Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:31:33 Player: MeatnTaters Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1705) 1705 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5006 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 730/850 Matter 277/300 Energy 350/350 System Corruption 3% Temperature Cool (0) Movement Treading (238) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (5) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (5) ------ High-capacity Storage Unit Structural Scanner Triangulator Advanced Visual Processing Unit Improved Medium Armor Plating > --- WEAPON (3) ------- Plasma Cannon Heavy Plasma Cannon Scythe > --- INVENTORY (20) --- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Large Storage Unit Medium Matter Pod (100) Core Analyzer Improved Core Shielding Improved Light Armor Plating Field Laser Force Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Assault Rifle Gauss Rifle Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Triangulator Advanced Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Heavy Plasma Cannon Scythe > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Large Storage Unit Medium Matter Pod Core Analyzer Improved Core Shielding Improved Light Armor Plating Field Laser Force Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Assault Rifle Gauss Rifle Powered Hammer [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 . 1 Utility 3 | . . 1 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 61 | 6 4 12 13 8 18 Power 10 | 1 1 2 1 2 3 Engine 8 | 1 1 2 . 2 2 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 16 | 2 . 2 4 1 7 Treads 16 | 2 . 2 4 1 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 2 5 2 5 Device 7 | . 2 . 3 . 2 Storage 3 | 1 1 . . . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 7 | . . 2 1 2 2 Artifact . | . . . . . . Weapon 17 | 2 . 6 3 3 3 Energy Gun 8 | 2 . 3 1 1 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 2 | . . . 1 1 . Launcher 1 | . . . 1 . . Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 1 3 11 3 5 Power 5 | . 1 1 1 1 1 Propulsion 7 | . . . 5 1 1 Utility 3 | . . . 2 1 . Weapon 8 | . . 2 3 . 3 Highest Loss Streak 9 | . 1 3 9 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 97 93 66 79 81 Engine 8 | . 14 10 1 7 8 Core 2 | . . . 1 2 3 Treads 19 | . 28 28 15 15 15 Device 10 | . 11 11 16 10 9 Storage 8 | . 14 11 9 7 6 Processor 4 | . . . 5 7 6 Protection 7 | . . 10 2 3 9 Energy Gun 9 | . 28 17 5 9 4 Energy Cannon 1 | . . . . . 3 Ballistic Cannon 3 | . . . 2 7 4 Slashing Weapon 3 | . . . . 4 6 Naked Turns . | . . . . . . Heaviest Build 83 | 12 28 42 50 60 83 Greatest Support 80 | 40 40 60 80 60 62 Greatest Overweight (x) 27 | . . . 1 1 27 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 16 | 7 8 15 15 15 19 Most Carried 20 | 3 6 15 11 15 20 Average Carried 13 | 1 4 11 8 12 17 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 20 | 3 5 12 9 15 20 Class Distribution -------------------- 67% | Mutant 27% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1322 | 260 40 118 286 185 433 Remotely . | . . . . . . Salvage Created 2204 | 123 174 556 455 178 718 Parts 137 | 6 9 50 35 6 31 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 40 | . 3 10 14 4 9 Guns 17 | . . 8 6 2 1 Cannons 11 | . . . 2 2 7 AOE 11 | . 3 1 6 . 1 Classes Destroyed 11 | 2 3 2 3 . 1 Worker 1 | . . . 1 . . Builder 3 | . . . 2 . 1 Tunneler 1 | 1 . . . . . Recycler 5 | 1 . 1 . . 3 Operator 2 | . 1 1 . . . Watcher 6 | . 1 4 1 . . Swarmer 15 | . . 5 6 . 4 Grunt 8 | . 3 . 5 . . Sentry 11 | . . 5 2 2 2 Hunter 4 | . . . 1 2 1 Programmer 2 | . . . . . 2 Best Kill Streak 8 | 2 2 4 8 1 2 Combat Bots Only 8 | . 2 4 8 1 2 Max Kills in Single Turn 3 | 1 2 1 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . 2 1 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 438 | . 8 81 102 114 133 Missed 114 | . 2 29 13 27 43 Damage Taken 3963 | 28 147 648 1349 820 971 Core 477 | . 26 51 152 128 120 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 134 | . . . . . 134 Core Remaining (%) 85 | 100 89 87 72 81 . Volleys Fired 162 | 2 12 43 51 16 38 Largest 3 | 2 2 2 2 3 2 Hottest 171 | 80 80 100 108 171 170 Shots Fired 242 | 4 24 53 53 35 73 Gun 166 | 4 24 50 41 19 28 Cannon 64 | . . . 3 16 45 Launcher 9 | . . . 9 . . Special 3 | . . 3 . . . Kinetic 67 | . . 1 18 16 32 Thermal 50 | . . 3 10 19 18 Explosive 9 | . . . 9 . . Electromagnetic 116 | 4 24 49 16 . 23 Robot Hit Streak 12 | 3 5 9 10 12 7 Robot Miss Streak 4 | 1 2 4 2 3 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 175 | 3 14 36 43 27 52 Core Hits 103 | 3 8 22 37 10 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 2 . 2 2 Burn 1 | . . . . 1 . Blast 3 | . . . . 1 2 Corrupt 3 | . 1 2 . . . Melee Attacks 27 | . . . . 6 21 Impact . | . . . . . . Slashing 27 | . . . . 6 21 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4368 | 68 378 619 1353 529 1421 Guns 1742 | 40 235 501 532 203 231 Cannons 1171 | . . . 53 232 886 Explosions 1169 | 28 143 118 768 . 112 Melee 278 | . . . . 94 184 Ramming 8 | . . . . . 8 Kinetic 1093 | . . . 226 232 635 Thermal 1230 | 28 143 118 336 203 402 Explosive 546 | . . . 546 . . Electromagnetic 1213 | 40 235 501 245 . 192 Impact . | . . . . . . Slashing 278 | . . . . 94 184 Piercing . | . . . . . . Highest Corruption 8 | . . 4 . . 8 Average Corruption 4 | . . 1 . . 4 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 40 | . . . . . 40 Message Errors 12 | . . . . . 12 Matter Fused 9 | . . . . . 9 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 4 | . . . . . 4 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 39 | . 14 15 4 . 6 Projectiles 4 | . . . . . 4 Explosions 35 | . 14 15 4 . 2 Melee . | . . . . . . Knockbacks 8 | . . . . 3 5 Impact . | . . . . . . Kinetic 8 | . . . . 3 5 Secondary . | . . . . . . Self-Inflicted Damage 237 | 28 66 58 65 . 20 Shots 9 | 1 2 2 3 . 1 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 493 | 30 103 126 324 189 493 Average Temperature 92 | 17 54 32 150 75 130 Received Heat Transfer 1065 | . 45 108 585 183 144 Effects 8 | . . . 1 . 7 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 4 | . 1 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 1 4 Heat Transferred 1877 | 50 100 150 522 481 574 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | 1 3 3 2 . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 424 | 10 160 319 424 203 144 Initial 101 | . 6 67 86 101 9 Average 112 | 2 96 143 332 88 61 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 83 | 100 100 75 6 89 100 Level 1 15 | . . 24 80 10 . Level 2 1 | . . . 13 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 1 1 3 Investigation 2 | . . . . 1 1 Extermination 2 | . . . . . 2 Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . . 3 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 5 20 22 9 18 Peak Tracking Total 10 | . 2 5 10 3 7 Tactical Retreats 4 | . . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . . 3 . 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . 2 1 . . 2 Max in Single Turn 1 | . 1 1 . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 11 | . 3 1 2 . 5 Terminals 7 | . 2 1 2 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 17 | . 6 1 3 . 7 Successful 11 | . 3 1 2 . 5 Failed 6 | . 3 . 1 . 2 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 5 | . 3 1 . . 1 Terminals 11 | . 4 1 3 . 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 4 | . 1 . 2 . 1 Robot Analysis 2 | . . . 1 . 1 Alert Level 1 | . 1 . . . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 3 | . 1 1 . . 1 Terminals 3 | . 1 1 . . 1 Botnet 3 | . 1 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 1 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . . 1 . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4151 | 76 286 884 422 718 1765 Spaces Moved 1628 | 42 151 452 140 296 547 Core 8 | 7 . . . . 1 Treads 1620 | 35 151 452 140 296 546 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 163 238 Average Speed 207 | 141 160 160 207 210 262 Slowest Speed 1400 | 160 160 160 250 245 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 30 54 21 12 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 25 | . . 3 . 2 20 Terrain Destroyed 90 | . 11 15 40 2 22 Melee 20 | . . . . 2 18 Projectile 7 | . . 3 . . 4 AOE 63 | . 11 12 40 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2105 | 52 171 552 216 347 767 Wait 170 | . . 28 9 10 123 Move 1623 | 41 150 451 139 295 547 Hop . | . . . . . . Pick Up 43 | 3 3 12 3 9 13 Fast Attach 25 | 6 1 2 4 3 9 Attach 20 | . 1 3 7 2 7 Detach 1 | . . . . . 1 Swap 16 | . 2 7 2 3 2 Drop 16 | . 2 6 1 3 4 Fire 162 | 2 12 43 51 16 38 Melee 27 | . . . . 6 21 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 593 | -9/Materials | Discovered new exit (range 9) 1154 | -9/Materials | Lost 3 parts (1p2w) 1242 | -9/Materials | Discovered new exit (range 4) 1247 | -9/Materials | Entered another Materials area 1247 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -8/Materials | Destroyed 8 combat bots 1373 | -8/Materials | Lost 9 parts (1p4n2u2w) 1595 | -8/Materials | Discovered new exit (range 19) 1669 | -8/Materials | Entered Factory 1669 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2181 | -7/Factory | Build established: Scavenger-Mutant 2365 | -7/Factory | Discovered new exit (range 10) 2387 | -7/Factory | Entered another Factory area 2387 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2941 | -6/Factory | Discovered new exit (range 19) 3056 | -6/Factory | Repaired Lgt. Treads 3070 | -6/Factory | Spotted B-75 Beast 3134 | -6/Factory | Build established: Mutant 3867 | -6/Factory | Cargo convoy interrupted 4152 | -6/Factory | Self-destructed Last Messages --------------- 03983_ Acquired Adv. Treads. 03994_ U-05 Engineer builds a Wall. 04018_ W-25 Informer sends out distress signal. 04045_ U-05 Engineer builds a Wall. 04050_ System corrupted: Energy discharge (-105). 04064_ U-05 Engineer builds a Wall. 04067_ P9T:DPWZD9 PHJXYCPUBTB2NAX=FJ6IUWN2 WS 04068_ U-05 Engineer builds a Wall. 04076_ Sneak attack on U-05 Engineer. 04076_ U-05 Engineer destroyed. 04076_ U-05 Engineer builds a Wall. 04104_ R-10 Processor collects Structural Scanner. 04136_ System corrupted: Substantial component data lost. 04151_ C-30 ARC bursts open, deploying its payload. 04151_ G-67 Veteran unfolds itself. 04151_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | # ???????????? ?????????????????????? | | #### # ???????????? ?????????????????????? | | ###### # ??????????? ????????????????????? | | ###### ##???????????#/#????????????????????? | | ###### # ???????????# #????????????????????? | | # # ???????????? ?????????????????????? | | # + ???????????? ?????????????????????? | | # # ???????????? ?????????????????????? | | # #####/#### # ?????????? # ##???????????????????? | | # ### # ##??????????## ##???????????????????? | | # ?## # ##??????????## ##???????????????????? | | #??## """ # ##??????????## ##???????????????????? | | ??## """ # ##??????????## ##???????????????????? | | ??## """ # ##??????????## ##???????????????????? | | ## # ##??????????## ##???????????????????? | | ############ ##??????????## ##???????????????????? | | ## / ### ##?## ##???????????????????? | | ## # #######+###### #### ##??????????????? | | ## # # # ##### #### ##??????????????? | | ## # # #! ##??????????????? | | ## # #* ] # ##### #######??????????????? | | ## # + ######### #######??????????????? | | ## # # ## # # ???????????????????? | | ## # # ## # # ???????????????????? | | ############ # ] !## #g# ???????????????????? | | ############ # ## @# # ???????????????????? | | ??????????## # !## g# # ???????????????????? | | ?????????? # ####### g # # #?????????????? | | ?????????? # ###########g## #+######?###?????????? | | ?????????? + g%g g # ?????????? | | ?????????? # ######+################? # ?????????? | | ?????????? # ## #!= ?????????????? | | ???????????? ????????? # ????????????????????? | | ???????????? ????????? # ???????????????????? | | ??????????? #???????? # ?????????????????? | | ???????????###???????? # ??????????????? | | ???????????###???????? ##+#########??????????????? | | ?????????????????????? ## #########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresBiomechanicalWheel Manual? 0 Play Time 00:42:49 Cumulative 24.8 hours Start 2024.04.01 @ 18:46:15 End 2024.04.01 @ 19:31:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 7 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 25 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 138cb7bb-d708-4a21-a6b8-b73d2ab1cf5f