Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 21:38:11

Player: Exeight

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (664)      664
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1779

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
  High-capacity Storage Unit
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                VTOL Module
>               --- UTILITY ----------
          Large Storage Unit
       Improved Signal Interpreter
                Core Shielding
         Medium Armor Plating
>               --- WEAPON -----------
                EM Pulse Gun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                VTOL Module
  High-capacity Storage Unit
                EM Pulse Gun
                EM Pulse Gun
                Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Core Shielding
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Welding Torch
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             37   | 3   17  17  
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | .   3   6   
    Treads                 .    | .   .   .   
    Leg                    7    | .   3   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  9    | .   5   4   
    Device                 .    | .   .   .   
    Storage                2    | .   2   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             5    | .   1   4   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   9   4   
    Energy Gun             6    | .   4   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   3    | .   3   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   .   15  
  Power                    3    | .   .   3   
  Propulsion               4    | .   .   4   
  Utility                  2    | .   .   2   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     93   | .   99  80  
  Engine                   12   | .   14  9   
  Leg                      25   | .   28  19  
  Storage                  13   | .   14  11  
  Processor                6    | .   4   11  
  Protection               11   | .   9   16  
  Energy Gun               11   | .   12  11  
  Ballistic Gun            9    | .   13  1   
  Special Melee Weapon     1    | .   2   .   
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 7   24  31  
  Greatest Support         20   | 3   20  20  
  Greatest Overweight (x)  5    | 2   1   5   
  Average Overweight (x)   .    | 1   .   1   
Largest Inventory Capacity 10   | 4   10  10  
  Average Capacity         8    | 4   7   10  
  Most Carried             10   | 4   10  10  
  Average Carried          6    | 3   6   6   
  Final Capacity           10   | 4   10  10  
  Final Carried            10   | 4   10  2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           625  | 230 265 130 
  Remotely                 .    | .   .   .   
Salvage Created            958  | .   483 475 
  Parts                    66   | .   43  23  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  21   | .   12  9   
  Guns                     18   | .   12  6   
  AOE                      3    | .   .   3   
Classes Destroyed          8    | .   7   1   
  Worker                   1    | .   1   .   
  Builder                  4    | .   1   3   
  Hauler                   1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  8    | .   8   .   
  Grunt                    11   | .   4   7   
  Sentry                   2    | .   .   2   
Best Kill Streak           9    | .   4   9   
  Combat Bots Only         6    | .   3   6   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1647 | .    284  1363 
  Core                     466  | .    58   408  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         88   | 100  76   .    
Volleys Fired              71   | .    43   28   
  Largest                  2    | .    2    2    
  Hottest                  80   | .    80   80   
Shots Fired                127  | .    79   48   
  Gun                      125  | .    79   46   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  2    | .    .    2    
  Kinetic                  53   | .    33   20   
  Thermal                  2    | .    .    2    
  Explosive                .    | .    .    .    
  Electromagnetic          72   | .    46   26   
  Robot Hit Streak         10   | .    10   9    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    2    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           88   | .    53   35   
  Core Hits                44   | .    24   20   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              5    | .    5    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    2    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1245 | .    613  632  
  Guns                     942  | .    573  369  
  Cannons                  .    | .    .    .    
  Explosions               290  | .    40   250  
  Melee                    .    | .    .    .    
  Ramming                  9    | .    .    9    
  Kinetic                  385  | .    264  121  
  Thermal                  294  | .    40   254  
  Explosive                .    | .    .    .    
  Electromagnetic          557  | .    309  248  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            31   | .    .    31   
  Projectiles              .    | .    .    .    
  Explosions               31   | .    .    31   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      100  | .    24   76   
  Shots                    3    | .    1    2    
  Rammed                   3    | .    .    3    
Targets Rammed             5    | .    .    5    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        90   | .    90   75   
  Average Temperature      26   | .    28   25   
  Received Heat Transfer   408  | .    12   396  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         425  | .    50   375  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      4    | .    1    3    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             171  | .   171 155 
  Average Influence        56   | .   53  65  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              45   | .   30  15  
  Peak Tracking Total      6    | .   6   6   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         30   | .   30  .   
  Triggered                1    | .   1   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             1    | .   1   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   6   1   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   9   1   
  Successful               6    | .   5   1   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                10   | .   9   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   5   1   
  Prototype ID Bank        1    | .   1   .   
  Level Access Points      1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               1    | .   1   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   1   .   
  no_distress              1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1986 | 44   1318 624  
Spaces Moved               1116 | 36   760  320  
  Core                     45   | 36   .    9    
  Treads                   .    | .    .    .    
  Legs                     1069 | .    760  309  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   2    | .    .    2    
  Fastest Speed            50   | 50   120  120  
  Average Speed            136  | 102  132  152  
  Slowest Speed            450  | 150  150  450  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 3    97   27   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          16   | .    6    10   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      16   | .    6    10   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1449 | 42  993 414 
  Wait                     136  | .   106 30  
  Move                     1114 | 35  759 320 
  Hop                      .    | .   .   .   
  Pick Up                  30   | 4   19  7   
  Fast Attach              5    | 3   1   1   
  Attach                   17   | .   5   12  
  Detach                   1    | .   .   1   
  Swap                     15   | .   11  4   
  Drop                     20   | .   14  6   
  Fire                     71   | .   43  28  
  Melee                    5    | .   5   .   
  Ram                      .    | .   .   .   
  Kick                     5    | .   .   5   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     30   | .   30  .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 16)
  304 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 8)
  834 | -10/Materials | Discovered new exit (range 15)
  920 | -10/Materials | Identified exit to Materials
 1363 | -10/Materials | Entered another Materials area
 1363 | -9/Materials  | Evolved 2 slots: Utility x2
 1614 | -9/Materials  | Discovered new exit (range 8)
 1786 | -9/Materials  | Lost 4 parts (1n1u2w)
 1849 | -9/Materials  | Lost 5 parts (1p1n3w)
 1966 | -9/Materials  | Core integrity fell below 50%
 1975 | -9/Materials  | Core integrity fell below 20%
 1987 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Welding Torch destroyed.
R-06 Scavenger collects Lgt. Armor Plating.
Acquired 32 matter.
K-01 Serf cleans the Atomic Centrifuge. <x5>
K-01 Serf cleans the Terminal.
Atomic Centrifuge disabled.
K-01 Serf collects debris. <x5>
Slammed into A-02 Transporter.
Kicked K-01 Serf out of the way.
Ion Engine destroyed.
Lgt. Ion Engine destroyed.
Nuclear Reactor explodes.
G-34 Mercenary destroyed.
Y-45 Defender destroyed.
Nuclear Reactor explodes.
K-01 Serf cleans the Nuclear Reactor.
Slammed into L-31 Rogue. <x2>
Kicked L-31 Rogue out of the way.
Aluminum Leg destroyed. <x2>
Core Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe

 Challenges 
------------
None

 Game 
------
Seed              ParticleFlightBlade
  Manual?         0
Play Time         00:25:09
  Cumulative      7.9 hours
  Start           2019.12.13 @ 21:12:59
  End             2019.12.13 @ 21:38:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 09da92ca-9749-429b-b279-60285b9c4f99