Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.22 @ 22:04:42 Player: Avari3l Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (2763) 2763 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 6533 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 644/700 Matter 1/300 Energy 275/275 System Corruption 9% Temperature Cool (0) Movement Core (1250) Ox24 Location -7/Waste Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Utility Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Missile Launcher > --- INVENTORY (18) --- Improved Ion Engine Advanced Treads Advanced Treads Advanced Treads Improved Cooling System Disposable Heat Sink Enhanced Optical Array Advanced Sensor Array Long-range Sensor Array Improved Propulsion Shielding Improved EM Pulse Cannon Cooled Particle Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Improved Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Ion Engine Advanced Treads Advanced Treads Advanced Treads Improved Cooling System Disposable Heat Sink Enhanced Optical Array Advanced Sensor Array Long-range Sensor Array Improved Propulsion Shielding Improved EM Pulse Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Improved Grenade Launcher Heavy Missile Launcher Scythe [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . 2 . . . 1 2 . Weapon . | . . . . . . . . . Parts Attached 160 | . 23 50 1 1 13 35 33 4 Power 11 | . 5 4 . . . 1 . 1 Engine 11 | . 5 4 . . . 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | . 6 9 . . . 1 4 . Treads 15 | . 2 8 . . . 1 4 . Leg 5 | . 4 1 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 68 | . 4 23 1 1 7 18 13 1 Device 28 | . 1 11 1 . 3 8 4 . Storage 7 | . 1 1 . 1 . 2 2 . Processor 1 | . . . . . . 1 . . Hackware 1 | . . . . . . . 1 . Protection 31 | . 2 11 . . 4 7 6 1 Artifact . | . . . . . . . . . Weapon 61 | . 8 14 . . 6 15 16 2 Energy Gun 13 | . 4 5 . . 3 1 . . Energy Cannon 8 | . . 1 . . . 2 4 1 Ballistic Gun 23 | . 4 7 . . . 7 5 . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . . 3 . 2 1 Special Weapon 2 | . . . . . . 2 . . Impact Weapon 2 | . . 1 . . . . 1 . Slashing Weapon 7 | . . . . . . 3 4 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . 1 . Parts Lost 18 | . 8 7 . . . 1 . 2 Power 1 | . 1 . . . . . . . Propulsion 3 | . 2 . . . . . . 1 Utility 4 | . . 4 . . . . . . Weapon 10 | . 5 3 . . . 1 . 1 Highest Loss Streak 5 | . 5 3 . . . 1 . 2 Average Slot Usage (%) 98 | . 92 99 100 100 100 99 98 97 Engine 10 | . 13 10 11 11 11 9 7 7 Treads 19 | . 10 15 22 22 22 27 22 21 Leg 4 | . 17 6 . . . . . . Device 14 | . 4 18 22 22 19 12 5 . Storage 12 | . 14 11 11 11 11 12 15 15 Processor 2 | . . . . . . 8 7 7 Protection 11 | . 2 14 11 11 13 11 16 23 Energy Gun 9 | . 9 8 22 22 21 2 . . Ballistic Gun 9 | . 17 12 . . . 11 9 . Naked Turns . | . . . . . . . . . Heaviest Build 87 | 12 48 57 53 53 60 71 78 87 Greatest Support 62 | 20 40 46 40 40 40 60 62 60 Greatest Overweight (x) 15 | . 2 15 1 1 1 1 1 1 Average Overweight (x) . | . 1 1 1 1 1 . 1 1 Largest Inventory Capacity 20 | . 14 20 12 12 12 18 18 18 Average Capacity 12 | . 9 12 12 12 12 14 17 18 Most Carried 18 | . 12 12 12 12 12 14 18 18 Average Carried 12 | . 8 11 12 12 11 12 16 18 Final Capacity 18 | 6 12 12 12 12 12 18 18 18 Final Carried 18 | 6 12 12 12 12 12 14 18 18 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Matter Collected 2768 | 183 266 1187 . . 252 556 324 . Remotely . | . . . . . . . . . Salvage Created 3301 | . 547 1489 . . 299 604 362 . Parts 227 | . 35 104 . . 30 35 23 . Haulers Intercepted 4 | . . 3 . . . . 1 . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 85 | . 15 35 . . 12 11 12 . Guns 65 | . 15 35 . . 2 8 5 . Cannons 2 | . . . . . . 2 . . AOE 18 | . . . . . 10 1 7 . Classes Destroyed 12 | . 2 5 . . 2 . 3 . Worker 3 | . . . . . 2 . 1 . Tunneler 1 | . . . . . 1 . . . Hauler 4 | . . 3 . . . . 1 . Recycler 3 | . . 1 . . 1 1 . . Operator 1 | . . . . . . . 1 . Watcher 4 | . . 3 . . . 1 . . Swarmer 35 | . 3 13 . . 9 2 8 . Grunt 33 | . 12 12 . . 3 4 2 . Duelist 1 | . . 1 . . . . . . Sentry 14 | . . 9 . . . 5 . . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 5 | . 5 5 . . 4 3 5 . Combat Bots Only 5 | . 5 5 . . 4 2 5 . Max Kills in Single Turn 3 | . 1 1 . . 3 2 3 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 1 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Damage Taken 4619 | . 1179 1394 . . 483 511 791 261 Core 457 | . 206 145 . . 37 13 17 39 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 67 | 100 17 . . . 54 97 . . Volleys Fired 295 | . 78 115 . . 20 49 27 6 Largest 2 | . 2 2 . . 2 2 2 2 Hottest 132 | . 80 115 . . 90 100 132 60 Shots Fired 528 | . 134 222 . . 32 86 46 8 Gun 473 | . 134 222 . . 24 68 25 . Cannon 29 | . . . . . . 9 16 4 Launcher 17 | . . . . . 8 . 5 4 Special 9 | . . . . . . 9 . . Kinetic 300 | . 65 151 . . . 59 25 . Thermal 109 | . 39 57 . . . 9 . 4 Explosive 17 | . . . . . 8 . 5 4 Electromagnetic 102 | . 30 14 . . 24 18 16 . Robot Hit Streak 21 | . 14 20 . . 12 17 21 15 Robot Miss Streak 5 | . 4 4 . . 5 3 1 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 372 | . 93 156 . . 21 58 36 8 Core Hits 164 | . 28 67 . . 26 21 20 2 Critical Hits 3 | . 1 1 . . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . 1 1 . . . . 1 . Melee Attacks 29 | . . . . . . 18 11 . Impact . | . . . . . . . . . Slashing 29 | . . . . . . 18 11 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8169 | . 962 2304 . . 1399 1373 1530 601 Guns 4956 | . 962 2304 . . 254 978 458 . Cannons 706 | . . . . . . 201 396 109 Explosions 2501 | . . . . . 1145 188 676 492 Melee . | . . . . . . . . . Ramming 6 | . . . . . . 6 . . Kinetic 3275 | . 423 1530 . . . 864 458 . Thermal 1447 | . 287 547 . . 246 188 70 109 Explosive 1997 | . . . . . 899 . 606 492 Electromagnetic 1444 | . 252 227 . . 254 315 396 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . 1 9 Average Corruption 2 | . . . . . . . 1 7 Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 178 | . . . . . 116 25 37 . Projectiles 39 | . . . . . . 22 17 . Explosions 139 | . . . . . 116 3 20 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 481 | . . . . . 38 26 231 186 Shots 12 | . . . . . 2 1 5 4 Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 282 | . 164 159 . . 105 282 81 . Average Temperature 54 | . 64 44 . . 34 62 33 . Received Heat Transfer 1224 | . 453 357 . . 162 216 36 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . 1 . . . 1 4 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 2 3 . . . . . . Heat Transferred 2630 | . 650 1332 . . 200 250 50 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Peak Influence 577 | . 215 577 206 . 219 350 309 100 Initial 206 | . . 5 206 . . 85 158 100 Average 186 | . 94 310 206 . 90 111 208 97 Maximum Alert Level 2 | . 1 2 1 . 1 1 1 . Low Security (%) 62 | . 96 31 . . 84 87 56 100 Level 1 26 | . 3 33 100 . 15 12 43 . Level 2 10 | . . 34 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 4 7 . . 1 2 1 . Investigation 9 | . 3 4 . . . 2 . . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . 1 2 . . 1 . . . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Distress Signals 10 | . . 8 1 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 28 54 . . 15 29 15 4 Peak Tracking Total 5 | . 5 5 . . 4 5 5 4 Tactical Retreats 21 | . 4 5 . . 3 8 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Traps Triggered 7 | . 1 4 . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Disabled 10 | . . . . . . 2 8 . Max in Single Turn 6 | . . . . . . 1 6 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Accessed 30 | . 6 10 . 2 1 9 2 . Terminals 22 | . 5 9 . . 1 7 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 100 | . 25 36 . 2 2 26 9 . Successful 56 | . 14 22 . 2 . 10 8 . Failed 44 | . 11 14 . . 2 16 1 . Catastrophic 6 | . 2 1 . . . 3 . . Database Lockouts . | . . . . . . . . . Manual 53 | . 14 20 . . . 19 . . Terminals 76 | . 24 29 . . 2 21 . . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . . . . 9 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 10 | . . 7 . . . 3 . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 20 | . 8 7 . 2 . 3 . . Record 2 | . . . . 2 . . . . Part Schematic 2 | . . 1 . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Branch Access Points 3 | . 1 1 . . . 1 . . Terminal Index 3 | . 1 1 . . . 1 . . Alert Level 1 | . 1 . . . . . . . Locate Traps 3 | . 2 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Components 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . . . . 8 . Scan Component 4 | . . . . . . . 4 . Repair 4 | . . . . . . . 4 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . 7 . . . 3 . . Insert Component 4 | . . 3 . . . 1 . . Analyze 6 | . . 4 . . . 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . 6 8 . . . 4 . . Terminals 17 | . 5 8 . . . 4 . . Track 1 | . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . Botnet 13 | . 3 6 . . . 4 . . Operators 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 5 10 . . 1 9 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 4 . . . 2 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . . . . 4 . Time 158 | . . . . . . . 158 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . 1 . . Part Schematics Acquired 4 | . . 3 . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total Allies 2 | . . 1 . . . . . 1 Largest Group 1 | . . 1 . . . . . 1 Highest-Rated Group 31 | . . 10 . . . . . 31 Highest-Rated Ally 31 | . . 10 . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 Total Damage 102 | . . . . . . . . 102 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Turns Passed 8520 | . 1297 2425 378 819 1027 1414 1095 65 Spaces Moved 3699 | 1 577 968 199 431 488 576 436 23 Core 1 | . . 1 . . . . . . Treads 3072 | . 200 719 199 431 488 576 436 23 Legs 626 | 1 377 248 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 190 190 190 170 177 190 Average Speed 182 | 120 170 180 190 190 190 177 188 190 Slowest Speed 800 | 120 180 800 190 190 190 190 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 1 86 84 37 91 84 57 11 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . 1 . . . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 38 | . . . . . . 27 11 . Terrain Destroyed 221 | . . . . . 100 36 53 32 Melee 29 | . . . . . . 18 11 . Projectile 16 | . . . . . . 13 3 . AOE 176 | . . . . . 100 5 39 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total 4868 | . 767 1422 199 432 550 828 637 33 Wait 532 | . 49 223 . . 28 127 105 . Move 3692 | . 576 967 198 430 487 575 436 23 Hop . | . . . . . . . . . Pick Up 77 | . 23 27 . . 1 11 15 . Fast Attach 28 | . 4 15 . . . 5 4 . Attach 23 | . 6 10 . . . 3 4 . Detach 3 | . . 2 . . . 1 . . Swap 109 | . 13 25 1 1 13 27 25 4 Drop 79 | . 18 38 . 1 1 11 10 . Fire 295 | . 78 115 . . 20 49 27 6 Melee 29 | . . . . . . 18 11 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 13) 508 | -10/Materials | Core integrity fell below 50% 544 | -10/Materials | Lost 5 parts (1p2n2w) 683 | -10/Materials | Discovered new exit (range 10) 774 | -10/Materials | Core integrity fell below 20% 829 | -10/Materials | Identified exit to Mines 1298 | -10/Materials | Entered another Materials area 1298 | -9/Materials | Evolved 2 slots: Utility x2 1721 | -9/Materials | Lost 3 parts (1u2w) 1729 | -9/Materials | Discovered new exit (range 6) 2525 | -9/Materials | Discovered new exit (range 14) 2651 | -9/Materials | Build established: Scavenger-Mutant 3134 | -9/Materials | Identified exit to Mines 3134 | -9/Materials | Identified exit to Storage 3255 | -9/Materials | Discovered new exit (range 8) 3698 | -9/Materials | First assault squad dispatched 3723 | -9/Materials | Entered Mines 3803 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3803 | -9/Mines | Discovered new exit (range 5) 3877 | -9/Mines | Build established: Mutant 3968 | -9/Mines | Learned Materials garrison access intel 3981 | -9/Mines | Assembled infested the area 3986 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4101 | -9/Mines | Entered Exiles 4126 | -9/Exiles | Discovered new exit (range 15) 4168 | -9/Exiles | Met 8R-AWN 4198 | -9/Exiles | Met EX-HEX 4304 | -9/Exiles | Met EX-DEC 4336 | -9/Exiles | Visited The Gauntlet 4574 | -9/Exiles | Learned location of Zion (-6) 4631 | -9/Exiles | Met EX-BIN 4901 | -9/Exiles | Discovered new exit (range 12) 4920 | -9/Exiles | Entered Mines 5072 | -8/Mines | Discovered new exit (range 7) 5424 | -8/Mines | Discovered new exit (range 8) 5947 | -8/Mines | Entered Materials 5947 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5948 | -8/Materials | Loaded intel: 1 garrison access location 6785 | -8/Materials | Discovered new exit (range 5) 6792 | -8/Materials | Identified exit to Factory 7189 | -8/Materials | Discovered exit to Factory (range 10) 7361 | -8/Materials | Entered Factory 7361 | -7/Factory | Evolved 2 slots: Utility x2 7956 | -7/Factory | Repaired Arm. Treads? 7997 | -7/Factory | Repaired Arm. Treads? 8026 | -7/Factory | Repaired Arm. Treads? 8091 | -7/Factory | Repaired Gauss Rifle 8126 | -7/Factory | Discovered new exit (range 12) 8145 | -7/Factory | Identified exit to Factory 8456 | -7/Factory | Sucked down chute 8456 | -7/Factory | Entered Waste 8457 | -7/Waste | Met a frightened Derelict 8471 | -7/Waste | EMP discharged 8491 | -7/Waste | Spotted C-40 Crusher 8493 | -7/Waste | Spotted C-40 Crusher 8501 | -7/Waste | Spotted C-40 Crusher 8512 | -7/Waste | Spotted C-40 Crusher 8518 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8521 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8521 | -7/Waste | Self-destructed Last Messages --------------- do if you allow them to get too close... Maybe together we can make it." 08461_ ALERT: Foreign system detected. Charging EMP. 08471_ System corrupted (+8). 08485_ System corrupted: Matter fused (-9). 08502_ /Q>LOJKSMLNL 08504_ 6P-1GW(g) Lgt. Angular Momentum Engine crushed. 08504_ 6P-1GW(g) suffers critical hit. 08507_ 6P-1GW(g) Imp. Heat Sink crushed. 08507_ 6P-1GW(g) suffers critical hit. 08507_ 6P-1GW(g) destroyed. 08512_ Carbon-fiber Leg crushed. 08512_ 62 Matter crushed. 08514_ Imp. Heat Sink crushed. 08514_ System corrupted: Hvy. Missile Launcher targeting data glitched. 08518_ Cld. Particle Cannon crushed. 08518_ Arm. Treads crushed. 08518_ Critical hit. 08521_ Arm. Treads crushed. 08521_ Imp. Medium Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# !#????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# ##?????????????????????? | | ???????############??# #####?????????????????? | | ???????# #??# ###??? #??????????? | | ???????# [ #??# # #??????????? | | ???????# #### #??????????? | | ???????# = CC ???? | | ???????# @CC CC CC ???? | | ???????# !CC CCCC ???? | | ???????# CC ????? | | ???????# #### ## #######????? | | ???????# #??# # #? #??????????? | | ???????# #??# #######?? #??????????? | | ???????############??# #????????? #??????????? | | ?????????????????????# #?????????? #??????????? | | ????????????????????? #???????????#??????????? | | ???????????????????? #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed BackupShadingPerforator Manual? 0 Play Time 02:02:57 Cumulative 89.1 hours Start 2022.02.21 @ 21:31:22 End 2022.02.22 @ 22:04:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9697f8e6-e1d9-444d-bc57-d58bf9994347