Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 19:05:35 Player: Collector Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (949) 949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 2779 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 209/550 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Advanced Signal Interpreter Advanced Signal Interpreter Utility Shielding > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Signal Interpreter Utility Shielding > --- WEAPON ----------- Small Laser Light EM Pulse Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Advanced Signal Interpreter Heavy Flail [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Advanced Signal Interpreter Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 36 | 5 6 17 8 Power 10 | 1 1 7 1 Engine 10 | 1 1 7 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 1 5 2 Treads . | . . . . Leg 7 | . . 5 2 Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 1 1 Device . | . . . . Storage 1 | 1 . . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 12 | 1 3 4 4 Energy Gun 4 | . 2 1 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 15 | . . 7 8 Power 4 | . . 2 2 Propulsion 7 | . . 3 4 Utility . | . . . . Weapon 4 | . . 2 2 Highest Loss Streak 5 | . . 4 5 Average Slot Usage (%) 79 | . 82 84 65 Engine 12 | . 14 15 6 Leg 15 | . . 22 18 Wheel 9 | . 25 5 . Storage 3 | . 14 . . Processor 9 | . . 10 18 Protection 10 | . 11 11 9 Energy Gun 4 | . 2 5 4 Energy Cannon 2 | . . 4 3 Ballistic Gun 4 | . 12 2 . Launcher 1 | . 1 2 . Impact Weapon 3 | . . 3 6 Naked Turns . | . . . . Heaviest Build 17 | 11 17 17 16 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 4 Average Capacity 4 | 5 6 4 4 Most Carried 5 | 2 3 5 3 Average Carried 1 | . 1 2 . Final Capacity 6 | 6 6 4 4 Final Carried 2 | 1 2 1 . Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 643 | 224 101 251 67 Remotely . | . . . . Salvage Created 1198 | . 90 782 326 Parts 69 | . 1 41 27 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . 2 16 8 Guns 8 | . 2 3 3 Cannons 4 | . . 3 1 AOE 9 | . . 8 1 Classes Destroyed 7 | . 1 5 1 Builder 3 | . . 1 2 Recycler 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 6 | . . 3 3 Grunt 15 | . 2 11 2 Sentry 3 | . . 2 1 Hunter 2 | . . . 2 Best Kill Streak 7 | . 2 7 6 Combat Bots Only 6 | . 2 6 4 Max Kills in Single Turn 6 | . 1 6 1 Gunslinging . | . . . . Exploded 5 | . . 5 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2068 | . 150 854 1064 Core 502 | . 55 106 341 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 78 73 . Volleys Fired 79 | . 15 33 31 Largest 2 | . 1 2 2 Hottest 113 | . 20 98 113 Shots Fired 108 | . 15 55 38 Gun 61 | . 15 27 19 Cannon 35 | . . 16 19 Launcher 12 | . . 12 . Special . | . . . . Kinetic 33 | . 15 11 7 Thermal 35 | . . 16 19 Explosive . | . . . . Electromagnetic 40 | . . 28 12 Robot Hit Streak 9 | . 3 9 6 Robot Miss Streak 6 | . 1 3 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 82 | . 10 41 31 Core Hits 44 | . 4 25 15 Critical Hits 2 | . . 1 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 21 | . . 10 11 Impact 21 | . . 10 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles 1 | . . 1 . Follow-up Attacks . | . . . . Damage Inflicted 1917 | . 121 1067 729 Guns 496 | . 121 170 205 Cannons 397 | . . 193 204 Explosions 510 | . . 438 72 Melee 514 | . . 266 248 Ramming . | . . . . Kinetic 274 | . 121 79 74 Thermal 465 | . . 189 276 Explosive . | . . . . Electromagnetic 664 | . . 533 131 Impact 514 | . . 266 248 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 3 | . . 3 . Message Errors 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 61 | . . 24 37 Projectiles 8 | . . 8 . Explosions 6 | . . . 6 Melee 47 | . . 16 31 Knockbacks 2 | . . 1 1 Impact 2 | . . 1 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 59 | . . 59 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 300 | . . 300 150 Average Temperature 78 | . . 81 72 Received Heat Transfer 678 | . 90 327 261 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . . 5 Impact Corruptions 7 | . . 3 4 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 832 | . . 362 470 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 2 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 449 | . 80 449 324 Average Influence 177 | . 51 243 209 Maximum Alert Level 2 | . . 2 1 Low Security (%) 48 | 100 100 22 37 Level 1 47 | . . 68 62 Level 2 4 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 3 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 4 29 23 Peak Tracking Total 11 | . 2 6 11 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 4 2 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 10 4 3 Successful 11 | . 7 3 1 Failed 6 | . 3 1 2 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 3 2 3 Fabricators . | . . . . Repair Stations 9 | . 7 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 2 1 Record 3 | . 2 1 . Prototype ID Bank 1 | . . . 1 Recall Investigation 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 4 1 . Scan Component 3 | . 2 1 . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 58 | . 58 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1269 | 40 332 603 294 Spaces Moved 857 | 37 319 370 131 Core 7 | 1 . . 6 Treads . | . . . . Legs 358 | . . 233 125 Wheels 492 | 36 319 137 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 100 Average Speed 97 | 79 81 106 119 Slowest Speed 150 | 80 90 150 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 32 29 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . 11 2 Melee . | . . . . Projectile . | . . . . AOE 13 | . . 11 2 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1140 | 47 374 509 210 Wait 102 | . 30 53 19 Move 854 | 36 318 369 131 Hop . | . . . . Pick Up 35 | 6 5 17 7 Fast Attach . | . . . . Attach 32 | 5 4 15 8 Detach 1 | . . . 1 Swap 4 | . 2 2 . Drop 12 | . . 10 2 Fire 79 | . 15 33 31 Melee 21 | . . 10 11 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Repaired Particle Gun 162 | -10/Materials | Repaired Wheel? 302 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 8) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 842 | -9/Materials | Lost 4 parts (2p1n1w) 923 | -9/Materials | Discovered new exit (range 16) 968 | -9/Materials | Identified exit to Materials 976 | -9/Materials | Entered another Materials area 976 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1245 | -8/Materials | Lost 5 parts (1p2n2w) 1268 | -8/Materials | Core integrity fell below 50% 1270 | -8/Materials | Self-destructed Last Messages --------------- Acquired Aluminum Leg. Acquired 10 matter. Slug penetrates Wall. Penetrated by Slug. A-02 Transporter destroyed. K-01 Serf collects debris. H-55 Commando knocked back. Penetrated by Slug. Aluminum Leg destroyed. K-01 Serf collects debris. Destroyed Targeting Computer. H-55 Commando system corrupted by crushing effect. H-55 Commando system terminally corrupted. Assault Rifle fried. K-01 Serf collects debris. Acquired Carbon-fiber Leg. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Terrain Scan Processor. K-01 Serf collects debris. 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