Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 16:38:59 Player: Buffy Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (150) 750 Value Destroyed (6791) 6791 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (1695) 1695 TOTAL SCORE: 16856 Bonus ------- High Alert Combat Kills 398 Follower Combat Kills 576 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -179 Cogmind --------- Core Integrity 0/1150 Matter 247/300 Energy 98/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Signal Interpreter Z-Drone Bay (2/2) Railgun Ionic Axe Peak State ------------ > --- POWER ------------ Neutrino Core Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Medium Armor Plating Experimental Thermal Shield Makeshift System Restoration Module > --- WEAPON ----------- Tesla Rifle Enhanced Nova Cannon Enhanced Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Light Quantum Reactor Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg Advanced Heat Sink Improved Signal Interpreter Improved Force Field Z-Drone Bay Enhanced Nova Cannon KE Penetrator KE Penetrator Enhanced Coil Gun Railgun Proton Missile Launcher Heavy Shock Bomb Launcher Ionic Axe [Rating: 128] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Launcher Proton Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . 1 . . . . . 1 . . . . . . . Utility 8 | . . 2 . . . 1 2 . . . . . . . . . 1 2 . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Attached 291 | 6 6 20 7 . . 23 15 6 2 . 15 23 12 23 4 21 28 38 42 Power 22 | 1 1 1 1 . . 2 1 . . . . 3 2 . . 1 2 3 4 Engine 10 | 1 1 1 1 . . 2 1 . . . . 2 1 . . . . . . Core 8 | . . . . . . . . . . . . 1 1 . . 1 2 3 . Reactor 4 | . . . . . . . . . . . . . . . . . . . 4 Propulsion 52 | 2 1 3 2 . . 6 3 . . . 1 2 . 4 . 6 5 9 8 Treads 19 | . . . . . . 3 1 . . . 1 . . . . . 5 6 3 Leg 24 | 2 1 3 2 . . 3 . . . . . . . . . 5 . 3 5 Wheel 9 | . . . . . . . 2 . . . . 2 . 4 . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 93 | 1 3 3 2 . . 5 8 3 1 . 1 8 5 5 3 6 10 14 15 Device 45 | . . . 1 . . 2 3 2 . . 1 4 3 . 1 5 5 10 8 Storage 8 | 1 2 . . . . 1 1 . . . . . 1 . . . . . 2 Processor 13 | . . 2 . . . 1 2 1 . . . 1 . 4 . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 27 | . 1 1 1 . . 1 2 . 1 . . 3 1 1 2 1 4 4 4 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 124 | 2 1 13 2 . . 10 3 3 1 . 13 10 5 14 1 8 11 12 15 Energy Gun 30 | 1 . 3 1 . . 1 2 1 . . 3 1 2 3 . 4 3 2 3 Energy Cannon 19 | . . 1 . . . 2 . 1 . . 1 2 1 1 . 1 2 3 4 Ballistic Gun 43 | 1 1 6 . . . 4 1 . . . 4 5 . 5 1 1 4 4 6 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . 3 . . . . . 1 . . 4 . 1 4 . 2 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . 1 . . 3 . . 1 . 1 2 1 1 . . 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . . . 1 . . . . 3 . 5 Parts Lost 85 | . 3 9 4 . . 5 2 . 1 . 1 6 . 10 . 3 9 13 19 Power 10 | . . 1 1 . . 1 . . . . . 1 . . . 1 1 . 4 Propulsion 19 | . 2 2 . . . 2 . . 1 . . . . 2 . . 2 4 4 Utility 24 | . . 2 2 . . 1 2 . . . . 2 . 2 . . 2 4 7 Weapon 32 | . 1 4 1 . . 1 . . . . 1 3 . 6 . 2 4 5 4 Highest Loss Streak 16 | . 2 3 2 . . 2 2 . 1 . 1 2 . 5 . 3 5 3 16 Average Slot Usage (%) 91 | . 98 96 94 88 88 94 88 92 84 84 85 85 85 88 93 95 98 97 84 Engine 4 | . 14 10 10 11 11 9 7 7 7 7 7 5 1 6 6 . . . . Core 2 | . . . . . . . . . . . . . 4 . . 5 9 9 1 Treads 4 | . . . . . . 7 2 . . . 1 . . . . . 15 14 9 Leg 6 | . 28 22 22 22 22 19 . . . . . . . . . 10 7 5 . Wheel 7 | . . . . . . . 11 15 7 7 7 12 13 15 20 12 . . . Device 12 | . . . 7 . . 14 14 15 15 15 15 12 14 6 7 13 14 22 18 Storage 14 | . 22 22 22 22 22 18 15 15 15 15 15 13 13 13 13 13 11 10 10 Processor 13 | . . 16 7 . . 1 19 23 17 15 15 13 13 23 18 13 11 10 14 Protection 5 | . 4 3 2 11 11 7 2 . 4 7 7 5 4 1 6 4 7 7 4 Energy Gun 5 | . 4 3 10 11 11 1 5 4 . . 6 7 3 3 6 5 6 7 2 Energy Cannon 2 | . . 3 . . . 5 . 2 7 7 . 3 5 3 . 2 4 3 4 Ballistic Gun 6 | . 23 14 1 . . 6 2 7 . . 6 4 8 4 6 10 4 3 7 Slashing Weapon 1 | . . . 9 11 11 2 4 . 6 7 . 2 . . . . . . . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 152 | 13 41 41 45 45 45 69 83 89 96 96 99 107 113 113 102 101 115 124 152 Greatest Support 155 | 20 20 20 20 20 20 60 60 44 44 28 28 56 56 56 52 65 90 96 155 Greatest Overweight (x) 4 | 2 3 2 2 2 2 2 2 2 3 3 3 1 2 3 1 2 1 4 1 Average Overweight (x) 1 | . . 1 1 2 2 1 1 1 2 3 3 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 6 16 16 16 16 16 18 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 11 16 16 16 16 17 19 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 12 14 16 16 16 18 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 6 11 14 16 16 16 17 19 19 20 19 18 19 18 19 19 18 18 19 Final Capacity 20 | 6 16 16 16 16 16 18 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 2 12 12 16 16 16 18 18 20 20 20 20 19 20 20 20 18 19 20 4 Class Distribution -------------------- 23% | Hauler-Mutant 18% | Hauler-Skirmisher 16% | Scavenger-Mutant 14% | Mutant 13% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Matter Collected 4607 | 263 152 319 119 . . 310 110 183 15 . 280 330 160 468 30 385 298 568 617 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7092 | 87 229 528 237 . . 407 231 156 112 . 205 620 103 833 . 330 496 1640 878 Parts 311 | 3 15 27 16 . . 23 10 13 1 . 4 23 10 31 . 19 19 59 38 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 4 | . . 1 . . . 1 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . 10 1 . 9 . 9 18 4 22 . . . Prevented 17 | . . . . . . . . . . . 1 . 5 8 . 3 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 130 | . 7 18 4 . . 6 2 6 2 . 5 6 2 20 . 10 7 21 14 Melee 14 | . . . 4 . . 3 1 . 2 . . 2 1 1 . . . . . Guns 47 | . 6 10 . . . 2 1 2 . . . 1 . 1 . 3 3 11 7 Cannons 18 | . . 1 . . . 1 . . . . . 3 1 1 . 1 2 3 5 AOE 41 | . 1 7 . . . . . 4 . . 5 . . 16 . 6 1 1 . Classes Destroyed 17 | 1 2 3 . . . 3 1 . . . . 1 2 . . . 1 . 3 Worker 3 | . . 2 . . . . . . . . . . . . . . . 1 . Builder 3 | . . . . . . 1 . . . . . . . . . . . 2 . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . . Hauler 1 | . . . . . . . . . . . . 1 . . . . . . . Recycler 10 | 1 . . 1 . . 1 2 . . . . 2 . . . . . 3 . Watcher 2 | . . . . . . 1 . . . . . . . . . . . . 1 Swarmer 29 | . 2 4 . . . . . 4 . . . 2 . 5 . 5 . 4 3 Grunt 42 | . 5 11 3 . . . . . 2 . 4 . . 8 . 4 . 3 2 Brawler 5 | . . 1 1 . . . . . . . 1 . . 2 . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 21 | . . 2 . . . 5 1 1 . . . 2 . 1 . 1 2 4 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . 3 Hunter 13 | . . . . . . 1 . . . . . 1 . 4 . . 2 4 1 Programmer 13 | . . . . . . . 1 1 . . . 1 . . . . 3 6 1 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | 1 3 8 1 . . 2 3 4 2 . 2 2 1 7 . 5 4 7 3 Combat Bots Only 7 | . 3 6 1 . . 2 1 4 2 . 2 1 1 7 . 5 3 6 3 Max Kills in Single Turn 7 | 1 2 2 1 . . 1 1 3 1 . 1 1 1 3 . 2 2 7 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . 1 . Exploded 3 | . 1 2 . . . . . 3 . . 1 . . 3 . 2 1 1 . Melee 1 | . . . 1 . . 1 1 . 1 . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Damage Taken 16622 | . 586 636 277 . . 805 300 208 17 . 451 1137 512 1268 . 710 1479 2724 5512 Core 2185 | . 87 80 48 . . 131 45 16 . . 20 85 33 216 . 101 156 211 956 Absorbed by Shields 144 | . . . . . . . . . . . . . . . . . . . 144 Reduced by Siege Mode 442 | . . . . . . . . . . . . . . . . . . . 442 Core Remaining (%) 75 | 100 65 . . . 68 76 . . . . 88 . . . . 48 84 . . Volleys Fired 357 | 1 26 45 6 . . 21 8 12 . . 18 20 9 30 . 23 28 62 48 Largest 3 | 2 2 2 1 . . 2 2 2 . . 2 3 3 3 . 3 3 3 3 Hottest 226 | 60 60 85 65 . . 85 94 94 . . 95 174 185 198 . 183 188 226 215 Shots Fired 760 | 2 52 83 5 . . 42 14 18 . . 27 60 19 54 . 53 67 155 109 Gun 554 | 2 52 69 5 . . 37 14 15 . . 15 46 10 23 . 44 42 110 70 Cannon 138 | . . 8 . . . 5 . . . . 2 14 5 8 . 2 23 38 33 Launcher 68 | . . 6 . . . . . 3 . . 10 . 4 23 . 7 2 7 6 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 318 | 1 38 49 . . . 21 6 9 . . 8 32 5 15 . 31 20 33 50 Thermal 289 | . . 28 2 . . 13 2 6 . . 7 28 5 16 . 13 25 111 33 Explosive 40 | . . 6 . . . . . 3 . . 8 . . 14 . 7 2 . . Electromagnetic 113 | 1 14 . 3 . . 8 6 . . . 4 . 9 9 . 2 20 11 26 Robot Hit Streak 22 | 1 8 12 7 . . 14 4 6 . . 13 11 7 15 . 7 22 17 20 Robot Miss Streak 5 | . 2 3 3 . . 2 2 1 . . 1 5 3 2 . 2 2 3 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 2 Secondary Targets 7 | . 2 1 . . . . . . . . . . . . . 1 . 3 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 588 | 1 41 60 20 . . 48 18 12 3 . 19 43 19 40 . 30 47 112 75 Core Hits 307 | 1 11 34 8 . . 18 7 10 2 . 22 16 6 40 . 22 18 51 41 Critical Hits 21 | . 2 1 . . . 2 . . 1 . . 1 1 . . 1 1 3 8 Critical Kills 3 | . . . . . . 1 . . 1 . . . . . . . . . 1 Critical Parts Destroyed 15 | . 2 1 . . . 1 . . . . . 1 . . . . . 3 7 Melee Attacks 88 | . . . 24 . . 14 10 . 3 . 1 21 10 2 . . 2 1 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 88 | . . . 24 . . 14 10 . 3 . 1 21 10 2 . . 2 1 . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . 1 . . 1 2 . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19903 | 15 574 1536 659 . . 990 588 569 107 . 1131 1269 710 2055 . 1132 1700 4702 2166 Guns 7342 | 15 501 633 68 . . 389 131 189 . . 220 476 130 259 . 518 600 2136 1077 Cannons 3240 | . . 122 . . . 113 . . . . 29 315 178 202 . 32 477 939 833 Explosions 6860 | . 73 781 . . . . . 380 . . 882 . 151 1528 . 582 608 1627 248 Melee 2403 | . . . 591 . . 488 457 . 107 . . 443 251 66 . . . . . Ramming 58 | . . . . . . . . . . . . 35 . . . . 15 . 8 Kinetic 3850 | . 360 367 . . . 177 62 130 . . 126 288 94 155 . 345 280 713 753 Thermal 6909 | . 73 388 29 . . 198 45 59 . . 94 503 178 344 . 248 538 3379 833 Explosive 4168 | . . 781 . . . . . 380 . . 865 . . 1068 . 519 555 . . Electromagnetic 2515 | 15 141 . 39 . . 127 24 . . . 46 . 187 422 . 20 312 610 572 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2403 | . . . 591 . . 488 457 . 107 . . 443 251 66 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 8 12 12 12 . . 1 1 1 1 2 2 . . . 5 11 10 Average Corruption 4 | . . 8 9 12 12 . . 1 1 1 1 1 1 . . . 3 4 6 Corruption Purged 19 | . . . . . . . . . . . . . 2 . . . 5 4 8 Effects 135 | . . 4 29 13 3 . . . 2 . 3 9 3 . . . 11 28 30 Message Errors 35 | . . 1 7 3 2 . . . . . 2 3 2 . . . 3 4 8 Matter Fused 22 | . . . 9 5 . . . . . . . . . . . . 2 3 3 Heat Flow Errors 8 | . . . 1 2 . . . . . . . . . . . . 1 3 1 Energy Discharges 17 | . . . 3 1 1 . . . 1 . . 2 . . . . 2 4 3 Data Loss (minor) 14 | . . 1 2 . . . . . 1 . . 2 1 . . . 2 2 3 Data Loss (major) 5 | . . . 1 1 . . . . . . . . . . . . 1 . 2 Misfires 3 | . . . . . . . . . . . . . . . . . . 1 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . 2 1 . . . . . . . . . . . . . 1 . Targeting Errors 21 | . . 2 3 . . . . . . . 1 2 . . . . . 8 5 Weapon Failures 5 | . . . 1 . . . . . . . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 628 | . . 51 54 . . 2 150 24 . . . 4 47 54 . . 20 220 2 Projectiles 72 | . . . . . . . . . . . . . . 4 . . 8 58 2 Explosions 302 | . . 51 . . . . . 24 . . . . 3 50 . . 12 162 . Melee 254 | . . . 54 . . 2 150 . . . . 4 44 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 419 | . 8 33 . . . . . 40 . . 18 17 24 53 . . 222 . 4 Shots 12 | . 1 1 . . . . . 1 . . 1 . 1 2 . . 5 . . Rammed 6 | . . . . . . . . . . . . 2 . . . . 2 . 2 Targets Rammed 6 | . . . . . . . . . . . . 2 . . . . 2 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 409 | . 105 193 194 244 . 151 24 30 . . 7 54 133 45 . 36 277 241 409 Average Temperature 66 | . 37 57 74 110 . 57 15 15 . . 4 21 62 19 . 11 70 62 116 Received Heat Transfer 1911 | . 279 258 126 . . 207 66 18 9 . 108 150 48 171 . 162 72 138 99 Effects 7 | . . . . . . . . . . . . . . . . . . 4 3 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 2 Interference 4 | . . . . . . . . . . . . . . . . . . 4 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 Total Turns 22 | . . . . . . . . . . . . . . . . . . . 22 Longest Duration 22 | . . . . . . . . . . . . . . . . . . . 22 Robots Corrupted 7 | . . . . . . . . . . . . . . . . . 1 4 2 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . 1 4 2 Parts Fried 13 | . 1 . . . . . . . . . . 1 . 1 . . 2 3 5 Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . 1 . . . 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . 1 . . . 2 . Parts Melted 11 | . . . . . . 1 . . . . . 1 . . . 1 2 6 . Heat Transferred 9320 | . 50 888 35 . . 295 74 111 . . 185 871 250 535 . 359 774 4307 586 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . . Parts Stolen 2 | . . . . . . . . . . . . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . . . . . . 2 . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Peak Influence 643 | 5 250 388 65 . . 160 142 . . . . 612 . . . . 236 643 594 Initial 259 | . 3 33 31 . . . 72 . . . . 109 . . . . 69 . 259 Average 190 | 2 157 176 33 . . 81 70 . . . . 300 . . . . 68 303 417 Maximum Alert Level 2 | . 1 1 . . . . . . . . . 2 . . . . 1 2 2 Low Security (%) 61 | 100 57 60 100 . 100 100 100 . . . . 44 . . . . 84 31 . Level 1 17 | . 42 39 . . . . . . . . . 16 . . . . 15 13 42 Level 2 21 | . . . . . . . . . . . . 38 . . . . . 54 57 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 . . . . 2 . . . . 4 . 1 . . 3 5 3 Investigation 6 | . 1 1 . . . . 1 . . . . 1 . . . . . 1 1 Extermination 9 | . . . . . . . 1 . . . . 1 . . . . 2 3 2 Reinforcement 3 | . . . . . . . . . . . . 1 . . . . 1 1 . Assault 1 | . . . . . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Distress Signals 11 | . 3 2 . . . 2 . . . . . . . . . . . 2 2 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . . . . . . 1 . Times Spotted 205 | . 17 25 6 . . 13 2 6 2 . 10 16 4 23 . 14 11 22 34 Peak Tracking Total 17 | . 6 6 2 . . 4 1 4 2 . 3 3 3 7 . 6 3 6 17 Tactical Retreats 10 | . 4 . 2 . . 1 . . . . . 3 . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Traps Triggered 4 | . . . . . . . 2 . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 5 | . 1 . . . . . . 1 . . . . 3 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Machines Disabled 49 | . 2 1 . . . . . . . . 1 8 3 . . 3 9 20 2 Max in Single Turn 18 | . 1 1 . . . . . . . . 1 . 2 . . 1 5 18 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Machines Accessed 37 | . 4 3 . 1 . 5 3 1 . 4 1 8 1 1 1 . . 2 2 Terminals 11 | . 3 2 . . . 3 1 . . . . 2 . . . . . . . Fabricators 4 | . . . . . . . . . . . . 2 . . . . . 1 1 Repair Stations 5 | . . . . . . . . . . . . 3 . . . . . 1 1 Recycling Units 4 | . 1 1 . . . 1 . . . . . 1 . . . . . . . Scanalyzers 3 | . . . . . . 1 2 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 113 | . 9 6 . 1 . 15 13 1 . 30 1 20 1 1 7 . . 5 3 Successful 90 | . 6 3 . 1 . 12 8 1 . 30 1 14 1 1 7 . . 3 2 Failed 23 | . 3 3 . . . 3 5 . . . . 6 . . . . . 2 1 Catastrophic 8 | . 2 1 . . . 1 2 . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 38 | . 3 5 . . . 3 6 . . . . 5 . . . . 2 6 8 Terminals 31 | . 8 5 . . . 6 6 . . . . 6 . . . . . . . Fabricators 8 | . . . . . . . . . . . . 4 . . . . . 3 1 Repair Stations 12 | . . . . . . . . . . . . 8 . . . . . 2 2 Recycling Units 6 | . 1 1 . . . 2 . . . . . 2 . . . . . . . Scanalyzers 14 | . . . . . . 7 7 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 52 | . 3 1 . 1 . 2 1 1 . 30 1 3 1 1 7 . . . . Record 14 | . . . . 1 . . . . . 11 1 1 . . . . . . . Part Schematic 16 | . . . . . . . . . . 8 . 1 . . 7 . . . . Robot Schematic 8 | . . . . . . . . . . 8 . . . . . . . . . Prototype ID Bank 7 | . 2 . . . . 1 . . . 3 . 1 . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . 1 1 . . . . . Alert Level 2 | . . . . . . 1 1 . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 3 . . . . . 1 . Load Schematic 3 | . . . . . . . . . . . . 2 . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 9 | . . . . . . . . . . . . 5 . . . . . 2 2 Scan Component 5 | . . . . . . . . . . . . 3 . . . . . 1 1 Repair 4 | . . . . . . . . . . . . 2 . . . . . 1 1 Recycling Unit Hacks 5 | . 1 1 . . . 2 . . . . . 1 . . . . . . . Report Inventory 4 | . 1 1 . . . 1 . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 12 | . . . . . . 7 5 . . . . . . . . . . . . Insert Component 5 | . . . . . . 3 2 . . . . . . . . . . . . Analyze 7 | . . . . . . 4 3 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 1 . . . 1 2 . . . . 2 . . . . . . . Terminals 6 | . 2 1 . . . 1 1 . . . . 1 . . . . . . . Botnet 6 | . 2 1 . . . 1 1 . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 2 . . . 5 3 . . . . 7 . . . . . 2 1 Full Trace Events 3 | . . 1 . . . . . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . 318 . . . . . . . Time 169 | . . . . . . . . . . . . 169 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . 3 7 . . 8 . 1 . . 7 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . 2 . . . . . 1 1 Time 196 | . . . . . . . . . . . . 88 . . . . . 28 80 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 3 2 . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 3 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Total Allies 17 | . . . . . . . . . . . 1 . . 2 4 . 1 5 4 Largest Group 4 | . . . . . . . . . . . 1 1 . 2 4 4 1 4 2 Highest-Rated Group 188 | . . . . . . . . . . . 94 94 . 62 155 155 31 156 188 Highest-Rated Ally 94 | . . . . . . . . . . . 94 94 . 32 41 41 31 39 94 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . 1 2 2 Recon 1 | . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 28 | . . . . . . . . . . . . . . . . 6 4 16 2 EXPLORE 16 | . . . . . . . . . . . . . . . . 2 2 11 1 RETURN 12 | . . . . . . . . . . . . . . . . 4 2 5 1 Ally Attacks 73 | . . . . . . . . . . . 23 9 . 8 . 10 . 3 20 Total Damage 3161 | . . . . . . . . . . . 701 734 . 357 . 654 . 26 689 Kills 18 | . . . . . . . . . . . 5 2 . 1 . 6 . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . . . 2 1 . . . . 2 3 1 . . . Drone Launches 26 | . . . . . . . . . . . . . . . . 8 4 12 2 Drone Recoveries 17 | . . . . . . . . . . . . . . . . 6 3 7 1 Decoded 0b10 Intel 4 | . . . . . . . . . . . . 4 . . . . . . . Traps 4 | . . . . . . . . . . . . 4 . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Turns Passed 14130 | 81 513 470 666 323 81 778 549 747 326 102 672 1458 813 931 1022 776 1652 1263 907 Spaces Moved 8621 | 60 266 189 318 180 46 347 401 539 240 79 452 1051 669 722 940 508 681 550 383 Core 35 | 21 . . . . . . . . . . . . . . . . . . 14 Treads 1256 | . . . . . . 103 6 . . . . . . . . . 474 341 332 Legs 1922 | 39 266 189 318 180 46 244 . . . . . . . . . 187 207 209 37 Wheels 5408 | . . . . . . . 395 539 240 79 452 1051 669 722 940 321 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 180 180 150 110 110 120 130 130 110 110 103 103 103 150 150 50 Average Speed 131 | 110 145 163 179 180 180 170 113 112 129 130 130 110 111 107 103 122 175 172 146 Slowest Speed 240 | 150 210 180 180 180 180 180 180 120 130 130 130 110 120 130 103 150 190 240 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 34 20 74 58 19 29 10 71 47 69 55 23 75 66 88 66 18 27 25 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 5 | . . . . 1 . . . . . 1 . . . . 3 . . . . Known Exits Taken 13 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 16 | . . . 2 . . . . 3 2 . 1 . 1 1 4 2 . . . Spaces Dug 60 | . . . . . . . . 13 . . . 9 . . . 17 10 4 7 Terrain Destroyed 450 | . 2 40 . . . . . 28 . . 61 16 1 92 . 62 28 103 17 Melee 12 | . . . . . . . . . . . . 9 . . . . 2 1 . Projectile 85 | . . . . . . . . . . . . 7 1 5 . 8 13 34 17 AOE 353 | . 2 40 . . . . . 28 . . 61 . . 87 . 54 13 68 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Total 10627 | 70 340 269 381 179 45 483 471 662 254 78 506 1290 706 823 993 617 1081 736 643 Wait 905 | 1 29 3 22 . . 42 18 91 6 . 14 124 . 1 43 43 299 53 116 Move 8602 | 59 265 188 317 179 45 346 400 538 239 78 451 1050 668 721 939 507 680 549 383 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 194 | 3 12 12 5 . . 20 10 8 2 . 3 29 3 15 3 10 23 17 19 Fast Attach 56 | 5 2 . 1 . . 2 4 . . . 1 1 2 5 2 4 5 12 10 Attach 116 | 1 3 11 3 . . 11 7 . 1 . 2 10 2 11 . 9 15 15 15 Detach 12 | . 1 . . . . 2 . . . . . . 1 . . . 1 4 3 Swap 121 | . 1 9 3 . . 10 4 6 1 . 12 12 8 7 2 8 10 11 17 Drop 145 | . 1 1 . . . 15 10 7 2 . 4 21 3 6 4 13 16 12 30 Fire 357 | 1 26 45 6 . . 21 8 12 . . 18 20 9 30 . 23 28 62 48 Melee 88 | . . . 24 . . 14 10 . 3 . 1 21 10 2 . . 2 1 . Ram 2 | . . . . . . . . . . . . 2 . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . 2 Crush 2 | . . . . . . . . . . . . . . . . . 2 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . . . . . . 25 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 3 exits: Ext x2 / *Arm) -4/Armory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 14) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Utility x2 786 | -9/Materials | Lost 3 parts (1n1u1w) 792 | -9/Materials | Discovered new exit (range 15) 893 | -9/Materials | Discovered new exit (range 9) 1029 | -9/Materials | Lost 3 parts (1p1u1w) 1065 | -9/Materials | Entered Mines 1119 | -9/Mines | Learned 2 Materials zone layouts 1164 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1545 | -9/Mines | System corruption reached 10% 1693 | -9/Mines | Discovered new exit (range 5) 1722 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1722 | -9/Mines | Discovered new exit (range 5) 1731 | -9/Mines | Entered Exiles 1776 | -9/Exiles | Met 8R-AWN 1805 | -9/Exiles | Met EX-HEX 1911 | -9/Exiles | Met EX-BIN 1962 | -9/Exiles | Met EX-DEC 1971 | -9/Exiles | Learned location of Zion (-6) 2039 | -9/Exiles | Discovered new exit (range 10) 2054 | -9/Exiles | Entered Mines 2114 | -8/Mines | Discovered new exit (range 13) 2135 | -8/Mines | Entered Materials 2135 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2136 | -8/Materials | Identified exit to Factory 2509 | -8/Materials | Build established: Scavenger-Mutant 2818 | -8/Materials | Discovered exit to Factory (range 10) 2913 | -8/Materials | Entered Factory 2913 | -7/Factory | Evolved 2 slots: Utility x2 3068 | -7/Factory | Discovered new exit (range 12) 3149 | -7/Factory | Identified exit to Lower Caves 3462 | -7/Factory | Entered Lower Caves 3468 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3540 | -7/Lower Caves | Build established: Hauler-Skirmisher 4121 | -7/Lower Caves | Learned 8 Factory zone layouts 4158 | -7/Lower Caves | Encountered a Warlord checkpoint 4191 | -7/Lower Caves | Discovered new exit (range 7) 4203 | -7/Lower Caves | Identified exit to Lower Caves 4209 | -7/Lower Caves | Entered another Lower Caves area 4360 | -7/Lower Caves | Learned location of 1 exit from Factory 4488 | -7/Lower Caves | Discovered new exit (range 16) 4534 | -7/Lower Caves | Identified exit to Data Miner 4535 | -7/Lower Caves | Entered Data Miner 4535 | -7/Data Miner | Discovered new exit (range 6) 4560 | -7/Data Miner | Met Data Miner 4584 | -7/Data Miner | Learned location of Section 7 (-2) 4584 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4608 | -7/Data Miner | Received God Mode back door access code from Data Miner 4615 | -7/Data Miner | Build established: Hauler-Mutant 4636 | -7/Data Miner | Identified exit to Proximity Caves 4637 | -7/Data Miner | Entered Proximity Caves 4644 | -6/Proximity Caves | Spotted B-75 Beast 4648 | -6/Proximity Caves | Escorted by Enhanced Grunt 4655 | -6/Proximity Caves | Allies destroyed B-75 Beast 4925 | -6/Proximity Caves | Found Alien Artifact 4995 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5292 | -6/Proximity Caves | Discovered new exit (range 14) 5308 | -6/Proximity Caves | Identified exit to Factory 5309 | -6/Proximity Caves | Entered Factory 5309 | -6/Factory | Accompanied by 1 ally 5309 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5310 | -6/Factory | Identified exit to Lower Caves 5612 | -6/Factory | Build established: Hauler-Skirmisher 5656 | -6/Factory | Repaired Proton Missile Launcher 5674 | -6/Factory | Incoming investigation squad redirected 5703 | -6/Factory | Repaired Arm. Huge Wheel 5994 | -6/Factory | Found Prototype Device 6078 | -6/Factory | Identified Exp. Sensor Array 6202 | -6/Factory | Local fabrication network quarantined 6445 | -6/Factory | Build established: Hauler-Mutant 6730 | -6/Factory | Garrison activated, responded to threat 6767 | -6/Factory | Entered Lower Caves 7044 | -6/Lower Caves | Build established: Hauler-Skirmisher 7112 | -6/Lower Caves | Imp. Arc Projector stolen by Master Thief 7117 | -6/Lower Caves | Fission Core stolen by Master Thief 7400 | -6/Lower Caves | Spotted B-75 Beast 7434 | -6/Lower Caves | Destroyed B-75 Beast 7564 | -6/Lower Caves | Discovered new exit (range 15) 7579 | -6/Lower Caves | Identified exit to Lower Caves 7580 | -6/Lower Caves | Entered another Lower Caves area 7640 | -6/Lower Caves | Lost 5 parts (1n2u2w) 8136 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8191 | -6/Lower Caves | Destroyed 7 combat bots 8194 | -6/Lower Caves | Lost 3 parts (1n2w) 8201 | -6/Lower Caves | Learned Factory stockpile data 8426 | -6/Lower Caves | Spotted B-75 Beast 8504 | -6/Lower Caves | Discovered new exit (range 7) 8510 | -6/Lower Caves | Identified exit to Zion 8511 | -6/Lower Caves | Entered Zion 8538 | -6/Zion | Learned Factory security intel 8566 | -6/Zion | Build established: Scavenger-Mutant 8598 | -6/Zion | Learned location of Quarantine (-3) 8985 | -6/Zion | Given A8's code to call for help 9005 | -6/Zion | Build established: Hauler-Mutant 9104 | -6/Zion | Imprinted 9106 | -6/Zion | Declared Zion's savior 9420 | -6/Zion | Received a visual enhancement algorithm 9426 | -6/Zion | Discovered new exit (range 11) 9515 | -6/Zion | Identified exit to Proximity Caves 9533 | -6/Zion | Entered Proximity Caves 9533 | -5/Proximity Caves | Accompanied by 4 allies 9568 | -5/Proximity Caves | Learned Factory emergency access door positions 9627 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9670 | -5/Proximity Caves | Core integrity fell below 50% 9700 | -5/Proximity Caves | Lost 3 parts (1p2w) 10301 | -5/Proximity Caves | Discovered new exit (range 6) 10307 | -5/Proximity Caves | Identified exit to Factory 10309 | -5/Proximity Caves | Entered Factory 10309 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10310 | -5/Factory | Identified exit to Upper Caves 10365 | -5/Factory | Build established: Scavenger-Skirmisher 10736 | -5/Factory | Discovered new exit (range 5) 10759 | -5/Factory | Identified exit to Factory 10955 | -5/Factory | Zion Thermal Resupply teleported in 11075 | -5/Factory | P-70 Sage assimilated allied 19-ATQ(A) 11124 | -5/Factory | Lost 5 parts (1p2u2w) 11151 | -5/Factory | Identified Dimensional Node Initializer 11151 | -5/Factory | Initialized slip node 11757 | -5/Factory | Terminal network hard line cut 11961 | -5/Factory | Entered another Factory area 11961 | -4/Factory | Evolved 2 slots: Utility x2 11962 | -4/Factory | Identified exit to Extension 12116 | -4/Factory | Zion Heavy Resupply teleported in 12354 | -4/Factory | Incoming investigation squad redirected 12393 | -4/Factory | Lost 3 parts (1n1u1w) 12490 | -4/Factory | Zion Fire squad teleported in 12698 | -4/Factory | Repaired Neutrino Core 12749 | -4/Factory | Lost 3 parts (1n1u1w) 12924 | -4/Factory | Discovered new exit (range 40) 13069 | -4/Factory | System corruption reached 10% 13166 | -4/Factory | Lost 3 parts (1n2w) 13203 | -4/Factory | Identified exit to Armory 13224 | -4/Factory | Entered Armory 13245 | -4/Armory | Enhanced Grunt warped into view, answering call for help 13261 | -4/Armory | Enhanced Grunt warped into view, answering call for help 13425 | -4/Armory | Zion Recon squad teleported in 13475 | -4/Armory | Found Prototype Device 13475 | -4/Armory | Identified Exp. Thermal Shield 13537 | -4/Armory | Zion Hacker squad teleported in 13770 | -4/Armory | Build established: Scavenger-Gunner 13867 | -4/Armory | Repaired Exp. Sensor Array 14087 | -4/Armory | Core integrity fell below 50% 14123 | -4/Armory | Lost 16 parts (4p3n5u4w) 14124 | -4/Armory | Core integrity fell below 20% 14125 | -4/Armory | Released all parts (5) 14131 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 14115_ Penetrated by Slug. 14118_ Slug penetrates Wall. 14123_ Penetrated by Slug. 14123_ Slug penetrates Wall. 14123_ Penetrated by Slug. 14123_ Enh. Flexi-carbon Leg destroyed. 14123_ Slug penetrates H-77 Assassin. 14123_ H-77 Assassin suffers critical hit. 14123_ P-70 Sage resets I-47 Archangel, system corruption cleaned. 14125_ Released Centrium Leg. 14125_ Released Adv. Targeting Computer. 14125_ Released Imp. Signal Interpreter. 14125_ Released Hcp. Storage Unit. 14125_ Released Imp. Armor Integrity Analyzer. 14125_ Extracted 21 energy. 14126_ Penetrated by Slug. 14127_ Detecting system override signal. 14128_ Penetrated by Slug. 14129_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 14131_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????###+##???????????? | | ????????????????????????????????# ############# | | ????????????????????????????????# # ? | | ????????????? ??????????????????# #?[[[ ?? | | ????????????? ?????????????????# +?[[[ ??? | | ???????????? ?????#########?# #?[[[ ????? | | ???????????? ????#"""T"""#?# #? ??????? | | ???????????? ####""" """### ###[######### | | ???????????# d g ]!] | | ???????????# g !=[ | | ???????????# !]! #### | | ???????????# l #??? | | ???????????+ !@ #??? | | ???????????# h #??? | | ???????????# """"""" """"""" """"""" ? | | ????????????????"""""" """"""" """"""" | | ??????????????????"""" """"""" """"""" | | ?????????????????? | | ????????????????? | | ?????????????????############+###""T""## | | ?????????????????????????????????"""""?# | | ?????????????????????????????????####??# | | ???????????????????????????????????????# | | ???????????????????????????????????????# """ ? | | ???????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 43 Energy Capacity 1665 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 450 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 25 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Mak. Sword | -7/Factory | Scanalyzed Component Analysis Suite | -7/Factory | Extracted Hvy. Armor Plating | -7/Factory | Extracted Energy Filter | -7/Factory | Extracted Imp. Hover Unit | -7/Factory | Extracted Adv. Visual Processing Unit | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Energy Well | -6/Factory | Hacked Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed IntegrityCoordinationModule Manual? 0 Play Time 05:26:13 Cumulative 107.8 hours Start 2020.12.13 @ 17:33:36 End 2020.12.19 @ 16:38:59 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 30 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6bbdfff2-f2bf-4ae4-bcc9-52642f1c50c1