Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 21:01:45 Player: jumpy Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (58) 290 Value Destroyed (2095) 2095 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 8026 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 83 Friendly Fire -56 Cogmind --------- Core Integrity 0/1150 Matter 35/300 Energy 88/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Makeshift Terrain Scan Processor Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Weapon Mount Transmission Jammer Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Gravmag Array Gravmag Array Linear Gravjet Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Makeshift Terrain Scan Processor Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Disruptor Cannon Improved Plasma Cutter Phasing Sabre > --- INVENTORY -------- Improved Gravmag System Gravmag Array Weapon Mount Transmission Jammer Improved Hacking Suite CR-A16's Pointy Stick [Rating: 95] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Hover Unit Treads Light Treads Leg Multireflex Exoskeleton Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 1 . . . . 1 . . Utility 6 | . . . 1 1 1 . . . . 1 1 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 81 | 7 1 . 6 13 10 . 1 4 . 14 6 19 Power 12 | 1 . . 2 2 1 . . 1 . 2 . 3 Engine 6 | 1 . . 2 2 1 . . . . . . . Core 6 | . . . . . . . . 1 . 2 . 3 Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 . . 1 5 3 . . . . 6 2 9 Treads 4 | 2 . . 1 1 . . . . . . . . Leg 4 | . . . . . . . . . . 3 . 1 Wheel 2 | . . . . 1 . . . . . . . 1 Hover 15 | . . . . . 3 . . . . 3 2 7 Flight 3 | . . . . 3 . . . . . . . . Utility 22 | 2 1 . 1 2 4 . . 1 . 5 3 3 Device 9 | 1 . . . 2 2 . . . . 3 1 . Storage 3 | 1 1 . . . . . . . . . . 1 Processor 6 | . . . . . 2 . . 1 . 1 1 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 3 | . . . 1 . . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 . . 2 4 2 . 1 2 . 1 1 4 Energy Gun 4 | . . . . 4 . . . . . . . . Energy Cannon 4 | . . . . . 1 . . . . 1 1 1 Ballistic Gun 4 | 2 . . 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . . . 2 Special Weapon 2 | . . . . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 1 . . . . 2 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . 7 Parts Lost 43 | . . . . 10 . . . . 7 . . 26 Power 7 | . . . . 2 . . . . 1 . . 4 Propulsion 19 | . . . . 5 . . . . 3 . . 11 Utility 10 | . . . . 3 . . . . 2 . . 5 Weapon 7 | . . . . . . . . . 1 . . 6 Highest Loss Streak 15 | . . . . 7 . . . . 7 . . 15 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Backups 5 | 3 7 8 9 8 3 2 3 4 4 4 4 6 Power . | . 1 1 1 . . . . . . . . . Propulsion 1 | 1 2 2 2 1 . . . . . 1 1 2 Utility 1 | . 2 2 2 2 . . 1 2 2 1 . 2 Weapon 1 | . 2 3 3 3 1 1 . 1 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . . . 2 7 1 . . 1 1 1 2 2 Power 1 | . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . 1 1 . Utility 6 | . . . . 2 . . . 1 1 . . 2 Weapon 6 | . . . . 4 1 . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 100 100 84 83 48 76 76 82 66 58 77 74 Engine 4 | . 14 14 11 8 7 7 7 7 5 . . . Core 1 | . . . . . . . . . . 3 5 4 Treads 5 | . 28 28 29 28 . . . . . . . . Hover 14 | . . . . . 13 23 23 23 17 . 19 19 Device 15 | . 14 14 11 12 15 23 23 16 11 17 16 10 Storage 2 | . 14 14 11 7 . . . . . . . 4 Processor 14 | . . . . . 3 15 15 21 23 20 17 14 Protection 1 | . . . . 7 . . . . . . 5 2 Energy Gun 1 | . . . . 14 . . . . . . . . Energy Cannon 4 | . . . . . 1 7 7 7 5 4 5 4 Ballistic Gun 2 | . 28 28 22 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 4 1 5 5 2 Peak Build Rating 95 | 7 8 8 14 26 29 29 33 37 37 71 79 95 Average Rating 40 | 5 7 8 11 19 17 29 29 35 27 47 76 79 On Entrance 25 | . 7 8 8 14 9 29 29 30 37 11 70 79 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 59 | 13 18 18 29 34 20 20 27 23 23 22 30 59 Greatest Support 80 | 40 40 40 60 80 20 20 20 20 20 68 60 62 Greatest Overweight (x) 4 | . . . . 3 . . 1 1 3 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 5 5 5 5 5 5 5 15 Average Capacity 7 | 7 8 10 10 9 5 5 5 5 5 5 5 14 Most Carried 10 | 7 8 8 10 10 5 3 5 5 5 5 5 9 Average Carried 5 | 3 7 8 9 8 3 2 3 4 4 4 4 7 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 7 8 8 10 5 2 3 5 5 5 5 5 3 Class Distribution -------------------- 49% | Scout 22% | Assassin 19% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Assassin | -7/Zion Scout | -6/Proximity Caves Assassin | -6/Factory Scout | -5/Factory Scout | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 1445 | 296 . . 236 221 . 92 105 71 106 80 124 114 Remotely . | . . . . . . . . . . . . . Salvage Created 1847 | 112 . . 490 355 . 50 56 . 91 234 149 310 Parts 131 | 10 . . 34 24 . 4 11 . 9 10 5 24 Haulers Intercepted 2 | . . . . 1 . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 4 20 . 5 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 47 | . . . 11 9 . 1 6 . 7 2 . 11 Melee 3 | . . . . . . . . . . 1 . 2 Guns 20 | . . . 11 9 . . . . . . . . Cannons 3 | . . . . . . 1 . . 1 1 . . AOE 21 | . . . . . . . 6 . 6 . . 9 Classes Destroyed 11 | 2 . . 2 2 . 1 . . 1 2 1 . Worker 2 | . . . . . . . . . . . 1 1 Tunneler 4 | 2 . . 1 . . . . . . . . 1 Hauler 2 | . . . . 1 . . . . . 1 . . Recycler 2 | 1 . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . 1 . . . Swarmer 17 | . . . . 3 . . 6 . 4 . . 4 Grunt 15 | . . . 7 5 . . . . . . . 3 Sentry 6 | . . . 4 1 . . . . 1 . . . Hunter 1 | . . . . . . . . . . 1 . . Programmer 7 | . . . . . . 1 . . 1 1 . 4 Best Kill Streak 7 | 2 . . 5 2 . 1 6 . 7 2 1 7 Combat Bots Only 7 | . . . 4 2 . 1 6 . 7 1 . 7 Max Kills in Single Turn 3 | 1 . . 1 1 . 1 3 . 3 1 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . 3 . . 3 Melee 1 | . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 595 | . . . 42 129 . 2 19 . 109 23 2 269 Missed 221 | . . . 12 24 . 2 13 . 47 9 2 112 Hits 374 | . . . 30 105 . . 6 . 62 14 . 157 Projectile 374 | . . . 30 105 . . 6 . 62 14 . 157 AOE 5 | . . . . 1 . . . . . . . 4 Critical Strikes 9 | . . . 1 3 . . . . . . . 5 Damage Taken 6111 | . 43 . 400 1325 . . 95 . 534 308 101 3305 Core 1867 | . . . 76 328 . . . . 204 101 . 1158 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 100 81 40 . . . . 70 88 100 . Volleys Fired 123 | 6 4 . 22 27 . 11 19 . 16 1 1 16 Largest 2 | 2 2 . 2 2 . 1 2 . 1 1 1 1 Hottest 160 | 40 40 . 46 160 . 90 129 . 90 100 81 105 Shots Fired 176 | 12 8 . 44 47 . 11 20 . 16 1 1 16 Gun 111 | 12 8 . 44 47 . . . . . . . . Cannon 44 | . . . . . . 11 16 . 9 1 1 6 Launcher 21 | . . . . . . . 4 . 7 . . 10 Special . | . . . . . . . . . . . . . Kinetic 64 | 12 8 . 44 . . . . . . . . . Thermal 85 | . . . . 47 . 11 16 . 9 1 . 1 Explosive 21 | . . . . . . . 4 . 7 . . 10 Electromagnetic 6 | . . . . . . . . . . . 1 5 Robot Hit Streak 20 | 8 1 . 16 20 . 2 3 . 6 2 . 4 Robot Miss Streak 6 | 1 2 . 4 6 . 1 2 . 2 3 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 136 | 9 2 . 33 34 . 2 10 . 6 14 5 21 Core Hits 99 | 4 . . 20 23 . 1 9 . 11 5 2 24 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . . . . . 2 . 4 Sever 6 | . . . . . . . . . . 2 . 4 Melee Attacks 84 | . . . . . . . . . 1 26 14 43 Impact . | . . . . . . . . . . . . . Slashing 67 | . . . . . . . . . 1 26 14 26 Piercing 17 | . . . . . . . . . . . . 17 Sneak Attacks 7 | . . . . . . . . . . 2 4 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6015 | 107 23 . 519 743 . 130 870 . 586 690 427 1920 Guns 1391 | 107 23 . 519 742 . . . . . . . . Cannons 602 | . . . . . . 130 324 . 27 43 . 78 Explosions 2419 | . . . . . . . 546 . 559 . 51 1263 Melee 1602 | . . . . . . . . . . 647 376 579 Ramming 1 | . . . . 1 . . . . . . . . Kinetic 649 | 107 23 . 519 . . . . . . . . . Thermal 1266 | . . . . 742 . 130 324 . 27 43 . . Explosive 2419 | . . . . . . . 546 . 559 . 51 1263 Electromagnetic 78 | . . . . . . . . . . . . 78 Impact . | . . . . . . . . . . . . . Slashing 1309 | . . . . . . . . . . 647 376 286 Piercing 293 | . . . . . . . . . . . . 293 Highest Corruption 12 | . . . . . . . . . 1 1 . 12 Average Corruption 2 | . . . . . . . . . 1 1 . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . 3 . 8 Message Errors 2 | . . . . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . . 1 . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 2 | . . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . 2 Overload Shots 16 | . . . . . . 9 1 . 6 . . . Effects 1 | . . . . . . 1 . . . . . . Heat Surge 1 | . . . . . . 1 . . . . . . Overflow Damage 382 | . . . . . . 10 . . 21 21 155 175 Projectiles 24 | . . . . . . 10 . . . . . 14 Explosions 155 | . . . . . . . . . 21 . 31 103 Melee 203 | . . . . . . . . . . 21 124 58 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 213 | . . . . . . . . . . . 101 112 Shots 4 | . . . . . . . . . . . 1 3 Rammed 2 | . . . . 1 . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 711 | . . . 5 711 . 276 57 . 141 207 32 96 Average Temperature 161 | . . . 2 223 . 109 27 . 55 89 20 39 Received Heat Transfer 859 | . . . 165 360 . . 36 . 102 . . 196 Effects 18 | . . . . 18 . . . . . . . . Shutdowns 3 | . . . . 3 . . . . . . . . Energy Bleed 4 | . . . . 4 . . . . . . . . Interference 4 | . . . . 4 . . . . . . . . Matter Decay 3 | . . . . 3 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . . . . Heat Transferred 2286 | . . . . 1655 . 100 444 . 37 50 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Maximum Alert Level 2 | . . . . . . . . . . 2 . 2 Low Security (%) 77 | 100 100 100 100 100 100 . . . . 6 100 87 Level 1 16 | . . . . . . . . . . 75 . 3 Level 2 6 | . . . . . . . . . . 17 . 9 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 474 | 5 . . 187 75 15 . . . . 464 99 474 Initial 464 | . . . . 75 7 . . . . 464 99 . Average 97 | . . . 94 30 2 . . . . 301 44 58 Influence Increases 2650 | 15 . . 431 258 15 30 245 . 145 545 83 883 Destroy 0b10 Robot/C 980 | . . . 280 180 . 20 120 . 120 40 . 220 Destroy 0b10 Robot/NC 65 | 15 . . 10 5 . . . . 5 10 10 10 Destroy Leader 224 | . . . 80 42 . 10 20 . 20 22 . 30 Allied During Kill 29 | . . . 29 . . . . . . . . . Successful Hack 5 | . . . . . . . . . . 5 . . Disable Machine 150 | . . . . . 15 . . . . . 15 120 Destroy Structure 342 | . . . 2 1 . . . . . 3 58 278 Advance Influence 450 | . . . . . . . . . . 450 . . Partial Spotted 45 | . . . . 15 . . . . . 15 . 15 Lose Combat Pursuer 360 | . . . 30 15 . . 105 . . . . 210 Influence Decreases 2176 | 15 . . 252 420 32 30 90 155 122 365 286 409 Entered New Map 382 | . . . . 104 10 . . 155 . 9 104 . Time Decay 1420 | 15 . . 212 229 22 30 90 . 72 356 182 212 Lost Part 334 | . . . . 87 . . . . 50 . . 197 Lost Ally 40 | . . . 40 . . . . . . . . . Squads Dispatched 16 | . . . 2 2 . . . . . 3 2 7 Investigation 1 | . . . . . . . . . . 1 . . Extermination 6 | . . . . . . . . . . 2 . 4 Reinforcement 9 | . . . 2 2 . . . . . . 2 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 7 | . . . 1 4 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 110 | . 2 . 15 17 . 1 21 . 10 3 3 38 Peak Tracking Total 8 | . 1 . 4 6 . 1 7 . 7 2 2 8 Tactical Retreats 11 | . . . 2 1 . . 2 . . . . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 3 | . 1 . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 10 | . . . . . 1 . . . . . 1 8 Max in Single Turn 3 | . . . . . 1 . . . . . 1 3 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 7 | . 1 . 3 . . . . . . 1 . 2 Terminals 6 | . 1 . 3 . . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 17 | . 1 . 8 . . . . . . 3 . 5 Successful 6 | . . . 4 . . . . . . 1 . 1 Failed 11 | . 1 . 4 . . . . . . 2 . 4 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . 1 . 6 . . . . 1 . . . . Terminals 15 | . 1 . 8 . . . . . . 3 . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . . . 4 . . . . . . 1 . 1 Prototype ID Bank 2 | . . . 1 . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . 1 Reprogram Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 1 . 3 . . . . . . . . 2 Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 15 | . . . 15 . . . . . . . . . Total Damage 164 | . . . 164 . . . . . . . . . Kills 5 | . . . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Active Infowar (turns) 6533 | 56 160 96 468 407 109 654 484 934 743 801 384 1237 Optics 5258 | . . . . . 21 654 484 934 743 801 384 1237 Sensors 4649 | . . . . . 39 654 484 934 591 516 384 1047 Terrain 4686 | . . . . . 109 654 484 934 578 499 384 1044 Seismic 1187 | 56 160 96 468 407 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 6822 | 173 160 96 468 555 133 654 484 934 743 801 384 1237 Spaces Moved 5916 | 90 92 57 217 324 235 642 634 747 601 587 410 1280 Core 220 | 5 . . . . . . . . 158 36 . 21 Treads 630 | 85 92 57 217 179 . . . . . . . . Legs 539 | . . . . . . . . . . 539 . . Wheels 38 | . . . . 7 . . . . . . . 31 Hover 4225 | . . . . . 109 642 634 747 443 12 410 1228 Flight 264 | . . . . 138 126 . . . . . . . Fastest Speed 34 | 50 160 160 160 34 37 52 52 52 50 50 43 43 Average Speed 73 | 153 160 160 160 112 43 52 52 95 62 105 48 46 Slowest Speed 285 | 160 160 160 160 285 52 52 112 112 200 190 52 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . 1 1 . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 7 25 22 22 38 7 66 69 84 63 14 15 30 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . 1 . 1 1 . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 6 | . . . . . . 1 2 3 . . . . Spaces Dug 64 | . . . . . . 6 16 . 6 3 8 25 Terrain Destroyed 328 | . . . . . . 7 51 . 71 3 28 168 Melee 35 | . . . . . . . . . . 3 8 24 Projectile 16 | . . . . . . 7 2 . 6 . . 1 AOE 277 | . . . . . . . 49 . 65 . 20 143 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 8055 | 109 98 62 298 463 256 950 764 970 952 727 572 1834 Wait 1724 | . . 6 44 77 1 297 108 213 325 77 131 445 Move 5900 | 89 91 56 216 321 232 641 633 746 600 586 409 1280 Hop 2 | . . . . 1 1 . . . . . . . Pick Up 47 | 7 1 . 3 7 1 1 2 3 . 8 5 9 Fast Attach 50 | 7 . . 2 8 5 . . . 1 13 3 11 Attach 32 | . . . . 4 5 . 1 1 3 2 1 15 Detach 12 | . . . . 1 2 . 1 . 4 . . 4 Swap 19 | . 1 . 5 3 1 . . 4 . 1 2 2 Drop 56 | . 1 . 6 13 4 . . 3 2 13 6 8 Fire 123 | 6 4 . 22 27 . 11 19 . 16 1 1 16 Melee 84 | . . . . . . . . . 1 26 14 43 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 4 | . . . . . 4 . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 6) 334 | -10/Materials | Entered Mines 368 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 394 | -10/Mines | Discovered new exit (range 9) 416 | -10/Mines | Learned location of Zion (-7) 430 | -10/Mines | Entered Materials 430 | -9/Materials | Accompanied by 3 allies 430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 845 | -9/Materials | Discovered new exit (range 13) 881 | -9/Materials | Build established: Scavenger-Mutant 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -8/Materials | Lost 7 parts (1p4n2u) 1407 | -8/Materials | Core integrity fell below 50% 1433 | -8/Materials | Discovered new exit (range 3) 1453 | -8/Materials | Entered Factory 1453 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -7/Factory | Discovered new exit (range 13) 1582 | -7/Factory | Identified exit to Lower Caves 1586 | -7/Factory | Entered Lower Caves 1776 | -7/Lower Caves | Build established: Scout 2228 | -7/Lower Caves | Discovered new exit (range 5) 2230 | -7/Lower Caves | Identified exit to Lower Caves 2240 | -7/Lower Caves | Entered another Lower Caves area 2240 | -7/Lower Caves | Discovered new exit (range 13) 2247 | -7/Lower Caves | Identified exit to Factory 2284 | -7/Lower Caves | Encountered a Warlord checkpoint 2720 | -7/Lower Caves | Discovered new exit (range 7) 2723 | -7/Lower Caves | Identified exit to Zion 2724 | -7/Lower Caves | Entered Zion 2762 | -7/Zion | Found CR-A16's Pointy Stick 2806 | -7/Zion | Learned location of Quarantine (-2) 2869 | -7/Zion | Learned Factory non-interactive machine intel 3133 | -7/Zion | Build established: Assassin 3135 | -7/Zion | Received a visual enhancement algorithm 3136 | -7/Zion | Ran a visual enhancement algorithm 3420 | -7/Zion | Learned Factory stockpile data 3636 | -7/Zion | Discovered new exit (range 19) 3657 | -7/Zion | Identified exit to Proximity Caves 3658 | -7/Zion | Entered Proximity Caves 3983 | -6/Proximity Caves | Build established: Scout 4208 | -6/Proximity Caves | Spotter reported a threat 4228 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4266 | -6/Proximity Caves | Spotter reported a threat 4280 | -6/Proximity Caves | Destroyed 7 combat bots 4280 | -6/Proximity Caves | Lost 7 parts (1p3n2u1w) 4349 | -6/Proximity Caves | Spotter reported a threat 4397 | -6/Proximity Caves | Discovered exit to Factory (range 11) 4401 | -6/Proximity Caves | Entered Factory 4401 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4403 | -6/Factory | Loaded intel: 189 non-interactive machine locations 4502 | -6/Factory | Build established: Mutant 4811 | -6/Factory | Build established: Assassin 5011 | -6/Factory | Spotted B-75 Beast 5152 | -6/Factory | Discovered new exit (range 10) 5160 | -6/Factory | Identified exit to Factory 5202 | -6/Factory | Entered another Factory area 5202 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5479 | -5/Factory | Build established: Scout 5558 | -5/Factory | Discovered new exit (range 16) 5573 | -5/Factory | Identified exit to Factory 5586 | -5/Factory | Entered another Factory area 5586 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5977 | -4/Factory | Spotted B-86 Titan 6233 | -4/Factory | Lost 5 parts (2n1u2w) 6279 | -4/Factory | Spotted B-86 Titan 6434 | -4/Factory | Found Fusion Bomb Launcher 6436 | -4/Factory | Found Fusion Bomb Launcher 6667 | -4/Factory | Lost 4 parts (2n2u) 6694 | -4/Factory | Destroyed 7 combat bots 6771 | -4/Factory | Core integrity fell below 50% 6776 | -4/Factory | System corruption reached 10% 6781 | -4/Factory | Core integrity fell below 20% 6823 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06808_ Drone sends a signal. 06809_ Slug penetrates Wall. 06809_ Adv. Signal Interpreter destroyed. 06809_ Critical hit (Blast). 06812_ C-30 ARC bursts open, deploying its payload. 06812_ P-70 Sage unfolds itself. 06814_ Destroyed Sml. Matter Pod. 06814_ Destroyed Wheel. 06814_ K-01 Serf destroyed. 06814_ U-05 Engineer builds a Wall. 06815_ Fusion Bomb Launcher destroyed. 06818_ U-05 Engineer builds a Wall. 06818_ R-10 Processor collects Imp. Antigrav System. 06819_ H-77 Assassin destroyed. 06820_ Penetrated by Slug. 06822_ U-05 Engineer lays Concrete. 06823_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06823_ K-01 Serf cleans the Repair Station. 06823_ U-05 Engineer lays Concrete. 06823_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????##o######+####???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# k #???????????? | | ???????##################@ #???????????? | | ???????# # ; #???????????? | | ???????# ^ #???????????? | | ???????# #########????????? | | ???????# +????????? | | ???????# %| #????????? | | ???????# +????????? | | ???????# p #????????? | | ???????# % #????????? | | ???????# # +### #????????? | | ???????# # #? #????????? | | ???????# R # k""" #?? #????????? | | ???????# u h ### # R" #??? #????????? | | ???????###;#####;!####### #u """ #????k#????????? | | ????????# % #??# # #?????#????????? | | ????????# = #?#" # #??????????????? | | ????????# ##"# # #??????????????? | | ????????# / =* # #??????????????? | | ????????# "##### #??????????????? | | ????????# "#???? #??????????????? | | ????????# %##????? #??????????????? | | ????????# ##????? |#??????????????? | | ????????# % #???????? #??????????????? | | ????????# % "###????? #??????????????? | | ????????# # ##??? #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 70 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed DisruptorSmallField Manual? 0 Play Time 00:59:41 Cumulative 151.3 hours Start 2025.07.12 @ 19:43:06 End 2025.07.12 @ 21:01:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 383 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 69 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd93c6e2-7e61-4719-856c-f7bdd649922b