by Resistances 440 | . . 148 30 . 262 Regen/Repaired (Parts) 33 | . . . . 33 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 52 | . . 36 7 . 9 Largest 2 | . . 2 2 . 1 Hottest 70 | . . 70 68 . 69 Shots Fired 89 | . . 72 8 . 9 Gun 89 | . . 72 8 . 9 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 51 | . . 44 7 . . Thermal 21 | . . 12 . . 9 Explosive . | . . . . . . Electromagnetic 17 | . . 16 1 . . Robot Hit Streak 23 | . . 14 17 . 23 Robot Miss Streak 3 | . . 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 75 | . . 57 8 . 10 Core Hits 28 | . . 19 5 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing 4 | . . . . . 4 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1106 | . . 789 126 . 191 Guns 892 | . . 681 115 . 96 Cannons . | . . . . . . Explosions 108 | . . 108 . . . Melee 95 | . . . . . 95 Ramming 11 | . . . 11 . . Kinetic 405 | . . 306 99 . . Thermal 341 | . . 245 . . 96 Explosive . | . . . . . . Electromagnetic 254 | . . 238 16 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 95 | . . . . . 95 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . 5 . . Shots . | . . . . . . Rammed 4 | . . . 4 . . Targets Rammed 4 | . . . 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 255 | . . 255 8 . 153 Average Temperature 85 | . . 93 5 . 73 Received Heat Transfer 697 | . . 207 99 . 391 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 816 | . . 557 . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 176 | . 5 176 77 . . Initial 47 | . . . 47 . . Average 54 | . . 81 51 . . Influence Increases 548 | . 5 286 50 . 207 Destroy 0b10 Robot/C 380 | . . 200 40 . 140 Destroy 0b10 Robot/NC 10 | . . 10 . . . Destroy Leader 72 | . . 52 10 . 10 Allied During Kill 12 | . . . . . 12 Successful Hack 19 | . 5 14 . . . Destroy Structure 10 | . . 10 . . . Lose Combat Pursuer 45 | . . . . . 45 Influence Decreases 548 | . 5 140 169 27 207 Entered New Map 126 | . . . 99 27 . Time Decay 282 | . 5 120 60 . 97 Lost Part 60 | . . 20 10 . 30 Lost Ally 80 | . . . . . 80 Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . . 13 2 . 20 Peak Tracking Total 7 | . . 5 2 . 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 2 4 . 1 . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 16 | . 7 7 . 2 . Successful 13 | . 5 6 . 2 . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . 2 3 . 3 . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 . 2 . Part Schematic 2 | . . . . 2 . Disarm Traps 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Retrieve Matter 2 | . 2 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 3 . . . Terminals 4 | . 1 3 . . . Assimilate 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . 1 . 17 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . . 5 . Largest Group 5 | . . . . 5 4 Highest-Rated Group 104 | . . . . 104 84 Highest-Rated Ally 28 | . . . . 28 28 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 358 | . . . . . 358 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1947 | . . 196 135 1332 284 Optics 1947 | . . 196 135 1332 284 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2259 | 79 87 342 135 1332 284 Spaces Moved 1685 | 89 86 245 88 977 200 Core 36 | 23 . . 1 . 12 Treads . | . . . . . . Legs 1244 | . . . 79 977 188 Wheels 405 | 66 86 245 8 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 86 86 120 120 Average Speed 111 | 79 90 87 119 120 122 Slowest Speed 250 | 90 90 90 250 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 28 25 39 78 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . 10 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 10 | . . 10 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1956 | 94 94 303 110 1136 219 Wait 166 | . 7 6 . 153 . Move 1680 | 88 85 244 87 976 200 Hop . | . . . . . . Pick Up 10 | . . 6 1 3 . Fast Attach 14 | 6 1 2 4 . 1 Attach 6 | . . 1 2 1 2 Detach 2 | . . 1 . 1 . Swap 12 | . 1 5 1 2 3 Drop 6 | . . 2 4 . . Fire 52 | . . 36 7 . 9 Melee 4 | . . . . . 4 Ram 4 | . . . 4 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 14) 167 | -10/Materials | Entered another Materials area 167 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 480 | -9/Materials | Discovered new exit (range 6) 509 | -9/Materials | Entered Mines 612 | -9/Mines | Build established: Scavenger-Mutant 631 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 644 | -9/Mines | Entered Zion 772 | -7/Zion | Learned location of Recycling (-7) 883 | -7/Zion | Learned location of Storage (-7) 928 | -7/Zion | Learned location of Warlord (-4) 970 | -7/Zion | Found Prototype Device 971 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1082 | -7/Zion | Learned location of Data Miner (-6) 1090 | -7/Zion | Gained Derelict followers 1402 | -7/Zion | Found CR-A16's Pointy Stick 1431 | -7/Zion | Received a hallucinogenic algorithm 1431 | -7/Zion | Ran a hallucination algorithm 1431 | -7/Zion | Ran a hallucination algorithm 1963 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1967 | -7/Zion | Discovered new exit (range 9) 1976 | -7/Zion | Entered Proximity Caves 1976 | -6/Proximity Caves | Accompanied by 4 allies 2024 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2071 | -6/Proximity Caves | Lost 3 allies 2071 | -6/Proximity Caves | Learned location of 1 exit from Factory 2140 | -6/Proximity Caves | Core integrity fell below 50% 2244 | -6/Proximity Caves | Core integrity fell below 20% 2260 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Critical hit (Burn: +50). Hvy. Laser destroyed. Critical hit (Burn: +37). Ion Engine destroyed. Carbon-fiber Leg destroyed. M-28 Smith repairs L-41 Fighter. Aluminum Leg destroyed. M-28 Smith repairs L-41 Fighter Microactuators. Lgt. Nuclear Core destroyed. M-28 Smith repairs L-41 Fighter Axe. Aluminum Leg severed. Acquired Aluminum Leg. CR-A16's Pointy Stick destroyed. Aluminum Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##### #??????????????????????????????????????????? | | """"# ######?######??????????????????????????????? | | # ### ##?????????????????????????????? | | # % #?????????????????????????????? | | ++### ####% ##?????????????????????????????? | | %|# ######## ##??????????????????????????????? | | %%%*# [% %##???????????????????????????????? | | %!=## % #####????????????????????????????? | | =%|= ######## ## #####????????????????????????? | | ! #??????## ## ##???????????????????????? | | #???????### #???????????????????????? | | # ######??????# ????????????????????????? | | # #?????## #?????????????????????????? | | #????## #?????????????????????????? | | #### #???## #####?????????????????????? | | ###### ##### ## ##????????????????????? | | ???# # ## gg ## ##???????????????????? | | ???# ##g g #???????????????????? | | #### ##### #???????????????????? | | # ###??## l #???????????????????? | | # ####????# h #####???????????????? | | # #???????# ## @ #???????????????? | | # ###?????# ### #??????????????? | | ## ###???## #?# #??????????????? | | ?# ##???## ## ##??????????????? | | ?# ##???# ### ##???????????????? | | ?# ##??## ##?## #????????????????? | | ?## ###?####???? #????????????????? | | ??# ## ##???????? #????????????????? | | ??## ### ##???????# ## #????????????????? | | ??## ### ##???????##?###????????????????? | | ### ##????????????????????????????? | | ## ####?????????????????????????? | | ##????????????????????????? | | ## ##???????????????????????? | | ######### ## #???????????????????????? | | ##???????##### ##??????????????????????? | | ####????????????## ### #??????????????????????? | | ?????????????????###?######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Imp. Actuator Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight The More The Merrier Challenges ------------ None Game ------ Seed GravjetTargetingDesublimator Manual? 0 Play Time 00:37:06 Cumulative 6.5 hours Start 2025.09.23 @ 21:28:01 End 2025.09.23 @ 22:02:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3c6c3e2-70eb-47cf-aa49-cabb8e9239df