Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 22:56:08 Player: garza Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (228) 1140 Value Destroyed (9533) 9533 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1315) 1315 TOTAL SCORE: 20208 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 755 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -351 Cogmind --------- Core Integrity 1367/1450 Matter 117/300 Energy 180/180 System Corruption 0% Temperature Cool (0) Movement Flying (117) Ox1 Location -2/Research Parts ------- > --- POWER (4) -------- Light Particle Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Q-thruster > --- UTILITY (10) ----- Experimental Coolant Injector Experimental Targeting Computer Advanced Target Analyzer Experimental EM Disruption Field > --- WEAPON (3) ------- Railgun Railgun > --- INVENTORY (5) ---- Micro Fission Core Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Long-range Terrain Scanner Experimental Targeting Computer Advanced Target Analyzer Recoil Nullifier Improved Transmission Jammer Improved Propulsion Shielding Advanced Thermal Defense Suite Long-range Tractor Beam > --- WEAPON ----------- High-powered Shotgun Enhanced Gauss Cannon Linear Accelerator > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Micro Fission Core Micro Fission Core Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Experimental Targeting Computer Improved Weapon Cycler Improved Core Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Focal Shield Advanced Force Field Gamma Rifle Long-range Proton Cannon Nova Cannon [Rating: 132] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . . . 2 2 2 2 Power 3 | . . . . . . . . . . 1 . . . . . 1 . 1 Propulsion 4 | . . . . 1 1 . . . . . . . . . . . 1 1 Utility 8 | . . 2 . 1 . . . . . 1 . . . . 2 1 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 241 | 9 3 3 24 32 9 4 13 . 9 19 2 10 6 7 20 9 57 5 Power 40 | 2 1 . 3 5 1 . 2 . 2 3 . 2 1 2 6 1 8 1 Engine 18 | 2 1 . 3 3 . . 2 . 1 2 . . 1 1 . 1 1 . Core 17 | . . . . 2 1 . . . 1 1 . 2 . 1 6 . 3 . Reactor 5 | . . . . . . . . . . . . . . . . . 4 1 Propulsion 54 | 2 . . 8 10 3 1 2 . . 5 . 1 1 3 2 1 13 2 Treads 40 | 2 . . 8 10 3 1 2 . . 4 . 1 . 3 2 1 3 . Leg 4 | . . . . . . . . . . 1 . . 1 . . . 2 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . . . . . . 8 2 Utility 75 | 2 1 3 3 11 2 . 5 . 2 5 . 1 4 1 8 3 24 . Device 38 | 1 . 2 1 1 1 . 1 . 1 3 . . 2 . 6 2 17 . Storage 7 | 1 1 . . 2 . . . . 1 . . . . . 1 . 1 . Processor 6 | . . 1 . . . . 1 . . 1 . . 1 . 1 . 1 . Hackware 3 | . . . . 1 1 . . . . . . . 1 . . . . . Protection 21 | . . . 2 7 . . 3 . . 1 . 1 . 1 . 1 5 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 72 | 3 1 . 10 6 3 3 4 . 5 6 2 6 . 1 4 4 12 2 Energy Gun 13 | . . . . . 1 1 1 . 2 2 1 1 . . 1 1 2 . Energy Cannon 5 | . . . . . . . . . . 1 . 1 . . . 1 2 . Ballistic Gun 30 | 3 . . 8 4 . 2 . . 3 1 . 1 . 1 1 1 3 2 Ballistic Cannon 11 | . 1 . 2 1 1 . 1 . . 1 . . . . 2 . 2 . Launcher 10 | . . . . 1 1 . 2 . . 1 1 3 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 1 . . 1 . . . . . 1 . . 1 5 . Parts Lost 80 | . . . 5 6 . 2 4 . . 6 . 4 . 1 3 7 34 8 Power 8 | . . . 1 . . . 1 . . . . . . . . . 4 2 Propulsion 23 | . . . 1 1 . 1 2 . . 2 . 1 . . 1 3 8 3 Utility 28 | . . . 2 3 . . 1 . . 3 . 1 . . . 1 14 3 Weapon 21 | . . . 1 2 . 1 . . . 1 . 2 . 1 2 3 8 . Highest Loss Streak 8 | . . . 2 4 . 2 1 . . 3 . 3 . 1 2 2 7 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 98 98 96 97 99 100 99 97 93 86 92 92 92 90 79 64 Engine 5 | . 13 11 10 7 . . 6 7 6 6 6 . 4 3 1 5 . . Core 4 | . . . . 1 7 7 . . . 6 6 10 7 8 8 10 6 1 Treads 20 | . 28 22 21 26 30 27 29 30 30 22 20 14 13 16 16 14 4 . Leg 1 | . . . . . . . . . . 2 . . 5 3 . . 5 . Device 13 | . 14 22 20 10 7 7 5 . 6 10 13 13 13 13 22 24 23 15 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 3 . Processor 6 | . . 11 11 4 . . 1 7 7 6 6 6 6 6 8 10 9 8 Hackware 4 | . . . . 4 7 7 7 7 7 6 6 6 6 6 2 . . . Protection 7 | . . . . 16 15 15 14 15 7 5 6 5 6 5 5 4 3 3 Energy Gun 4 | . . . . . 4 6 7 7 11 7 6 4 6 6 2 2 2 . Energy Cannon 1 | . . . . . . . . . . . . 3 6 6 . . . . Ballistic Gun 7 | . 26 11 11 14 6 2 7 7 9 9 9 3 . 4 5 5 4 8 Ballistic Cannon 2 | . 1 11 9 2 3 7 . . . . . . . . 6 2 2 . Launcher 2 | . . . . 1 3 4 6 7 1 . 2 6 6 . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 14 31 32 38 60 68 69 74 64 77 85 80 80 80 89 113 123 163 53 Greatest Support 131 | 40 40 40 40 60 80 80 80 80 80 123 123 131 103 123 123 123 105 54 Greatest Overweight (x) 5 | 1 . . 1 . . 1 1 . . 1 . . . . . 1 5 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 25 5 Average Capacity 18 | 6 11 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 18 5 Most Carried 20 | 5 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 2 Average Carried 17 | 2 6 12 14 14 16 19 18 20 19 19 20 18 19 19 19 16 14 1 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 5 8 15 15 15 19 19 20 20 20 20 20 20 20 20 19 20 4 1 Class Distribution -------------------- 32% | Scavenger-Gunner 18% | Scavenger-Tank 17% | Scavenger-Mutant 13% | Tank 8% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Generator-Sprinter | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 7013 | 313 28 206 897 861 400 151 688 . 180 553 92 303 66 171 665 315 1124 . Remotely 906 | . . . . . . . . . . . . . . . . 96 810 . Salvage Created 9566 | 135 47 210 1195 1044 429 118 923 . 364 851 537 763 . 666 799 446 1039 . Parts 520 | 10 2 9 89 79 21 4 36 . 20 49 21 18 . 22 55 18 67 . Haulers Intercepted 4 | . . . 1 . 1 . 1 . . 1 . . . . . . . . Recyclers Shooed 7 | . . 2 . . 2 . . . . . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . . 3 32 . 12 . . 21 . 31 . . . . Prevented 21 | . . . . . . . . . . . . 8 . 13 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 191 | . 1 4 31 22 7 4 27 . 10 15 4 14 . 9 15 6 22 . Guns 109 | . 1 2 18 16 5 3 11 . 8 14 4 4 . 3 7 5 8 . Cannons 48 | . . 2 13 5 . . . . . . . 5 . . 8 1 14 . AOE 26 | . . . . 1 2 1 16 . 2 1 . 2 . 1 . . . . Classes Destroyed 19 | 2 1 1 4 4 1 . . . 2 1 . . . 2 1 . . . Worker 4 | . . . . 2 1 . . . . . . . . . 1 . . . Builder 6 | . . . . 1 2 . . . . 1 . . . . 2 . . . Tunneler 5 | 2 . 1 . 1 . . . . . . . . . . . 1 . . Hauler 4 | . . . 1 . 1 . 1 . . 1 . . . . . . . . Recycler 9 | 1 . 1 2 2 1 . . . . . . . . . . 1 1 . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . Operator 2 | . . . . . 1 . . . . 1 . . . . . . . . Watcher 5 | . . . 1 3 . . . . . . . . . . . . 1 . Swarmer 44 | . . . 9 6 . 1 5 . 6 3 . 2 . 1 . . 11 . Grunt 69 | . 1 3 9 8 7 1 17 . 2 2 . 8 . 5 3 3 . . Brawler 1 | . . . . . . . . . . . . . . . 1 . . . Duelist 4 | . . . . 1 . . . . . . . 2 . . 1 . . . Protector 2 | . . . 1 . . . 1 . . . . . . . . . . . Sentry 30 | . . 1 12 6 . 1 3 . 1 2 . 2 . . . 1 1 . Hunter 13 | . . . . 1 . 1 1 . . 4 . . . 2 . 2 2 . Programmer 23 | . . . . . . . . . 1 4 . . . . 10 . 8 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . Samaritan 9 | . . . . . . . . . 1 . 7 . . 1 . . . . Thug 4 | . . . . . . . . . . . 4 . . . . . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | 2 1 2 4 7 3 2 5 . 3 3 4 4 . 5 6 3 7 . Combat Bots Only 7 | . 1 2 4 7 3 2 5 . 3 3 4 4 . 5 5 3 6 . Max Kills in Single Turn 4 | 1 1 1 1 2 2 1 4 . 2 2 2 2 . 1 2 1 1 . Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . Exploded 4 | . . . . 1 1 1 4 . 2 1 . 1 . 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 1598 | . 3 42 174 167 28 55 114 . 45 154 10 133 . 43 101 115 347 67 Missed 489 | . . 12 45 44 6 18 36 . 16 40 2 57 . 12 25 36 112 28 Damage Taken 18566 | . 32 348 1594 1804 326 360 1119 . 275 1365 169 1189 . 757 1184 1858 5413 773 Core 1520 | . . 34 139 149 37 4 91 . 14 52 22 92 . 68 50 99 586 83 Absorbed by Shields 920 | . . . . . . . . . 79 192 . . . . 649 . . . Reduced by Siege Mode 49 | . . . . . . . . . . . . . . 49 . . . . Redirected to Shielding 560 | . . . 2 30 7 1 19 . . . . . . 80 . 51 337 33 Ignored by Resistances 71 | . . . . . . . . . 11 21 . . . . . . 39 . Regen/Repaired (Parts) 423 | . . . 286 27 . . . . . . . . 110 . . . . . Core Remaining (%) 79 | 100 100 . 56 72 . . . . 79 . . . . 72 95 91 54 . Volleys Fired 722 | 7 4 33 116 104 40 10 47 . 20 52 54 41 1 32 57 29 74 1 Largest 3 | 2 2 2 2 2 3 3 3 . 3 3 3 3 1 3 3 3 3 2 Hottest 186 | 40 40 55 58 58 141 156 156 . 136 179 129 123 80 183 161 186 166 70 Shots Fired 1351 | 11 8 56 218 202 57 26 81 . 40 138 70 67 1 63 111 54 146 2 Gun 959 | 11 8 28 124 170 42 16 61 . 39 124 70 38 . 38 73 46 69 2 Cannon 339 | . . 28 94 27 5 9 4 . . 10 . 20 1 21 38 5 77 . Launcher 53 | . . . . 5 10 1 16 . 1 4 . 9 . 4 . 3 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 971 | 11 8 56 218 197 35 18 34 . 20 89 18 33 . 11 96 28 97 2 Thermal 301 | . . . . . 12 7 31 . 19 45 52 25 1 48 14 20 27 . Explosive 36 | . . . . 5 10 1 16 . 1 . . . . . . 3 . . Electromagnetic 43 | . . . . . . . . . . 4 . 9 . 4 1 3 22 . Robot Hit Streak 33 | 8 2 10 16 11 23 5 21 . 22 22 11 33 . 22 12 11 14 . Robot Miss Streak 5 | 1 1 3 4 5 3 5 3 . 3 3 1 2 . 3 3 4 5 2 Penetration Max 1 | . . . . . 1 . . . . . . . . . 1 1 1 . Secondary Targets 11 | . . . . 2 . . 3 . . 3 2 . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . 1 1 . . . . 1 . . Shots Hit Robots 963 | 10 5 45 156 134 35 17 58 . 28 97 59 54 . 50 81 36 98 . Core Hits 479 | 4 2 9 51 56 22 9 74 . 26 41 24 37 . 25 30 22 47 . Critical Kills 19 | . . . . 1 . . . . . . . 2 . . 10 3 3 . Critical Parts Destroyed 17 | . . . . 1 . . 1 . 2 . . . . . 8 4 1 . Critical Strikes 59 | . . . 1 2 . 2 1 . 2 . 1 2 . 2 22 10 14 . Burn 7 | . . . . . . . . . . . 1 . . 2 1 3 . . Meltdown 2 | . . . . . . . . . . . . 2 . . . . . . Destroy 35 | . . . . 2 . . 1 . 2 . . . . . 19 7 4 . Blast 11 | . . . 1 . . 2 . . . . . . . . 2 . 6 . Corrupt 4 | . . . . . . . . . . . . . . . . . 4 . Melee Attacks 1 | . . . . . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25042 | 100 64 685 2546 2208 1241 438 2906 . 773 2376 1340 1754 . 1846 1977 1527 3261 . Guns 15125 | 100 64 282 1573 1726 799 209 1269 . 663 2062 1340 837 . 694 1397 835 1275 . Cannons 5594 | . . 390 973 367 25 149 55 . . 58 . 387 . 505 580 119 1986 . Explosions 4309 | . . . . 115 417 80 1582 . 110 255 . 530 . 647 . 573 . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 14 | . . 13 . . . . . . . 1 . . . . . . . . Kinetic 14375 | 100 64 672 2546 2093 657 255 491 . 273 1422 456 752 . 184 1758 664 1988 . Thermal 6174 | . . . . . 167 103 833 . 390 802 884 472 . 1164 214 324 821 . Explosive 2783 | . . . . 115 417 80 1582 . 110 . . . . . . 479 . . Electromagnetic 1696 | . . . . . . . . . . 151 . 530 . 498 5 60 452 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . . . . . 1 1 . 10 6 23 . Average Corruption 7 | . . . . . . . . . . . . 1 1 . 4 3 15 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 80 | . . . . . . . . . . . . 8 2 . 17 . 53 . Message Errors 20 | . . . . . . . . . . . . 4 2 . 3 . 11 . Matter Fused 17 | . . . . . . . . . . . . 2 . . 3 . 12 . Heat Flow Errors 7 | . . . . . . . . . . . . 1 . . 3 . 3 . Energy Discharges 8 | . . . . . . . . . . . . 1 . . 1 . 6 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 8 | . . . . . . . . . . . . . . . 2 . 6 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 2 . Misfires 2 | . . . . . . . . . . . . . . . 2 . . . Alerts 2 | . . . . . . . . . . . . . . . 2 . . . Misdirections 7 | . . . . . . . . . . . . . . . . . 7 . Weapon Failures 4 | . . . . . . . . . . . . . . . 1 . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 357 | . . 2 . . 74 . . . . 61 . . . 22 3 150 45 . Projectiles 50 | . . 2 . . . . . . . . . . . . 3 . 45 . Explosions 307 | . . . . . 74 . . . . 61 . . . 22 . 150 . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 46 | . . 5 12 4 . 1 . . . 2 . . . . 9 . 13 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 43 | . . 5 10 3 . 1 . . . 2 . . . . 9 . 13 . Secondary 3 | . . . 2 1 . . . . . . . . . . . . . . Self-Inflicted Damage 557 | . . . . 40 . . 28 . . 113 . 49 . . . 327 . . Shots 12 | . . . . 1 . . 2 . . 1 . 3 . . . 5 . . Rammed 2 | . . 1 . . . . . . . 1 . . . . . . . . Targets Rammed 2 | . . 1 . . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 661 | . . 5 42 18 279 162 150 . 313 91 225 209 4 567 209 270 661 42 Average Temperature 95 | . . 1 12 5 120 65 43 . 90 27 108 34 3 169 109 54 197 21 Received Heat Transfer 3423 | . 18 171 543 666 234 81 504 . 55 161 90 285 . 84 45 219 231 36 Effects 47 | . . . . . . . . . . . . . . 11 . . 36 . Shutdowns 16 | . . . . . . . . . . . . . . 3 . . 13 . Energy Bleed 4 | . . . . . . . . . . . . . . 2 . . 2 . Interference 13 | . . . . . . . . . . . . . . 3 . . 10 . Matter Decay 4 | . . . . . . . . . . . . . . 1 . . 3 . Short Circuit 2 | . . . . . . . . . . . . . . 1 . . 1 . Damage (minor) 3 | . . . . . . . . . . . . . . 1 . . 2 . Damage (major) 5 | . . . . . . . . . . . . . . . . . 5 . Siege Activations 1 | . . . . . . . . . . . . . . 1 . . . . Total Turns 21 | . . . . . . . . . . . . . . 21 . . . . Longest Duration 21 | . . . . . . . . . . . . . . 21 . . . . Robots Corrupted 3 | . . . . . . . . . . . . 1 . 2 . . . . Combat Hostiles 3 | . . . . . . . . . . . . 1 . 2 . . . . Parts Fried 6 | . . . . . . . . . . 1 . . . 2 . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . 2 . 3 . . . . Combat Hostiles 5 | . . . . . . . . . . . . 2 . 3 . . . . Parts Melted 23 | . . . . . 1 . 4 . . 4 1 6 . 5 1 1 . . Heat Transferred 11513 | . . . . . 370 236 1875 . 823 1460 1702 898 . 2186 407 779 777 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 435 | 15 39 172 358 435 201 . . . . 199 . . . . 283 301 335 256 Initial 191 | . 9 16 10 150 111 . . . . . . . . . 50 83 157 191 Average 122 | 9 29 52 127 256 57 . . . . 69 . . . . 122 104 162 222 Maximum Alert Level 2 | . . . 1 2 1 . . . . . . . . . 1 1 1 1 Low Security (%) 78 | 100 100 100 75 27 97 . . . . 100 . . . . 80 89 68 23 Level 1 21 | . . . 24 66 2 . . . . . . . . . 19 10 31 76 Level 2 . | . . . . 5 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 3 11 3 4 . 1 . . 5 . 1 . 1 4 2 5 1 Investigation 14 | . 1 1 5 3 2 . . . . . . . . . . 1 1 . Extermination 12 | . . . . . . . . . . 4 . . . . 4 1 3 . Reinforcement 8 | . . 2 1 . 2 . . . . 1 . . . . . . 1 1 Assault 5 | . . . 2 . . . 1 . . . . 1 . 1 . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 9 | . . 1 4 1 1 . . . . . . . . . . . 2 . Communications Jammed 86 | . . . . . . . . . . . . . . . . 3 83 . Distress Signals 86 | . . . . . . . . . . . . . . . . 3 83 . Times Spotted 314 | . 1 8 46 33 8 4 26 . 12 16 5 16 . 28 21 11 63 16 Peak Tracking Total 15 | . 1 3 8 9 3 3 5 . 3 3 4 10 . 6 4 3 15 13 Tactical Retreats 18 | . . 1 2 2 . . . . 2 . . 3 . 1 1 . 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 5 | . . . 1 1 . . . . . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 20 | . . 1 2 . 5 . 1 . . 2 . . . . 2 5 2 . Max in Single Turn 5 | . . 1 1 . 3 . 1 . . 1 . . . . 1 5 1 . Garrison Access 3 | . . . 1 1 . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 51 | . 4 1 16 11 4 1 . 4 1 5 . 1 . . 2 1 . . Terminals 28 | . 2 1 11 6 3 . . . 1 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . 2 1 . . . . . . . . . . . 1 . . Recycling Units 7 | . 1 . 2 2 1 . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . 1 . . . . 1 . . . Total Hacks 159 | . 11 2 50 36 9 1 . 30 1 11 . 1 . . 3 4 . . Successful 100 | . 5 . 28 21 6 1 . 30 1 5 . 1 . . 1 1 . . Failed 59 | . 6 2 22 15 3 . . . . 6 . . . . 2 3 . . Catastrophic 12 | . 1 2 4 2 . . . . . 2 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 43 | . . 2 11 11 5 . . . . 5 . . 1 . 2 . 4 2 Terminals 71 | . 6 2 28 19 6 . . . 1 9 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 20 | . 3 . 10 3 . . . . . . . . . . . 4 . . Recycling Units 23 | . 2 . 8 8 3 . . . . . . . . . 2 . . . Scanalyzers 5 | . . . . 5 . . . . . . . . . . . . . . Garrison Access 8 | . . . 4 1 . . . . . 2 . . . . 1 . . . Terminal Hacks 65 | . 4 . 12 9 3 1 . 30 1 4 . 1 . . . . . . Record 15 | . 1 . 1 1 . . . 11 1 . . . . . . . . . Part Schematic 12 | . . . 1 . . . . 11 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . Robot Analysis 2 | . . . 1 1 . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . 1 2 1 . . 3 . . . . . . . . . . Open Door 4 | . . . 2 . . 1 . . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 1 . . . . . 1 . . . . . . . . Alert Level 4 | . 1 . 2 . . . . . . 1 . . . . . . . . Unreport Threat 6 | . . . 2 2 2 . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . 1 . 9 2 . . . . . . . . . . . 1 . . Scan Component 8 | . 1 . 5 1 . . . . . . . . . . . 1 . . Repair 5 | . . . 4 1 . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . . . 6 4 3 . . . . . . . . . 1 . . . Process 4 | . . . 1 2 1 . . . . . . . . . . . . . Report Inventory 2 | . . . 1 . . . . . . . . . . . 1 . . . Retrieve Matter 7 | . . . 3 2 2 . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . 1 . . . . . . . . Seal Access 3 | . . . 1 1 . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . Hacking Detections 39 | . 4 1 13 9 4 . . . . 5 . . . . 2 1 . . Full Trace Events 14 | . 1 1 6 3 2 . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 5 . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 1 2 . . . 11 . . . . 14 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 4 1 . . . . . . . . . . . . . . Time 180 | . . . 154 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 283 | . . . 210 54 19 . . . . . . . . . . . . . Retrieved Matter 340 | . . . 340 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Total Allies 27 | . . . 12 . . . . . . . . . 15 . . . . . Largest Group 15 | . . . 10 . . . . . . . . . 15 15 . . . . Highest-Rated Group 418 | . . . 126 . . . . . . . . . 418 418 . . . . Highest-Rated Ally 38 | . . . 31 . . . . . . . . . 38 38 . . . . Total Orders 1 | . . . 1 . . . . . . . . . . . . . . . AID 1 | . . . 1 . . . . . . . . . . . . . . . Ally Attacks 141 | . . . 67 . . . . . . . . . . 74 . . . . Total Damage 2660 | . . . 839 . . . . . . . . . . 1821 . . . . Kills 27 | . . . 13 . . . . . . . . . . 14 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total 2 | . . . 1 1 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 2 1 . 2 . 2 . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 21893 | 108 399 495 2120 1186 667 1100 1953 159 1886 2028 1143 1180 2001 1639 1212 735 1761 121 Spaces Moved 11256 | 49 225 234 835 459 319 580 1050 94 1048 680 619 630 1228 904 578 253 1200 271 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads 9977 | 45 225 234 835 459 319 580 1050 94 1048 680 619 630 1228 904 578 253 196 . Legs 230 | . . . . . . . . . . . . . . . . . 230 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1045 | . . . . . . . . . . . . . . . . . 774 271 Fastest Speed 31 | 50 160 160 160 160 162 162 165 170 170 163 163 160 160 160 163 163 31 31 Average Speed 160 | 153 160 160 160 160 162 181 168 170 170 249 163 160 160 162 165 165 106 40 Slowest Speed 560 | 160 160 160 240 163 162 243 250 170 170 250 163 163 160 166 166 245 560 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . 6 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 33 10 93 48 10 81 96 74 98 13 70 59 90 95 13 5 33 9 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 6 | . . . . . . . . 1 . . 2 . 2 1 . . . . Known Exits Taken 5 | . . 1 1 1 . 1 . . . 1 . . . . . . . . Unknown Exits Taken 13 | 1 1 . . . 1 . 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 23 | . . . . . . 1 5 . 5 . 1 4 4 3 . . . . Spaces Dug 4 | . . . . . 4 . . . . . . . . . . . . . Terrain Destroyed 339 | . . . . 26 33 . 126 . 9 45 . . . 2 7 76 14 1 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 31 | . . . . . . . 2 . 1 2 . . . . 7 4 14 1 AOE 308 | . . . . 26 33 . 124 . 8 43 . . . 2 . 72 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Total 13846 | 68 257 298 1406 713 414 605 1156 93 1120 912 691 733 1263 1025 729 519 1570 274 Wait 1353 | . 16 20 400 83 34 10 28 . 27 133 14 45 24 70 54 219 176 . Move 11216 | 48 224 233 834 458 318 579 1049 93 1047 679 618 629 1227 903 577 252 1187 261 Hop 11 | . . . . . . . . . . . . . . . . . 6 5 Pick Up 112 | 4 5 8 10 11 6 1 9 . 5 13 1 5 1 4 5 7 16 1 Fast Attach 74 | 7 1 . 8 10 2 1 3 . 5 3 . 1 3 2 4 1 22 1 Attach 81 | . . 2 4 10 3 1 5 . . 7 . 5 . 2 5 7 26 4 Detach 26 | . 1 . 1 2 3 . 1 . . 1 . . . . 3 2 11 1 Swap 86 | 2 2 1 12 12 4 2 5 . 4 9 2 4 3 3 11 1 9 . Drop 143 | . 4 . 21 23 4 1 9 . 12 14 2 3 4 8 13 1 24 . Fire 722 | 7 4 33 116 104 40 10 47 . 20 52 54 41 1 32 57 29 74 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 . . . . . . . 1 . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . 18 . Rewire 1 | . . . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 4) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Utility x2 751 | -9/Materials | Discovered new exit (range 15) 1002 | -9/Materials | Identified exit to Storage 1003 | -9/Materials | Entered Storage 1015 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1094 | -9/Storage | Lost 3 allies 1150 | -9/Storage | Met a pair of Derelict thieves 1286 | -9/Storage | Lost 9 allies 1351 | -9/Storage | Identified exit to Recycling 1822 | -9/Storage | Repaired Seismic Detector 1849 | -9/Storage | Repaired Lgt. Cannon 1902 | -9/Storage | Repaired Imp. Assault Rifle 2079 | -9/Storage | Repaired Hvy. Ion Engine 2119 | -9/Storage | Build established: Scavenger-Mutant 2792 | -9/Storage | Garrison activated, responded to threat 3050 | -9/Storage | Discovered new exit (range 16) 3122 | -9/Storage | Identified exit to Materials 3123 | -9/Storage | Entered Materials 3123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3360 | -8/Materials | Destroyed 7 combat bots 3427 | -8/Materials | Lost 4 parts (1n1u2w) 3840 | -8/Materials | Repaired Core Shielding 4100 | -8/Materials | Identified exit to Factory 4309 | -8/Materials | Entered Factory 4309 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4678 | -7/Factory | Discovered new exit (range 13) 4975 | -7/Factory | Build established: Scavenger-Tank 4976 | -7/Factory | Entered Lower Caves 5041 | -7/Lower Caves | Encountered a Warlord checkpoint 5057 | -7/Lower Caves | Identified exit to Lower Caves 5319 | -7/Lower Caves | Learned Factory terminal intel 5607 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6076 | -7/Lower Caves | Entered another Lower Caves area 6131 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6564 | -7/Lower Caves | Discovered new exit (range 5) 7391 | -7/Lower Caves | Discovered new exit (range 11) 7401 | -7/Lower Caves | Learned Factory stockpile data 7413 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7845 | -7/Lower Caves | Build established: Tank 8029 | -7/Lower Caves | Entered Data Miner 8029 | -7/Data Miner | Discovered new exit (range 6) 8062 | -7/Data Miner | Met Data Miner 8114 | -7/Data Miner | Learned location of Section 7 (-2) 8114 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8145 | -7/Data Miner | Received God Mode back door access code from Data Miner 8188 | -7/Data Miner | Entered Proximity Caves 8483 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8939 | -6/Proximity Caves | Learned Factory emergency access door positions 9180 | -6/Proximity Caves | Discovered new exit (range 9) 10074 | -6/Proximity Caves | Entered Factory 10074 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10075 | -6/Factory | Identified exit to Lower Caves 10078 | -6/Factory | Loaded intel: 25 terminal locations 10229 | -6/Factory | Found Exp. Targeting Computer 10234 | -6/Factory | Found Exp. Targeting Computer 10366 | -6/Factory | Build established: Scavenger-Tank 11060 | -6/Factory | Build established: Tank 11171 | -6/Factory | Lost 3 parts (3u) 11428 | -6/Factory | Build established: Scavenger-Gunner 11833 | -6/Factory | Discovered new exit (range 13) 12102 | -6/Factory | Entered Lower Caves 12482 | -6/Lower Caves | Ambushed by wild Derelicts 12712 | -6/Lower Caves | Discovered new exit (range 15) 13245 | -6/Lower Caves | Entered another Lower Caves area 13716 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13913 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14003 | -6/Lower Caves | Lost 3 parts (1n1u1w) 14230 | -6/Lower Caves | Discovered new exit (range 15) 14425 | -6/Lower Caves | Entered Zion 14585 | -6/Zion | System corruption cleaned by Quarantine Array 14772 | -6/Zion | Found Prototype Device 14772 | -6/Zion | Identified Phasing AFG 14866 | -6/Zion | Found Exp. Targeting Computer 14959 | -6/Zion | Learned location of Warlord (-5) 15223 | -6/Zion | Build established: Gunner 15583 | -6/Zion | Gained Derelict followers 15594 | -6/Zion | Learned Factory stockpile data 15860 | -6/Zion | Imprinted 15863 | -6/Zion | Declared Zion's savior 16330 | -6/Zion | Discovered new exit (range 16) 16385 | -6/Zion | Gained Derelict followers 16426 | -6/Zion | Entered Proximity Caves 16426 | -5/Proximity Caves | Accompanied by 15 allies 16488 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16614 | -5/Proximity Caves | Lost 6 allies 16676 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17069 | -5/Proximity Caves | Build established: Scavenger-Gunner 17324 | -5/Proximity Caves | Lost 3 allies 17602 | -5/Proximity Caves | Spotted B-75 Beast 17632 | -5/Proximity Caves | Destroyed B-75 Beast 17639 | -5/Proximity Caves | Lost 3 allies 17857 | -5/Proximity Caves | Discovered new exit (range 7) 17974 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18065 | -5/Proximity Caves | Entered Factory 18065 | -5/Factory | Evolved 2 slots: Utility x2 18566 | -5/Factory | Build established: Scavenger-Tank 18939 | -5/Factory | Build established: Scavenger-Gunner 19113 | -5/Factory | System corruption reached 10% 19255 | -5/Factory | Discovered new exit (range 5) 19277 | -5/Factory | Entered another Factory area 19277 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19981 | -4/Factory | Discovered new exit (range 5) 20012 | -4/Factory | Entered Research 20012 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20043 | -3/Research | Found Prototype Device 20043 | -3/Research | Identified Exp. ECM Suite 20682 | -3/Research | Lost 3 parts (1n1u1w) 20844 | -3/Research | System corruption reached 10% 20993 | -3/Research | Lost 4 parts (1p1n2u) 21174 | -3/Research | Spotted B-86 Titan 21270 | -3/Research | Lost 7 parts (2p1n4w) 21349 | -3/Research | Lost 6 parts (5u1w) 21476 | -3/Research | Found Prototype Device 21476 | -3/Research | Identified Exp. EM Disruption Field 21479 | -3/Research | Lost 4 parts (1p1n2u) 21497 | -3/Research | Terminal network hard line cut 21571 | -3/Research | Spotted B-86 Titan 21769 | -3/Research | Discovered new exit (range 16) 21773 | -3/Research | Entered another Research area 21773 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 21802 | -2/Research | Lost 4 parts (2n1u1w) 21894 | -2/Research | Self-destructed Last Messages --------------- 21847_ Penetrated by Slug. 21847_ Q-thruster destroyed. 21848_ Slug penetrates Wall. 21850_ Penetrated by Slug. 21850_ Gravity Neutralizer destroyed. 21856_ Slug penetrates Wall. 21856_ Penetrated by Slug. 21856_ Slug penetrates Wall. 21858_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R007. 21860_ Slug penetrates Wall. 21874_ Lgt. Particle Reactor destroyed. 21874_ Impulse Thruster destroyed. 21874_ Mic. Antimatter Reactor destroyed. 21878_ C-30 ARC bursts open, deploying its payload. 21878_ S-43 Plague unfolds itself. 21882_ Adv. Heat Sink destroyed. 21884_ Nuclear Pulse Array destroyed. 21885_ Imp. Core Shielding destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????????? ??? #????????????? | | ?????????????????###########+### ##???????????? | | ?????????????????# w ????????? | | ?????????????????+ @ ????????? | | ?????????????????# ????????? | | ?????????????????# ss m ????????? | | ?????????????????# s##################?????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# +??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# "#??????????????????????????? | | ?????????????????# "%#??????????????????????????? | | ?????????????????# "#??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# +??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 120 Energy Generation 65 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 25 Resistance: EM 20 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 18 Target Analysis 8 Recoil Reduction 8 Energy Filtering 50 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Hvy. Assault Rifle | -9/Storage | Hacked Hvy. Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Coil Gun | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Point Defense System | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive System Guard | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Backstab Dangerous Findings Leap Before You Look Respectable Loadout Tank The More The Merrier The Oracle Total Silence Challenges ------------ None Game ------ Seed PotentialKineticCloak Manual? 0 Play Time 03:50:52 Cumulative 10.9 hours Start 2024.04.06 @ 21:29:00 End 2024.04.10 @ 22:56:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d55f6f3a-c07f-4a68-946e-9d60db89e858