Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 12:12:28 // AFD2020/Player2 Player: Storm Mk9 Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (8) 40 Value Destroyed (173) 173 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 936 Bonus ------- Follower Combat Kills 50 Friendly Fire -27 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Scrap Engine > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Medium Storage Unit Structural Scanner Seismic Detector Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Scrap Engine > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Structural Scanner Seismic Detector Power Shielding [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 10 | 7 1 1 1 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 1 1 Device 2 | 1 . . 1 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 2 | 2 . . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 3 | 4 2 4 4 Power . | . . 1 . Propulsion . | 1 . . . Utility 2 | . 1 3 3 Weapon . | 1 . . . Tool/Special . | . . . . Unused Backups 8 | . 4 . 4 Power 2 | . 1 . 1 Propulsion 3 | . 2 . 1 Utility 2 | . . . 2 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 95 | . 100 100 91 Engine 13 | . 14 14 13 Leg 26 | . 28 28 25 Device 4 | . 14 . 1 Storage 13 | . 14 14 12 Processor 9 | . . 14 12 Energy Gun 13 | . 14 14 12 Ballistic Gun 13 | . 14 14 12 Peak Build Rating 23 | 7 7 7 23 Average Rating 7 | 4 7 7 8 On Entrance 5 | . 7 7 7 Naked Turns . | . . . . Heaviest Build 19 | 14 19 18 18 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 9 Most Carried 7 | 7 4 4 5 Average Carried 3 | 4 2 4 4 Final Capacity 14 | 8 10 10 14 Final Carried 9 | 4 4 4 9 Scrap Engine Consumption 10 | . . . 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 329 | 225 65 20 19 Remotely . | . . . . Salvage Created 280 | 16 78 46 140 Parts 20 | 2 7 4 7 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 11 | . . 11 . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 4 | . . 2 2 Guns 4 | . . 2 2 Classes Destroyed 6 | 1 2 2 1 Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Turret 1 | . . 1 . Watcher 1 | . 1 . . Swarmer 2 | . . 2 . Scrapper 2 | . . . 2 Best Kill Streak 3 | 1 2 3 1 Combat Bots Only 2 | . . 2 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 32 | . . 23 9 Missed 9 | . . 7 2 Hits 23 | . . 16 7 Projectile 23 | . . 16 7 Critical Strikes 2 | . . . 2 Damage Taken 312 | . 10 136 166 Core 100 | . . 35 65 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 29 | 5 5 10 9 Largest 2 | 2 2 2 2 Hottest 70 | 70 70 70 70 Shots Fired 58 | 10 10 20 18 Gun 58 | 10 10 20 18 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 29 | 5 5 10 9 Thermal 29 | 5 5 10 9 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | 5 7 4 6 Robot Miss Streak 2 | 1 1 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 40 | 7 7 13 13 Core Hits 17 | 1 4 7 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 436 | 74 82 147 133 Guns 436 | 74 82 147 133 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 185 | 23 33 84 45 Thermal 251 | 51 49 63 88 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 163 | 60 80 1 163 Average Temperature 55 | 28 41 1 74 Received Heat Transfer 170 | . . 24 146 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 804 | 148 296 185 175 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 79 | 5 16 . 79 Initial 79 | . . . 79 Average 9 | . 1 . 15 Influence Increases 227 | 5 22 195 5 Destroy 0b10 Robot/C 120 | . . 120 . Destroy 0b10 Robot/NC 20 | 5 15 . . Destroy Leader 4 | . 4 . . Allied During Kill 33 | . 3 30 . Successful Hack 5 | . . . 5 Lose Combat Pursuer 45 | . . 45 . Influence Decreases 227 | 5 22 30 170 Entered New Map 86 | . . . 86 Time Decay 141 | 5 22 30 84 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 12 | . 2 7 3 Peak Tracking Total 6 | . 1 6 4 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 8 | . 2 . 6 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 4 . 12 Successful 6 | . . . 6 Failed 10 | . 4 . 6 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 8 | . 4 . 4 Terminals 11 | . 4 . 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . . 4 Prototype ID Bank 2 | . . . 2 Release Object 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Retrieve Components 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 6 | . 2 . 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . . 1 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 59 | . 56 56 59 Highest-Rated Ally 59 | . 56 56 59 Total Orders . | . . . . Ally Attacks 28 | . 2 14 12 Total Damage 470 | . 45 145 280 Kills 6 | . 1 3 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 239 | 15 224 . . Seismic 239 | 15 224 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 935 | 97 224 155 459 Spaces Moved 561 | 56 151 95 259 Core 23 | 2 . . 21 Treads . | . . . . Legs 538 | 54 151 95 238 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 119 | 117 120 120 118 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 25 8 41 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 781 | 78 187 117 399 Wait 152 | . 21 12 119 Move 558 | 55 150 94 259 Hop . | . . . . Pick Up 18 | 11 5 . 2 Fast Attach 1 | . . . 1 Attach 7 | 7 . . . Detach . | . . . . Swap 2 | . 1 1 . Drop 14 | . 5 . 9 Fire 29 | 5 5 10 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered Subcaves 323 | -10/Subcaves | Approached by a straggling Scientist 440 | -10/Subcaves | Discovered new exit (range 15) 477 | -10/Subcaves | Entered Recycling 791 | -9/Recycling | Scanned before Scraplab entrance 809 | -9/Recycling | Entered Scraplab 831 | -9/Recycling | Angered Scraplab inhabitants 844 | -9/Recycling | Core integrity fell below 50% 864 | -9/Recycling | Core integrity fell below 20% 871 | -9/Recycling | Found Prototype Device 871 | -9/Recycling | Identified Scrap Engine 936 | -9/Recycling | Core destroyed Last Messages --------------- 00888_ Acquired 19 matter. 00890_ Scrap Engine consumes Ovr. Titanium Leg. 00894_ Scrap Engine consumes Lgt. Deuterium Engine. 00895_ Scrap Engine consumes Ovr. Titanium Leg. 00907_ Dropped Lgt. Ion Engine. 00907_ Dropped Ion Engine. 00909_ Acquired Med. Storage Unit. 00910_ Dropped Power Shielding. 00911_ Scrap Engine consumes Power Shielding. 00918_ Player 2 drops Lgt. Ion Engine. Player 2: "How would you like a brand new Lgt. Ion Engine. Okay, maybe not so amazing, but better than nothing." 00923_ Player 2 drops Particle Gun. 00925_ Scrap Suit violently self-destructs. 00933_ Player 2 removes Ion Engine. 00933_ Player 2 attaches Ion Engine. 00936_ Scrap Suit violently self-destructs. 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""#? | | #?????????????????#" *@*"#? | | +?????????????????#"" X"#? | | #?????????????????#"& "#? | | #?????????????????#" [ "#? | | #?????????????????#"X % "#? | | #?????????????????#" ! ###? | | ??????????????????# "" #??? | | ???????????????????# """ ?? | | ???????????????????##########? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 9 | . 6 . 3 Parts Lost . | . . . . Damage Taken 429 | . . 197 232 Core 161 | . . 59 102 Player 2/Cogmind (%) 61 | . . 62 61 Absorbed by Shields . | . . . . Damage Inflicted 470 | . 45 145 280 Player 2/Cogmind (%) 51 | . 35 49 67 Combat Hostiles Destroyed 3 | . . 2 1 Player 2/Cogmind (%) 42 | . . 50 33 Game ------ Seed BiometalQuantumTrap Manual? 0 Play Time 00:11:52 Cumulative 63.0 hours Start 2025.06.17 @ 11:58:30 End 2025.06.17 @ 12:12:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 54 Rogue 35 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 42 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 40236f36-fa6f-45b4-9c54-275154d7289f