Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 12:02:27 Player: Alvin Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (117) 585 Value Destroyed (4510) 4510 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 11625 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 433 Friendly Fire -264 Cogmind --------- Core Integrity 0/1150 Matter 116/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Micro Fission Core Improved Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Combat Airjet Combat Airjet Combat Airjet Makeshift Hover Unit Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Matter Compressor Improved Target Analyzer Improved Core Shielding Layered Heavy Armor Plating > --- WEAPON ----------- Mass Driver Enhanced Gauss Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Fission Core Improved Integration Mediator HERF Cannon Advanced Assault Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Improved Datajack [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon HERF Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Proton Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 2 . . . 4 . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 1 1 . . . 1 . . 1 . . . . Utility 5 | . . 1 1 . . . . 2 . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 156 | 6 8 13 18 4 . 2 6 41 2 10 14 9 12 . 11 Power 16 | 1 . 2 2 . . . 1 6 . 1 1 . 1 . 1 Engine 5 | 1 . 2 1 . . . . 1 . . . . . . . Core 8 | . . . 1 . . . . 5 . . 1 . . . 1 Reactor 3 | . . . . . . . 1 . . 1 . . 1 . . Propulsion 46 | 2 2 7 5 2 . . 2 14 1 2 3 . 2 . 4 Treads 1 | . . 1 . . . . . . . . . . . . . Leg 29 | 2 2 6 5 2 . . 2 5 . 2 1 . 2 . . Wheel 3 | . . . . . . . . 3 . . . . . . . Hover 9 | . . . . . . . . 6 1 . 2 . . . . Flight 4 | . . . . . . . . . . . . . . . 4 Utility 34 | 1 2 2 4 1 . . 1 9 1 3 6 2 1 . 1 Device 14 | . . 1 . . . . 1 4 1 3 2 . 1 . 1 Storage 4 | 1 . . . 1 . . . . . . 2 . . . . Processor 4 | . 1 1 . . . . . 1 . . 1 . . . . Hackware 2 | . . . 1 . . . . 1 . . . . . . . Protection 10 | . 1 . 3 . . . . 3 . . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 60 | 2 4 2 7 1 . 2 2 12 . 4 4 7 8 . 5 Energy Gun 19 | 2 1 2 4 . . . . . . . 2 3 4 . 1 Energy Cannon 4 | . . . . . . . . 2 . . 1 . . . 1 Ballistic Gun 9 | . 2 . 2 1 . 1 1 1 . . . . . . 1 Ballistic Cannon 13 | . 1 . . . . 1 . 5 . 2 . . 3 . 1 Launcher 13 | . . . 1 . . . 1 4 . 2 . 4 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . 1 . 1 . . Unidentified Prototypes 6 | . . . 2 . . . . 2 . 1 1 . . . . Parts Lost 62 | . 3 . 6 . . . 2 17 1 3 . . 11 . 19 Power 7 | . . . 2 . . . . 3 . . . . 1 . 1 Propulsion 27 | . . . 1 . . . 2 9 1 1 . . 7 . 6 Utility 13 | . . . 1 . . . . 5 . 1 . . 1 . 5 Weapon 15 | . 3 . 2 . . . . . . 1 . . 2 . 7 Highest Loss Streak 11 | . 2 . 3 . . . 1 11 1 2 . . 9 . 10 Average Slot Usage (%) 92 | . 95 97 98 100 100 99 97 85 92 90 93 94 80 68 79 Engine 1 | . 14 11 3 . . . . . . . . . . . . Core 5 | . . . 4 7 7 7 5 5 11 9 5 5 5 5 4 Reactor 2 | . . . . . . . 1 2 . 1 5 5 4 5 4 Leg 21 | . 28 29 35 38 38 38 35 16 . 6 10 10 6 5 4 Hover 8 | . . . . . . . . 8 33 25 25 26 16 5 4 Flight 1 | . . . . . . . . . . . . . . . 17 Device 7 | . . 8 3 . . . 1 9 11 9 10 10 13 15 17 Storage 6 | . 14 11 9 7 7 7 7 5 5 5 5 5 5 5 5 Processor 5 | . 1 11 9 7 7 7 7 3 5 5 5 5 5 5 5 Hackware 2 | . . . 9 7 7 7 5 . . . . . . . . Protection 6 | . 11 . 5 7 7 7 7 8 5 5 10 10 6 5 . Energy Gun 5 | . 12 17 11 7 7 7 7 . . . 2 9 4 . . Energy Cannon 1 | . . . . . . . . 2 5 . 4 5 2 . . Ballistic Gun 5 | . 10 2 6 15 15 10 7 3 . . . . . . 4 Ballistic Cannon 4 | . 2 2 . . . 3 7 8 11 12 5 . 6 15 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 90 | 13 15 16 25 27 27 32 40 82 76 78 90 85 80 77 77 Greatest Support 120 | 20 20 30 45 55 55 55 55 120 120 99 99 99 99 20 28 Greatest Overweight (x) 21 | . . . . . . . . 2 . 5 . . 21 3 6 Average Overweight (x) . | . . . . . . . . . . . . . . 3 2 Largest Inventory Capacity 10 | 6 6 6 6 8 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 5 6 6 6 6 8 8 8 8 8 8 9 10 10 10 10 Most Carried 10 | 6 6 6 6 8 8 8 8 8 8 8 10 10 10 6 10 Average Carried 7 | 3 5 5 5 4 7 7 7 7 7 7 9 9 8 6 5 Final Capacity 10 | 6 6 6 6 8 8 8 8 8 8 8 10 10 10 10 10 Final Carried 10 | 6 6 6 6 8 8 8 8 8 8 8 10 10 6 6 3 Class Distribution -------------------- 40% | Scavenger-Gunner 31% | Scavenger-Mutant 16% | Scavenger-Tank 8% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Matter Collected 2947 | 221 98 150 142 . 63 36 276 708 265 229 137 229 276 . 117 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4647 | . 150 460 644 . . . 360 901 . 381 137 867 591 . 156 Parts 222 | . 11 28 38 . . . 20 42 . 14 5 40 19 . 5 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . 15 . 1 17 . 10 7 . . Prevented 42 | . . . . . . . 2 . . 2 . 21 12 . 5 Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 106 | . 6 12 15 . . . 10 21 . 6 2 19 11 . 4 Guns 27 | . 6 11 8 . . . 1 1 . . . . . . . Cannons 24 | . . . . . . . 2 10 . 3 1 1 6 . 1 AOE 46 | . . 1 7 . . . 7 8 . 3 . 15 2 . 3 Classes Destroyed 15 | . 2 4 2 . . . . 3 . 1 . 1 1 . 1 Builder 2 | . . . . . . . . 2 . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . Recycler 3 | . . . 2 . . . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . Swarmer 48 | . 3 6 7 . . . 5 8 . 1 . 14 1 . 3 Grunt 33 | . 3 5 5 . . . 4 5 . 3 . 3 5 . . Brawler 3 | . . . . . . . . . . 2 . 1 . . . Duelist 1 | . . . . . . . . . . . . . 1 . . Sentry 8 | . . 1 2 . . . 1 1 . . 1 1 1 . . Demolisher 1 | . . . . . . . . . . . . . . . 1 Hunter 6 | . . . 1 . . . . 5 . . . . . . . Programmer 6 | . . . . . . . . 2 . . 1 . 3 . . Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 2 9 7 . . . 5 4 . 5 1 7 4 . 3 Combat Bots Only 9 | . 2 9 7 . . . 5 4 . 5 1 7 4 . 3 Max Kills in Single Turn 5 | . 1 1 5 . . . 4 2 . 1 1 2 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . 1 5 . . . 4 2 . 1 . 2 2 . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Damage Taken 9788 | . 496 281 721 50 . . 390 3127 99 440 154 488 1563 . 1979 Core 1789 | . 86 55 98 . . . . 365 16 . 17 9 75 . 1068 Absorbed by Shields 187 | . . . . . . . . . . . . . 171 . 16 Core Remaining (%) 82 | 100 65 86 82 . . . 100 . . 61 . . . . . Volleys Fired 230 | . 25 24 27 . . . 15 55 4 10 7 19 30 . 14 Largest 3 | . 2 2 2 . . . 3 3 2 3 3 3 3 . 3 Hottest 234 | . 60 90 90 . . . 128 195 138 171 229 213 234 . 121 Shots Fired 468 | . 32 48 51 . . . 42 121 8 21 19 21 80 . 25 Gun 230 | . 32 48 49 . . . 27 24 . . 9 2 30 . 9 Cannon 190 | . . . . . . . 14 83 8 18 10 1 47 . 9 Launcher 48 | . . . 2 . . . 1 14 . 3 . 18 3 . 7 Special . | . . . . . . . . . . . . . . . . Kinetic 228 | . 10 . 21 . . . 28 80 4 18 4 . 45 . 18 Thermal 51 | . 22 . 7 . . . . . . . 6 . 16 . . Explosive 13 | . . . 2 . . . 1 10 . . . . . . . Electromagnetic 176 | . . 48 21 . . . 13 31 4 3 9 21 19 . 7 Robot Hit Streak 19 | . 14 15 19 . . . 12 12 2 7 9 16 8 . 6 Robot Miss Streak 6 | . 2 3 1 . . . 4 4 3 1 1 3 3 . 6 Penetration Max 1 | . . . . . . . . 1 . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 341 | . 24 37 43 . . . 28 77 3 15 19 17 65 . 13 Core Hits 212 | . 9 26 34 . . . 21 43 . 14 2 29 22 . 12 Critical Hits 11 | . . . 1 . . . . 5 . 4 . . 1 . . Critical Kills 3 | . . . . . . . . 2 . 1 . . . . . Critical Parts Destroyed 8 | . . . 1 . . . . 3 . 3 . . 1 . . Melee Attacks 14 | . . . . . . . . . . . 3 . 11 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12094 | . 233 517 1122 . . . 1030 3865 62 1125 387 1625 1619 . 509 Guns 2789 | . 233 436 700 . . . 291 432 . . 158 30 421 . 88 Cannons 3993 | . . . . . . . 174 1929 62 431 229 31 969 . 168 Explosions 5312 | . . 81 422 . . . 565 1504 . 694 . 1564 229 . 253 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 4035 | . 72 . 284 . . . 277 1671 32 431 114 . 898 . 256 Thermal 1961 | . 161 81 160 . . . 246 342 . 365 102 274 230 . . Explosive 1666 | . . . 334 . . . 319 1013 . . . . . . . Electromagnetic 4432 | . . 436 344 . . . 188 839 30 329 171 1351 491 . 253 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 7 7 1 2 4 4 4 Average Corruption 4 | . . . . . . . . 7 7 7 1 1 2 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 66 | . . . . . . . . 22 11 3 1 4 4 . 21 Message Errors 14 | . . . . . . . . 4 5 1 . 1 1 . 2 Matter Fused 8 | . . . . . . . . . 3 . . . . . 5 Heat Flow Errors 12 | . . . . . . . . 4 3 1 . 1 . . 3 Energy Discharges 5 | . . . . . . . . 1 . . . 1 1 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . 6 . 1 . . 1 . 6 Targeting Errors 11 | . . . . . . . . 6 . . 1 1 1 . 2 Weapon Failures 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 533 | . . 19 27 . . . 46 341 5 8 . 27 60 . . Projectiles 140 | . . . . . . . 33 61 5 . . . 41 . . Explosions 393 | . . 19 27 . . . 13 280 . 8 . 27 19 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 25 | . . . . . . . 1 14 . 1 2 . 5 . 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . 1 13 . 1 1 . 5 . 2 Secondary 2 | . . . . . . . . 1 . . 1 . . . . Self-Inflicted Damage 278 | . . 36 . . . . 60 134 . . . 45 . . 3 Shots 15 | . . 1 . . . . 1 4 . . . 8 . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 500 | . 46 51 315 . . . 500 467 158 69 261 163 131 . 239 Average Temperature 128 | . 21 13 114 . . . 180 170 78 26 130 66 41 . 122 Received Heat Transfer 1112 | . 60 81 252 . . . 84 210 . 171 18 30 206 . . Effects 16 | . . . . . . . 7 9 . . . . . . . Shutdowns 4 | . . . . . . . 1 3 . . . . . . . Energy Bleed 3 | . . . . . . . 2 1 . . . . . . . Interference 7 | . . . . . . . 3 4 . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 2 . . 1 3 3 . . Combat Hostiles 9 | . . . . . . . . 2 . . 1 3 3 . . Parts Fried 16 | . . 1 1 . . . . 3 . . . 6 3 . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 1 . . . . . . . . . 1 . . Heat Transferred 2241 | . 375 50 235 . . . 200 200 . 300 148 400 333 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 1 . . . 3 . . 2 . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Peak Influence 507 | . 120 417 493 185 . . . 507 . . 465 . . . . Initial 361 | . . 50 115 155 . . . . . . 361 . . . . Average 195 | . 63 232 243 159 . . . 150 . . 377 . . . . Maximum Alert Level 2 | . . 2 2 . . . . 2 . . 2 . . . . Low Security (%) 60 | 100 100 45 42 100 . . . 73 . . . . . . . Level 1 25 | . . 26 49 . . . . 7 . . 85 . . . . Level 2 14 | . . 28 8 . . . . 18 . . 14 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 3 4 1 . . . 3 . 1 1 . . . . Investigation 1 | . 1 . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . 1 . . 1 . . . . Reinforcement 10 | . 1 3 3 1 . . . 2 . . . . . . . Assault 1 | . . . . . . . . . . 1 . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Distress Signals 24 | . 1 2 2 . . . . 1 . . . . . . 18 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 184 | . 14 19 29 2 . . 11 40 5 14 6 21 14 . 9 Peak Tracking Total 12 | . 6 7 9 1 . . 5 5 5 12 2 7 5 . 3 Tactical Retreats 19 | . 2 . . . . . 1 11 1 1 . 1 2 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Traps Triggered 5 | . 1 . . . . . . 2 . . . . . . 2 Indirectly 2 | . . . . . . . . 2 . . . . . . . Trap Hack Attempts 10 | . . . . . . . . . . . 10 . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Machines Disabled 8 | . . 1 2 . . . . 4 . . 1 . . . . Max in Single Turn 2 | . . 1 1 . . . . 2 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Machines Accessed 7 | . . 1 . . . 1 . 1 1 . 3 . . . . Terminals 4 | . . . . . . . . 1 . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 13 | . . 2 . . . 5 . 1 1 . 4 . . . . Successful 12 | . . 2 . . . 5 . 1 1 . 3 . . . . Failed 1 | . . . . . . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 8 | . . . . . . 3 . . 1 . 4 . . . . Terminals 5 | . . . . . . . . 1 . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 10 | . . . . . . 5 . 1 1 . 3 . . . . Record 4 | . . . . . . . . 1 1 . 2 . . . . Part Schematic 5 | . . . . . . 5 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . . . 5 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 . . . . Non-combat 2 | . . . . . . . . . . . 2 . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 2 . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Total Allies 3 | . . . . . . . . . 2 . 1 . . . . Largest Group 2 | . . . . . . . . . 2 2 1 . . . . Highest-Rated Group 188 | . . . . . . . . . 188 188 47 . . . . Highest-Rated Ally 94 | . . . . . . . . . 94 94 47 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . . . . . . 21 19 8 . . . . Total Damage 1733 | . . . . . . . . . 691 782 260 . . . . Kills 12 | . . . . . . . . . 5 6 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 1 . 1 . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Turns Passed 7797 | 65 385 483 476 248 496 1097 433 1204 380 103 471 532 598 9 817 Spaces Moved 5727 | 43 231 281 255 196 403 905 285 672 550 75 453 597 422 5 354 Core 21 | 6 . . . . . . . . . . . . 1 . 14 Treads . | . . . . . . . . . . . . . . . . Legs 3111 | 37 231 281 255 196 403 905 285 403 . 1 . . 94 5 15 Wheels 82 | . . . . . . . . 82 . . . . . . . Hover 2188 | . . . . . . . . 187 550 74 453 597 327 . . Flight 325 | . . . . . . . . . . . . . . . 325 Fastest Speed 50 | 50 120 120 120 120 120 120 120 53 50 56 78 78 68 210 201 Average Speed 109 | 110 120 120 120 120 120 120 120 115 53 75 79 78 107 210 209 Slowest Speed 1100 | 120 120 120 120 120 120 120 120 250 56 270 93 78 1100 210 350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . Exploration Rate (%) 36 | 3 34 29 26 6 68 80 49 16 77 9 10 69 59 7 43 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . 3 2 . . 3 . . 3 1 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 215 | . . 4 20 . . . 36 94 3 18 1 15 24 . . Melee . | . . . . . . . . . . . . . . . . Projectile 65 | . . . . . . . 5 23 3 9 1 . 24 . . AOE 150 | . . 4 20 . . . 31 71 . 9 . 15 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Total 6835 | 60 310 382 377 209 416 917 347 995 629 100 551 636 496 4 406 Wait 540 | . 30 47 60 5 12 5 40 192 71 2 48 8 20 . . Move 5712 | 42 230 280 254 195 402 904 284 671 549 74 452 596 421 4 354 Hop . | . . . . . . . . . . . . . . . . Pick Up 83 | 12 9 6 11 4 1 2 1 18 1 1 7 1 2 . 7 Fast Attach 44 | . 3 2 4 . . 2 1 19 1 5 4 2 1 . . Attach 54 | 6 3 1 8 2 . . 1 13 . 1 3 . 6 . 10 Detach . | . . . . . . . . . . . . . . . . Swap 59 | . 2 10 6 2 . . 4 10 1 4 7 7 5 . 1 Drop 70 | . 8 12 7 1 1 4 1 17 2 3 10 3 . . 1 Fire 230 | . 25 24 27 . . . 15 55 4 10 7 19 30 . 14 Melee 14 | . . . . . . . . . . . 3 . 11 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . 19 Rewire . | . . . . . . . . . . . . . . . . Trap 10 | . . . . . . . . . . . 10 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 363 | -10/Materials | Discovered new exit (range 5) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 481 | -9/Materials | Discovered new exit (range 5) 736 | -9/Materials | Destroyed 9 combat bots 883 | -9/Materials | Discovered new exit (range 15) 934 | -9/Materials | Entered another Materials area 934 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1013 | -8/Materials | Build established: Scavenger-Mutant 1132 | -8/Materials | Lost 3 parts (1p1n1w) 1318 | -8/Materials | Destroyed 7 combat bots 1358 | -8/Materials | Discovered new exit (range 16) 1381 | -8/Materials | Garrison activated, responded to threat 1410 | -8/Materials | Entered Factory 1410 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1582 | -7/Factory | Discovered new exit (range 16) 1658 | -7/Factory | Entered Lower Caves 1703 | -7/Lower Caves | Build established: Scavenger-Gunner 1758 | -7/Lower Caves | Spotted B-75 Beast 2149 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2154 | -7/Lower Caves | Entered Zion 2300 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2410 | -6/Zion | Learned Factory emergency access door positions 2503 | -6/Zion | Found Relay Coupler [Programmer] 2596 | -6/Zion | Given A8's code to call for help 2730 | -6/Zion | Learned Factory trap positions 2990 | -6/Zion | Learned location of Extension (-6) 3231 | -6/Zion | Discovered new exit (range 15) 3251 | -6/Zion | Entered Proximity Caves 3306 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3520 | -5/Proximity Caves | Identified exit to Factory 3684 | -5/Proximity Caves | Entered Factory 3684 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3685 | -5/Factory | Loaded intel: 120 trap records 4379 | -5/Factory | Crushed by falling debris 4410 | -5/Factory | Lost 11 parts (2p5n4u) 4871 | -5/Factory | Discovered new exit (range 11) 4888 | -5/Factory | Entered Upper Caves 5141 | -5/Upper Caves | Learned Factory non-interactive machine intel 5148 | -5/Upper Caves | Enhanced Grunt warped into view, answering call for help 5156 | -5/Upper Caves | Enhanced Grunt warped into view, answering call for help 5158 | -5/Upper Caves | Discovered new exit (range 12) 5160 | -5/Upper Caves | Build established: Scavenger-Mutant 5182 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5268 | -5/Upper Caves | Entered another Upper Caves area 5268 | -5/Upper Caves | Accompanied by 2 allies 5277 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5347 | -5/Upper Caves | Found Prototype Device 5347 | -5/Upper Caves | Identified Exp. Thermal Shield 5350 | -5/Upper Caves | Discovered new exit (range 14) 5371 | -5/Upper Caves | Entered Factory 5371 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5372 | -4/Factory | Loaded intel: 230 non-interactive machine locations 5834 | -4/Factory | Discovered new exit (range 7) 5842 | -4/Factory | Entered Upper Caves 6023 | -4/Upper Caves | Learned Research emergency access door positions 6171 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6206 | -4/Upper Caves | Learned 4 Research zone layouts 6208 | -4/Upper Caves | Destroyed 7 combat bots 6252 | -4/Upper Caves | Learned Research terminal intel 6334 | -4/Upper Caves | Build established: Scavenger-Tank 6370 | -4/Upper Caves | Discovered new exit (range 7) 6374 | -4/Upper Caves | Entered another Upper Caves area 6395 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6548 | -4/Upper Caves | Spotted B-86 Titan 6757 | -4/Upper Caves | Lost 9 parts (1p6n2w) 6940 | -4/Upper Caves | Discovered new exit (range 10) 6972 | -4/Upper Caves | Entered Zhirov 6972 | -4/Zhirov | Discovered new exit (range 3) 6981 | -4/Zhirov | Entered Proximity Caves 7318 | -3/Proximity Caves | Build established: Scavenger-Gunner 7472 | -3/Proximity Caves | Spotted B-86 Titan 7718 | -3/Proximity Caves | Lost 7 parts (3n2u2w) 7768 | -3/Proximity Caves | Core integrity fell below 50% 7777 | -3/Proximity Caves | Core integrity fell below 20% 7788 | -3/Proximity Caves | Lost 10 parts (1p3n2u4w) 7798 | -3/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 07687_ D-63 Destroyer knocked back. 07690_ The unstable cave ceiling collapses. 07690_ D-63 Destroyer destroyed. 07696_ The unstable cave ceiling collapses. 07702_ System corrupted: Component data lost. 07709_ Acquired Mic. Fission Core. 07726_ System corrupted: Matter fused (-7). 07748_ System corrupted: Matter fused (-5). 07754_ Xenon Bombardment Thruster destroyed. 07755_ Enh. Gauss Cannon destroyed. 07755_ Hvy. Machine Gun destroyed. 07755_ Xenon Bombardment Thruster destroyed. 07756_ HERF Cannon destroyed. 07756_ Adv. Heat Sink destroyed. 07757_ Imp. Arc Projector destroyed. 07757_ Adv. Heat Sink destroyed. 07757_ Cmb. Airjet destroyed. 07757_ Lgt. Antimatter Reactor destroyed. 07761_ Dropped Mic. Fission Core. 07773_ System corrupted: Heat flow error (+282). Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????????? ??????????????????????????????? | | ????????????? ??????????????????????????????? | | ???????????? ?????????????????????????????? | | ??????????? ?????????????????????????????? | | ?????????? ?????????????????????????????? | | ##???????? ????????????????????????????? | | # ######## ????????????????????????????? | | # % < ?????????????????????? | | # * ???????????????????? | | # # # d ????????????????? | | = ??????????????? | | ????????????? | | ????????????? | | ???????????? | | ???????????? | | # ??????????? | | # ### ??????????? | | ##??# ??????????? | | ????# ?????????? | | ????# ?????????? | | ????# ????????? | | ????# ????????? | | ????# @ ????????? | | ????# d ????????? | | ????################## i #######???????????? | | ?????????????????????# #?????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 54 Targeting Accuracy 8 Target Analysis 6 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Beamcaster | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Help From High Places I'm Back, Baby! Challenges ------------ None Game ------ Seed HardlightBladeNetwork Manual? 0 Play Time 01:42:15 Cumulative 29.4 hours Start 2020.09.27 @ 10:38:37 End 2020.09.28 @ 12:02:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a1c5503-9fae-43d1-9f74-5703cceb9f89