Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 12:11:57 Player: StarSirius Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (4489) 4489 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 8342 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 70 Friendly Fire -82 Cogmind --------- Core Integrity 0/700 Matter 41/300 Energy 100/100 System Corruption 38% Temperature Cool (27) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Cooling System Large Battery (200) Hacking Suite System Shield Shock Rifle Heavy Assault Rifle Shotgun Flak Cannon Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Drone Bay Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Beam Rifle Field Laser > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Micro Nuclear Core Light Treads Thermal Generator Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Battery Advanced Weight Redist. System Hacking Suite Heavy Assault Rifle Shotgun Minigun Improved Light Cannon Flak Cannon Grenade Launcher Rocket Launcher Heavy Hammer [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Drone Bay Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Slots Evolved 6 | . . . 2 . 2 . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 1 . 1 . Utility 3 | . . . 2 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 128 | 8 1 2 11 4 22 20 48 12 Power 13 | 1 . . 1 . 2 1 8 . Engine 10 | 1 . . 1 . 2 1 5 . Core 3 | . . . . . . . 3 . Reactor . | . . . . . . . . . Propulsion 30 | 2 . . 4 . 4 5 12 3 Treads 17 | . . . 4 . 4 5 3 1 Leg 10 | 2 . . . . . . 7 1 Wheel 1 | . . . . . . . . 1 Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 41 | 2 1 . 4 2 5 12 13 2 Device 27 | 1 . . . . 3 11 11 1 Storage 3 | 1 . . 1 . 1 . . . Processor 2 | . . . . . . . 1 1 Hackware . | . . . . . . . . . Protection 9 | . 1 . 3 2 1 1 1 . Artifact . | . . . . . . . . . Weapon 44 | 3 . 2 2 2 11 2 15 7 Energy Gun 10 | 1 . . . . 1 1 6 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 . 1 1 1 4 . 4 1 Ballistic Cannon 7 | . . . . . . 1 4 2 Launcher 9 | . . 1 . . 4 . 1 3 Special Weapon 3 | . . . . 1 2 . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Corrupted Parts 4 | 1 . . . . . . 2 1 System Corruption 13 | 3 . . . . . . 6 4 Parts Lost 61 | . . . 2 2 8 6 26 17 Power 7 | . . . 1 . 2 . 2 2 Propulsion 19 | . . . . . 1 4 9 5 Utility 22 | . . . 1 1 4 2 9 5 Weapon 13 | . . . . 1 1 . 6 5 Highest Loss Streak 11 | . . . 2 2 2 2 11 7 To Critical Strikes 2 | . . . . 1 . . . 1 Average Slot Usage (%) 87 | . 100 100 97 98 90 95 87 72 Engine 10 | . 14 14 10 11 8 9 8 14 Core 1 | . . . . . . . 5 . Treads 14 | . . . 22 22 24 26 8 4 Leg 5 | . 28 28 . . . . 13 4 Device 16 | . 3 . . . 13 29 25 9 Storage 9 | . 14 14 11 11 10 11 7 7 Processor 2 | . . . . . . . . 10 Protection 8 | . 10 14 31 32 15 1 . 3 Energy Gun 2 | . . . . . . 1 9 1 Ballistic Gun 8 | . 28 26 21 21 14 7 2 3 Ballistic Cannon 4 | . . . . . . 8 1 7 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 12 17 19 70 68 73 79 87 84 Greatest Support 75 | 20 20 20 44 44 66 75 60 20 Greatest Overweight (x) 27 | . . . 1 1 1 1 6 27 Average Overweight (x) 2 | . . . . 1 . . 1 9 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 Average Capacity 19 | 7 8 8 14 20 20 20 20 20 Most Carried 20 | 6 8 8 12 16 15 20 20 18 Average Carried 16 | 4 7 8 7 15 13 19 18 16 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 Final Carried 20 | 6 8 8 12 16 14 20 18 17 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Matter Collected 2939 | 274 . 14 217 46 518 706 857 307 Remotely . | . . . . . . . . . Salvage Created 4263 | 48 . 14 416 58 800 1050 1359 518 Parts 219 | 6 . 5 27 5 49 50 66 11 Haulers Intercepted 2 | . . . . . . 2 . . Recyclers Shooed 5 | . . . . . 2 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 101 | . . 3 9 2 23 25 24 15 Guns 52 | . . . 9 1 9 12 17 4 Cannons 17 | . . . . 1 . 13 1 2 AOE 30 | . . 3 . . 14 . 4 9 Classes Destroyed 14 | 1 . 1 3 1 4 3 1 . Worker 4 | . . . . . . 1 3 . Builder 7 | . . . . . 3 . 4 . Tunneler 2 | 2 . . . . . . . . Hauler 2 | . . . . . . 2 . . Recycler 5 | . . . . . 2 . 3 . Operator 2 | . . . . . 1 1 . . Watcher 4 | . . . 1 . . 1 2 . Swarmer 18 | . . 3 . . 4 4 3 4 Grunt 53 | . . . 6 1 16 13 13 4 Brawler 4 | . . . . 1 . . 1 2 Duelist 5 | . . . . . 1 . 1 3 Sentry 16 | . . . 3 . 2 7 2 2 Hunter 1 | . . . . . . 1 . . Programmer 4 | . . . . . . . 4 . Best Kill Streak 9 | 2 . 3 6 1 9 4 7 9 Combat Bots Only 9 | . . 3 4 1 7 4 4 9 Max Kills in Single Turn 4 | 1 . 3 1 1 2 2 2 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 . . 2 . 2 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Hostile Shots Fired 757 | . . 4 57 13 96 138 285 164 Missed 214 | . . . 11 3 33 30 96 41 Damage Taken 7904 | 24 . 33 612 230 1020 1603 2791 1591 Core 982 | . . . 69 73 90 37 317 396 Absorbed by Shields 80 | . . . . . . . . 80 Ignored by Resistances 50 | . . . . . . . . 50 Core Remaining (%) 85 | 100 . 100 . 64 . 76 . . Volleys Fired 368 | 4 . 1 41 11 67 74 129 41 Largest 2 | 2 . 1 2 2 2 2 2 2 Hottest 120 | 60 . 30 40 120 48 95 119 78 Shots Fired 622 | 8 . 1 81 20 98 146 210 58 Gun 461 | 8 . . 81 17 78 73 177 27 Cannon 114 | . . . . . . 73 28 13 Launcher 44 | . . 1 . . 20 . 5 18 Special 3 | . . . . 3 . . . . Kinetic 418 | 4 . . 81 17 78 127 83 28 Thermal 100 | . . . . 3 . 19 78 . Explosive 44 | . . 1 . . 20 . 5 18 Electromagnetic 60 | 4 . . . . . . 44 12 Robot Hit Streak 20 | 5 . 2 18 4 11 14 20 13 Robot Miss Streak 12 | 1 . . 2 2 2 6 8 12 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 447 | 6 . 1 65 12 71 102 145 45 Core Hits 296 | 1 . 4 28 5 65 60 85 48 Critical Kills 2 | . . . 1 . 1 . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . Critical Strikes 18 | . . . 1 1 1 5 9 1 Burn 8 | . . . . . . 1 7 . Destroy 4 | . . . 1 1 1 1 . . Blast 4 | . . . . . . 3 . 1 Corrupt 2 | . . . . . . . 2 . Melee Attacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10946 | 104 . 111 530 130 2657 1955 3610 1849 Guns 5083 | 60 . . 530 82 601 886 2561 363 Cannons 1478 | . . . . . . 1064 164 250 Explosions 4324 | 44 . 111 . . 2056 . 880 1233 Melee . | . . . . . . . . . Ramming 13 | . . . . . . 5 5 3 Kinetic 4490 | 7 . . 530 82 601 1762 1048 460 Thermal 1619 | 44 . . . 48 . 188 1339 . Explosive 3967 | . . 111 . . 2056 . 567 1233 Electromagnetic 857 | 53 . . . . . . 651 153 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 33 | 3 3 3 . 7 . . 18 33 Average Corruption 12 | 3 3 3 . 7 . . 5 21 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 145 | . 3 2 . 16 . . 33 91 Message Errors 33 | . . 1 . 3 . . 8 21 Matter Fused 35 | . . . . 2 . . 11 22 Heat Flow Errors 17 | . 1 . . 2 . . 3 11 Energy Discharges 16 | . . 1 . 2 . . 5 8 Parts Rejected 2 | . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 11 | . . . . 2 . . 1 8 Data Loss (major) 18 | . 2 . . 3 . . 1 12 Misfires 6 | . . . . 1 . . 2 3 Alerts 5 | . . . . . . . 2 3 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 98 | 14 . . . . 29 12 36 7 Projectiles 12 | . . . . . . 12 . . Explosions 86 | 14 . . . . 29 . 36 7 Melee . | . . . . . . . . . Knockbacks 15 | . . . . . . 13 . 2 Impact . | . . . . . . . . . Kinetic 14 | . . . . . . 12 . 2 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 127 | 24 . . . . 82 . 20 1 Shots 4 | 1 . . . . 2 . 1 . Rammed 7 | . . . . . . 3 1 3 Targets Rammed 7 | . . . . . . 3 1 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 389 | 32 259 . 154 217 17 126 389 261 Average Temperature 58 | 17 136 . 52 68 7 41 64 64 Received Heat Transfer 2886 | . . . 255 12 486 756 918 459 Effects 1 | . . . . . . . 1 . Shutdowns 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 9 | . . . . . . . 9 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | 1 . . . . . . 5 . Heat Transferred 3930 | 50 . . . 100 . 555 3225 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 1 . . . . . . 4 . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Peak Influence 571 | 10 20 83 231 61 571 452 326 . Initial 241 | . 6 7 31 30 . 241 118 . Average 176 | 4 7 49 112 29 237 238 194 . Maximum Alert Level 2 | . . . 1 . 2 2 1 . Low Security (%) 57 | 100 100 100 79 100 46 29 58 . Level 1 39 | . . . 20 . 35 66 41 . Level 2 3 | . . . . . 17 4 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . . . . 6 6 6 . Investigation 4 | . . . . . 2 2 . . Extermination 4 | . . . . . . . 4 . Reinforcement 7 | . . . . . 4 1 2 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Distress Signals 13 | . . . 1 . 2 7 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . . 5 12 2 33 32 41 17 Peak Tracking Total 7 | . . 3 5 2 6 5 5 7 Tactical Retreats 12 | . . . . . 3 1 8 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Traps Triggered 3 | . . . . . 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Machines Disabled 8 | . . . . . 3 3 1 1 Max in Single Turn 2 | . . . . . 2 1 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Machines Accessed 28 | . 3 . 4 . 4 8 9 . Terminals 19 | . 3 . 4 . 3 7 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 4 | . . . . . . 1 3 . Scanalyzers 3 | . . . . . 1 . 2 . Garrison Access . | . . . . . . . . . Total Hacks 74 | . 7 . 11 . 20 16 20 . Successful 30 | . 3 . 5 . 10 6 6 . Failed 44 | . 4 . 6 . 10 10 14 . Catastrophic 9 | . 1 . . . 2 3 3 . Database Lockouts . | . . . . . . . . . Manual 34 | . 7 . 5 . 9 5 8 . Terminals 47 | . 7 . 11 . 11 14 4 . Fabricators 2 | . . . . . . . 2 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 9 | . . . . . . 2 7 . Scanalyzers 15 | . . . . . 9 . 6 . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 2 . 4 . 2 3 . . Open Door 1 | . . . . . . 1 . . Branch Access Points 3 | . 1 . 1 . 1 . . . Terminal Index 3 | . 1 . 1 . 1 . . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 11 | . . . . . 7 . 4 . Insert Component 5 | . . . . . 3 . 2 . Analyze 6 | . . . . . 4 . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . 1 2 1 . Terminals 4 | . 1 . 1 . 1 1 . . Botnet 4 | . 1 . 1 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 1 1 . Reject 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 3 . 4 . 4 7 9 . Full Trace Events 3 | . . . . . 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . 3 . 2 . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 58 | . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . 14 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . Parts Scanalyzed 5 | . . . . . 3 . 2 . Part Schematics Acquired 5 | . . . . . 3 . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 41 | . . . . 41 41 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders 10 | . . . . . . 9 1 . EXPLORE 10 | . . . . . . 9 1 . Ally Attacks 28 | . . . . . 28 . . . Total Damage 318 | . . . . . 318 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . 1 Drone Launches 13 | . . . . . . 12 1 . Drone Recoveries 8 | . . . . . . 7 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Turns Passed 8120 | 126 147 81 581 693 789 1799 1912 1992 Spaces Moved 2520 | 84 116 64 216 282 272 531 588 367 Core 76 | 5 . . . . . . . 71 Treads 1491 | . . . 216 282 272 531 116 74 Legs 802 | 79 116 64 . . . . 472 71 Wheels 151 | . . . . . . . . 151 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 145 225 145 145 190 185 Average Speed 250 | 115 120 120 193 225 197 220 239 499 Slowest Speed 1400 | 120 120 120 225 225 225 240 540 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 25 22 19 57 30 83 17 60 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . . Unknown Exits Taken 5 | 1 . 1 . 1 . 1 1 . Scrap Searched 3 | . . . . . . . . 3 Spaces Dug 11 | . . . 1 . . . 10 . Terrain Destroyed 197 | 3 . 6 1 1 80 3 32 71 Melee 1 | . . . 1 . . . . . Projectile 20 | . . . . 1 . 3 10 6 AOE 176 | 3 . 6 . . 80 . 22 65 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Total 3690 | 101 125 66 317 319 433 1014 878 437 Wait 564 | . . . 26 17 65 356 90 10 Move 2512 | 83 115 63 215 281 271 530 587 367 Hop . | . . . . . . . . . Pick Up 63 | 6 5 . 14 5 5 13 12 3 Fast Attach 45 | 7 1 . . 2 5 12 13 5 Attach 38 | . . . 6 2 7 3 16 4 Detach 7 | . . . . 1 . 5 1 . Swap 45 | 1 . 2 5 . 10 5 19 3 Drop 35 | . 4 . 9 . 3 13 5 1 Fire 368 | 4 . 1 41 11 67 74 129 41 Melee 1 | . . . 1 . . . . . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 4 | . . . . . . 3 1 . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Identified exit to Mines 274 | -10/Materials | Entered Mines 324 | -10/Mines | Discovered new exit (range 7) 333 | -10/Mines | Build established: Mutant 355 | -10/Mines | Entered Materials 355 | -9/Materials | Evolved 2 slots: Utility x2 545 | -9/Materials | Identified exit to Mines 936 | -9/Materials | Entered Mines 943 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 945 | -9/Mines | Learned location of Zion (-6) 1593 | -9/Mines | Discovered new exit (range 12) 1629 | -9/Mines | Entered Materials 1629 | -8/Materials | Accompanied by 2 allies 1629 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1634 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1865 | -8/Materials | Identified exit to Storage 1982 | -8/Materials | Destroyed 7 combat bots 2121 | -8/Materials | Discovered new exit (range 6) 2418 | -8/Materials | Entered Storage 3894 | -8/Storage | Garrison activated, responded to threat 4185 | -8/Storage | Discovered new exit (range 6) 4217 | -8/Storage | Entered Factory 4217 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4406 | -7/Factory | Fabricated Nanoactuators (x2) 4703 | -7/Factory | Lost 11 parts (4n5u2w) 4986 | -7/Factory | Build established: Scavenger-Mutant 5611 | -7/Factory | System corruption reached 10% 5641 | -7/Factory | Lost 9 parts (2p4n2u1w) 5995 | -7/Factory | Discovered new exit (range 15) 6129 | -7/Factory | Entered Lower Caves 6130 | -7/Lower Caves | Encountered a Warlord checkpoint 6435 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6456 | -7/Lower Caves | Core integrity fell below 50% 6488 | -7/Lower Caves | Destroyed 9 combat bots 6490 | -7/Lower Caves | Lost 5 parts (2n1u2w) 6862 | -7/Lower Caves | Learned location of 1 exit from Factory 7085 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7141 | -7/Lower Caves | Lost 5 parts (3n1u1w) 7399 | -7/Lower Caves | Build established: Mutant 8114 | -7/Lower Caves | System corruption reached 30% 8116 | -7/Lower Caves | Core integrity fell below 20% 8121 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08032_ System corrupted: Matter fused (-5). 08078_ System corrupted: Heat flow error (+151). 08103_ Slammed into G-47 Trooper. 08103_ Imp. Deuterium Engine broken. 08103_ Destabilizing: Short circuit. 08111_ System corrupted: Energy discharge (-40). 08111_ Gauss Cannon destroyed. 08113_ Targeting Computer destroyed. 08113_ Imp. Shield Generator destroyed. 08113_ Rnf. Deuterium Engine destroyed. 08113_ System corrupted by crushing effect (+2). 08113_ System corrupted by crushing effect (+5). 08113_ System corrupted by crushing effect (+4). 08117_ Slammed into G-47 Trooper. 08117_ Critical hit (Burn: +37). 08119_ Imp. Heat Sink destroyed. 08121_ Broken Imp. Deuterium Engine destroyed. 08121_ Critical hit (Smash). 08121_ Adv. Assault Cannon destroyed. 08121_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | #?????????# ###### #?????????????????? | | #????????# #???? ##?????????????????? | | #??????? #??? #?????????????????? | | ?????## ??### ###?????????????????? | | ? ???????## ???# #???????????????????? | | ?? ????????# #??# ???????????????????? | | ???? ??????????# #??## ???????????????????? | | ????????????????? ???# #??????????????????? | | ????????????????? ???# #??????????????????? | | ????????????????? ### ????# ???????????????????? | | ????????????????? ????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??# ?????????????????????????#??????????????????? | | ### ??????????????????????? #??????????????????? | | ??????????????????????? ##?????????????????? | | ?????????????????????? #?????????????????? | | ????????????????????? #?????????????????? | | ????????????????????? #?????????????????? | | ????????####?????????# #??????????????????? | | #????????? ##??????## #??????????????????? | | #?????????# #??#####bgg #??????????????????? | | ##????????#& #??# @ #???????????????????? | | #???????## ##?# ###g #???????????????????? | | ##???#### ### #?### #???????????????????? | | ##??# ## #???? #???????????????????? | | #### & ##### #???????????????????? | | # #???????????????????? | | # ########???????????????????? | | ########## #??????????????????????????? | | ######????????## #??????????????????????????? | | ???????????????########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 675 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 3 Item Schematics ----------------- Lrg. Battery | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Flak Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nanoactuators | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketSwarmBrace Manual? 0 Play Time 01:08:06 Cumulative 102.5 hours Start 2024.03.10 @ 20:52:15 End 2024.03.11 @ 12:11:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 38442e1a-d848-44e9-ac04-30245b99fde3