Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 03:03:06

Player: EYE-VY

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (64)      320
Value Destroyed (2500)     2500
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-31)                -31
              TOTAL SCORE: 7429

 Bonus
-------
High Alert Combat Kills    6
Friendly Fire              -37

 Cogmind 
---------
Core Integrity             0/1000
Matter                     291/300
Energy                     3/150
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (5) ---
               Gyrokinetic Inverter
               Gyrokinetic Inverter
>              --- UTILITY (7) ------
      Advanced Visual Processing Unit
      Improved Signal Interpreter
               0b10 Decoder Chip [Looter]
      Improved Salvage Targeting Computer
  Experimental Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Hover Unit
               Armor Integrity Analyzer
               Transmission Jammer
               Phase Shifter
               System Shield

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
            Neutrino Core
>           --- PROPULSION -------
    Armored Medium Treads
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
   Improved Titanium Leg
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Visual Processing Unit
   Improved Signal Interpreter
   Improved Heavy Armor Plating
  Makeshift Hacking Suite
   Improved Dynamic Insulation System
>           --- WEAPON -----------
            Beamcaster
      Heavy Phase Cannon
            Gauss Cannon
>           --- INVENTORY --------
            Triangulator
   Improved Sensor Array
            0b10 Decoder Chip [Looter]
   Improved Salvage Targeting Computer
            Armor Integrity Analyzer
            Transmission Jammer
   Advanced ECM Suite
   Hardened Light Armor Plating
   Hardened Medium Armor Plating
   Improved Hardlight Generator
            System Shield
            Wave Gun
      Heavy Ion Cannon
            Rocket Array
            Scythe
[Rating: 78]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   .   .   .   .   
  Utility                  5    | .   .   1   1   .   .   .   2   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             157  | 5   12  4   7   29  2   .   35  13  7   43  
  Power                    23   | 1   2   1   2   4   1   .   7   .   2   3   
    Engine                 7    | 1   2   1   1   1   .   .   .   .   1   .   
    Core                   16   | .   .   .   1   3   1   .   7   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   3   1   .   8   .   .   6   4   1   14  
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   
    Leg                    18   | 2   1   .   .   .   .   .   .   4   1   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   3   
    Flight                 17   | .   2   1   .   8   .   .   6   .   .   .   
  Utility                  51   | 1   4   2   3   8   .   .   11  5   2   15  
    Device                 30   | .   2   2   2   5   .   .   9   1   2   7   
    Storage                2    | 1   .   .   .   .   .   .   .   1   .   .   
    Processor              10   | .   2   .   .   3   .   .   1   .   .   4   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             8    | .   .   .   1   .   .   .   1   2   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 1   3   .   2   9   1   .   11  4   2   11  
    Energy Gun             11   | .   1   .   1   2   .   .   4   1   1   1   
    Energy Cannon          4    | .   .   .   .   2   .   .   .   .   .   2   
    Ballistic Gun          12   | 1   .   .   .   3   .   .   2   1   .   5   
    Ballistic Cannon       4    | .   2   .   .   .   .   .   .   1   .   1   
    Launcher               9    | .   .   .   1   2   1   .   2   1   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   2   .   .   3   .   .   1   
Parts Lost                 46   | .   1   .   .   4   .   .   7   1   2   31  
  Power                    7    | .   .   .   .   1   .   .   1   1   .   4   
  Propulsion               19   | .   1   .   .   3   .   .   2   .   2   11  
  Utility                  9    | .   .   .   .   .   .   .   2   .   .   7   
  Weapon                   11   | .   .   .   .   .   .   .   2   .   .   9   
  Highest Loss Streak      13   | .   1   .   .   3   .   .   6   1   2   13  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     85   | .   94  81  81  85  100 100 95  83  81  76  
  Engine                   1    | .   14  11  1   .   .   .   .   .   .   2   
  Core                     5    | .   .   .   7   10  15  15  12  .   3   2   
  Leg                      10   | .   19  .   .   .   .   .   .   16  19  17  
  Flight                   17   | .   7   25  27  31  38  38  32  15  5   .   
  Device                   10   | .   5   1   14  14  15  15  19  10  6   3   
  Storage                  2    | .   10  .   .   .   .   .   .   .   6   5   
  Processor                15   | .   9   22  18  15  15  15  16  18  13  16  
  Hackware                 2    | .   .   .   .   .   .   .   .   5   6   2   
  Protection               2    | .   .   .   1   .   .   .   1   2   6   3   
  Energy Gun               5    | .   4   .   7   3   7   7   4   3   9   5   
  Ballistic Gun            2    | .   14  11  1   5   2   .   1   2   .   1   
  Ballistic Cannon         1    | .   6   11  2   .   .   .   .   1   .   2   
  Launcher                 1    | .   .   .   .   1   4   7   .   3   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 12  16  11  14  25  22  21  25  34  61  81  
  Greatest Support         85   | 20  20  12  12  28  27  27  41  60  45  85  
  Greatest Overweight (x)  9    | 2   1   .   1   1   .   .   1   2   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   5   5   5   5   5   5   15  15  15  
  Average Capacity         8    | 7   7   5   5   5   5   5   5   5   15  15  
  Most Carried             15   | 3   8   5   5   5   5   5   5   6   14  15  
  Average Carried          7    | 1   4   4   4   4   5   4   4   4   10  11  
  Final Capacity           15   | 8   5   5   5   5   5   5   5   15  15  5   
  Final Carried            14   | 3   5   4   5   5   5   5   5   6   14  5   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 12% | Scavenger-Sprinter
 10% | Scavenger-Tank
  8% | Mutant
  8% | Scavenger-Scout
  6% | Scout
  4% | Sprinter
  3% | Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
              Scout | -7/Lower Caves
    Scavenger-Scout | -7/Lower Caves
    Scavenger-Scout | -6/Factory
   Scavenger-Mutant | -6/Lower Caves
   Scavenger-Mutant | -6/Lower Caves
     Scavenger-Tank | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Matter Collected           2591 | 222 167 .   37  544 40  38  427 367 130 619 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2168 | .   201 .   104 166 82  .   294 152 283 886 
  Parts                    132  | .   20  .   7   13  5   .   29  3   11  44  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   1   .   .   6   7   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Combat Hostiles Destroyed  56   | .   7   .   3   8   7   .   8   2   6   15  
  Melee                    8    | .   .   .   .   .   .   .   5   .   .   3   
  Guns                     22   | .   4   .   .   4   1   .   3   .   5   5   
  Cannons                  9    | .   3   .   .   .   .   .   .   .   .   6   
  AOE                      17   | .   .   .   3   4   6   .   .   2   1   1   
Classes Destroyed          11   | .   3   .   .   .   1   .   1   1   1   4   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   2   .   .   1   .   .   .   .   .   1   
  Swarmer                  22   | .   3   .   .   8   3   .   3   .   .   5   
  Grunt                    17   | .   4   .   3   .   3   .   .   1   4   2   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   1   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   1   1   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   5   
  Programmer               7    | .   .   .   .   .   .   .   5   .   .   2   
Best Kill Streak           5    | .   4   .   3   4   4   .   3   2   2   5   
  Combat Bots Only         5    | .   3   .   3   4   4   .   3   2   2   5   
Max Kills in Single Turn   3    | .   2   .   1   3   2   .   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   2   .   .   2   1   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Hostile Shots Fired        712  | .    65   .    7    84   11   .    137  21   78   309  
  Missed                   235  | .    17   .    4    39   5    .    60   14   34   62   
Damage Taken               7347 | .    502  .    49   611  146  .    1067 107  425  4440 
  Core                     1515 | .    90   .    16   131  13   .    146  45   69   1005 
  Absorbed by Shields      89   | .    .    .    .    17   .    .    .    .    .    72   
Core Remaining (%)         84   | 100  64   100  97   .    .    79   .    .    69   .    
Volleys Fired              162  | .    26   .    3    18   16   .    27   4    12   56   
  Largest                  3    | .    2    .    1    2    2    .    2    2    2    3    
  Hottest                  213  | .    85   .    33   105  96   .    83   75   144  213  
Shots Fired                275  | .    50   .    3    33   18   .    40   6    20   105  
  Gun                      171  | .    32   .    .    27   4    .    38   5    19   46   
  Cannon                   80   | .    18   .    .    4    .    .    .    .    .    58   
  Launcher                 23   | .    .    .    3    2    14   .    1    1    1    1    
  Special                  1    | .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  146  | .    44   .    .    15   .    .    25   2    .    60   
  Thermal                  85   | .    6    .    .    9    4    .    .    3    19   44   
  Explosive                23   | .    .    .    3    2    14   .    1    1    1    1    
  Electromagnetic          20   | .    .    .    .    7    .    .    13   .    .    .    
  Robot Hit Streak         14   | .    7    .    4    11   2    .    5    2    8    14   
  Robot Miss Streak        4    | .    3    .    .    4    4    .    3    1    2    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    1    .    .    1    .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    1    .    1    .    
Shots Hit Robots           177  | .    24   .    3    18   6    .    35   3    12   76   
  Core Hits                131  | .    12   .    6    15   17   .    16   9    16   40   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    .    .    1    2    
    Burn                   1    | .    .    .    .    .    .    .    .    .    1    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              22   | .    .    .    .    .    .    .    9    .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    .    .    .    9    .    .    13   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    1    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6123 | .    378  .    265  690  792  .    879  253  474  2392 
  Guns                     1861 | .    204  .    .    282  35   .    369  79   224  668  
  Cannons                  1245 | .    174  .    .    26   .    .    .    .    .    1045 
  Explosions               2210 | .    .    .    265  382  757  .    49   174  250  333  
  Melee                    803  | .    .    .    .    .    .    .    461  .    .    342  
  Ramming                  4    | .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  1753 | .    333  .    .    109  .    .    275  17   .    1019 
  Thermal                  1174 | .    45   .    .    114  35   .    .    62   224  694  
  Explosive                2210 | .    .    .    265  382  757  .    49   174  250  333  
  Electromagnetic          179  | .    .    .    .    85   .    .    94   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 803  | .    .    .    .    .    .    .    461  .    .    342  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    2    2    2    3    3    3    7    
  Average Corruption       3    | .    .    .    .    2    2    2    2    3    3    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       1    | .    .    .    .    .    .    .    .    .    .    1    
  Effects                  72   | .    .    .    .    6    6    1    5    18   19   17   
    Message Errors         13   | .    .    .    .    1    1    .    2    3    5    1    
    Matter Fused           18   | .    .    .    .    1    .    1    2    5    5    4    
    Heat Flow Errors       11   | .    .    .    .    2    3    .    .    1    2    3    
    Energy Discharges      9    | .    .    .    .    1    1    .    1    1    2    3    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      7    | .    .    .    .    1    .    .    .    3    2    1    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    2    1    .    
    Misfires               5    | .    .    .    .    .    1    .    .    2    1    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            236  | .    .    .    .    24   .    .    151  .    .    61   
  Projectiles              29   | .    .    .    .    .    .    .    .    .    .    29   
  Explosions               56   | .    .    .    .    24   .    .    .    .    .    32   
  Melee                    151  | .    .    .    .    .    .    .    151  .    .    .    
Knockbacks                 10   | .    1    .    .    .    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    1    .    .    .    .    .    .    .    .    8    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      465  | .    .    .    .    82   56   .    48   60   60   159  
  Shots                    18   | .    .    .    .    2    2    .    2    3    4    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444  | .    98   .    15   189  273  .    122  162  230  444  
  Average Temperature      94   | .    45   .    11   74   120  .    33   19   74   159  
  Received Heat Transfer   657  | .    162  .    27   105  36   .    12   6    129  180  
  Effects                  9    | .    .    .    .    .    .    .    .    .    .    9    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    
    Interference           5    | .    .    .    .    .    .    .    .    .    .    5    
    Damage (major)         3    | .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2011 | .    111  .    .    235  74   .    .    111  481  999  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Peak Influence             521  | .   224 99  168 521 .   .   314 .   .   176 
  Initial                  277  | .   .   94  41  76  .   .   277 .   .   69  
  Average                  147  | .   111 98  122 211 .   .   233 .   .   65  
Maximum Alert Level        2    | .   1   .   .   2   .   .   1   .   .   .   
  Low Security (%)         69   | 100 64  100 100 51  .   .   31  .   .   100 
  Level 1                  27   | .   35  .   .   34  .   .   68  .   .   .   
  Level 2                  3    | .   .   .   .   13  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   3   .   .   3   .   .   5   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   2   
  Extermination            5    | .   .   .   .   1   .   .   2   .   .   2   
  Reinforcement            4    | .   .   .   .   2   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Distress Signals           3    | .   1   .   .   1   .   .   1   .   .   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   2   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   2   
Times Spotted              120  | .   12  1   5   24  11  .   17  11  10  29  
  Peak Tracking Total      9    | .   4   2   3   7   4   .   5   5   3   9   
  Tactical Retreats        18   | .   1   .   1   5   2   .   2   3   3   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Traps Triggered            7    | .   1   .   .   2   .   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   2   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Machines Disabled          2    | .   .   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Machines Accessed          27   | .   3   4   2   10  .   .   3   2   .   3   
  Terminals                15   | .   2   3   1   6   .   .   2   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   1   .   2   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   2   .   .   1   .   .   .   
Total Hacks                54   | .   6   11  4   16  .   .   6   2   .   9   
  Successful               23   | .   3   3   .   7   .   .   1   2   .   7   
  Failed                   31   | .   3   8   4   9   .   .   5   .   .   2   
    Catastrophic           8    | .   1   2   .   4   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   4   7   2   6   .   .   5   1   .   3   
  Terminals                36   | .   5   8   2   11  .   .   5   .   .   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   3   .   3   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   2   2   .   .   1   .   .   .   
Terminal Hacks             6    | .   .   1   .   1   .   .   .   2   .   2   
  Record                   2    | .   .   .   .   .   .   .   .   1   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   1   .   .   .   .   .   2   
  Report Inventory         2    | .   .   .   .   1   .   .   .   .   .   1   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   2   2   .   4   .   .   1   .   .   2   
  Terminals                11   | .   2   2   .   4   .   .   1   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 5    | .   1   1   .   3   .   .   .   .   .   .   
    Operators              5    | .   1   1   .   1   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   4   2   6   .   .   3   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   2   1   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         28   | .   .   .   .   .   .   .   .   .   .   28  
  Items                    28   | .   .   .   .   .   .   .   .   .   .   28  

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Turns Passed               5635 | 49   322  76   320  729  273  121  819  828  1028 1070 
Spaces Moved               8211 | 29   262  171  599  1924 928  498  1838 913  613  436  
  Core                     11   | 5    .    .    .    .    .    .    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1478 | 24   105  .    .    .    .    .    .    359  613  377  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    53   | .    .    .    .    .    .    .    .    .    .    53   
  Flight                   6669 | .    157  171  599  1924 928  498  1838 554  .    .    
  Fastest Speed            23   | 50   37   34   34   24   24   24   23   23   120  62   
  Average Speed            50   | 135  74   36   35   28   24   24   24   67   151  167  
  Slowest Speed            500  | 190  190  37   114  99   24   24   95   260  190  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    1    .    .    8    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    42   20   25   49   81   41   38   95   72   13   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        9    | .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    .    .    .    2    2    .    3    6    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          254  | .    .    .    14   39   84   .    38   27   19   33   
  Melee                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Projectile               15   | .    .    .    .    .    .    .    .    .    .    15   
  AOE                      238  | .    .    .    14   39   84   .    37   27   19   18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Total                      9401 | 36   336  183  705  2073 960  499  2143 1123 688  655  
  Wait                     703  | .    18   6    89   65   14   .    209  172  49   81   
  Move                     8183 | 28   261  170  598  1921 927  497  1821 912  612  436  
  Hop                      9    | .    .    .    .    1    .    .    8    .    .    .    
  Pick Up                  66   | 3    10   1    2    7    .    1    11   7    8    16   
  Fast Attach              77   | 5    3    1    2    15   1    .    14   10   3    23   
  Attach                   29   | .    1    2    1    3    .    .    3    2    1    16   
  Detach                   6    | .    .    1    2    2    .    .    .    1    .    .    
  Swap                     51   | .    8    1    4    11   1    .    18   1    3    4    
  Drop                     76   | .    9    1    4    14   1    1    23   14   .    9    
  Fire                     162  | .    26   .    3    18   16   .    27   4    12   56   
  Melee                    22   | .    .    .    .    .    .    .    9    .    .    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    16   .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: Fac x2 / Upp)

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 16)
   50 | -11/Scrapyard  | Entered Materials
  328 | -10/Materials  | Discovered new exit (range 13)
  364 | -10/Materials  | Identified exit to Materials
  372 | -10/Materials  | Entered another Materials area
  372 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  397 | -9/Materials   | Discovered new exit (range 5)
  398 | -9/Materials   | Identified exit to Mines
  444 | -9/Materials   | Discovered new exit (range 11)
  447 | -9/Materials   | Identified exit to Materials
  448 | -9/Materials   | Entered another Materials area
  448 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  491 | -8/Materials   | Discovered new exit (range 4)
  492 | -8/Materials   | Identified exit to Factory
  588 | -8/Materials   | Build established: Scavenger-Mutant
  768 | -8/Materials   | Entered Factory
  768 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1033 | -7/Factory     | Lost 3 parts (1p2n)
 1198 | -7/Factory     | Identified exit to Lower Caves
 1263 | -7/Factory     | Build established: Scavenger-Sprinter
 1462 | -7/Factory     | Discovered new exit (range 19)
 1477 | -7/Factory     | Identified exit to Factory
 1497 | -7/Factory     | Entered Lower Caves
 1522 | -7/Lower Caves | Learned 4 Factory zone layouts
 1523 | -7/Lower Caves | Learned location of Extension (-6)
 1689 | -7/Lower Caves | Spotted B-75 Beast
 1727 | -7/Lower Caves | Discovered new exit (range 17)
 1731 | -7/Lower Caves | Identified exit to Lower Caves
 1770 | -7/Lower Caves | Entered another Lower Caves area
 1772 | -7/Lower Caves | Encountered a Warlord checkpoint
 1783 | -7/Lower Caves | Discovered exit to Factory (range 11)
 1869 | -7/Lower Caves | Learned location of 1 exit from Factory
 1891 | -7/Lower Caves | Entered Factory
 1891 | -6/Factory     | Evolved 2 slots: Utility x2
 1892 | -6/Factory     | Identified exit to Factory
 2379 | -6/Factory     | Found Prototype Launcher
 2380 | -6/Factory     | Identified Rocket Array
 2693 | -6/Factory     | Discovered new exit (range 19)
 2701 | -6/Factory     | Lost 6 parts (1p2n2u1w)
 2710 | -6/Factory     | Identified exit to Lower Caves
 2710 | -6/Factory     | Entered Lower Caves
 2712 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2729 | -6/Lower Caves | Encountered a Warlord checkpoint
 2730 | -6/Lower Caves | Learned location of 2 exits from Factory
 3223 | -6/Lower Caves | Discovered new exit (range 12)
 3241 | -6/Lower Caves | Identified exit to Lower Caves
 3290 | -6/Lower Caves | Build established: Scavenger-Mutant
 3538 | -6/Lower Caves | Entered another Lower Caves area
 3590 | -6/Lower Caves | Discovered exit to Factory (range 5)
 3609 | -6/Lower Caves | Learned location of 1 exit from Factory
 3967 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4140 | -6/Lower Caves | Learned Factory stockpile data
 4187 | -6/Lower Caves | Spotted B-75 Beast
 4566 | -6/Lower Caves | Entered Factory
 4566 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4567 | -5/Factory     | Identified exit to Factory
 4567 | -5/Factory     | Identified exit to Upper Caves
 4870 | -5/Factory     | Build established: Scavenger-Tank
 5225 | -5/Factory     | Lost 13 parts (2p3n4u4w)
 5331 | -5/Factory     | Lost 3 parts (2n1u)
 5341 | -5/Factory     | Found Prototype Processor
 5341 | -5/Factory     | Identified Exp. Targeting Computer
 5383 | -5/Factory     | Core integrity fell below 50%
 5416 | -5/Factory     | Lost 8 parts (2p2n1u3w)
 5461 | -5/Factory     | Cargo convoy interrupted
 5598 | -5/Factory     | Lost 4 parts (3n1w)
 5620 | -5/Factory     | Core integrity fell below 20%
 5636 | -5/Factory     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
R-10 Processor collects Riot Gun.
K-01 Serf destroyed.
Penetrated by Slug.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Gyrokinetic Inverter destroyed.
Penetrated by Slug.
U-05 Engineer lays Concrete.
Acquired Mic. Fission Core.
K-01 Serf collects debris.
C-30 ARC bursts open, deploying its payload.
H-66 Slayer unfolds itself. <x2>
P-70 Sage unfolds itself.
H-66 Slayer unfolds itself.
I-47 Archangel unfolds itself.
Lrg. Storage Unit destroyed.
Penetrated by Slug.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          32
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
EM Shielding               3
Armor Coverage             600
Core Shielding             20
Evasion (%)                65
Targeting Accuracy         12
Target Analysis            6
Core Analysis              6
Salvage Targeting          2
Offensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me

 Challenges 
------------
None

 Game 
------
Seed              DeliverySiegeSuite
  Manual?         0
Play Time         02:06:41
  Cumulative      41.1 hours
  Start           2024.05.10 @ 00:52:13
  End             2024.05.10 @ 03:03:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          42
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 938fc531-a834-497b-a377-509341b36590