Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 19:05:35

Player: Collector

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (949)      949
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (10)                 10
              TOTAL SCORE: 2779

 Bonus
-------
High Alert Combat Kills    10

 Cogmind 
---------
Core Integrity             209/550
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
>          --- UTILITY (3) ------
  Advanced Signal Interpreter
  Advanced Signal Interpreter
           Utility Shielding
>          --- WEAPON (2) -------
     Heavy Flail
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Advanced Signal Interpreter
           Utility Shielding
>          --- WEAPON -----------
     Small Laser
     Light EM Pulse Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Deuterium Engine
  Advanced Signal Interpreter
     Heavy Flail
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Signal Interpreter
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 5   6   17  8   
  Power                    10   | 1   1   7   1   
    Engine                 10   | 1   1   7   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   1   5   2   
    Treads                 .    | .   .   .   .   
    Leg                    7    | .   .   5   2   
    Wheel                  3    | 2   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   1   1   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 1   3   4   4   
    Energy Gun             4    | .   2   1   1   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          3    | 1   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 15   | .   .   7   8   
  Power                    4    | .   .   2   2   
  Propulsion               7    | .   .   3   4   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      5    | .   .   4   5   
Average Slot Usage (%)     79   | .   82  84  65  
  Engine                   12   | .   14  15  6   
  Leg                      15   | .   .   22  18  
  Wheel                    9    | .   25  5   .   
  Storage                  3    | .   14  .   .   
  Processor                9    | .   .   10  18  
  Protection               10   | .   11  11  9   
  Energy Gun               4    | .   2   5   4   
  Energy Cannon            2    | .   .   4   3   
  Ballistic Gun            4    | .   12  2   .   
  Launcher                 1    | .   1   2   .   
  Impact Weapon            3    | .   .   3   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 11  17  17  16  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   
  Average Capacity         4    | 5   6   4   4   
  Most Carried             5    | 2   3   5   3   
  Average Carried          1    | .   1   2   .   
  Final Capacity           6    | 6   6   4   4   
  Final Carried            2    | 1   2   1   .   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           643  | 224 101 251 67  
  Remotely                 .    | .   .   .   .   
Salvage Created            1198 | .   90  782 326 
  Parts                    69   | .   1   41  27  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   2   16  8   
  Guns                     8    | .   2   3   3   
  Cannons                  4    | .   .   3   1   
  AOE                      9    | .   .   8   1   
Classes Destroyed          7    | .   1   5   1   
  Builder                  3    | .   .   1   2   
  Recycler                 1    | .   .   1   .   
  Watcher                  2    | .   .   1   1   
  Swarmer                  6    | .   .   3   3   
  Grunt                    15   | .   2   11  2   
  Sentry                   3    | .   .   2   1   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           7    | .   2   7   6   
  Combat Bots Only         6    | .   2   6   4   
Max Kills in Single Turn   6    | .   1   6   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 5    | .   .   5   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2068 | .    150  854  1064 
  Core                     502  | .    55   106  341  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  78   73   .    
Volleys Fired              79   | .    15   33   31   
  Largest                  2    | .    1    2    2    
  Hottest                  113  | .    20   98   113  
Shots Fired                108  | .    15   55   38   
  Gun                      61   | .    15   27   19   
  Cannon                   35   | .    .    16   19   
  Launcher                 12   | .    .    12   .    
  Special                  .    | .    .    .    .    
  Kinetic                  33   | .    15   11   7    
  Thermal                  35   | .    .    16   19   
  Explosive                .    | .    .    .    .    
  Electromagnetic          40   | .    .    28   12   
  Robot Hit Streak         9    | .    3    9    6    
  Robot Miss Streak        6    | .    1    3    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           82   | .    10   41   31   
  Core Hits                44   | .    4    25   15   
  Critical Hits            2    | .    .    1    1    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              21   | .    .    10   11   
  Impact                   21   | .    .    10   11   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    
    Combat Hostiles        1    | .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1917 | .    121  1067 729  
  Guns                     496  | .    121  170  205  
  Cannons                  397  | .    .    193  204  
  Explosions               510  | .    .    438  72   
  Melee                    514  | .    .    266  248  
  Ramming                  .    | .    .    .    .    
  Kinetic                  274  | .    121  79   74   
  Thermal                  465  | .    .    189  276  
  Explosive                .    | .    .    .    .    
  Electromagnetic          664  | .    .    533  131  
  Impact                   514  | .    .    266  248  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  3    | .    .    3    .    
    Message Errors         1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Targeting Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            61   | .    .    24   37   
  Projectiles              8    | .    .    8    .    
  Explosions               6    | .    .    .    6    
  Melee                    47   | .    .    16   31   
Knockbacks                 2    | .    .    1    1    
  Impact                   2    | .    .    1    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      59   | .    .    59   .    
  Shots                    3    | .    .    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        300  | .    .    300  150  
  Average Temperature      78   | .    .    81   72   
  Received Heat Transfer   678  | .    90   327  261  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              5    | .    .    .    5    
  Impact Corruptions       7    | .    .    3    4    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         832  | .    .    362  470  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    2    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             449  | .   80  449 324 
  Average Influence        177  | .   51  243 209 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         48   | 100 100 22  37  
  Level 1                  47   | .   .   68  62  
  Level 2                  4    | .   .   8   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   3   1   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   .   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   4   29  23  
  Peak Tracking Total      11   | .   2   6   11  
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   4   2   1   
  Terminals                5    | .   3   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   10  4   3   
  Successful               11   | .   7   3   1   
  Failed                   6    | .   3   1   2   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   3   2   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          9    | .   7   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   2   1   
  Record                   3    | .   2   1   .   
  Prototype ID Bank        1    | .   .   .   1   
  Recall Investigation     1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   4   1   .   
  Scan Component           3    | .   2   1   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   2   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     58   | .   58  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1269 | 40  332 603 294 
Spaces Moved               857  | 37  319 370 131 
  Core                     7    | 1   .   .   6   
  Treads                   .    | .   .   .   .   
  Legs                     358  | .   .   233 125 
  Wheels                   492  | 36  319 137 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  100 
  Average Speed            97   | 79  81  106 119 
  Slowest Speed            150  | 80  90  150 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   32  29  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          13   | .   .   11  2   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      13   | .   .   11  2   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1140 | 47  374 509 210 
  Wait                     102  | .   30  53  19  
  Move                     854  | 36  318 369 131 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 6   5   17  7   
  Fast Attach              .    | .   .   .   .   
  Attach                   32   | 5   4   15  8   
  Detach                   1    | .   .   .   1   
  Swap                     4    | .   2   2   .   
  Drop                     12   | .   .   10  2   
  Fire                     79   | .   15  33  31  
  Melee                    21   | .   .   10  11  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Repaired Particle Gun
  162 | -10/Materials | Repaired Wheel?
  302 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 8)
  373 | -10/Materials | Entered another Materials area
  373 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  842 | -9/Materials  | Lost 4 parts (2p1n1w)
  923 | -9/Materials  | Discovered new exit (range 16)
  968 | -9/Materials  | Identified exit to Materials
  976 | -9/Materials  | Entered another Materials area
  976 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1245 | -8/Materials  | Lost 5 parts (1p2n2w)
 1268 | -8/Materials  | Core integrity fell below 50%
 1270 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired Aluminum Leg.
Acquired 10 matter.
Slug penetrates Wall. <x3>
Penetrated by Slug.
A-02 Transporter destroyed.
K-01 Serf collects debris.
H-55 Commando knocked back.
Penetrated by Slug.
Aluminum Leg destroyed.
K-01 Serf collects debris.
Destroyed Targeting Computer.
H-55 Commando system corrupted by crushing effect.
H-55 Commando system terminally corrupted.
Assault Rifle fried.
K-01 Serf collects debris.
Acquired Carbon-fiber Leg.
K-01 Serf collects debris. <x3>
U-05 Engineer lays Concrete.
R-06 Scavenger collects Terrain Scan Processor.
K-01 Serf collects debris.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
One Hack Too Far
Part-time Mechanic
Quick And Dirty
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              PoweredShieldPlating
  Manual?         0
Play Time         00:27:05
  Cumulative      3.3 hours
  Start           2020.06.09 @ 18:38:23
  End             2020.06.09 @ 19:05:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8721a55e-29de-4e1d-80a7-cf1c2b3a900c