Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.15 @ 01:40:25 Player: Horse Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (184) 920 Value Destroyed (5600) 5600 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1594) 1594 TOTAL SCORE: 11014 Bonus ------- High Alert Combat Kills 1244 Follower Combat Kills 150 Entered Garrisons 200 Cogmind --------- Core Integrity 644/700 Matter 197/300 Energy 3/100 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Transmission Jammer > --- WEAPON (4) ------- Field Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Coolant Injector Trap Scanner Transport Network Coupler Improved Shield Generator System Restoration Module Long-range Tractor Beam Pulse Rifle Plasma Cannon Heavy Assault Cannon Magnetic Acceleration Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Transmission Jammer Reactive Plating Long-range Tractor Beam > --- WEAPON ----------- Heavy Laser Heavy Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Coolant Injector Trap Scanner Shield Generator System Restoration Module Field Laser Pulse Rifle Heavy Assault Cannon Magnetic Acceleration Cannon Missile Launcher Improved Datajack [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . . 2 Weapon 2 | . . 2 . . . . Parts Attached 119 | 6 1 27 46 8 14 17 Power 8 | 1 . 3 4 . . . Engine 6 | 1 . 3 2 . . . Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 19 | 2 . 5 8 . 2 2 Treads 7 | . . . 4 . 1 2 Leg 1 | . . 1 . . . . Wheel 11 | 2 . 4 4 . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 42 | 1 1 7 16 2 7 8 Device 23 | . . 4 9 . 3 7 Storage 4 | 1 1 1 1 . . . Processor . | . . . . . . . Hackware 1 | . . 1 . . . . Protection 14 | . . 1 6 2 4 1 Artifact . | . . . . . . . Weapon 50 | 2 . 12 18 6 5 7 Energy Gun 19 | 1 . 4 6 3 1 4 Energy Cannon 5 | . . 3 2 . . . Ballistic Gun 13 | 1 . 4 4 . 3 1 Ballistic Cannon 3 | . . . 3 . . . Launcher 10 | . . 1 3 3 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 36 | . . 5 22 . . 9 Power 5 | . . 1 3 . . 1 Propulsion 8 | . . 2 6 . . . Utility 12 | . . . 7 . . 5 Weapon 11 | . . 2 6 . . 3 Highest Loss Streak 11 | . . 3 11 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 97 89 100 99 97 Engine 8 | . 14 10 5 9 9 6 Treads 4 | . . . 4 . 2 13 Wheel 13 | . 28 21 11 18 15 1 Device 15 | . . 8 17 18 14 22 Storage 9 | . 23 11 7 9 9 7 Protection 6 | . . 1 6 9 12 13 Energy Gun 13 | . 14 15 10 23 10 10 Energy Cannon 6 | . . 13 8 . . . Ballistic Gun 13 | . 14 12 6 9 25 18 Ballistic Cannon 1 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 63 | 12 22 33 63 50 60 63 Greatest Support 48 | 32 32 32 42 26 26 48 Greatest Overweight (x) 6 | . . 1 4 1 5 6 Average Overweight (x) . | . . . . 1 2 2 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 11 | 7 9 10 10 15 15 15 Most Carried 15 | 3 7 10 14 15 15 15 Average Carried 10 | 1 3 9 8 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 3 7 8 14 15 15 14 Class Distribution -------------------- 34% | Scavenger-Tank 25% | Gunner 13% | Mutant 9% | Scavenger-Skirmisher 8% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Matter Collected 3445 | 261 51 596 1105 158 517 757 Remotely 252 | . . . . . . 252 Salvage Created 6719 | 86 186 2147 1952 125 977 1246 Parts 383 | 6 10 108 98 17 75 69 Haulers Intercepted 11 | . . 6 3 . . 2 Recyclers Shooed 4 | . . . 2 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 131 | . 4 37 34 10 20 26 Guns 87 | . 4 24 16 3 18 22 Cannons 23 | . . 12 11 . . . AOE 19 | . . . 6 7 2 4 Classes Destroyed 16 | 2 2 8 2 . . 2 Worker 10 | . 1 2 4 . 1 2 Builder 8 | . . 3 1 . 2 2 Tunneler 5 | 1 . . 3 . . 1 Hauler 11 | . . 6 3 . . 2 Recycler 9 | 1 . 2 4 . 1 1 Mechanic 1 | . . 1 . . . . Operator 5 | . . 2 2 . 1 . Watcher 4 | . . 2 1 . 1 . Swarmer 32 | . . 7 4 8 5 8 Grunt 72 | . 4 23 22 . 10 13 Brawler 3 | . . 2 1 . . . Duelist 3 | . . . 2 . . 1 Protector 2 | . . . . . . 2 Sentry 16 | . . 5 4 2 4 1 Programmer 1 | . . . . . . 1 Heavy 2 | . . . 1 . 1 . Best Kill Streak 9 | 2 3 7 7 4 8 9 Combat Bots Only 9 | . 2 6 6 4 7 9 Max Kills in Single Turn 4 | 1 1 2 2 4 3 3 Gunslinging 1 | . . 1 1 . 1 1 Exploded 4 | . . . 2 4 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Damage Taken 5522 | . 123 1180 2686 92 298 1143 Core 768 | . 11 253 361 . 87 56 Absorbed by Shields 218 | . . . . . . 218 Redirected to Shielding 52 | . . . . . 29 23 Regen/Repaired (Parts) 84 | . . 84 . . . . Core Remaining (%) 62 | 100 95 36 . . 18 . Volleys Fired 329 | 3 12 99 111 12 34 58 Largest 4 | 2 2 4 4 4 4 4 Hottest 252 | 70 70 242 252 219 219 188 Shots Fired 1069 | 6 24 368 290 39 123 219 Gun 825 | 6 24 248 181 33 120 213 Cannon 218 | . . 119 99 . . . Launcher 26 | . . 1 10 6 3 6 Special . | . . . . . . . Kinetic 497 | 3 12 112 124 9 89 148 Thermal 546 | 3 12 255 156 24 31 65 Explosive 26 | . . 1 10 6 3 6 Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 3 8 18 21 14 11 13 Robot Miss Streak 6 | 1 3 5 5 2 6 4 Penetration Max 1 | . . . 1 . . . Secondary Targets 22 | . . 7 5 . 2 8 Max Gunslinging Chain 2 | . . 1 2 . 1 2 Shots Hit Robots 637 | 4 16 224 176 16 72 129 Core Hits 322 | 3 9 93 89 17 42 69 Critical Kills 3 | . . 2 . . . 1 Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 25 | . 1 7 12 1 . 4 Burn 18 | . 1 5 9 1 . 2 Meltdown 2 | . . 2 . . . . Destroy 3 | . . . 1 . . 2 Blast 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13577 | 60 201 3275 4393 747 1532 3369 Guns 7982 | 60 201 1651 2030 215 1364 2461 Cannons 3198 | . . 1604 1594 . . . Explosions 2392 | . . 20 764 532 168 908 Melee . | . . . . . . . Ramming 5 | . . . 5 . . . Kinetic 5483 | 35 74 654 1897 90 1078 1655 Thermal 5697 | 25 127 2601 1727 125 286 806 Explosive 2392 | . . 20 764 532 168 908 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 58 | . . . 58 . . . Projectiles 43 | . . . 43 . . . Explosions 15 | . . . 15 . . . Melee . | . . . . . . . Knockbacks 14 | . . . 14 . . . Impact . | . . . . . . . Kinetic 12 | . . . 12 . . . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 88 | . . 25 7 . . 56 Shots 3 | . . 1 1 . . 1 Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 581 | 18 120 406 581 84 393 300 Average Temperature 138 | 9 50 126 195 26 115 79 Received Heat Transfer 2099 | . 66 477 1278 9 9 260 Effects 37 | . . 12 24 . 1 . Shutdowns 7 | . . 2 4 . 1 . Energy Bleed 9 | . . 4 5 . . . Interference 8 | . . 2 6 . . . Matter Decay 6 | . . 4 2 . . . Short Circuit 2 | . . . 2 . . . Damage (major) 4 | . . . 4 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 2 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Melted 18 | . 1 7 9 . 1 . Heat Transferred 13067 | 74 444 5926 4107 333 555 1628 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Peak Influence 941 | 10 116 862 825 889 941 729 Initial 432 | . 6 48 364 323 432 336 Average 518 | 4 55 458 582 541 675 544 Maximum Alert Level 3 | . . 3 3 3 3 3 Low Security (%) 10 | 100 100 18 . . . . Level 1 18 | . . 28 14 22 14 12 Level 2 50 | . . 34 61 53 40 71 Level 3 21 | . . 17 23 23 45 16 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 37 | . 2 9 8 . 5 13 Investigation 15 | . . 4 4 . 2 5 Extermination 1 | . . . . . . 1 Reinforcement 12 | . 2 3 2 . 3 2 Assault 6 | . . 2 2 . . 2 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Distress Signals 10 | . . 3 4 . 3 . Communications Jammed 4 | . . . . . . 4 Distress Signals 3 | . . . . . . 3 Times Spotted 184 | . 4 53 51 14 24 38 Peak Tracking Total 6 | . 2 5 6 4 4 6 Tactical Retreats 4 | . . . 1 . 1 2 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Traps Triggered 4 | . . . . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Disabled 9 | . . 2 1 3 2 1 Max in Single Turn 2 | . . 1 1 1 2 1 Garrison Access 1 | . . . . . . 1 Garrison Relay 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Accessed 31 | . 1 8 11 1 5 5 Terminals 22 | . . 4 9 1 5 3 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 4 | . 1 1 1 . . 1 Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 103 | . 1 33 33 2 20 14 Successful 55 | . 1 19 18 . 11 6 Failed 47 | . . 14 15 2 8 8 Catastrophic 8 | . . . 4 1 1 2 Database Lockouts 1 | . . . . . 1 . Manual 63 | . . 18 25 . 11 9 Terminals 74 | . . 16 28 2 20 8 Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units 13 | . 1 4 3 . . 5 Scanalyzers 9 | . . 9 . . . . Garrison Access 3 | . . . 2 . . 1 Terminal Hacks 24 | . . 5 10 . 8 1 Robot Schematic 3 | . . 1 . . 1 1 Robot Analysis 6 | . . 2 2 . 2 . Prototype ID Bank 4 | . . 1 2 . 1 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Alert Level 2 | . . . 1 . 1 . Unreport Threat 4 | . . . 3 . 1 . Recall Investigation 1 | . . 1 . . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 4 | . 1 1 1 . . 1 Retrieve Components 4 | . 1 1 1 . . 1 Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 18 | . . 5 6 . 3 4 Terminals 8 | . . 1 3 . 3 1 Botnet 6 | . . . 3 . 2 1 Disrupt 1 | . . 1 . . . . Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . . 2 2 . . 2 Reject 3 | . . 1 1 . . 1 Recyclers 3 | . . 1 1 . . 1 Scanalyzers 2 | . . 2 . . . . Extract 2 | . . 2 . . . . Garrison Access 2 | . . . 1 . . 1 Reprogram 2 | . . . 1 . . 1 Data Cores Recovered 2 | . . . 1 . 1 . Used 1 | . . . 1 . . . Hacking Detections 28 | . 1 5 11 1 5 5 Full Trace Events 14 | . . 3 5 . 2 4 Feedback Events 2 | . . . . . . 2 Corruption 2 | . . . . . . 2 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . 1 . . 1 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . 9 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 83 | . . 83 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 28 | . 2 9 10 . . 7 Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . 9 . 2 Machine Destruction 11 | . . . . 9 . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Total Allies 5 | . . . 3 . . 2 Largest Group 3 | . . . 3 3 2 2 Highest-Rated Group 48 | . . . 48 48 32 24 Highest-Rated Ally 16 | . . . 16 16 16 12 Total Orders . | . . . . . . . Ally Attacks 45 | . . . . 17 13 15 Total Damage 413 | . . . . 183 119 111 Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Robot Analysis Total 6 | . . 2 2 . 2 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Turns Passed 4560 | 71 130 1367 1272 377 419 924 Spaces Moved 2394 | 52 88 799 631 255 240 329 Core 19 | 3 . . 16 . . . Treads 271 | . . . 53 . . 218 Legs . | . . . . . . . Wheels 2104 | 49 88 799 562 255 240 111 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 90 90 105 105 155 Average Speed 124 | 97 100 100 121 105 119 217 Slowest Speed 305 | 100 100 115 305 105 155 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 24 72 56 34 25 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 152 | . . 9 98 20 6 19 Melee . | . . . . . . . Projectile 19 | . . . 19 . . . AOE 133 | . . 9 79 20 6 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Total 3351 | 64 105 1145 934 336 323 444 Wait 376 | . 1 192 100 37 17 29 Move 2388 | 51 87 798 630 254 239 329 Hop . | . . . . . . . Pick Up 59 | 4 4 12 26 . 6 7 Fast Attach 43 | 5 1 10 21 . 5 1 Attach 25 | 1 . 3 14 . . 7 Detach 6 | . . 1 4 . . 1 Swap 51 | . . 14 11 8 9 9 Drop 48 | . . 16 15 1 13 3 Fire 329 | 3 12 99 111 12 34 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis 24 | . . . . 24 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 4) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Weapon x2 318 | -9/Materials | Lost 3 parts (1p1n1w) 610 | -9/Materials | Discovered new exit (range 8) 697 | -9/Materials | Discovered new exit (range 12) 978 | -9/Materials | Build established: Gunner 1002 | -9/Materials | First assault squad dispatched 1166 | -9/Materials | Discovered new exit (range 11) 1204 | -9/Materials | Repaired Mni. Grenade Launcher 1256 | -9/Materials | Repaired Adv. Beam Cannon 1347 | -9/Materials | Core integrity fell below 50% 1503 | -9/Materials | Discovered new exit (range 11) 1544 | -9/Materials | Discovered new exit (range 8) 1569 | -9/Materials | Entered another Materials area 1569 | -8/Materials | Evolved 2 slots: Utility x2 1895 | -8/Materials | Discovered new exit (range 4) 1969 | -8/Materials | First assault squad dispatched 1971 | -8/Materials | Lost 4 parts (2n1u1w) 2201 | -8/Materials | Lost 11 parts (1p2n4u4w) 2432 | -8/Materials | Discovered new exit (range 16) 2538 | -8/Materials | Build established: Scavenger-Skirmisher 2604 | -8/Materials | Core integrity fell below 50% 2673 | -8/Materials | Lost 4 parts (1p2n1u) 2694 | -8/Materials | Discovered new exit (range 15) 2832 | -8/Materials | Identified exit to Garrison 2841 | -8/Materials | Entered Garrison 2841 | -8/Garrison | Accompanied by 3 allies 2876 | -8/Garrison | Triggered checkpoint 2965 | -8/Garrison | Garrison Relay disabled 3050 | -8/Garrison | Triggered checkpoint 3056 | -8/Garrison | Triggered checkpoint 3059 | -8/Garrison | Build established: Scavenger-Tank 3072 | -8/Garrison | Triggered checkpoint 3080 | -8/Garrison | Triggered checkpoint 3152 | -8/Garrison | Discovered new exit (range 11) 3174 | -8/Garrison | Triggered checkpoint 3192 | -8/Garrison | Garrison Relay disabled 3218 | -8/Garrison | Entered Materials 3218 | -8/Materials | Accompanied by 2 allies 3356 | -8/Materials | Destroyed 7 combat bots 3527 | -8/Materials | Core integrity fell below 20% 3584 | -8/Materials | Identified exit to Factory 3610 | -8/Materials | Central database locked down 3637 | -8/Materials | Entered Factory 3637 | -7/Factory | Evolved 2 slots: Utility x2 3850 | -7/Factory | Discovered new exit (range 13) 4020 | -7/Factory | Garrison activated, responded to threat 4077 | -7/Factory | Destroyed 9 combat bots 4377 | -7/Factory | Garrison activated, responded to threat 4437 | -7/Factory | First assault squad dispatched 4561 | -7/Factory | Self-destructed Last Messages --------------- 04541_ I-36 Angel unfolds itself. 04541_ I-36 Angel distress signal jammed. 04542_ K-01 Serf collects debris. 04542_ I-36 Angel distress signal jammed. 04543_ K-01 Serf destroyed. 04543_ I-36 Angel destroyed. 04543_ O-24 Administrator distress signal jammed. 04544_ U-05 Engineer lays Concrete. 04546_ U-05 Engineer destroyed. 04549_ Manufacturing Mainframe disabled. 04551_ L-41 Fighter destroyed. 04554_ Reactive Plating destroyed. 04554_ Adv. Heat Sink destroyed. 04555_ The unstable cave ceiling collapses. 04555_ Hvy. Laser severed. 04556_ The unstable cave ceiling collapses. 04556_ Arm. Treads severed. 04557_ Lgt. Angular Momentum Engine destroyed. 04558_ Missile Launcher destroyed. 04559_ Shield Generator destroyed. 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""" #???# % ########### # | | ??###### ###### # + + """ | | ??# l # #### """ | | ??# l@ + #??# """ | | ??# g # #??# | | ??# *! #"###+#####??# | | ?? * #??????###### | | ??? != #######???????????? | | ??? * %###???????????????? | | ??? = % ##????????????????? | | ???? ##????????????????? | | ???? !% %#####?????????????? | | ????? %%%=%[ ??????? | | ?????T###### !####### "###########?????????? | | ???????????# %?### #" F""#???????????????????? | | ???????????# [???#### """ #???????????????????? | | ???????????# ??????#######???????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????? ? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Assault Rifle | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked H-55 Commando | -8/Materials | Hacked X-57 Shotgunner | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataChainNukerbomber Manual? 0 Play Time 00:51:31 Cumulative 1086.4 hours Start 2023.10.15 @ 00:51:58 End 2023.10.15 @ 01:40:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 454 Rogue 454 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fa940bd-4584-4fcf-8d5d-9202c5e3b6ba