Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 14:02:38 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (1924) 1924 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 4611 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 25 Cogmind --------- Core Integrity 242/550 Matter 238/300 Energy 280/280 System Corruption 0% Temperature Warm (153) Movement Treading (480) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Wheel Compact Wheel > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Advanced Beam Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY (25) --- Cooled Ion Engine Armored Treads Armored Treads Armored Treads Armored Treads Cryofiber Web Improved Heat Sink High-capacity Battery (250) Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Enhanced Autogun Gauss Rifle Improved Light Cannon Assault Cannon Flak Cannon Grenade Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Cryofiber Web Improved Heat Sink High-capacity Battery Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Enhanced Autogun Gauss Rifle Improved Light Cannon Improved Light Cannon Assault Cannon Flak Cannon Grenade Launcher Makeshift Axe [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 53 | 7 12 . . 6 28 Power 7 | 1 . . . 2 4 Engine 7 | 1 . . . 2 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 2 . . 1 9 Treads 4 | . . . . . 4 Leg 3 | 2 . . . . 1 Wheel 7 | . 2 . . 1 4 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 4 . . . 7 Device 3 | 1 . . . . 2 Storage 5 | 1 3 . . . 1 Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 19 | 2 6 . . 3 8 Energy Gun 3 | . 1 . . . 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 5 | 2 3 . . . . Ballistic Cannon 7 | . 2 . . 2 3 Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 12 | . 1 . . 2 9 Power 1 | . . . . . 1 Propulsion 5 | . . . . 1 4 Utility 2 | . . . . . 2 Weapon 4 | . 1 . . 1 2 Highest Loss Streak 4 | . 1 . . 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 100 96 98 Engine 12 | . 14 14 14 14 8 Treads 3 | . . . . . 10 Leg 1 | . 4 . . . . Wheel 21 | . 22 28 28 25 14 Device 5 | . 7 . . . 8 Storage 12 | . 14 14 14 14 9 Processor 11 | . 6 14 14 14 11 Protection 2 | . . . . . 6 Energy Gun 2 | . . . . . 5 Energy Cannon 1 | . . . . . 5 Ballistic Gun 4 | . 20 . . . . Ballistic Cannon 18 | . 6 28 28 27 16 Naked Turns . | . . . . . . Heaviest Build 107 | 14 53 53 53 55 107 Greatest Support 60 | 20 32 32 32 32 60 Greatest Overweight (x) 9 | 1 2 1 1 3 9 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 25 | 8 20 20 20 20 25 Average Capacity 19 | 7 15 20 20 20 21 Most Carried 25 | 8 20 20 20 20 25 Average Carried 18 | 4 14 20 19 19 19 Final Capacity 25 | 8 20 20 20 20 25 Final Carried 25 | 8 20 20 20 19 25 Class Distribution -------------------- 63% | Mutant 33% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1634 | 298 300 16 . 245 775 Remotely . | . . . . . . Salvage Created 2156 | 138 312 . . 127 1579 Parts 158 | 8 27 . . 21 102 Haulers Intercepted 4 | . 1 . . . 3 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 57 | . 10 . . 14 33 Guns 21 | . 10 . . . 11 Cannons 35 | . . . . 14 21 AOE 1 | . . . . . 1 Classes Destroyed 11 | 2 4 . . 1 4 Worker 2 | . . . . . 2 Tunneler 2 | 2 . . . . . Hauler 4 | . 1 . . . 3 Recycler 3 | 1 . . . . 2 Operator 2 | . . . . . 2 Watcher 6 | . 1 . . . 5 Swarmer 26 | . 6 . . 11 9 Grunt 21 | . 4 . . 2 15 Duelist 2 | . . . . 1 1 Sentry 7 | . . . . . 7 Hunter 1 | . . . . . 1 Best Kill Streak 9 | 2 3 . . 4 9 Combat Bots Only 8 | . 3 . . 4 8 Max Kills in Single Turn 2 | 1 1 . . 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 2705 | . 369 . . 382 1954 Core 419 | . 38 . . 73 308 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 95 | . 95 . . . . Core Remaining (%) 77 | 100 . . . 55 . Volleys Fired 157 | 7 43 . . 27 80 Largest 3 | 2 2 . . 2 3 Hottest 182 | 40 70 . . 78 182 Shots Fired 389 | 14 86 . . 53 236 Gun 130 | 14 86 . . . 30 Cannon 257 | . . . . 53 204 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 276 | 14 85 . . 53 124 Thermal 111 | . 1 . . . 110 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 15 | 4 15 . . 13 12 Robot Miss Streak 6 | 3 6 . . 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 224 | 8 51 . . 37 128 Core Hits 106 | 5 18 . . 14 69 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 7 | . 1 . . 2 4 Destroy 1 | . 1 . . . . Blast 6 | . . . . 2 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4713 | 100 635 . . 829 3149 Guns 1145 | 100 635 . . . 410 Cannons 3430 | . . . . 829 2601 Explosions 138 | . . . . . 138 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3017 | 100 623 . . 829 1465 Thermal 1558 | . 12 . . . 1546 Explosive 138 | . . . . . 138 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 94 | . . . . 35 59 Projectiles 94 | . . . . 35 59 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 30 | . . . . 11 19 Impact . | . . . . . . Kinetic 28 | . . . . 11 17 Secondary 2 | . . . . . 2 Self-Inflicted Damage 5 | . . . . . 5 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 447 | . 9 . . 123 447 Average Temperature 78 | . 4 . . 42 93 Received Heat Transfer 939 | . 93 . . 18 828 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 2644 | . 37 . . . 2607 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 608 | 15 279 5 . 222 608 Initial 27 | . 9 5 . . 27 Average 194 | 6 78 4 . 134 368 Maximum Alert Level 2 | . 1 . . 1 2 Low Security (%) 61 | 100 90 100 . 90 14 Level 1 23 | . 9 . . 9 49 Level 2 14 | . . . . . 36 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 2 . . 8 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 6 | . 2 . . . 4 Assault 3 | . . 2 . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 5 | . . . . . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 23 . . 17 59 Peak Tracking Total 7 | . 4 . . 4 7 Tactical Retreats 7 | . 2 . . 1 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 2 | . . . . . 2 Triggered 1 | . . . . . 1 Most Traps Carried 3 | . . . . 3 2 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 5 | . . . . 3 2 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 16 | . 9 . 1 . 6 Terminals 10 | . 6 . . . 4 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Total Hacks 52 | . 28 . 4 . 20 Successful 35 | . 20 . 4 . 11 Failed 16 | . 7 . . . 9 Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 25 | . 15 . . . 10 Terminals 35 | . 20 . . . 15 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 6 | . 6 . . . . Scanalyzers 5 | . . . . . 5 Garrison Access . | . . . . . . Terminal Hacks 17 | . 10 . 4 . 3 Record 4 | . . . 4 . . Part Schematic 2 | . 2 . . . . Robot Analysis 3 | . 3 . . . . Prototype ID Bank 2 | . . . . . 2 Unreport Threat 1 | . 1 . . . . Locate Traps 3 | . 3 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 6 . . . 4 Terminals 8 | . 4 . . . 4 Botnet 7 | . 4 . . . 3 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 12 | . 7 . . . 5 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 2 . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 1 . Highest-Rated Group 31 | . . 31 31 31 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 10 | . . . . 10 . Total Damage 148 | . . . . 148 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4329 | 122 1005 495 219 859 1629 Spaces Moved 2831 | 69 687 390 190 599 896 Core 7 | 7 . . . . . Treads 105 | . . . . . 105 Legs 165 | 62 103 . . . . Wheels 2554 | . 584 390 190 599 791 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 115 115 115 108 Average Speed 122 | 115 107 115 115 119 140 Slowest Speed 490 | 190 260 115 115 145 490 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 68 | 5 98 85 60 94 70 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 43 | . . . . . 43 Melee . | . . . . . . Projectile 25 | . . . . . 25 AOE 18 | . . . . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 3385 | 95 874 436 191 693 1096 Wait 219 | 5 94 47 . 43 30 Move 2826 | 68 686 389 189 598 896 Hop . | . . . . . . Pick Up 77 | 8 24 . 1 9 35 Fast Attach 18 | 7 4 . . . 7 Attach 16 | . 3 . . 2 11 Detach . | . . . . . . Swap 19 | . 5 . . 4 10 Drop 51 | . 15 . 1 10 25 Fire 157 | 7 43 . . 27 80 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . . . 2 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 7) 477 | -10/Materials | Discovered new exit (range 11) 536 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Repaired Assault Rifle 753 | -10/Materials | Central database locked down 821 | -10/Materials | Discovered new exit (range 11) 1043 | -10/Materials | Discovered new exit (range 5) 1128 | -10/Materials | Entered Mines 1130 | -10/Mines | Met a Derelict bent on vengeance 1165 | -10/Mines | Learned location of Mines (-9) 1191 | -10/Mines | Learned Materials interactive machine intel 1199 | -10/Mines | Discovered new exit (range 14) 1506 | -10/Mines | Met a Derelict testing a Signal Generator 1617 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1617 | -10/Mines | Discovered new exit (range 5) 1623 | -10/Mines | Entered Exiles 1623 | -10/Exiles | Accompanied by 1 ally 1651 | -10/Exiles | Met 8R-AWN 1671 | -10/Exiles | Met EX-HEX 1707 | -10/Exiles | Met EX-BIN 1747 | -10/Exiles | Met EX-DEC 1751 | -10/Exiles | Learned location of Zion (-7) 1832 | -10/Exiles | Discovered new exit (range 10) 1842 | -10/Exiles | Entered Mines 1842 | -9/Mines | Accompanied by 1 ally 1865 | -9/Mines | Assembled infested the area 1942 | -9/Mines | Discovered new exit (range 9) 2337 | -9/Mines | Discovered new exit (range 9) 2364 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2476 | -9/Mines | Found a hidden stash of uninstalled traps 2701 | -9/Mines | Entered Materials 2701 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2702 | -8/Materials | Loaded intel: 19 interactive machine locations 2993 | -8/Materials | Build established: Gunner 3601 | -8/Materials | Discovered new exit (range 9) 3848 | -8/Materials | Core integrity fell below 50% 3884 | -8/Materials | Lost 4 parts (2n1u1w) 3889 | -8/Materials | Destroyed 8 combat bots 4301 | -8/Materials | First assault squad dispatched 4324 | -8/Materials | Garrison activated, responded to threat 4330 | -8/Materials | Self-destructed Last Messages --------------- 04221_ Dropped Lgt. Treads. 04223_ Acquired Arm. Treads. 04259_ Connecting with Terminal... 04259_ ALERT: Suspicious activity at Terminal M002. Dispatching Investigation squad. 04260_ Dropped Deuterium Engine. 04261_ Acquired Prototype Engine. 04261_ Identified Hvy. Ion Engine. 04269_ R-06 Scavenger collects Heat Sink. 04301_ ALERT: Significant disruption in Zone 2W, assault force dispatched. 04321_ Y-45 Defender destroyed. 04323_ C-30 ARC bursts open, deploying its payload. 04323_ G-50 Soldier unfolds itself. 04323_ G-47 Trooper unfolds itself. 04323_ I-25 Savior unfolds itself. 04324_ B-36 Bruiser calls for garrison reinforcements. 04324_ ALERT: Activating Garrison Access M001. 04327_ U-05 Engineer builds a Wall. 04330_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?######### """ #???????#% ## | | ?????????# """ ####????# | | ?????????# =+ #????# %! % | | ?????????# ===## #????# [!!! % | | ?????????# == ## #????# *#### | | ?????????# = ##+######## ###??? | | ?????????# #* *#??# #????? | | ?????????####### #### #????? | | ???????????????# + #????? | | #########??????# """ # #????? | | # #??????# """ # #????? | | # ######## """ + #????? | | # # ######### ###### | | # # ######### # | | # + / "" | | # # ############ # "" | | # # /#??????????# # T" | | # ### #########????# #* "" | | # ### #????# #[ "" | | # + #????# # | | # ## #????# ###### | | ########## #????# #????? | | ? # #????# #????? | | # """ # #????? ?????? | | # """ # """ ??T??? | | # """ @# """ ? ?????? | | # ggb """ ?????? | | # *ig ; % ?????? | | #% **%u# ?????? | | # =%[** # """ #######? ?????? | | # !%! + """ +?????????????? | | # ######## """ #?????????????? | | #????????# #?????????????? | | ????????? +?????????????? | | ?????????#########??????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????"""?????????????????????????? | | ????"G"?????????????????????????? | | ????"?"?????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????????????????"????????????? | | ???????????????????T???????o????? | | ???????????????????"????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Adv. Beam Rifle | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonSchematicInitializer Manual? 0 Play Time 00:47:34 Cumulative 227.0 hours Start 2022.04.03 @ 12:59:45 End 2022.04.03 @ 14:02:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a7cc41f-59c4-4c3e-8233-6342a74d7fd3