Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 04:12:36 Player: puppuppit Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (309) 1545 Value Destroyed (6207) 6207 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2982) 2982 TOTAL SCORE: 12174 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2482 Cogmind --------- Core Integrity 0/400 Matter 132/300 Energy 280/280 System Corruption 9% Temperature Warm (143) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (2) ------ Large Storage Unit Recoil Stabilizer > --- WEAPON (4) ------- Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Light Treads Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (0) Heavy Assault Rifle Autogun Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Cooling System High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Recoil Stabilizer Weapon Shielding Medium Armor Plating Autogun Autogun Autogun Autogun Autogun Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 62 | 7 7 9 15 24 Power 7 | 1 2 1 1 2 Engine 4 | 1 . . 1 2 Core 3 | . 2 1 . . Reactor . | . . . . . Propulsion 16 | 2 . 3 4 7 Treads 14 | 2 . 1 4 7 Leg . | . . . . . Wheel . | . . . . . Hover 2 | . . 2 . . Flight . | . . . . . Utility 15 | 2 3 2 5 3 Device 4 | 1 . . 2 1 Storage 4 | 1 1 . 2 . Processor . | . . . . . Hackware 3 | . 1 1 1 . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 24 | 2 2 3 5 12 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 22 | 2 2 3 5 10 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . . 5 1 7 Power . | . . . . . Propulsion 4 | . . 2 . 2 Utility 4 | . . 1 1 2 Weapon 5 | . . 2 . 3 Highest Loss Streak 5 | . . 5 1 2 To Critical Strikes . | . . . . . Average Backups 13 | . 9 14 14 14 Power . | . . . . . Propulsion 1 | . . . 2 1 Utility 6 | . 4 8 6 6 Weapon 5 | . 3 4 5 6 Tool/Special . | . . . . . Unused Backups 16 | . 1 2 5 8 Power . | . . . . . Propulsion 3 | . . . 1 2 Utility 9 | . 1 1 3 4 Weapon 4 | . . 1 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 91 98 99 Engine 8 | . 3 . 9 11 Core 2 | . 10 8 . . Treads 22 | . 27 17 21 21 Device 4 | . 1 . 1 10 Storage 11 | . 14 14 11 11 Hackware 5 | . 10 4 8 . Protection 1 | . 2 8 . . Ballistic Gun 39 | . 27 27 43 43 Peak Build Rating 22 | 9 15 19 22 22 Average Rating 18 | 6 12 14 20 20 On Entrance 12 | . 9 13 19 22 Naked Turns . | . . . . . Heaviest Build 47 | 14 34 36 44 47 Greatest Support 45 | 40 40 40 45 45 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | . 15 15 15 15 Average Carried 13 | . 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | . 15 15 15 15 Class Distribution -------------------- 53% | Gunner 24% | Mutant 16% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 9807 | 368 902 140 3325 5072 Remotely . | . . . . . Salvage Created 13155 | 196 952 176 4282 7549 Parts 774 | 14 56 19 292 393 Haulers Intercepted 13 | . 1 . 6 6 Recyclers Shooed 10 | . 2 . 3 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 146 | . 14 6 47 79 Guns 128 | . 14 6 47 61 AOE 18 | . . . . 18 Classes Destroyed 16 | 3 6 2 5 . Worker 121 | 2 5 . 32 82 Builder 69 | . 1 1 21 46 Tunneler 10 | 5 . . 5 . Hauler 13 | . 1 . 6 6 Recycler 36 | 1 2 . 10 23 Mechanic 6 | . . . 1 5 Operator 4 | . 3 . 1 . Watcher 9 | . 2 . 5 2 Swarmer 14 | . 3 3 6 2 Grunt 90 | . 11 . 29 50 Brawler 6 | . . . 1 5 Duelist 7 | . . . 1 6 Protector 3 | . . . 1 2 Sentry 23 | . . . 9 14 Demolisher 2 | . . 2 . . Assembled 1 | . . 1 . . Best Kill Streak 55 | 4 3 3 11 55 Combat Bots Only 9 | . 3 3 5 9 Max Kills in Single Turn 6 | 1 1 1 2 6 Gunslinging 1 | . . . 1 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 392 | . 63 23 124 182 Missed 116 | . 19 3 32 62 Hits 276 | . 44 20 92 120 Melee 15 | . . . 3 12 Projectile 261 | . 44 20 89 108 AOE 20 | . . 19 . 1 Critical Strikes 9 | . . . 2 7 Part Disruptions 1 | . . 1 . . Damage Taken 4513 | . 537 792 1182 2002 Core 582 | . 48 130 148 256 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 1107 | . 270 . 574 263 Core Remaining (%) 64 | 100 . 28 . . Volleys Fired 631 | 28 96 15 194 298 Largest 4 | 2 2 2 4 4 Hottest 99 | 40 46 46 92 99 Shots Fired 2187 | 56 192 29 763 1147 Gun 2160 | 56 192 29 763 1120 Cannon . | . . . . . Launcher 27 | . . . . 27 Special . | . . . . . Kinetic 2160 | 56 192 29 763 1120 Thermal . | . . . . . Explosive 27 | . . . . 27 Electromagnetic . | . . . . . Robot Hit Streak 23 | 8 15 9 23 18 Robot Miss Streak 6 | 4 6 4 5 5 Penetration Max . | . . . . . Secondary Targets 19 | . 2 1 7 9 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 1092 | 30 120 17 363 562 Core Hits 558 | 12 48 13 159 326 Critical Kills 6 | . 1 . . 5 Critical Parts Destroyed 5 | . 1 . . 4 Critical Strikes 11 | . 2 . . 9 Destroy 11 | . 2 . . 9 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 19791 | 275 1444 258 5677 12137 Guns 16812 | 275 1444 258 5677 9158 Cannons . | . . . . . Explosions 2979 | . . . . 2979 Melee . | . . . . . Ramming . | . . . . . Kinetic 16812 | 275 1444 258 5677 9158 Thermal . | . . . . . Explosive 2979 | . . . . 2979 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . 4 9 Average Corruption 4 | . . . 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 148 | . . . 76 72 Message Errors 32 | . . . 19 13 Matter Fused 29 | . . . 16 13 Heat Flow Errors 23 | . . . 13 10 Energy Discharges 22 | . . . 8 14 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . . 1 Data Loss (minor) 11 | . . . 5 6 Data Loss (major) 4 | . . . 3 1 Misfires 8 | . . . 5 3 Alerts 5 | . . . 2 3 Weapon Failures 12 | . . . 4 8 Overload Shots . | . . . . . Overflow Damage 45 | . . . . 45 Projectiles . | . . . . . Explosions 45 | . . . . 45 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 107 | . . . . 107 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 294 | . 30 16 294 263 Average Temperature 45 | . 9 16 48 49 Received Heat Transfer 1493 | . 276 20 495 702 Effects 4 | . . . 2 2 Energy Bleed 2 | . . . 2 . Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 5 | . . . 4 5 Low Security (%) 45 | 100 100 100 46 . Level 1 6 | . . . 15 . Level 2 18 | . . . 20 31 Level 3 12 | . . . 11 24 Level 4 6 | . . . 5 12 Level 5 8 | . . . . 26 High Security 1 | . . . . 4 Max Security . | . . . . . Sterilizations 1 | . . . . 1 Peak Influence 2925 | 10 88 75 1208 2925 Initial 508 | . . 18 . 508 Average 542 | 1 23 22 352 1225 Influence Increases 5739 | 40 482 140 1909 3168 Destroy 0b10 Robot/C 2840 | . 280 100 920 1540 Destroy 0b10 Robot/NC 1360 | 40 70 5 410 835 Destroy Leader 724 | . 76 20 262 366 Trap Triggered on 0b10 10 | . . . . 10 Successful Hack 105 | . 41 . 31 33 Select Force Hacks 170 | . . . 110 60 Disable Machine 270 | . 15 15 135 105 Destroy Structure 260 | . . . 41 219 Influence Decreases 2824 | 40 433 189 704 1458 Entered New Map 728 | . . 31 . 697 Time Decay 1981 | 40 433 123 694 691 Lost Part 115 | . . 35 10 70 Squads Dispatched 45 | . 3 . 11 31 Investigation 14 | . 1 . 8 5 Extermination . | . . . . . Reinforcement 7 | . 2 . 2 3 Assault 12 | . . . 1 11 Garrison 12 | . . . . 12 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 5 | . . . 2 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 195 | . 24 9 54 108 Peak Tracking Total 18 | . 4 3 5 18 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . . . 4 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 18 | . 1 1 9 7 Max in Single Turn 2 | . 1 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 1 | . . . 1 . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 41 | . 9 1 17 14 Terminals 26 | . 6 . 11 9 Fabricators . | . . . . . Repair Stations 5 | . 1 . 2 2 Recycling Units 6 | . 2 . 2 2 Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Total Hacks 151 | . 35 1 68 47 Successful 108 | . 27 1 53 27 Failed 42 | . 7 . 15 20 Catastrophic 3 | . . . 1 2 Database Lockouts 1 | . 1 . . . Manual 100 | . 23 . 40 37 Terminals 91 | . 25 . 33 33 Fabricators . | . . . . . Repair Stations 29 | . 6 . 16 7 Recycling Units 16 | . 4 . 10 2 Scanalyzers 9 | . . . 9 . Garrison Access 5 | . . . . 5 Terminal Hacks 19 | . 8 1 4 6 Robot Analysis 6 | . 2 . 2 2 Prototype ID Bank 4 | . 3 . 1 . Open Door 3 | . . 1 . 2 Emergency Access Points 1 | . 1 . . . Terminal Index 3 | . 1 . 1 1 Reprogram Traps 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 28 | . 6 . 16 6 Scan Component 14 | . 3 . 8 3 Repair 14 | . 3 . 8 3 Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 54 | . 13 . 26 15 Terminals 40 | . 10 . 19 11 Botnet 20 | . 5 . 9 6 Skim 18 | . 5 . 8 5 Sabotage 2 | . . . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Patch 1 | . . . . 1 Recycling Units 12 | . 3 . 7 2 Reject 4 | . 2 . 2 . Recyclers 2 | . 1 . 1 . Mask 2 | . . . 2 . Tunnel 4 | . . . 2 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Intercept 1 | . . . . 1 Data Cores Recovered 2 | . 1 . 1 . Used 1 | . . . 1 . Hacking Detections 35 | . 9 . 16 10 Full Trace Events 6 | . 1 . 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 14 | . 3 . 8 3 Time 442 | . 78 . 262 102 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 248 | 34 214 . . . Terrain 248 | 34 214 . . . Robot Analysis Total 6 | . 2 . 2 2 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 9355 | 176 1862 374 3988 2955 Spaces Moved 4330 | 57 908 249 1915 1201 Core 3 | 3 . . . . Treads 4140 | 54 908 118 1859 1201 Legs . | . . . . . Wheels . | . . . . . Hover 187 | . . 131 56 . Flight . | . . . . . Fastest Speed 50 | 50 160 77 77 152 Average Speed 154 | 154 160 118 154 156 Slowest Speed 240 | 160 160 225 232 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 63 | 4 89 42 88 94 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 13 | . 1 . 7 5 Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 19 | . . . . 19 Terrain Destroyed 235 | . . . 22 213 Melee . | . . . . . Projectile . | . . . . . AOE 235 | . . . 22 213 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 5760 | 91 1139 301 2481 1748 Wait 585 | . 101 18 298 168 Move 4326 | 56 907 248 1914 1201 Hop . | . . . . . Pick Up 51 | . 17 4 18 12 Fast Attach 28 | 7 4 2 10 5 Attach 22 | . 1 6 8 7 Detach 9 | . 1 4 4 . Swap 59 | . 6 1 12 40 Drop 49 | . 6 3 23 17 Fire 631 | 28 96 15 194 298 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 485 | -10/Materials | Central database locked down 792 | -10/Materials | Discovered new exit (range 7) 961 | -10/Materials | Discovered new exit (range 3) 1224 | -10/Materials | Discovered new exit (range 12) 1515 | -10/Materials | Discovered new exit (range 14) 1590 | -10/Materials | Identified exit to Subcaves 1669 | -10/Materials | Repaired Lgt. Treads 1681 | -10/Materials | Learned location of 1 exit from Storage 1697 | -10/Materials | Repaired Assault Rifle 1724 | -10/Materials | Repaired Lgt. Treads 1760 | -10/Materials | Learned location of Storage (-9) 1833 | -10/Materials | Learned 4 Subcaves zone layouts 2039 | -10/Materials | Entered Mines 2040 | -10/Mines | Identified exit to Materials 2053 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2211 | -10/Mines | Assembled infested the area 2259 | -10/Mines | Core integrity fell below 50% 2293 | -10/Mines | Lost 5 parts (2n1u2w) 2413 | -10/Mines | Entered Materials 2413 | -9/Materials | Evolved 2 slots: Weapon x2 2561 | -9/Materials | Repaired Nuclear Core 2589 | -9/Materials | Repaired Lgt. Armor Plating 2616 | -9/Materials | Repaired Lgt. Assault Rifle 2794 | -9/Materials | Build established: Gunner 2807 | -9/Materials | Discovered new exit (range 16) 3204 | -9/Materials | Discovered new exit (range 16) 3340 | -9/Materials | Build established: Tank 3519 | -9/Materials | Learned Storage trap positions 3588 | -9/Materials | Identified exit to Storage 3616 | -9/Materials | Discovered new exit (range 13) 3645 | -9/Materials | Build established: Scavenger-Gunner 3649 | -9/Materials | Learned location of Zion (-7) 3700 | -9/Materials | Learned location of 1 exit from Recycling 3741 | -9/Materials | Loaded intel: 17 interactive machine locations 3745 | -9/Materials | Repaired Hvy. Assault Rifle 3778 | -9/Materials | Repaired Hvy. Assault Rifle 3792 | -9/Materials | Identified exit to Materials 3905 | -9/Materials | Learned 2 Storage zone layouts 4717 | -9/Materials | Repaired Deuterium Engine 5161 | -9/Materials | Build established: Gunner 5613 | -9/Materials | First assault squad dispatched 6007 | -9/Materials | Repaired Adv. Treads 6040 | -9/Materials | Repaired Hvy. Assault Rifle 6401 | -9/Materials | Entered Storage 6402 | -9/Storage | Identified exit to Recycling 6405 | -9/Storage | Loaded intel: 24 trap records 6721 | -9/Storage | Used back door to open Recycling access 6790 | -9/Storage | Repaired Hvy. Assault Rifle 6823 | -9/Storage | Repaired Hvy. Assault Rifle 6862 | -9/Storage | Repaired Imp. Heat Sink 7201 | -9/Storage | First assault squad dispatched 7325 | -9/Storage | Garrison activated, responded to threat 7426 | -9/Storage | Core integrity fell below 50% 7482 | -9/Storage | Learned Materials trap positions 7565 | -9/Storage | Learned location of 1 exit from Storage 7575 | -9/Storage | Learned Materials stockpile data 7578 | -9/Storage | Learned Materials interactive machine intel 7585 | -9/Storage | Learned 4 Recycling zone layouts 7625 | -9/Storage | Learned Materials emergency access door positions 8294 | -9/Storage | Garrison activated, responded to threat 8407 | -9/Storage | Garrison activated, responded to threat 8593 | -9/Storage | Garrison activated, responded to threat 8698 | -9/Storage | Garrison activated, responded to threat 8824 | -9/Storage | Garrison activated, responded to threat 8939 | -9/Storage | Garrison activated, responded to threat 9056 | -9/Storage | Garrison activated, responded to threat 9216 | -9/Storage | High security lockdown imminent 9240 | -9/Storage | Destroyed 9 combat bots 9241 | -9/Storage | Garrison activated, responded to threat 9261 | -9/Storage | Core integrity fell below 20% 9296 | -9/Storage | High security lockdown engaged 9323 | -9/Storage | Destroyed 8 combat bots 9334 | -9/Storage | Sterilization system engaged 9334 | -9/Storage | Non-combat units ordered to evacuate 9356 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 09334_ ALERT: All non-combat units evacuate. 09334_ C-30 ARC bursts open, deploying its payload. 09334_ G-47 Trooper unfolds itself. 09334_ G-34 Mercenary unfolds itself. 09338_ C-30 ARC bursts open, deploying its payload. 09338_ G-47 Trooper unfolds itself. 09338_ G-34 Mercenary unfolds itself. 09338_ B-36 Bruiser unfolds itself. 09338_ I-25 Savior unfolds itself. 09343_ 7E1G=FIJN9QC:G:95EGF,QFHNYA 09344_ G-47 Trooper destroyed. 09345_ C-30 ARC bursts open, deploying its payload. 09345_ G-47 Trooper unfolds itself. 09345_ G-34 Mercenary unfolds itself. 09345_ I-25 Savior unfolds itself. 09347_ System corrupted: Autogun jammed. 09352_ Autogun destroyed. 09353_ G-34 Mercenary destroyed. 09353_ Switching to secondary target: G-34 Mercenary. 09354_ Lgt. Treads destroyed. 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""""g#? #????????????? | | *[ #*=*# ###|==!**gg# * #????????????? | | ##" "###*! = [ +##=##Y## # % #####????? | | # "G" #!* %%= %!=%!*!=Y%g* =% ==! #????? | | ## " ###=!=%=[ % =!=*!*%b=i*%%% =*%< #????? | | ?#####?#=** *% !!==!![!%i|%%!%* =!| #????? | | ???????## =/==! #####%#[=% ! #####????? | | ????????# # ###????##### ## ##????????? | | ???????????####?????????????###??#?????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 49 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Recoil Stabilizer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 20% | -10/Materials Assault Rifle | 21% | -10/Materials Lgt. Treads | 43% | -10/Materials Nuclear Core | 54% | -9/Materials Lgt. Armor Plating | 43% | -9/Materials Lgt. Assault Rifle | 68% | -9/Materials Hvy. Assault Rifle | 25% | -9/Materials Hvy. Assault Rifle | 44% | -9/Materials Deuterium Engine | 18% | -9/Materials Adv. Treads | 10% | -9/Materials Hvy. Assault Rifle | 12% | -9/Materials Hvy. Assault Rifle | 11% | -9/Storage Hvy. Assault Rifle | 25% | -9/Storage Imp. Heat Sink | 35% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredTripodNeutralizer Manual? 0 Play Time 00:54:28 Cumulative 417.6 hours Start 2025.07.13 @ 03:20:11 End 2025.07.13 @ 04:12:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 85 Gallery% 74 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b3c880bc-cba4-44a1-b6f5-51e3e9e66442