Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.18 @ 21:15:48 Player: emory Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (105) 525 Value Destroyed (3547) 3547 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 10232 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 232/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced ECM Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Hybrid Antimatter Reactor Advanced Medium Treads Improved Kinecellerator Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Cesium-ion Thruster Makeshift Flight Unit > --- UTILITY ---------- Power Amplifier Improved Kinecellerator Improved Kinecellerator Makeshift Hacking Suite Authchip [R/Combat] > --- WEAPON ----------- Proton Cannon Rocket Launcher > --- INVENTORY -------- Angular Momentum Engine Advanced Recoil Stabilizer [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Targeting Computer Device ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Slots Evolved 12 | . . 2 2 2 2 . . 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . . 1 . . 2 . . . . Utility 3 | . . 1 2 . . . . . . . . . Weapon 4 | . . . . 1 1 . . . . . 2 . Parts Attached 98 | 6 12 20 18 22 4 2 . 5 6 . 2 1 Power 18 | 1 1 2 3 7 1 . . 2 . . . 1 Engine 10 | 1 1 2 2 3 1 . . . . . . . Core 7 | . . . 1 4 . . . 2 . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 30 | 2 4 7 7 3 3 1 . 1 1 . 1 . Treads 16 | . . 5 7 3 . . . . . . 1 . Leg 2 | 2 . . . . . . . . . . . . Wheel 5 | . 2 . . . 3 . . . . . . . Hover 5 | . 2 2 . . . . . 1 . . . . Flight 2 | . . . . . . 1 . . 1 . . . Utility 24 | 1 3 6 3 4 . . . 2 4 . 1 . Device 12 | . 2 2 1 2 . . . 2 2 . 1 . Storage 3 | 1 . . 1 1 . . . . . . . . Processor 2 | . . 2 . . . . . . . . . . Hackware 3 | . . 1 . . . . . . 2 . . . Protection 4 | . 1 1 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 4 5 5 8 . 1 . . 1 . . . Energy Gun 8 | 2 3 2 . 1 . . . . . . . . Energy Cannon 2 | . . . 1 . . 1 . . . . . . Ballistic Gun 14 | . 1 3 4 6 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . . . . . . Parts Lost 56 | . 6 8 5 24 3 . . . 7 . 1 2 Power 7 | . 1 . 1 4 . . . . . . . 1 Propulsion 21 | . 2 5 2 6 3 . . . 3 . . . Utility 13 | . 1 2 . 6 . . . . 3 . 1 . Weapon 15 | . 2 1 2 8 . . . . 1 . . 1 Highest Loss Streak 9 | . 3 1 3 9 3 . . . 4 . 1 2 To Critical Strikes 1 | . . . 1 . . . . . . . . . Average Backups 9 | 3 6 4 14 16 3 4 4 2 4 5 4 . Power 1 | . . . 2 2 . . 1 . 1 1 . . Propulsion 1 | 1 2 . 2 . . . . . . . . . Utility 1 | . . . 1 2 1 1 1 . 1 3 1 . Weapon 4 | . 3 2 7 6 1 1 2 2 1 1 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 31 | . 6 5 2 14 1 1 . 1 . . 1 . Power 6 | . . 1 1 4 . . . . . . . . Propulsion 3 | . 3 . . . . . . . . . . . Utility 4 | . . . . 2 1 . . . . . 1 . Weapon 15 | . 3 4 1 6 . . . 1 . . . . Tool/Special 3 | . . . . 2 . 1 . . . . . . Average Slot Usage (%) 70 | . 90 86 98 83 12 10 13 28 39 5 6 26 Engine 6 | . 13 11 7 7 . . . 4 . . . 3 Core 2 | . . . 1 5 . . . 5 8 . . . Treads 11 | . . 13 26 18 . . . . . . . 4 Leg 1 | . 17 . . . . . . . . . . . Hover 3 | . 5 10 . . . . . 4 3 . . . Device 7 | . 6 15 4 3 . 4 6 5 11 . 2 9 Storage 4 | . 11 . 6 6 2 . . . . . . . Processor 5 | . . . 18 7 . . . . . . . . Hackware 4 | . . 6 9 3 . . . . 4 5 3 . Protection 4 | . 3 6 7 6 . . . . . . . . Energy Gun 4 | . 24 10 . . . . . . . . . . Ballistic Gun 10 | . 3 11 14 21 . . . . . . . . Peak Build Rating 61 | 6 13 16 31 43 6 14 5 38 61 6 18 34 Average Rating 21 | 4 7 12 24 34 2 4 5 24 36 6 7 29 On Entrance 10 | . 6 13 14 24 . 6 5 5 38 6 6 7 Avg Prop Armor Cover (%) 3 | . . . . . . . . 5 3 . . . Naked Turns 176 | . . . . 33 80 63 . . . . . . Heaviest Build 188 | 12 17 18 56 188 40 15 2 23 38 . 16 41 Greatest Support 67 | 20 20 63 67 62 36 5 5 20 20 3 3 30 Greatest Overweight (x) 51 | 1 3 3 1 51 4 4 . 1 4 . 5 1 Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 30 | 8 8 5 20 30 20 5 5 5 5 5 5 5 Average Capacity 11 | 7 7 5 16 23 11 5 5 5 5 5 5 5 Most Carried 20 | 6 8 5 20 20 5 5 5 5 5 5 5 5 Average Carried 9 | 3 6 4 14 16 3 4 4 2 4 5 4 . Final Capacity 20 | 8 5 5 20 5 5 5 5 5 5 5 5 5 Final Carried 18 | 6 5 5 18 4 5 4 5 5 5 5 5 3 Class Distribution -------------------- 52% | Mutant 18% | Scavenger-Mutant 13% | Scavenger-Gunner 7% | Hauler-Gunner 4% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Matter Collected 2644 | 241 117 459 577 697 18 232 . 123 180 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 3766 | . 634 1188 1078 843 . . . . 23 . . . Parts 222 | . 34 75 64 46 . . . . 3 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Combat Hostiles Destroyed 95 | . 13 30 26 22 . . . . 4 . . . Guns 82 | . 12 30 18 22 . . . . . . . . Cannons 8 | . . . 8 . . . . . . . . . AOE 5 | . 1 . . . . . . . 4 . . . Classes Destroyed 12 | . 4 3 2 3 . . . . . . . . Builder 3 | . 1 . 1 1 . . . . . . . . Recycler 3 | . 1 . 1 1 . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . Watcher 2 | . . . 2 . . . . . . . . . Swarmer 30 | . 2 7 9 8 . . . . 4 . . . Grunt 38 | . 11 14 10 3 . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . Sentry 16 | . . 8 6 2 . . . . . . . . Specialist 2 | . . . . 2 . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . Programmer 5 | . . . . 5 . . . . . . . . Best Kill Streak 10 | . 6 6 10 5 . . . . 4 . . . Combat Bots Only 7 | . 5 6 7 3 . . . . 4 . . . Max Kills in Single Turn 2 | . 1 1 2 2 . . . . 2 . . . Gunslinging 1 | . . . 1 1 . . . . . . . . Exploded 2 | . 1 . . . . . . . 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Hostile Shots Fired 916 | . 66 129 189 307 18 24 . 1 75 . 86 21 Missed 265 | . 20 31 49 77 4 15 . 1 21 . 43 4 Hits 651 | . 46 98 140 230 14 9 . . 54 . 43 17 Melee 19 | . . 7 . 12 . . . . . . . . Projectile 632 | . 46 91 140 218 14 9 . . 54 . 43 17 Critical Strikes 23 | . . 2 3 11 . 1 . . 1 . 4 1 Actively Blocked 1 | . . . . 1 . . . . . . . . Part Disruptions 2 | . . . . 1 . . . . . . . 1 Damage Taken 10121 | . 646 1323 1682 3587 310 165 . 66 914 . 1081 347 Core 3112 | . 104 322 193 672 192 148 . . 324 . 1055 102 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 41 | . . . 21 20 . . . . . . . . Core Remaining (%) 53 | 100 58 19 64 4 . . 60 . . 67 . . Volleys Fired 284 | . 44 88 73 73 . . . . 6 . . . Largest 3 | . 2 2 2 3 . . . . 1 . . . Hottest 100 | . 80 88 91 100 . . . . 75 . . . Shots Fired 588 | . 83 170 146 183 . . . . 6 . . . Gun 548 | . 83 170 113 182 . . . . . . . . Cannon 34 | . . . 33 . . . . . 1 . . . Launcher 5 | . . . . . . . . . 5 . . . Special 1 | . . . . 1 . . . . . . . . Kinetic 387 | . 7 88 113 179 . . . . . . . . Thermal 139 | . 40 66 33 . . . . . . . . . Explosive 5 | . . . . . . . . . 5 . . . Electromagnetic 56 | . 36 16 . 3 . . . . 1 . . . Robot Hit Streak 21 | . 8 21 12 13 . . . . 3 . . . Robot Miss Streak 16 | . 4 3 4 16 . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 12 | . 1 2 2 7 . . . . . . . . Max Gunslinging Chain 2 | . 1 1 1 2 . . . . . . . . Shots Hit Robots 404 | . 53 127 105 115 . . . . 4 . . . Core Hits 199 | . 26 51 56 59 . . . . 7 . . . Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . Critical Strikes 7 | . 1 3 1 2 . . . . . . . . Burn 3 | . . 3 . . . . . . . . . . Destroy 3 | . . . 1 2 . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7008 | . 804 1785 1817 2200 . . . . 392 . 8 2 Guns 5959 | . 669 1745 1345 2200 . . . . . . . . Cannons 499 | . . . 472 . . . . . 27 . . . Explosions 540 | . 135 40 . . . . . . 365 . . . Melee . | . . . . . . . . . . . . . Ramming 10 | . . . . . . . . . . . 8 2 Kinetic 4324 | . 30 784 1345 2165 . . . . . . . . Thermal 1712 | . 433 807 472 . . . . . . . . . Explosive 365 | . . . . . . . . . 365 . . . Electromagnetic 597 | . 341 194 . 35 . . . . 27 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . . . 2 27 2 2 2 . . . 1 5 Average Corruption 9 | . . . 2 14 2 2 2 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 79 | . . . 7 65 1 4 . . . . 1 1 Message Errors 21 | . . . 4 15 . 1 . . . . 1 . Matter Fused 12 | . . . . 10 . 2 . . . . . . Heat Flow Errors 11 | . . . . 11 . . . . . . . . Energy Discharges 6 | . . . 1 3 1 1 . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 10 | . . . . 9 . . . . . . . 1 Data Loss (major) 3 | . . . 1 2 . . . . . . . . Misfires 4 | . . . . 4 . . . . . . . . Alerts 5 | . . . 1 4 . . . . . . . . Misdirections 2 | . . . . 2 . . . . . . . . Weapon Failures 3 | . . . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 4 | . 3 . 1 . . . . . . . . . Projectiles 1 | . . . 1 . . . . . . . . . Explosions 3 | . 3 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 163 | . 40 35 . 49 . . . . 34 . 4 1 Shots 4 | . 1 1 . 1 . . . . 1 . . . Rammed 4 | . . 1 . . . . . . . . 1 2 Targets Rammed 4 | . . 1 . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 492 | . 128 303 390 492 . . . . 56 . . . Average Temperature 122 | . 53 93 138 169 . . . . 32 . . . Received Heat Transfer 2313 | . 273 426 522 849 . 36 . . 207 . . . Effects 31 | . . 3 4 24 . . . . . . . . Shutdowns 8 | . . . 3 5 . . . . . . . . Energy Bleed 11 | . . 3 1 7 . . . . . . . . Interference 7 | . . . . 7 . . . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 3 2 1 . . . . . . . . . Heat Transferred 3972 | . 925 2196 851 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Maximum Alert Level 1 | . . 1 1 . . . . . . . . . Low Security (%) 79 | 100 100 52 48 100 100 . . 100 . . 100 100 Level 1 20 | . . 47 51 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 368 | . 182 309 368 161 23 . . 20 . . 94 65 Initial 161 | . . 10 117 161 23 . . 5 . . 47 65 Average 106 | . 76 198 175 51 2 . . 3 . . 37 61 Influence Increases 3245 | . 382 864 722 678 . 60 . 45 285 . 209 . Destroy 0b10 Robot/C 1900 | . 260 600 520 440 . . . . 80 . . . Destroy 0b10 Robot/NC 50 | . 10 5 25 10 . . . . . . . . Destroy Leader 474 | . 60 160 124 120 . . . . 10 . . . Successful Hack 32 | . . 1 . 17 . . . . . . 14 . Disable Machine 60 | . 15 15 . 30 . . . . . . . . Destroy Structure 39 | . 7 8 8 16 . . . . . . . . Partial Spotted 90 | . . . . 15 . . . 45 . . 30 . Lose Combat Pursuer 600 | . 30 75 45 30 . 60 . . 195 . 165 . Influence Decreases 3200 | . 356 612 644 986 48 35 16 54 190 19 191 49 Entered New Map 484 | . . 16 161 195 25 . 6 4 . 19 29 29 Time Decay 2256 | . 296 516 433 581 23 35 10 50 160 . 152 . Lost Part 460 | . 60 80 50 210 . . . . 30 . 10 20 Squads Dispatched 25 | . 3 3 6 7 1 . . . . . 5 . Investigation . | . . . . . . . . . . . . . Extermination 6 | . . . . 5 . . . . . . 1 . Reinforcement 16 | . 3 3 3 2 1 . . . . . 4 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Distress Signals 7 | . 1 1 3 . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 227 | . 28 54 39 30 4 21 . 5 20 . 24 2 Peak Tracking Total 11 | . 5 5 7 4 3 11 . 3 5 . 9 2 Tactical Retreats 33 | . 1 8 3 2 . 6 . 1 7 . 5 . ECM-based Alert Blocks 34 | . . 9 1 . . 16 . 2 4 . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Traps Triggered 8 | . 2 . 1 2 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Machines Disabled 4 | . 1 1 . 2 . . . . . . . . Max in Single Turn 2 | . 1 1 . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Machines Accessed 6 | . . 2 . 3 . . . . . . 1 . Terminals 1 | . . . . 1 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 2 . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 18 | . . 12 . 5 . . . . . . 1 . Successful 15 | . . 10 . 4 . . . . . . 1 . Failed 2 | . . 2 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 15 | . . 12 . 3 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 12 | . . 10 . 2 . . . . . . . . Retrieve Study 12 | . . 10 . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 106 | . . . . 106 . . . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . . Part Studies Acquired 12 | . . 10 . 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . 1 Robots Hacked 1 | . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Active Infowar (turns) 2127 | . 251 578 370 314 . 192 . 141 253 . 28 . Terrain 251 | . 251 . . . . . . . . . . . Structural 263 | . . . . 263 . . . . . . . . Seismic 590 | . . 290 300 . . . . . . . . . ECM 1609 | . . 575 369 51 . 192 . 141 253 . 28 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Turns Passed 8076 | 76 902 1477 1422 1948 335 317 31 277 826 11 330 124 Spaces Moved 6304 | 54 733 839 710 803 387 785 84 296 931 22 586 74 Core 1404 | 18 4 55 . 79 136 126 . . 351 22 586 27 Treads 1783 | . . 302 710 724 . . . . . . . 47 Legs 423 | 36 387 . . . . . . . . . . . Wheels 297 | . 46 . . . 251 . . . . . . . Hover 1595 | . 296 482 . . . . . 281 536 . . . Flight 802 | . . . . . . 659 84 15 44 . . . Fastest Speed 35 | 50 56 52 145 50 50 35 35 35 50 50 50 50 Average Speed 101 | 108 91 103 155 205 81 38 35 60 85 50 52 156 Slowest Speed 2600 | 120 200 200 212 2600 250 250 35 110 415 50 300 225 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 98 84 51 24 13 90 13 10 88 8 26 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . 3 . . 1 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 49 | . 6 3 . 12 . . . . 28 . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 49 | . 6 3 . 12 . . . . 28 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Gar Total 7464 | 71 882 1292 890 963 409 805 84 394 957 21 612 84 Wait 521 | . 66 297 33 13 10 8 . 80 . . 14 . Move 6292 | 53 732 838 709 802 386 784 83 295 930 21 585 74 Hop . | . . . . . . . . . . . . . Pick Up 153 | 12 17 28 37 36 6 1 1 8 4 . 3 . Fast Attach . | . . . . . . . . . . . . . Attach 94 | 6 11 13 10 19 5 6 . 6 9 . 4 5 Detach 20 | . . . 1 1 1 5 . 1 5 . 3 3 Swap 26 | . 1 10 10 4 . . . 1 . . . . Drop 68 | . 11 17 17 13 1 1 . 3 3 . 2 . Fire 284 | . 44 88 73 73 . . . . 6 . . . Melee . | . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis 2 | . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Res] / Gar) -4/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 9) 600 | -10/Materials | Lost 3 parts (1n1u1w) 635 | -10/Materials | Discovered new exit (range 6) 831 | -10/Materials | Discovered new exit (range 7) 908 | -10/Materials | Discovered new exit (range 14) 938 | -10/Materials | Discovered new exit (range 16) 979 | -10/Materials | Entered another Materials area 979 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1181 | -9/Materials | Discovered new exit (range 15) 1239 | -9/Materials | Discovered new exit (range 16) 1492 | -9/Materials | Build established: Scientist-Mutant 1576 | -9/Materials | Discovered new exit (range 16) 1839 | -9/Materials | Discovered new exit (range 7) 1862 | -9/Materials | Build established: Scavenger-Mutant 1952 | -9/Materials | Core integrity fell below 50% 1980 | -9/Materials | Core integrity fell below 20% 2380 | -9/Materials | Discovered new exit (range 14) 2456 | -9/Materials | Entered another Materials area 2456 | -8/Materials | Evolved 2 slots: Utility x2 2955 | -8/Materials | Build established: Mutant 3009 | -8/Materials | Garrison activated, responded to threat 3048 | -8/Materials | Destroyed 7 combat bots 3250 | -8/Materials | Discovered new exit (range 4) 3777 | -8/Materials | Build established: Scavenger-Mutant 3842 | -8/Materials | Lost 3 parts (1n2w) 3878 | -8/Materials | Entered Factory 3878 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4176 | -7/Factory | Build established: Scavenger-Gunner 4354 | -7/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 4415 | -7/Factory | Central database locked down 4570 | -7/Factory | Identified exit to Lower Caves 4759 | -7/Factory | System corruption reached 10% 4795 | -7/Factory | Lost 8 parts (1p2n3u2w) 5404 | -7/Factory | Build established: Hauler-Gunner 5740 | -7/Factory | Lost 9 parts (1p2n2u4w) 5742 | -7/Factory | Core integrity fell below 50% 5781 | -7/Factory | Core integrity fell below 20% 5823 | -7/Factory | Discovered new exit (range 6) 5826 | -7/Factory | Entered another Factory area 5826 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5826 | -6/Factory | Discovered new exit (range 13) 6077 | -6/Factory | Build established: Mutant 6138 | -6/Factory | Lost 3 parts (3n) 6141 | -6/Factory | Discovered new exit (range 10) 6161 | -6/Factory | Entered Lower Caves 6313 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6324 | -6/Lower Caves | Learned 4 Factory zone layouts 6326 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6371 | -6/Lower Caves | Encountered a Warlord checkpoint 6476 | -6/Lower Caves | Discovered new exit (range 5) 6478 | -6/Lower Caves | Entered another Lower Caves area 6505 | -6/Lower Caves | Discovered new exit (range 11) 6509 | -6/Lower Caves | Entered Factory 6509 | -5/Factory | Evolved 2 slots: Propulsion x2 6637 | -5/Factory | Spotted B-75 Beast 6750 | -5/Factory | Discovered new exit (range 6) 6786 | -5/Factory | Entered Upper Caves 7157 | -5/Upper Caves | Learned 4 Factory zone layouts 7467 | -5/Upper Caves | Lost 4 parts (2n1u1w) 7605 | -5/Upper Caves | Discovered new exit (range 15) 7612 | -5/Upper Caves | Entered another Upper Caves area 7612 | -5/Upper Caves | Discovered new exit (range 15) 7623 | -5/Upper Caves | Entered Factory 7623 | -4/Factory | Evolved 2 slots: Weapon x2 7742 | -4/Factory | Discovered new exit (range 8) 7854 | -4/Factory | Core integrity fell below 50% 7886 | -4/Factory | Core integrity fell below 20% 7948 | -4/Factory | Identified exit to Garrison 7953 | -4/Factory | Entered Garrison 8051 | -4/Garrison | Triggered checkpoint 8073 | -4/Garrison | Installed Relay Interface Framework 8077 | -4/Garrison | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- GOAL=ESCAPE 08051_ Beams of light sweep through the air. An alarm sounds. 08051_ C-45 Heavy ARC bursts open, deploying its payload. 08051_ P-70 Sage unfolds itself. 08057_ Proton Cannon destroyed. 08057_ Angular Momentum Engine destroyed. 08060_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08061_ System corrupted: Component data lost. Initiating installation procedure... 08073_ Relay Interface Framework installed. [Achievement: Join The Dark Side] [Achievement: Late Bloomer] With RIF installed, you can review your current list of abilities via the new button at the top-right of the HUD, or Spacebar+i. 08076_ Slammed into P-70 Sage. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ???????????????########## ######### #??????????? | | ???????????????# #??????????? | | ???????????????# #??????????? | | ???????????????# ####### ########### #??????????? | | ???????????????# #?????# #?????????# #??????????? | | ???????????????# #?????# #?????????# #??????????? | | ???????????????# #?????# #?????????# #??????????? | | ???????????????# #?????# #?????????# #??????????? | | ???????????????# #?????# #?????????# #??????????? | | ???????????????# #?????# #?????????# #??????????? | | ???????????????# #?????# #?????????# #??????????? | | ???????????????# #?????# #?????????# #??????????? | | ?????????????### #?????# #???????### #??????????? | | ?????????????# #?????# "???????# #??????????? | | ?????????????# #?????# "???????#" #??????????? | | ?????????????# #?????# "???????#%" #??????????? | | ?????????????######?????# #???????### #??????????? | | ????????????????????????# #?????????# #??????????? | | ????????????????????????# ########### #??????????? | | ????????????????????????#pp #??????????? | | ????????????????????????#@#### ######??????????? | | ????????????????????????# #?#"""""#??????????????? | | ????????????????????????# #?#######??????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????#"""#?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 6 Armor Coverage 600 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Datajack | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Join The Dark Side Just What I Needed Late Bloomer That Tickles Universal Adapter Challenges ------------ None Game ------ Seed PortablePoweredNullifier Manual? 0 Play Time 02:06:26 Cumulative 37.3 hours Start 2025.12.18 @ 13:06:25 End 2025.12.18 @ 21:15:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 197c3bdf-f6ae-4a90-ae49-20c19dda1438