Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 12:37:54 Player: btmk16 Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (4227) 4227 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1039) 1039 TOTAL SCORE: 10946 Bonus ------- High Alert Combat Kills 204 Follower Combat Kills 373 Entered DSFs 500 Friendly Fire -38 Cogmind --------- Core Integrity 0/1150 Matter 104/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Kinecellerator Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Centrium Wheel Gyrokinetic Inverter Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Microactuators Improved Propulsion Shielding Graphene Brace Graphene Brace Graphene Brace Graphene Brace System Guard > --- WEAPON ----------- Gamma Bomb Array Impact Mace Impact Mace > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Kinecellerator Improved Heavy Machine Gun Improved Grenade Launcher [Rating: 117] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Improved Fusion Compressor Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Hardened Medium Armor Plating Device Graphene Brace Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Slots Evolved 12 | . . 2 . 2 2 2 . 2 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . 1 . . 1 1 . 1 . . Utility 7 | . . 1 . 2 1 1 . . 2 . Weapon 1 | . . . . . . . . 1 . . Parts Attached 131 | . 13 16 5 10 4 8 5 22 35 13 Power 10 | . 1 2 . . . 1 . . 3 3 Engine 5 | . 1 2 . . . 1 . . 1 . Core 1 | . . . . . . . . . . 1 Reactor 4 | . . . . . . . . . 2 2 Propulsion 45 | . 3 5 3 5 1 1 1 9 14 3 Treads 26 | . 3 5 3 5 1 1 1 3 3 1 Leg 14 | . . . . . . . . 6 8 . Wheel 1 | . . . . . . . . . . 1 Hover 2 | . . . . . . . . . 2 . Flight 2 | . . . . . . . . . 1 1 Utility 38 | . 3 3 2 5 3 1 2 4 12 3 Device 19 | . . . 1 4 . 1 . 1 11 1 Storage 3 | . 3 . . . . . . . . . Processor 4 | . . . . 1 1 . 1 . . 1 Hackware . | . . . . . . . . . . . Protection 12 | . . 3 1 . 2 . 1 3 1 1 Artifact . | . . . . . . . . . . . Weapon 38 | . 6 6 . . . 5 2 9 6 4 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | . . 2 . . . 3 1 3 . 1 Ballistic Cannon 4 | . . . . . . . . 4 . . Launcher 9 | . 2 2 . . . . 1 1 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 10 | . 4 2 . . . . . . 3 1 Slashing Weapon 5 | . . . . . . 2 . 1 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 1 . . 1 . Corrupted Parts 3 | . . . 3 . . . . . . . System Corruption 13 | . . . 13 . . . . . . . Parts Lost 53 | . 2 1 . . 2 . . 7 30 11 Power 5 | . 1 . . . . . . . 2 2 Propulsion 21 | . 1 1 . . . . . 3 14 2 Utility 19 | . . . . . 2 . . 3 10 4 Weapon 8 | . . . . . . . . 1 4 3 Highest Loss Streak 11 | . 1 1 . . 2 . . 2 9 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 100 100 98 99 98 94 79 75 Engine 8 | . 13 11 11 9 7 5 6 5 3 . Treads 25 | . 27 32 33 27 29 33 31 25 8 4 Leg 2 | . . . . . . . . 6 10 . Device 8 | . . . . 18 10 13 10 6 19 32 Storage 10 | . 27 14 11 9 7 6 6 5 4 . Processor 7 | . . . . 8 14 13 15 17 10 7 Protection 10 | . . 18 22 9 11 13 13 9 4 2 Ballistic Gun 9 | . 3 6 22 18 15 10 13 5 2 1 Ballistic Cannon 1 | . . . . . . . . 5 3 . Impact Weapon 6 | . 24 15 . . . . . . 2 9 Slashing Weapon 1 | . . . . . . 2 . 2 3 . Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 74 | 13 31 50 50 54 55 68 68 68 74 42 Greatest Support 183 | 20 40 60 60 60 80 100 100 153 183 75 Greatest Overweight (x) 3 | . . . . . . . . . 3 2 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | . 10 15 15 15 15 15 15 15 13 5 Most Carried 15 | . 11 15 15 15 15 15 15 15 15 5 Average Carried 12 | . 8 14 14 14 13 14 14 13 10 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 11 15 15 15 14 15 15 15 5 3 Class Distribution -------------------- 80% | Mutant 12% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Matter Collected 3330 | 200 308 226 124 506 144 12 101 776 869 64 Remotely . | . . . . . . . . . . . Salvage Created 3979 | . 292 438 106 896 144 12 113 532 978 468 Parts 198 | . 14 33 3 59 6 1 14 24 26 18 Haulers Intercepted 7 | . 2 1 . 3 . . . . 1 . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Combat Hostiles Destroyed 91 | . 10 14 2 16 3 . 5 14 18 9 Melee 5 | . 1 1 . . . . . . 3 . Guns 32 | . 2 4 2 16 3 . 1 . 4 . Cannons 21 | . . . . . . . . 14 7 . AOE 26 | . 5 5 . . . . 4 . 4 8 Classes Destroyed 19 | . 6 2 . 2 . 1 1 3 3 1 Worker 5 | . 2 1 1 1 . . . . . . Builder 2 | . . . . 1 . . . . 1 . Tunneler 1 | . . . . . . 1 . . . . Hauler 7 | . 2 1 . 3 . . . . 1 . Recycler 1 | . . . . . . . . . 1 . Mechanic 2 | . 1 . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . . Watcher 2 | . 1 . . 1 . . . . . . Swarmer 27 | . 8 7 . 4 . . 4 1 . 3 Saboteur 1 | . . . . . . . . . 1 . Grunt 35 | . 2 2 2 7 3 . . 8 9 2 Brawler 1 | . . 1 . . . . . . . . Duelist 2 | . . . . . . . . . 1 1 Protector 1 | . . . . . . . . . . 1 Sentry 9 | . . 4 . 4 . . . . . 1 Hunter 2 | . . . . 1 . . . 1 . . Programmer 11 | . . . . . . . . 3 7 1 Heavy 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 12 | . 5 5 2 12 2 1 4 5 5 8 Combat Bots Only 8 | . 3 4 2 8 2 . 4 5 5 8 Max Kills in Single Turn 4 | . 4 2 1 1 1 1 3 1 2 3 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . 3 2 . . . . 3 . 1 3 Melee 1 | . 1 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Damage Taken 10916 | . 414 598 47 523 273 . 432 1627 4680 2322 Core 1552 | . 56 39 . 90 . . 61 154 551 601 Absorbed by Shields 339 | . . . . 44 60 . 16 188 . 31 Reduced by Siege Mode 115 | . . . . . . . . 6 37 72 Redirected to Shielding 113 | . . 8 . . . . . . . 105 Core Remaining (%) 89 | 100 77 . 90 83 100 . 92 84 . . Volleys Fired 221 | . 9 10 9 63 15 2 5 60 37 11 Largest 3 | . 2 2 2 2 2 2 2 3 3 1 Hottest 114 | . 40 50 50 50 50 55 66 114 111 80 Shots Fired 411 | . 16 16 18 126 30 4 10 85 96 10 Gun 274 | . 14 12 18 126 30 4 9 24 36 1 Cannon 114 | . . . . . . . . 60 54 . Launcher 23 | . 2 4 . . . . 1 1 6 9 Special . | . . . . . . . . . . . Kinetic 388 | . 14 12 18 126 30 4 9 84 90 1 Thermal . | . . . . . . . . . . . Explosive 18 | . 2 4 . . . . 1 1 6 4 Electromagnetic 5 | . . . . . . . . . . 5 Robot Hit Streak 16 | . 3 3 5 13 8 10 12 11 16 3 Robot Miss Streak 5 | . 1 2 4 5 3 . 1 1 3 3 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 6 | . . 1 . 4 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . Shots Hit Robots 324 | . 20 25 10 78 21 4 6 69 82 9 Core Hits 174 | . 10 12 4 33 6 1 5 21 42 40 Critical Kills 2 | . . 1 . . 1 . . . . . Critical Parts Destroyed 12 | . 1 3 . 1 . . . . 5 2 Critical Strikes 30 | . 1 4 . 1 1 . . 9 12 2 Destroy 2 | . . . . 1 1 . . . . . Blast 14 | . . . . . . . . 9 5 . Smash 12 | . 1 4 . . . . . . 5 2 Sever 2 | . . . . . . . . . 2 . Melee Attacks 98 | . 19 25 . . . 1 . . 46 7 Impact 80 | . 19 25 . . . . . . 29 7 Slashing 18 | . . . . . . 1 . . 17 . Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . 5 4 . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 11 | . 2 2 . . . . . . 5 2 Damage Inflicted 13124 | . 1005 1071 165 1462 426 81 387 2952 3555 2020 Guns 3690 | . 112 89 165 1462 426 81 130 467 732 26 Cannons 3673 | . . . . . . . . 2477 1196 . Explosions 3229 | . 293 276 . . . . 257 . 604 1799 Melee 2524 | . 600 706 . . . . . . 1023 195 Ramming 8 | . . . . . . . . 8 . . Kinetic 7363 | . 112 89 165 1462 426 81 130 2944 1928 26 Thermal 537 | . . . . . . . . . . 537 Explosive 2248 | . 293 276 . . . . 257 . 604 818 Electromagnetic 444 | . . . . . . . . . . 444 Impact 2212 | . 600 706 . . . . . . 711 195 Slashing 312 | . . . . . . . . . 312 . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . 2 . 13 . . . . 8 23 24 Average Corruption 8 | . 2 . 12 . . . . 2 9 18 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 54 | . . . 1 . . . . 14 22 17 Message Errors 13 | . . . . . . . . 4 6 3 Matter Fused 14 | . . . . . . . . 3 5 6 Heat Flow Errors 8 | . . . . . . . . 2 5 1 Energy Discharges 7 | . . . 1 . . . . 2 2 2 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . . 2 1 Data Loss (major) 3 | . . . . . . . . 1 1 1 Alerts 2 | . . . . . . . . 1 . 1 Misdirections 2 | . . . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1086 | . 345 118 . . . . . 95 344 184 Projectiles 142 | . . . . . . . . 95 47 . Explosions 94 | . . . . . . . . . . 94 Melee 850 | . 345 118 . . . . . . 297 90 Knockbacks 32 | . 2 3 . . . . . 13 14 . Impact 11 | . 2 3 . . . . . . 6 . Kinetic 19 | . . . . . . . . 11 8 . Secondary 2 | . . . . . . . . 2 . . Self-Inflicted Damage 143 | . 16 48 . . . . . . . 79 Shots 7 | . 1 2 . . . . . . . 4 Rammed 1 | . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 675 | . 12 92 214 197 217 12 . 179 675 99 Average Temperature 92 | . 12 33 103 65 108 9 . 41 213 21 Received Heat Transfer 1704 | . 90 186 27 204 166 . . 236 696 99 Effects 9 | . . . . . . . . . 9 . Shutdowns 1 | . . . . . . . . . 1 . Interference 6 | . . . . . . . . . 6 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations 5 | . . . . . . . . 1 3 1 Total Turns 65 | . . . . . . . . 11 49 5 Longest Duration 20 | . . . . . . . . 11 20 5 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 22 | . 7 7 . . . . . . 6 2 Impact Corruptions 30 | . 11 6 . . . . . . 11 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 275 | . . . . . . . . . . 275 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Peak Influence 590 | . 210 403 134 394 206 106 219 433 590 412 Initial 177 | . . 25 69 . 156 100 74 114 177 98 Average 197 | . 98 215 49 231 188 104 137 323 362 172 Maximum Alert Level 2 | . 1 2 . 1 1 . 1 2 2 2 Low Security (%) 52 | . 73 29 100 44 39 100 75 6 15 86 Level 1 38 | . 26 63 . 55 60 . 24 66 55 11 Level 2 8 | . . 6 . . . . . 27 30 1 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . . 1 1 2 . . 3 3 1 Investigation 2 | . . . 1 1 . . . . . . Extermination 5 | . . . . . 1 . . 2 1 1 Reinforcement 3 | . . . . . 1 . . 1 1 . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Distress Signals 11 | . 5 1 . 2 . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . 21 19 2 23 4 . 7 23 33 23 Peak Tracking Total 13 | . 5 4 2 8 3 . 4 5 7 13 Tactical Retreats 6 | . . 1 . 3 . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Traps Triggered 6 | . 1 . . . . . . 4 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Machines Disabled 10 | . . . . . . . . 4 5 1 Max in Single Turn 2 | . . . . . . . . 1 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Machines Accessed 18 | . 6 1 2 2 1 1 . 1 2 2 Terminals 14 | . 6 1 . 2 1 1 . 1 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 39 | . 15 4 2 5 2 1 . 4 3 3 Successful 20 | . 9 4 2 1 . 1 . 3 . . Failed 19 | . 6 . . 4 2 . . 1 3 3 Catastrophic 3 | . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . Manual 15 | . 7 3 . 1 2 . . 1 1 . Terminals 34 | . 15 4 . 5 2 1 . 4 3 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 18 | . 8 3 2 1 . 1 . 3 . . Robot Schematic 1 | . . . . . . . . 1 . . Robot Analysis 4 | . 3 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . Alert Level 5 | . 2 1 . 1 . . . 1 . . Unreport Threat 1 | . . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 5 . . 1 1 . . . 2 2 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Total Allies 7 | . . . . . . . 1 3 . 3 Largest Group 3 | . . . . . . . 1 3 . 3 Highest-Rated Group 168 | . . . . . . . 90 93 . 168 Highest-Rated Ally 90 | . . . . . . . 90 31 . 56 Total Orders 1 | . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . 1 . . . Ally Attacks 57 | . . . . . . . 8 28 5 16 Total Damage 1431 | . . . . . . . 30 393 16 992 Kills 11 | . . . . . . . 1 5 1 4 Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Robot Analysis Total 4 | . 3 1 . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . . Drone Launches 15 | . . . . . . . 10 . 5 . Drone Recoveries 11 | . . . . . . . 7 . 4 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Turns Passed 6497 | . 1019 766 945 735 284 363 193 1000 800 392 Spaces Moved 3582 | 1 571 399 570 345 153 213 101 467 481 281 Core 7 | . . . . . . . . . 1 6 Treads 2934 | . 566 399 570 345 153 213 101 467 106 14 Legs 165 | 1 5 . . . . . . . 159 . Wheels 216 | . . . . . . . . . . 216 Hover 186 | . . . . . . . . . 141 45 Flight 74 | . . . . . . . . . 74 . Fastest Speed 40 | 120 120 160 160 160 160 160 160 162 40 50 Average Speed 148 | 120 159 160 160 160 160 160 161 162 104 112 Slowest Speed 240 | 120 160 160 160 160 160 160 162 162 240 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 2 76 31 97 33 4 6 79 18 18 22 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 . . 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . Spaces Dug 36 | . 6 22 . . . 1 . 2 5 . Terrain Destroyed 126 | . 12 25 . . . 1 9 27 43 9 Melee 6 | . . . . . . 1 . . 5 . Projectile 31 | . . . . . . . . 16 15 . AOE 89 | . 12 25 . . . . 9 11 23 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac Arm Total 4292 | . 638 489 593 458 174 229 124 612 640 335 Wait 137 | . 10 15 . 26 . . 3 52 31 . Move 3568 | . 570 398 569 344 152 212 100 466 476 281 Hop 2 | . . . . . . . . . 2 . Pick Up 57 | . 9 13 4 5 3 3 4 4 8 4 Fast Attach 47 | . 5 5 2 1 . 2 3 6 16 7 Attach 42 | . 2 2 . 2 4 2 . 9 16 5 Detach 13 | . 2 . . 1 . . . 3 6 1 Swap 43 | . 6 9 3 7 . 4 3 7 3 1 Drop 62 | . 8 16 6 9 . 3 6 4 8 2 Fire 221 | . 9 10 9 63 15 2 5 60 37 11 Melee 81 | . 17 21 . . . 1 . . 37 5 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire 18 | . . . . . . . . . . 18 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 896 | -10/Materials | Discovered new exit (range 11) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1626 | -9/Materials | Discovered new exit (range 6) 1786 | -9/Materials | Entered Mines 1787 | -9/Mines | Learned location of Storage (-8) 1807 | -9/Mines | Learned Materials stockpile data 1823 | -9/Mines | Learned 8 Materials zone layouts 1980 | -9/Mines | Discovered new exit (range 5) 2086 | -9/Mines | Discovered new exit (range 15) 2133 | -9/Mines | Found the Drone Emporium 2141 | -9/Mines | Found Prototype Device 2141 | -9/Mines | Identified Splice Drone Bay 2198 | -9/Mines | Learned 2 Materials zone layouts 2403 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2633 | -9/Mines | Met a Derelict shopkeep closing up shop 2728 | -9/Mines | System corruption reached 10% 2731 | -9/Mines | Entered Materials 2731 | -8/Materials | Evolved 2 slots: Utility x2 2732 | -8/Materials | Identified exit to Factory 2732 | -8/Materials | Identified exit to Storage 2948 | -8/Materials | Destroyed 8 combat bots 2955 | -8/Materials | Discovered exit to Storage (range 16) 3466 | -8/Materials | Entered Factory 3466 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3674 | -7/Factory | Discovered new exit (range 15) 3732 | -7/Factory | Discovered new exit (range 8) 3750 | -7/Factory | Entered another Factory area 3750 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4111 | -6/Factory | Identified exit to DSF 4113 | -6/Factory | Entered DSF 4143 | -6/DSF | Discovered new exit (range 17) 4149 | -6/DSF | Additional patrols routed to DSF 4306 | -6/DSF | Entered Factory 4306 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4592 | -5/Factory | Build established: Scavenger-Mutant 4685 | -5/Factory | Spotted B-75 Beast 4730 | -5/Factory | Destroyed B-75 Beast 4820 | -5/Factory | Allied Derelicts emerged from ambush trap array 5152 | -5/Factory | P-70 Sage assimilated allied 7J-PFH(g) 5189 | -5/Factory | Discovered new exit (range 21) 5238 | -5/Factory | Build established: Gunner 5306 | -5/Factory | Entered another Factory area 5306 | -4/Factory | Evolved 2 slots: Utility x2 5364 | -4/Factory | Found Quantum Capacitor 5556 | -4/Factory | First assault squad dispatched 5560 | -4/Factory | Lost 3 parts (1p1u1w) 5624 | -4/Factory | Lost 5 parts (2n3u) 5862 | -4/Factory | Lost 8 parts (1p3n4u) 5888 | -4/Factory | System corruption reached 10% 5952 | -4/Factory | Lost 9 parts (5n2u2w) 6095 | -4/Factory | Discovered new exit (range 15) 6106 | -4/Factory | Entered Armory 6200 | -4/Armory | Build established: Mutant 6354 | -4/Armory | Found Gamma Bomb Array 6448 | -4/Armory | Core integrity fell below 50% 6494 | -4/Armory | Core integrity fell below 20% 6495 | -4/Armory | Released all parts (8) 6498 | -4/Armory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 06494_ Penetrated by Slug. 06495_ Imp. Heavy Treads destroyed. 06495_ Penetrated by Slug. 06495_ Slug penetrates Wall. 06495_ Penetrated by Slug. 06495_ Slug penetrates Wall. 06495_ Lgt. Quantum Reactor destroyed. 06495_ Released Centrium Wheel. 06495_ Released Gyrokinetic Inverter. 06495_ Released Graphene Brace. 06495_ Released Enh. Optical Array. 06495_ Released Graphene Brace. 06495_ Released Impact Mace. 06498_ Penetrated by Slug. 06498_ Slug penetrates Wall. 06498_ Penetrated by Slug. 06498_ Slug penetrates Wall. 06498_ Penetrated by Slug. 06498_ Slug penetrates Wall. 06498_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????##############????##????????????? | | ?????????????????# #?## ##???????????? | | ?????????????????# ## #???????????? | | ?????????????????# /= ####????????? | | ?????????????????# !=! #????????? | | ?????????????????# !!hl! !########?? | | ?????????????????# !!l # #?? | | ?????????????????# !!! # #?? | | ?????????????????# [ # !!! #?? | | ?????????????????# @ ![ # !!! #?? | | ?????????????????# # # !!! #?? | | ?????????????????# ## # #?? | | ?????????????????# [%[ # # #?? | | ?????????????????##### *!% ! =[### #?? | | ?????????????? ! !| % *%! # ### | | ?????????????? hhg h [% =%== # # | | ?????????????? g% / # | | ??????????????? !! %! =% /! # # | | ???????????????####### = /! # # | | ?????????????????????# # # | | ?????????????????????# ###+#### | | ?????????????????????# # | | ?????????????????????# # | | ?????????????????????# """ "" / | | ?????????????????????# """ "" # | | ?????????????????????######## """ F" # " | | ????????????????????????????# """ "" # | | ????????????????????????????# """ # | | ????????????????????????????# """ # | | ????????????????????????????+ """ """"""" # " | | ????????????????????????????# """"""" # | | ????????????????????????????+ """"""" # | | ?????????????????????????????#+##### ### | | ???????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 25 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 750 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ H-66 Slayer | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalTargetingDrive Manual? 0 Play Time 00:53:31 Cumulative 303.1 hours Start 2022.06.09 @ 11:32:54 End 2022.06.09 @ 12:37:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 383 Adventurer 0 Explorer 1 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d37668e-f428-4ddd-b0ae-0bbfc9dc2e1a