Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.29 @ 22:32:23 Player: Malkav Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1364) 1364 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3449 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 277/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Spiked Medium Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Shield Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Cooled Ion Engine Cooling System Large Storage Unit Large Battery (300) High-capacity Matter Pod (200) Visual Processing Unit Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Integration Mediator Improved Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Heat Sink Large Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Cooled Ion Engine Heat Sink Heat Sink Large Storage Unit Large Battery High-capacity Matter Pod Visual Processing Unit Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Hardened Light Armor Plating Shield Generator Integration Mediator Light EM Pulse Cannon Advanced Beam Cannon Datajack Mining Laser Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 52 | 8 11 . 23 . 3 7 Power 4 | 1 . . 3 . . . Engine 3 | 1 . . 2 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 1 . 5 . 3 . Treads 11 | 2 1 . 5 . 3 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 6 . 8 . . 3 Device 6 | . . . 4 . . 2 Storage 5 | 1 2 . 2 . . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 7 | . 4 . 2 . . 1 Artifact . | . . . . . . . Weapon 18 | 3 4 . 7 . . 4 Energy Gun 10 | 2 4 . 4 . . . Energy Cannon 6 | . . . 3 . . 3 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . 1 . 2 . . 11 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . . 4 Weapon 8 | . 1 . 2 . . 5 Highest Loss Streak 9 | . 1 . 1 . . 9 Average Slot Usage (%) 98 | . 98 100 97 100 99 96 Engine 10 | . 14 14 7 11 11 10 Treads 23 | . 27 28 21 22 21 21 Device 8 | . . . 10 11 11 11 Storage 20 | . 14 14 21 22 22 22 Protection 11 | . 11 14 10 11 11 10 Energy Gun 11 | . 27 28 16 . . . Energy Cannon 11 | . . . 4 22 22 20 Naked Turns . | . . . . . . . Heaviest Build 68 | 13 48 48 68 68 68 68 Greatest Support 56 | 40 40 40 40 40 56 56 Greatest Overweight (x) 4 | 4 1 1 3 1 3 1 Average Overweight (x) . | 3 . 1 1 1 1 1 Largest Inventory Capacity 18 | 6 18 12 18 18 18 18 Average Capacity 15 | 5 9 12 17 18 18 18 Most Carried 18 | 6 12 12 18 18 18 18 Average Carried 14 | 4 8 12 15 18 17 17 Final Capacity 18 | 6 12 12 18 18 18 18 Final Carried 18 | 6 12 12 18 18 18 12 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1005 | 280 220 55 420 . 30 . Remotely . | . . . . . . . Salvage Created 1640 | 121 169 55 1100 . . 195 Parts 114 | 13 13 7 72 . . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 8 | . . . . . 2 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 5 3 26 . . 7 Melee 3 | . . . . . . 3 Guns 24 | . 5 3 16 . . . Cannons 10 | . . . 7 . . 3 AOE 3 | . . . 3 . . . Classes Destroyed 8 | 3 3 . 2 . . . Worker 1 | 1 . . . . . . Builder 2 | . . . 2 . . . Tunneler 2 | 2 . . . . . . Recycler 1 | 1 . . . . . . Watcher 6 | . 3 . 3 . . . Swarmer 16 | . 3 3 6 . . 4 Grunt 19 | . 2 . 15 . . 2 Sentry 6 | . . . 5 . . 1 Best Kill Streak 7 | 3 2 3 7 . . 4 Combat Bots Only 6 | . 2 3 6 . . 4 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2899 | . 326 17 906 . . 1650 Core 424 | . 16 . 117 . . 291 Absorbed by Shields 19 | . . . . . . 19 Core Remaining (%) 96 | 100 . 93 . . . . Volleys Fired 147 | 7 36 4 79 . . 21 Largest 2 | 2 2 1 2 . . 2 Hottest 112 | 100 100 45 112 . . 112 Shots Fired 252 | 14 63 4 140 . . 31 Gun 198 | 14 63 4 117 . . . Cannon 50 | . . . 23 . . 27 Launcher . | . . . . . . . Special 4 | . . . . . . 4 Kinetic . | . . . . . . . Thermal 176 | 14 63 . 89 . . 10 Explosive . | . . . . . . . Electromagnetic 76 | . . 4 51 . . 21 Robot Hit Streak 38 | 5 16 8 38 . . 13 Robot Miss Streak 4 | 1 4 1 2 . . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 195 | 9 48 3 109 . . 26 Core Hits 76 | 5 11 3 46 . . 11 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2942 | 87 347 51 1894 . . 563 Guns 1808 | 87 347 51 1323 . . . Cannons 761 | . . . 290 . . 471 Explosions 281 | . . . 281 . . . Melee . | . . . . . . . Ramming 20 | . . . . . . 20 Kinetic . | . . . . . . . Thermal 1916 | 87 347 . 1307 . . 175 Explosive . | . . . . . . . Electromagnetic 1006 | . . 51 587 . . 368 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . 10 . . . Projectiles 10 | . . . 10 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 44 | . . . 44 . . . Shots 2 | . . . 2 . . . Rammed 3 | . . . . . . 3 Targets Rammed 6 | . . . . . . 6 Kicked . | . . . . . . . Crushed 3 | . . . . . . 3 Highest Temperature 405 | 72 398 56 225 . . 405 Average Temperature 114 | 29 175 30 59 . . 178 Received Heat Transfer 882 | . 192 . 444 . . 246 Effects 9 | . 6 . 2 . . 1 Shutdowns 2 | . 1 . . . . 1 Energy Bleed 5 | . 3 . 2 . . . Matter Decay 1 | . 1 . . . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 2 . 5 . . . Heat Transferred 4547 | 259 976 . 2977 . . 335 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 243 | 20 114 86 243 3 . . Initial 28 | . 11 1 28 3 . . Average 53 | 2 30 85 75 3 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 95 100 . . Level 1 2 | . . . 4 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 12 2 50 . . 8 Peak Tracking Total 6 | . 4 2 6 . . 4 Tactical Retreats 6 | . 1 . 5 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . 1 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 16 | . 5 . 11 . . . Terminals 12 | . 4 . 8 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 45 | . 11 . 34 . . . Successful 39 | . 9 . 30 . . . Failed 6 | . 2 . 4 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 27 | . 8 . 19 . . . Fabricators . | . . . . . . . Repair Stations 8 | . . . 8 . . . Recycling Units 4 | . 3 . 1 . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 6 . 15 . . . Record 6 | . 1 . 5 . . . Prototype ID Bank 3 | . 2 . 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . Maintenance Status 2 | . . . 2 . . . Investigation Status 1 | . . . 1 . . . Registered Prototypes 2 | . 1 . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 8 . . . Scan Component 4 | . . . 4 . . . Repair 4 | . . . 4 . . . Recycling Unit Hacks 4 | . 3 . 1 . . . Process 1 | . 1 . . . . . Report Inventory 3 | . 2 . 1 . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . 6 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 4 . . . Time 135 | . . . 135 . . . Parts Recycled . | . . . . . . . Recycled Matter 282 | . 282 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 8766 | 515 1553 254 2562 9 3077 796 Spaces Moved 4414 | 212 846 135 1165 6 1698 352 Core 200 | 200 . . . . . . Treads 4214 | 12 846 135 1165 6 1698 352 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 200 Average Speed 180 | 216 163 180 180 180 180 200 Slowest Speed 250 | 250 180 180 220 180 240 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 12 77 21 66 4 84 47 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . 3 3 Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . 4 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . . . 4 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4954 | 255 961 142 1485 5 1707 399 Wait 240 | 14 32 4 180 . . 10 Move 4408 | 211 845 134 1164 5 1697 352 Hop . | . . . . . . . Pick Up 63 | 14 20 . 25 . 2 2 Fast Attach 14 | . 4 . 7 . 3 . Attach 32 | 7 6 . 12 . . 7 Detach 1 | . 1 . . . . . Swap 6 | 1 1 . 4 . . . Drop 37 | 1 16 . 14 . 5 1 Fire 147 | 7 36 4 79 . . 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . . . . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 516 | -11/Scrapyard | Entered Materials 521 | -10/Materials | Build established: Mutant 667 | -10/Materials | Discovered new exit (range 13) 1494 | -10/Materials | Discovered new exit (range 12) 1736 | -10/Materials | Discovered new exit (range 15) 1807 | -10/Materials | Discovered new exit (range 16) 2069 | -10/Materials | Entered Mines 2144 | -10/Mines | Discovered new exit (range 9) 2323 | -10/Mines | Entered Materials 2323 | -9/Materials | Evolved 2 slots: Utility x2 2942 | -9/Materials | Identified exit to Mines 3820 | -9/Materials | Discovered new exit (range 10) 4245 | -9/Materials | Build established: Scavenger-Mutant 4689 | -9/Materials | Repaired Lgt. Armor Plating 4722 | -9/Materials | Repaired Lgt. EM Pulse Cannon 4775 | -9/Materials | Repaired Cld. Ion Engine 4810 | -9/Materials | Repaired Lgt. Treads 4885 | -9/Materials | Entered Mines 4886 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4894 | -9/Mines | Entered Zion 5038 | -7/Zion | Learned location of Armory (-3) 5427 | -7/Zion | Given A8's code to call for help 5826 | -7/Zion | Build established: Mutant 6227 | -7/Zion | Learned Factory emergency access door positions 7086 | -7/Zion | Discovered new exit (range 12) 7494 | -7/Zion | Visited the Megawrench Repair Shop 7971 | -7/Zion | Entered Proximity Caves 8078 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8137 | -6/Proximity Caves | Build established: Scavenger-Mutant 8706 | -6/Proximity Caves | Core integrity fell below 50% 8728 | -6/Proximity Caves | Core integrity fell below 20% 8756 | -6/Proximity Caves | Lost 9 parts (1p1n3u4w) 8767 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08688_ Lgt. Armor Plating destroyed. 08690_ Lgt. EM Pulse Cannon severed. 08694_ G-50 Soldier destroyed. 08700_ Power failure, Cld. Ion Engine shutdown. 08701_ Adv. Beam Cannon destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 08712_ Adv. Heat Sink self-destruct mechanism malfunctions. 08718_ Critical hit. 08718_ Cld. Ion Engine destroyed. 08719_ G-50 Soldier destroyed. 08723_ Spk. Medium Treads destroyed. 08725_ Mining Laser destroyed. 08725_ Hrd. Light Armor Plating destroyed. 08744_ Slammed into L-41 Fighter. 08758_ Acquired Lgt. EM Pulse Cannon. 08760_ Lgt. EM Pulse Cannon destroyed. 08762_ Heat Sink destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????????????? #??????????????? | | ???????????????????????????????## ##?????????????? | | ?????????????????????????????## ??????????????? | | ???????????????#####????????# ???????????????? | | ??????????????## ??????? #????????????????? | | ??????????????# ?????## #????????????????? | | ??????????????# ???## #?????????????????? | | ??????????????# #?## #??????????????????? | | ????????????### ## #??????????????????? | | ?????????? "% % #??????????????????? | | ?????????? " !% ##??????????????????? | | ?????????????# ### l ##?????? ?????????? | | ??????????#### ###?### @ ### #???????? | | ????????### ##????#### #???????? | | ????##### #???## #????????? | | ????# #???# ## ## #????????? | | ????? ##### ##? #?? ##????????? | | ????????# ## ####?? ##???? ##?????????? | | ????????# ##????? #??????#??????????? | | ???????## ##?????? ?????????????????? | | ???????# ##########??????? ????????????????? | | ???????# #????????????????? ????????????????? | | ???????# #?????????????????## ???????????????? | | ??????### #??????????????????? ??????????????? | | ????????# #???????????????????? ???????????????? | | ????????# #????????????????????????????????????? | | ???????## #????????????????????????????????????? | | ?????## #????????????????????????????????????? | | ???### #????????????????????????????????????? | | #???# #????????????????????????????????????? | | ###?# ##????????????????????????????????????? | | ### ##?????????????????????????????????????? | | ### #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | ##??????????????????????????????????????? | | #???????????????????????????????????????? | | ##########?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Novice Programmer Power Corrupts Robot Respite Safety First Tourist Challenges ------------ None Game ------ Seed LauncherSmartbombMinigun Manual? 0 Play Time 01:27:09 Cumulative 3.0 hours Start 2020.11.29 @ 21:00:48 End 2020.11.29 @ 22:32:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc5f263d-870a-49ed-8bc1-d15d52dfc26a