Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 17:53:26 // AFD2019/Pay2Buy Player: Minty Result: Destroyed by JV-NAU(z) via exploding Nuclear Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (281) 1405 Value Destroyed (10970) 10970 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (5566) 5566 TOTAL SCORE: 24161 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4058 Follower Combat Kills 906 Met Imprinter 300 Was Imprinted 300 Friendly Fire -498 Cogmind --------- Core Integrity 0/1150 Matter 233/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biometal Medium Treads > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Z-Drone Bay (0/2) > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Experimental Heat Sink Advanced Weight Redist. System Makeshift Trap Scanner Advanced Sensor Array Improved Particle Charger Improved Transmission Jammer Cooled Phase Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ F-cell Engine Micro Antimatter Reactor > --- PROPULSION ------- Spiked Heavy Treads Makeshift Flight Unit Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Experimental Heat Sink Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Particle Charger Improved Transmission Jammer > --- WEAPON ----------- Cooled Plasma Cannon Cooled Phase Cannon > --- INVENTORY -------- Electron Diverter Makeshift Trap Scanner Matter Filter Improved Particle Charger Makeshift Thermal Plating Improved Heavy Machine Gun Centrium Greatsword [Rating: 110] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Neutrino Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg VSS Leg Hover Unit Cooled Aerolev Unit Flight Unit Electron Diverter Utility Improved Targeting Computer Device Improved Cooling System Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . . 2 . . 1 Utility 6 | . . . . 2 2 2 . . . . . . . . Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 72 | . 1 2 1 13 15 6 2 1 . 1 10 . 9 11 Power 5 | . . 2 . . . 1 . . . . . . 1 1 Engine 4 | . . 2 . . . 1 . . . . . . 1 . Core . | . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 7 | . . . . 2 1 . . . . 1 2 . . 1 Treads 4 | . . . . 2 . . . . . 1 1 . . . Leg 1 | . . . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . 1 . . . . . . . . 1 Utility 31 | . . . . 2 9 3 1 . . . 3 . 8 5 Device 21 | . . . . 2 5 2 1 . . . 3 . 5 3 Storage . | . . . . . . . . . . . . . . . Processor 7 | . . . . . 3 1 . . . . . . 3 . Hackware . | . . . . . . . . . . . . . . . Protection 3 | . . . . . 1 . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 29 | . 1 . 1 9 5 2 1 1 . . 5 . . 4 Energy Gun 5 | . . . . . . 1 . . . . 4 . . . Energy Cannon 2 | . . . . . . 1 . . . . . . . 1 Ballistic Gun 11 | . . . 1 7 2 . . . . . . . . 1 Ballistic Cannon 4 | . . . . . 3 . . . . . . . . 1 Launcher 5 | . 1 . . 1 . . 1 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . . Parts Lost 70 | . 2 2 1 6 25 . 2 5 . 4 2 5 . 16 Power 7 | . . 1 . . 2 . . 1 . 1 . . . 2 Propulsion 14 | . . 1 1 1 4 . . . . 1 . . . 6 Utility 23 | . . . . 1 9 . 1 3 . . 1 4 . 4 Weapon 26 | . 2 . . 4 10 . 1 1 . 2 1 1 . 4 Highest Loss Streak 12 | . 2 1 1 2 7 . 1 4 . 4 2 4 . 12 To Critical Strikes 3 | . . . . . 2 . . . . . . . . 1 Average Backups 7 | . . 1 3 9 9 8 5 6 6 6 7 7 7 7 Power . | . . 1 1 . . . . . . . . . . . Propulsion . | . . . . 1 . . . . . . 1 1 1 . Utility 3 | . . . . 3 3 4 3 3 4 4 3 3 3 5 Weapon 3 | . . . 1 3 5 4 2 2 2 1 3 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 3 | . . . . 1 1 1 . . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon 2 | . . . . 1 . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 81 56 78 96 90 55 84 71 51 48 79 65 51 58 Engine 4 | . 14 7 . 8 6 3 6 3 . 5 5 3 5 3 Treads 8 | . 14 14 16 17 9 . . . . 5 9 11 11 4 Leg 3 | . . . . . . 4 13 13 13 2 . . . . Hover 1 | . . . . . 4 . . . . . . . . . Device 11 | . . . . 5 14 7 19 13 6 6 18 15 12 12 Processor 19 | . 28 22 22 23 22 23 26 20 13 13 12 9 9 15 Protection 4 | . . . . 7 4 8 6 3 . 6 11 8 . 3 Energy Gun 3 | . . . . . . 3 6 5 5 6 19 11 . . Ballistic Gun 13 | . 24 11 40 30 23 . 1 . . . . . . . Ballistic Cannon 1 | . . . . . 1 . 3 5 5 . . . . . Peak Build Rating 110 | . 11 15 20 40 61 54 60 58 45 47 102 102 95 110 Average Rating 49 | . 10 9 16 35 49 38 52 47 37 43 86 79 69 78 On Entrance 38 | . 3 7 8 20 39 31 54 54 39 39 47 102 35 95 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 63 | 3 7 12 9 34 43 35 38 30 24 32 51 51 44 63 Greatest Support 150 | 20 20 20 44 44 44 33 33 33 24 75 150 150 150 150 Greatest Overweight (x) 11 | . . . 2 1 1 11 1 1 . 1 . . . 4 Average Overweight (x) . | . . . . . . 1 . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 1 2 6 10 10 10 8 8 8 8 10 10 9 10 Average Carried 7 | . . 1 3 9 9 8 5 6 6 6 8 9 8 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 1 2 6 9 10 6 6 6 6 8 10 10 9 8 Class Distribution -------------------- 40% | Mutant 37% | Gunner 8% | Commander-Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Derelict-Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Commander-Mutant | -6/Lower Caves Commander-Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 5813 | . 263 205 582 977 2004 191 253 215 . 200 222 . 67 634 Remotely 1524 | . . . . 265 1259 . . . . . . . . . Salvage Created 10328 | . 417 251 1326 1690 3256 80 273 319 . 241 1187 518 288 482 Parts . | . . . . . . . . . . . . . . . Haulers Intercepted 5 | . 1 . . 1 3 . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 210 | . 8 3 30 40 64 2 7 5 . 12 24 2 7 6 Melee 1 | . . . . . . . . . . . . . . 1 Guns 122 | . 7 3 30 28 28 2 2 . . 3 19 . . . Cannons 21 | . . . . . 10 . 2 2 . . . . 2 5 AOE 65 | . 1 . . 12 26 . 3 3 . 9 5 2 4 . Classes Destroyed 21 | . 6 1 1 6 3 . 3 . . . . 1 . . Worker 20 | . . . . 1 8 1 . . . . 4 . . 6 Builder 15 | . 1 . 1 2 6 . . . . . 1 . . 4 Tunneler 3 | . . . . . 2 . . . . . 1 . . . Hauler 5 | . 1 . . 1 3 . . . . . . . . . Recycler 10 | . 1 1 . . 6 . . . . . 1 . . 1 Mechanic 4 | . 1 . . . 3 . . . . . . . . . Operator 4 | . . . . 3 1 . . . . . . . . . Watcher 7 | . . . 1 1 1 . . . . . 3 . . 1 Swarmer 42 | . 2 . 4 4 5 . . 2 . 7 14 . 4 . Cutter 3 | . . . . . 3 . . . . . . . . . Grunt 101 | . 6 . 17 23 31 . 5 1 . 5 8 . 2 3 Brawler 5 | . . . . 1 2 . . 1 . . . . 1 . Duelist 8 | . . . . 2 5 . . 1 . . . . . . Protector 2 | . . . . 1 1 . . . . . . . . . Sentry 28 | . . 3 9 7 8 . . . . . 1 . . . Hunter 7 | . . . . 2 5 . . . . . . . . . Programmer 8 | . . . . . 4 2 . . . . . . . 2 Behemoth 4 | . . . . . . . 1 1 . . 1 . . 1 Compactor 2 | . . . . . . . . . . . . 2 . . Samaritan 1 | . . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . Mutant 2 | . . . . . . . 1 . . . 1 . . . Best Kill Streak 22 | . 12 3 13 16 22 1 3 3 . 11 9 2 4 8 Combat Bots Only 17 | . 8 2 12 15 17 1 3 3 . 11 7 2 4 4 Max Kills in Single Turn 8 | . 2 1 2 5 6 1 2 4 . 4 8 1 4 5 Gunslinging 2 | . 1 . 1 1 1 . . . . . 2 . . . Exploded 5 | . 1 . . 3 5 . 2 3 . 4 5 1 4 . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 1158 | . 65 42 54 147 446 16 24 24 . 58 64 6 17 195 Missed 406 | . 23 11 17 46 169 3 6 11 . 27 23 . 5 65 Hits 752 | . 42 31 37 101 277 13 18 13 . 31 41 6 12 130 Melee 21 | . . . . 1 14 . . . . . . 6 . . Projectile 731 | . 42 31 37 100 263 13 18 13 . 31 41 . 12 130 AOE 5 | . . . . . 3 . . . . . . . . 2 Critical Strikes 33 | . . 2 3 4 11 . 1 . . 1 . 2 1 8 Part Disruptions 2 | . . . . . 2 . . . . . . . . . Damage Taken 13853 | . 527 456 451 1416 3786 235 461 386 . 680 684 1026 335 3410 Core 2835 | . 122 139 88 167 684 22 61 66 . 90 62 132 34 1168 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 153 | . . . . . 8 8 38 3 . . 24 72 . . Ignored by Resistances 12 | . . . . . . . . . . . . . . 12 Regen/Repaired (Parts) 137 | . . . . . . . . . 137 . . . . . Core Remaining (%) 59 | 100 51 . 43 69 2 . . . . 71 . . 77 . Volleys Fired 484 | . 26 21 52 66 162 8 16 10 . 16 35 9 15 48 Largest 4 | . 2 1 4 4 4 2 2 2 . 1 4 4 2 2 Hottest 345 | . 55 23 103 130 126 135 147 152 . 100 345 339 225 225 Shots Fired 1174 | . 49 21 185 201 435 10 26 14 . 16 112 12 28 65 Gun 933 | . 47 21 185 185 339 7 15 2 . 12 108 4 . 8 Cannon 193 | . . . . . 84 3 9 9 . 1 2 . 28 57 Launcher 48 | . 2 . . 16 12 . 2 3 . 3 2 8 . . Special . | . . . . . . . . . . . . . . . Kinetic 910 | . 47 21 185 185 423 1 10 5 . . . . . 33 Thermal 216 | . . . . . . 9 14 6 . 13 110 4 28 32 Explosive 45 | . 2 . . 16 12 . 2 . . 3 2 8 . . Electromagnetic 3 | . . . . . . . . 3 . . . . . . Robot Hit Streak 20 | . 18 7 15 20 11 5 18 9 . 11 14 10 6 7 Robot Miss Streak 8 | . 2 1 6 4 6 2 4 4 . 8 4 1 1 3 Penetration Max 1 | . . . . . 1 . 1 . . . . . . . Secondary Targets 31 | . 3 . 10 4 6 . . . . . 8 . . . Max Gunslinging Chain 2 | . 1 . 1 1 1 . . . . . 2 . . . Shots Hit Robots 682 | . 34 17 97 127 206 8 21 9 . 15 70 11 19 48 Core Hits 566 | . 16 7 43 93 212 6 31 8 . 47 64 5 12 22 Critical Kills 12 | . . . . 2 10 . . . . . . . . . Critical Parts Destroyed 18 | . 1 . 1 2 14 . . . . . . . . . Critical Strikes 37 | . 1 . 1 4 26 . . . . . 3 . . 2 Burn 3 | . . . . . . . . . . . 3 . . . Destroy 32 | . 1 . 1 4 26 . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . 2 Melee Attacks 11 | . . . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . . 11 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 30606 | . 693 253 1667 3876 9215 362 1179 709 . 1663 3241 2545 1516 3687 Guns 11859 | . 501 251 1504 2269 3623 249 500 45 . 403 2335 117 . 62 Cannons 4928 | . . . . . 1113 38 235 310 . . 175 . 932 2125 Explosions 12855 | . 191 . 156 1581 4454 68 444 354 . 1260 675 2428 584 660 Melee 840 | . . . . . . . . . . . . . . 840 Ramming 124 | . 1 2 7 26 25 7 . . . . 56 . . . Kinetic 10546 | . 501 251 1504 2269 4736 . 284 85 . . . . . 916 Thermal 8899 | . . . . . 1320 287 451 364 . 403 2510 117 1516 1931 Explosive 9537 | . 191 . 156 1581 2734 68 444 . . 1260 675 2428 . . Electromagnetic 660 | . . . . . 400 . . 260 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 840 | . . . . . . . . . . . . . . 840 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 2 3 15 2 2 2 2 . . 5 5 11 Average Corruption 3 | . . . 2 2 4 1 2 2 2 . . 5 5 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 81 | . . . 3 3 29 . 8 13 . . . . 10 15 Message Errors 17 | . . . 1 . 7 . 4 3 . . . . 2 . Matter Fused 20 | . . . 1 . 6 . 1 3 . . . . 3 6 Heat Flow Errors 8 | . . . . . 3 . . 3 . . . . . 2 Energy Discharges 7 | . . . . . 3 . 1 2 . . . . 1 . Parts Rejected 5 | . . . . 1 . . . . . . . . . 4 Data Loss (minor) 10 | . . . . . 3 . 1 2 . . . . 3 1 Data Loss (major) 2 | . . . . . 2 . . . . . . . . . Misfires 5 | . . . . 2 3 . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . Misdirections 2 | . . . . . 1 . . . . . . . . 1 Weapon Failures 4 | . . . 1 . . . 1 . . . . . 1 1 Overload Shots 19 | . . . . . . . . 3 . . 2 . 2 12 Effects 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Overflow Damage 1152 | . . . 9 33 295 . . 63 . . 40 74 184 454 Projectiles 39 | . . . . . . . . . . . . . . 39 Explosions 812 | . . . 9 33 295 . . 63 . . 40 74 184 114 Melee 301 | . . . . . . . . . . . . . . 301 Knockbacks 9 | . . . . . 7 . . . . . 1 . . 1 Impact 1 | . . . . . . . . . . . 1 . . . Kinetic 8 | . . . . . 7 . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1155 | . 52 . . 18 116 41 23 104 . 68 . 549 112 72 Shots 27 | . 2 . . 1 4 1 1 4 . 3 . 8 2 1 Rammed 22 | . 1 1 4 4 5 . . . . . 7 . . . Targets Rammed 23 | . 1 1 4 4 5 1 . . . . 7 . . . Kicked 1 | . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 385 | . 48 31 71 356 369 122 28 236 . 11 247 69 156 385 Average Temperature 77 | . 15 12 22 101 85 62 4 81 . 5 96 46 47 98 Received Heat Transfer 3103 | . 243 171 189 504 816 . 153 54 . 180 87 . 90 616 Effects 4 | . . . . 3 1 . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 1 | . . . . . . . . . . . 1 . . . Heat Transferred 9690 | . . . . . 725 400 725 415 . 675 3752 162 1237 1599 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Maximum Alert Level 5 | . 1 . 3 4 5 5 . . . . 3 1 2 2 Low Security (%) 13 | . 69 100 22 . . . . . . . 27 . 10 33 Level 1 15 | . 30 . 22 . . . . . . . 9 100 84 24 Level 2 20 | . . . 26 36 12 . . . . . 25 . 5 42 Level 3 13 | . . . 28 10 12 . . . . . 37 . . . Level 4 23 | . . . . 53 42 37 . . . . . . . . Level 5 11 | . . . . . 26 62 . . . . . . . . High Security 2 | . . . . . 6 . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 3256 | . 275 152 1046 1548 3256 1871 . . . . 958 338 406 666 Initial 1580 | . . 107 55 434 669 1580 . . . . 207 326 187 147 Average 924 | . 117 113 509 1049 1486 1662 . . . . 546 305 344 361 Influence Increases 10518 | . 335 95 1278 1467 3411 351 228 158 . 548 1155 72 305 1115 Destroy 0b10 Robot/C 4540 | . 160 60 600 780 1260 40 140 120 . 360 540 . 160 320 Destroy 0b10 Robot/NC 420 | . 20 5 10 45 155 5 . . . . 100 . . 80 Destroy Leader 1022 | . 32 30 182 194 308 20 30 10 . 20 100 . 20 76 Allied During Kill 599 | . . . . . . . 58 28 . 168 143 . 4 198 Successful Hack 34 | . . . 8 5 21 . . . . . . . . . Select Force Hacks 200 | . 50 . 50 50 50 . . . . . . . . . Disable Machine 1800 | . 30 . 135 90 855 270 . . . . 120 . 45 255 Anti-Garrison Action 800 | . . . 200 200 400 . . . . . . . . . Destroy Structure 788 | . 13 . 18 103 242 16 . . . . 152 72 76 96 Lose Combat Pursuer 315 | . 30 . 75 . 120 . . . . . . . . 90 Influence Decreases 9766 | . 80 218 381 1023 1658 1716 940 651 656 218 551 738 271 665 Entered New Map 5802 | . . 148 77 595 804 1646 690 219 656 . 123 608 81 155 Time Decay 3054 | . 60 50 294 368 604 70 230 342 . 178 318 80 190 270 Lost Part 700 | . 20 20 10 60 250 . 20 50 . 40 20 50 . 160 Lost Ally 210 | . . . . . . . . 40 . . 90 . . 80 Squads Dispatched 56 | . 2 2 8 10 26 . . 1 . 1 3 . . 3 Investigation 23 | . 1 . 6 5 9 . . . . 1 1 . . . Extermination 5 | . . . . . 4 . . . . . . . . 1 Reinforcement 13 | . 1 2 1 2 3 . . . . . 2 . . 2 Assault 11 | . . . 1 2 7 . . 1 . . . . . . Garrison 4 | . . . . 1 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 2 . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 15 | . 2 1 1 2 2 1 . . . . 4 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 321 | . 13 4 36 52 98 3 8 6 . 19 36 6 11 29 Peak Tracking Total 14 | . 8 3 6 9 14 2 3 5 . 7 9 6 4 9 Tactical Retreats 14 | . 1 . 4 . 5 . . . . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 11 | . . . 1 2 2 . . . . . 2 . 1 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Objects Rigged 20 | . . . 3 . 17 . . . . . . . . . Exploded 5 | . . . 2 . 3 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 123 | . 2 . 9 6 57 18 1 1 . 1 8 . 3 17 Max in Single Turn 9 | . 1 . 3 1 8 9 1 1 . 1 7 . 2 9 Garrison Access 4 | . . . 1 1 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged 4 | . 1 . 1 1 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 26 | . 1 . 8 6 9 . 1 . . 1 . . . . Terminals 21 | . 1 . 7 5 6 . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 3 . . . . . . . . . Total Hacks 70 | . 2 . 22 18 21 . 3 . . 4 . . . . Successful 29 | . 1 . 8 6 7 . 3 . . 4 . . . . Failed 41 | . 1 . 14 12 14 . . . . . . . . . Catastrophic 5 | . . . 2 1 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 74 | . 2 . 16 14 21 . . . . . 5 . 8 8 Terminals 62 | . 2 . 21 17 15 . 3 . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 1 6 . . . . . . . . . Terminal Hacks 13 | . . . 3 2 1 . 3 . . 4 . . . . Record 8 | . . . 1 . . . 3 . . 4 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 3 | . . . 1 1 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 1 . 5 4 6 . . . . . . . . . Terminals 12 | . 1 . 4 3 4 . . . . . . . . . Botnet 2 | . . . . 1 1 . . . . . . . . . Detonate 2 | . . . 1 . 1 . . . . . . . . . Sabotage 8 | . 1 . 3 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 2 . . . . . . . . . Jam 4 | . . . 1 1 2 . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . . . 1 . Used 1 | . . . . 1 . . . . . . . . . . Hacking Detections 17 | . . . 5 4 7 . . . . 1 . . . . Full Trace Events 10 | . . . 2 3 4 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 4 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 20 | . . . . . . . 4 1 4 . 1 . 6 4 Largest Group 6 | . . . . . . . 4 4 6 6 6 . 6 5 Highest-Rated Group 418 | . . . . . . . 116 116 201 201 194 . 418 394 Highest-Rated Ally 96 | . . . . . . . 29 29 39 39 39 . 96 96 Zionite Dispatches 7 | . . . . . . . . . . . 1 . 3 3 Heavy 1 | . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . 2 . Total Orders 6 | . . . . . . . . . . . 1 . 2 3 DROP 4 | . . . . . . . . . . . 1 . 2 1 EXPLORE 2 | . . . . . . . . . . . . . . 2 Ally Attacks 154 | . . . . . . . 20 21 . 23 38 . 2 50 Total Damage 5149 | . . . . . . . 286 303 . 402 1237 . 33 2888 Kills 38 | . . . . . . . 1 1 . 6 13 . 1 16 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Active Infowar (turns) 1640 | . . . . . 317 . 116 411 . . . . 216 580 Optics 796 | . . . . . . . . . . . . . 216 580 Sensors 697 | . . . . . 317 . . . . . . . 46 334 IFF 527 | . . . . . . . 116 411 . . . . . . Terrain 60 | . . . . . . . . . . . . . 1 59 Traps 39 | . . . . . . . . . . . . . 39 . Decoding 644 | . . . . . . . . . . . . . 64 580 Jamming 154 | . . . . . . . . . . . . . 4 150 ECM 11 | . . . . . . . . . . . . . 5 6 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 8135 | . 148 100 655 843 2087 148 482 776 646 418 703 169 380 580 Spaces Moved 5741 | 1 51 35 326 403 1694 84 432 706 553 235 328 145 177 571 Core 294 | . 7 . 16 . . 17 . . . . . 79 . 175 Treads 2416 | 1 44 35 310 403 746 . . . . 189 328 66 177 117 Legs 1804 | . . . . . . 67 432 706 553 46 . . . . Wheels . | . . . . . . . . . . . . . . . Hover 930 | . . . . . 930 . . . . . . . . . Flight 297 | . . . . . 18 . . . . . . . . 279 Fastest Speed 21 | 160 50 160 145 145 21 90 90 90 90 90 160 50 160 27 Average Speed 105 | 160 144 160 146 145 92 134 90 90 90 147 160 100 160 66 Slowest Speed 600 | 160 160 160 160 225 225 600 180 180 90 180 160 160 160 250 Overloaded Moves 28 | . . . . . 28 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . 3 . . . . . . . . 5 Potential Cave-ins 7 | . . . . . . . . . . . . 7 . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 1 28 6 55 51 49 5 65 82 77 51 18 75 5 22 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 2 | . . . . . 1 . . . . . . . 1 . Terrain Destroyed 833 | . 16 . 12 113 275 14 51 13 . 76 95 91 45 32 Melee . | . . . . . . . . . . . . . . . Projectile 57 | . . . . 14 23 . 4 4 . . 1 . 3 8 AOE 776 | . 16 . 12 99 252 14 47 9 . 76 94 91 42 24 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Total 6925 | . 80 62 397 529 1920 112 493 834 703 286 416 158 242 693 Wait 389 | . 1 . 15 20 13 3 6 105 143 30 9 . 38 6 Move 5714 | . 50 34 325 402 1690 83 431 705 552 234 328 143 176 561 Hop 6 | . . . . . 1 . . . . . . . . 5 Pick Up 13 | . . . . 2 6 . . . . . 4 . . 1 Fast Attach 25 | . . . . 2 3 . . . . . 5 . 8 7 Attach 91 | . 1 2 . 8 16 8 4 5 4 3 11 1 3 25 Detach 73 | . 1 2 . 2 11 5 4 6 4 3 6 2 2 25 Swap 33 | . . 2 1 15 8 . . . . . 6 . . 1 Drop 29 | . . . . 8 6 4 . 1 . . 5 2 . 3 Fire 484 | . 26 21 52 66 162 8 16 10 . 16 35 9 15 48 Melee 11 | . . . . . . . . . . . . . . 11 Ram 1 | . . . . . 1 . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . Crush 20 | . 1 1 4 4 3 . . . . . 7 . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . Rewire 34 | . . . . . . . 32 2 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 16) 149 | -10/Materials | Entered another Materials area 149 | -9/Materials | Evolved 2 slots: Weapon x2 155 | -9/Materials | Destroyed 8 combat bots 186 | -9/Materials | Discovered new exit (range 15) 249 | -9/Materials | Entered Storage 523 | -9/Storage | Core integrity fell below 50% 649 | -9/Storage | First assault squad dispatched 785 | -9/Storage | Destroyed 12 combat bots 860 | -9/Storage | Build established: Derelict-Gunner 872 | -9/Storage | Discovered new exit (range 16) 904 | -9/Storage | Entered Materials 904 | -8/Materials | Evolved 2 slots: Utility x2 1206 | -8/Materials | Garrison activated, responded to threat 1278 | -8/Materials | Destroyed 15 combat bots 1304 | -8/Materials | First assault squad dispatched 1433 | -8/Materials | Destroyed 9 combat bots 1727 | -8/Materials | Discovered new exit (range 14) 1747 | -8/Materials | Entered Factory 1747 | -7/Factory | Evolved 2 slots: Utility x2 1760 | -7/Factory | Build established: Gunner 2078 | -7/Factory | Garrison activated, responded to threat 2281 | -7/Factory | Garrison activated, responded to threat 2947 | -7/Factory | First assault squad dispatched 3218 | -7/Factory | Lost 7 parts (1n5u1w) 3428 | -7/Factory | System corruption reached 10% 3531 | -7/Factory | Core integrity fell below 50% 3580 | -7/Factory | Lost 3 parts (1u2w) 3701 | -7/Factory | High security lockdown imminent 3719 | -7/Factory | Build established: Mutant 3722 | -7/Factory | Destroyed 7 combat bots 3781 | -7/Factory | High security lockdown engaged 3784 | -7/Factory | Lost 3 parts (1p1u1w) 3819 | -7/Factory | Garrison activated, responded to threat 3822 | -7/Factory | Core integrity fell below 20% 3833 | -7/Factory | Discovered new exit (range 8) 3834 | -7/Factory | Entered another Factory area 3834 | -6/Factory | Evolved 2 slots: Utility x2 3843 | -6/Factory | Destroyed 17 combat bots 3865 | -6/Factory | Lost 7 parts (1p2n1u3w) 3969 | -6/Factory | Discovered new exit (range 15) 3982 | -6/Factory | Entered Lower Caves 4108 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4203 | -6/Lower Caves | Spotted B-75 Beast 4213 | -6/Lower Caves | Destroyed B-75 Beast 4434 | -6/Lower Caves | Found Scatter Rocket Array 4446 | -6/Lower Caves | Discovered new exit (range 14) 4464 | -6/Lower Caves | Entered another Lower Caves area 4464 | -6/Lower Caves | Accompanied by 4 allies 4466 | -6/Lower Caves | Build established: Commander-Mutant 4871 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4909 | -6/Lower Caves | Lost 4 parts (1p2u1w) 4919 | -6/Lower Caves | Lost 3 allies 4930 | -6/Lower Caves | Spotted B-75 Beast 4942 | -6/Lower Caves | Destroyed B-75 Beast 5132 | -6/Lower Caves | Discovered new exit (range 5) 5175 | -6/Lower Caves | Build established: Mutant 5240 | -6/Lower Caves | Entered Zion 5240 | -6/Zion | Accompanied by 2 allies 5317 | -6/Zion | System corruption cleaned by Quarantine Array 5349 | -6/Zion | Given A8's code to call for help 5501 | -6/Zion | Learned Factory recycling unit intel 5524 | -6/Zion | Given the Hacking Drone Bay 5549 | -6/Zion | Met Imprinter 5563 | -6/Zion | Imprinted 5565 | -6/Zion | Declared Zion's savior 5750 | -6/Zion | Discovered new exit (range 16) 5886 | -6/Zion | Entered Proximity Caves 5886 | -5/Proximity Caves | Accompanied by 6 allies 5929 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5974 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 5976 | -5/Proximity Caves | Destroyed 11 combat bots 5981 | -5/Proximity Caves | Learned Extension garrison access intel 5981 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts 6034 | -5/Proximity Caves | P-70 Sage assimilated allied R2-NHH(M) 6253 | -5/Proximity Caves | Discovered new exit (range 14) 6304 | -5/Proximity Caves | Entered Factory 6304 | -5/Factory | Accompanied by 5 allies 6304 | -5/Factory | Evolved 2 slots: Propulsion x2 6305 | -5/Factory | Identified exit to Upper Caves 6306 | -5/Factory | Loaded intel: 8 recycling unit locations 6342 | -5/Factory | Zion Thermal Resupply teleported in 6506 | -5/Factory | Spotted B-75 Beast 6532 | -5/Factory | Destroyed B-75 Beast 6604 | -5/Factory | Destroyed 7 combat bots 6800 | -5/Factory | Build established: Gunner 7007 | -5/Factory | Sucked down chute 7007 | -5/Factory | Entered Waste 7057 | -5/Waste | Spotted C-40 Crusher 7059 | -5/Waste | Spotted C-40 Crusher 7062 | -5/Waste | Spotted C-40 Crusher 7065 | -5/Waste | Spotted C-40 Crusher 7068 | -5/Waste | Spotted C-40 Crusher 7070 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7096 | -5/Waste | Spotted C-40 Crusher 7123 | -5/Waste | Destroyed C-40 Crusher 7130 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7134 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7134 | -5/Waste | Destroyed C-40 Crusher 7136 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7138 | -5/Waste | Crushed by falling debris 7169 | -5/Waste | Lost 4 parts (3u1w) 7170 | -5/Waste | Discovered new exit (range 12) 7176 | -5/Waste | Entered Factory 7260 | -5/Factory | Allied Derelicts emerged from ambush trap array 7330 | -5/Factory | Zion Infowar Resupply teleported in 7332 | -5/Factory | Discovered new exit (range 13) 7374 | -5/Factory | Zion Heavy squad teleported in 7431 | -5/Factory | Build established: Mutant 7475 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7478 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7485 | -5/Factory | Zion Infowar Resupply teleported in 7543 | -5/Factory | Identified exit to Factory 7556 | -5/Factory | Entered another Factory area 7556 | -4/Factory | Accompanied by 4 allies 7556 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7637 | -4/Factory | Zion Defense Resupply teleported in 7880 | -4/Factory | Spotted B-86 Titan 7945 | -4/Factory | System corruption reached 10% 7965 | -4/Factory | Core integrity fell below 50% 7977 | -4/Factory | Destroyed B-86 Titan 7995 | -4/Factory | Core integrity fell below 20% 8013 | -4/Factory | Lost 12 parts (2p5n2u3w) 8111 | -4/Factory | Zion Light squad teleported in 8115 | -4/Factory | Zion Recon squad teleported in 8136 | -4/Factory | Destroyed by JV-NAU(z) via exploding Nuclear Reactor Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Melee Resupply ] [ 2 : Recon ] [ 3 : Thermal Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 08115_ Acquired Z-Drone Bay. 08118_ Z-Drone released from Z-Drone Bay. 08119_ System corrupted: Matter fused (-9). 08127_ ALERT: Security rotation in progress. 08133_ Triggered Ambush Trap. 08133_ S-27 Virus emerges from a hatch in the floor. 08134_ S-27 Virus destroyed. 08135_ Z-Drone destroyed. 08136_ S-27 Virus destroyed. 08136_ Nuclear Reactor explodes. 08136_ S-27 Virus destroyed. 08136_ Nuclear Reactor explodes. 08136_ QG-IEU(z) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????##############???????? | | ????????????????????????????# #???????? | | ????????????????????????????# """ """ #???????? | | ??????##??######????????????# """ """ #???????? | | ??????# #?############ """ """ #???????? | | ??????# """ ""#?# ## #???????? | | ??????# """ ""#?# ########+######???????? | | ??????# """ G#?# ###### #??????????? | | ??????# ""#?# #??????????? | | ??????# """ ""#?# % @ #??????????? | | ??????# """ #?# z #??????????? | | ??????# """ #?# #### #??????????? | | ??????# #?# z ###### ###?????????## | | #+#########+###### % # # #???????????# | | #"" # #???????????# | | # # #???????????# | | % w # # ############# | | #+#########+############ # + + | | ??????# #??????#######"" # ############# | | ??????# """ #????????????# # #???????????# | | ??????# "Y """ #????????????# # #???????????# | | ??????# """ """ #????????????# # #???????????# | | ??????# """ #????????????###### #???????###### | | ??????# #??????????????####+######### | | ??????# #??????????????# # | | ??????# #??????????????# # | | ??????###########??????????????# + | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????################## n | | ???????????????????????????# # # | | ???????????????????????????# """"# """ # | | ???????????????????????????# """"# """ + | | ???????????????????????????# """"# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 65 Energy Generation 33 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Corruption Block 15 Armor Coverage 700 Resistance: TH 10 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 65 Targeting Accuracy 12 Launcher Accuracy 30 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 50 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (97) ------------------------ Spk. Treads (874) Lgt. Ion Engine (599) Battle Rifle (699) Battle Rifle (699) Imp. Targeting Computer (699) Imp. Targeting Computer (699) Mni. Grenade Launcher (1049) Spk. Treads (822) Hvy. Ion Engine (673) Autogun (841) Battle Rifle (841) Battle Rifle (901) Adv. Treads (955) Battle Rifle (1017) Adv. Treads (1087) Barrage Gun (1447) Adv. Treads (640) Adv. Treads (640) Xenon Bombardment Thruster (Loot Box) Imp. Medium Armor Plating (877) Imp. Medium Armor Plating (877) Hvy. Battle Rifle (1191) Hvy. Battle Rifle (1191) Flail (Loot Box) Imp. Launcher Guidance Computer (Loot Box) Lyr. Medium Armor Plating (Loot Box) Imp. Corruption Screen (Loot Box) Coolant Injector (Loot Box) Core Analyzer (783) Kinecellerator (709) Hpw. Tractor Beam (630) Imp. Assault Rifle (1638) Hvy. Particle Cannon (647) Prc. Grenade Launcher (2119) Great Axe (Loot Box) Hvy. Battle Rifle (2687) Cld. Plasma Cannon (957) Bore Cannon (1079) Imp. Particle Charger (1050) Imp. Heavy Machine Gun (2195) Bore Cannon (1024) Adv. Salvage Targeting Computer (Loot Box) Mass Driver (Loot Box) Imp. Heavy Machine Gun (2667) Imp. Heavy Machine Gun (3220) Coolant Injector (Loot Box) Cld. Aerolev Unit (719) Cld. Aerolev Unit (719) Kinecellerator (944) Targeting Computer (493) Core Analyzer (921) Imp. Cooling System (Loot Box) Matter Filter (616) Target Analyzer (903) Reaction Control System (547) Adv. Weight Redist. System (547) Cold Fusion Reactor (716) Bore Cannon (1120) Hvy. Missile Launcher (782) Scatter Rocket Array (1741) Imp. Core Shielding (946) Imp. Surge Thruster (851) Imp. Surge Thruster (851) Imp. Medium Armor Plating (851) F-cell Engine (898) Hvy. Gatling Laser (841) VSS Leg (571) VSS Leg (571) Propulsion Shielding (655) Adv. Weight Redist. System (1103) IFF Parser (1403) Proton Missile Launcher (935) Lgt. Neutrino Core (927) F-cell Engine (1114) Spk. Heavy Treads (1785) Smartbomb Launcher (1663) Imp. Power Shielding (705) Hrd. Medium Armor Plating (705) Spk. Heavy Treads (1479) Core Analyzer (791) Prc. Energy Filter (995) Exp. Cooling System (1310) Electron Diverter (Loot Box) Imp. Heavy Machine Gun (Loot Box) Centrium Greatsword (Loot Box) Adv. Component Analysis Suite (Loot Box) Exp. Cooling System (Loot Box) Cld. Phase Cannon (2253) Mic. Antimatter Reactor (Loot Box) Cld. Impulse Thruster (1840) Mak. Flight Unit (1274) Adv. Component Analysis Suite (Loot Box) Imp. Diametric Drive (Loot Box) Exp. Heat Sink (1348) Com. Linear Accelerator (Loot Box) Biometal Medium Treads (1340) Enh. Hardcell Cannon (Loot Box) Game ------ Seed NeutrinoForceAnalyzer Manual? 0 Play Time 01:13:52 Cumulative 1069.2 hours Start 2025.05.28 @ 13:19:00 End 2025.05.28 @ 17:53:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 1324 Rogue 1041 Adventurer 124 Explorer 159 Win Type - Total 48 Types 34/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76f3cda7-6166-4540-abc0-24c9f2be8a9e